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Slender Threads

PC (Microsoft Windows), Mac, iOS, Android, Nintendo Switch, Linux • 2025

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Quick resume

In this paranormal point-and-click adventure, a traveling salesman races to stop a string of horrific deaths in a quiet seaside town—before he’s next.

Global score

91/100

Genres

Adventure, Indie, Point-and-click

Similar games

    Pros

    • Excellent voice acting
    • Unique and appealing art style
    • Engaging story with mystery and humor
    • Logical and well-designed puzzles
    • Quality of life features like fast travel and hint system

    Cons

    • Short game length
    • Ending considered abrupt or unsatisfying by some
    • Limited replayability beyond achievements
    • Some puzzles may feel too easy or straightforward
    • No multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore locations, investigate clues, and solve puzzles with some non-linearity and multiple dialogue choices."

      Capsule for Gabriel Knight: Sins of the Fathers 20th Anniversary Edition Gabriel Knight: Sins of the Fathers 20th Anniversary Edition

      "Players have freedom to explore multiple locations, choose dialogue options, and solve puzzles with some personal pacing and decision-making."

    • Competence

      Game with the same Competence vibe

      3

      "Puzzles require logical thinking and observation, providing moderate challenge and rewarding problem solving."

      Capsule for Through Abandoned: The Underground City Through Abandoned: The Underground City

      "Puzzles require logical thinking and problem solving, providing a moderate challenge with feedback through progression."

    • Competition

      Game with the same Competition vibe

      -5

      "Single-player experience focused on personal exploration and puzzle solving without any competitive elements."

      Capsule for Realms of the Haunting Realms of the Haunting

      "Single-player experience focused on personal exploration and puzzle solving without competitive elements."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report being engaged and wanting to continue playing despite some frustrations."

      Capsule for They Always Run They Always Run

      "Many players report being engaged and reluctant to stop playing, with some playing through in one sitting and returning for achievements."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no cooperative or multiplayer features."

      Capsule for Quantum Break Quantum Break

      "Entirely single-player with no cooperative or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players engage in puzzle solving and exploration within designed environments, but no creation or modification of game content."

      Capsule for Tormented Souls 2 Tormented Souls 2

      "Players engage in puzzle solving and exploration but do not create or modify game content; some freedom in puzzle approaches."

    • Domination

      Game with the same Domination vibe

      -5

      "No social or multiplayer interaction to exert control or dominance over others."

      Capsule for Heroes of the Monkey Tavern Heroes of the Monkey Tavern

      "No social or multiplayer interaction to exert control or dominance over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players immerse themselves in a dark, atmospheric fictional world to escape reality and experience horror and mystery."

      Capsule for Black Mirror III Black Mirror III

      "Players immerse themselves in a dark, eerie, and mysterious fictional world to escape reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and enjoyment, with no obligation or external pressure."

      Capsule for MX vs. ATV Reflex MX vs. ATV Reflex

      "Players engage voluntarily out of personal interest and enjoyment, with no obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Encourages exploration and trying different dialogue options and puzzle solutions."

      Capsule for Broken Sword: Director's Cut (2009) Broken Sword: Director's Cut (2009)

      "Encourages exploration and trying different puzzle solutions and dialogue options, with some novelty in interactions."

    • Exploration

      Game with the same Exploration vibe

      4

      "Players explore a large town, discover hidden areas, secrets, and anomalies."

      Capsule for Whisper of the House Whisper of the House

      "Players explore a variety of locations in a small town, discovering clues, secrets, and story elements."

    • Expression

      Game with the same Expression vibe

      -4

      "No character customization or cosmetic modifications; presentation is fixed and stylized."

      Capsule for A Walk in the Dark A Walk in the Dark

      "No character customization or cosmetic personalization; presentation is fixed and stylized."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Engages players in a fictional horror narrative with supernatural and imaginative elements."

      Capsule for Amanda the Adventurer 3 Amanda the Adventurer 3

      "Engages players in a supernatural, horror-themed fictional narrative with imaginative elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Solo play with minimal social interaction or community involvement described."

      Capsule for Gorogoa Gorogoa

      "Focuses on solo play with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop problem-solving skills and learn puzzle mechanics throughout the game."

      Capsule for Lumino City Lumino City

      "Players develop problem-solving skills and learn puzzle mechanics throughout the game."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of point-and-click adventures with no physical activity."

      Capsule for Broken Age Broken Age

      "Sedentary gameplay typical of point-and-click adventures with no physical activity."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention to solve puzzles and progress; not designed for casual or background play."

      Capsule for Kindergarten 3 Kindergarten 3

      "Requires focused attention to solve puzzles and progress; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; interactions are limited to NPC dialogue."

      Capsule for Lumino City Lumino City

      "No social or emotional relationship building; interactions are with NPCs but limited to scripted dialogue."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player narrative experience."

      Capsule for Sally Face - Episode One Sally Face - Episode One

      "No leadership or group management roles; single-player narrative experience."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items and unlock new areas as they solve puzzles and advance the story."

      Capsule for The Secret of Monkey Island: Special Edition The Secret of Monkey Island: Special Edition

      "Players collect items and unlock new areas as they advance through the story and puzzles."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally a calm, atmospheric experience with moments of tension balanced by humor and narrative flow."

      Capsule for Kathy Rain: Director's Cut Kathy Rain: Director's Cut

      "Generally a calm, atmospheric experience with moments of tension balanced by humor and lighthearted dialogue."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable art style, sound design, and voice acting provide sensory stimulation and emotional engagement."

      Capsule for Creepy Tale 2 Creepy Tale 2

      "Enjoyable art style, voice acting, and sound design provide sensory engagement without overwhelming stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems; achievements are personal milestones."

      Capsule for Amanda the Adventurer Amanda the Adventurer

      "No social recognition or ranking systems; achievements are personal milestones."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative focus with engaging plot, characters, and multiple endings."

      Capsule for Demetrios - The BIG Cynical Adventure Demetrios - The BIG Cynical Adventure

      "Strong narrative focus with engaging characters, plot twists, and thematic depth."

    • Strategy

      Game with the same Strategy vibe

      2

      "Requires logical thinking and puzzle solving but not complex strategic planning."

      Capsule for Stories Untold Stories Untold

      "Requires logical thinking and puzzle solving but not complex strategic planning."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and mystery elements, though overall tension is moderate and story-driven."

      Capsule for 2064: Read Only Memories 2064: Read Only Memories

      "Contains suspenseful and eerie moments, including horror elements and plot twists, but overall moderate tension."

    • Value

      Game with the same Value vibe

      2

      "Generally considered good value for story and experience, though some note short length."

      Capsule for The Journey Down: Chapter Three The Journey Down: Chapter Three

      "Generally considered good value for a quality indie point-and-click adventure, though some note short length."

    • Violence

      Game with the same Violence vibe

      -3

      "Minimal violence; focus is on puzzle solving and narrative rather than combat or destruction."

      Capsule for Bad Dream: Fever Bad Dream: Fever

      "Minimal violence; focus is on puzzle solving and narrative rather than combat or destruction."

    • Survival

      Game with the same Survival vibe

      -4

      "No threat or failure conditions; stable environment focused on exploration and story."

      Capsule for Sephonie Sephonie

      "No survival mechanics or threat avoidance; stable environment focused on exploration and story."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Thrill, Continuation. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026