A Walk in the Dark similar games & best alternatives
A Walk in the Dark
2013
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Quick resume
In this action platformer you play as a cat, Bast, running through a dark fantasy world. You’ll be running, jumping and sliding with smooth and precise controls designed to make you feel like a cat. But it wont be easy. In the dark you never know what lies in the shadows.
Global score
80/100
Genres
Action, Indie, Platform
Similar games
Pros
- Challenging and precise platforming
- Beautiful atmospheric art and music
- Varied gameplay with two characters
- Short levels suitable for repeated attempts
- Good value for price
Cons
- Frustrating controls and hitboxes
- High difficulty may deter casual players
- Some levels cause lag or technical issues
- Lack of checkpoints increases frustration
- Minimal narrative and character development
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players choose from multiple characters with unique playstyles and decide how to approach levels and challenges, indicating high player control and freedom."
NOT A HERO
"Players control two characters with distinct mechanics and can choose how to approach levels, including optional challenges."
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Competence
Game with the same Competence vibe
5"The game is challenging with precise platforming, difficult collectibles, and demanding time trials that reward skill and mastery."
Crash Bandicoot™ 4: It’s About Time
"The game is highly challenging, requiring precise timing and skillful platforming, with achievements rewarding mastery."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal skill improvement and self-set goals rather than direct competition or leaderboards."
The Wonderful 101: Remastered
"Focus is on personal skill improvement and self-set goals rather than direct competition or leaderboards."
-
Continuation
Game with the same Continuation vibe
4"Many players report addictive gameplay with long sessions and repeated attempts despite frustration."
Epic Auto Towers
"Many players report addictive gameplay with repeated attempts and long play sessions despite frustration."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player game with no cooperative or multiplayer elements."
Spark the Electric Jester 2
"Single-player game with no cooperative or multiplayer elements."
-
Creativity
Game with the same Creativity vibe
2"Level design is varied and visually creative with dynamic backgrounds and music integration, though gameplay mechanics are consistent."
Electronic Super Joy
"Level design allows multiple approaches and includes different gameplay styles, but no player creation or modification."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; purely individual experience."
Poppy Playtime
"No elements of exerting control or superiority over others; purely individual experience."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing distraction and stress relief with immersive music and atmosphere."
Outpost
"Players appreciate the atmospheric, immersive world and music as a form of stress relief and distraction."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for intrinsic interest and challenge, not due to obligation or external pressure."
Fortune Summoners
"Players engage voluntarily for intrinsic interest and challenge, not due to obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players explore different levels, mechanics, and strategies to overcome challenges."
PUSS!
"Players explore different mechanics between characters and try varied strategies to overcome levels."
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Exploration
Game with the same Exploration vibe
2"Levels contain secrets and collectibles encouraging discovery within designed environments."
Neon Beats
"Levels have varied design and backgrounds, encouraging discovery within a structured platforming environment."
-
Expression
Game with the same Expression vibe
-4"No character customization or cosmetic modifications; presentation is fixed and stylized."
Journal
"No character customization or cosmetic modifications; presentation is fixed and stylized."
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Fantasy
Game with the same Fantasy vibe
3"Game features catgirls and magical themes, providing an imaginative, fictional experience."
CATGIRL LOVER
"Game features a dark fantasy atmosphere with silhouette art and a story about a cat and girl in a mystical world."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; entirely single-player experience."
Terra Nil
"No social or community features; entirely single-player experience."
-
Growth
Game with the same Growth vibe
4"Players develop skills in platforming, combat, and timing through repeated practice and challenges."
They Bleed Pixels
"Players develop platforming skills and learn precise timing through repeated practice and challenges."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-4"Requires focused attention and precise input; not suitable for casual or background play."
Momodora: Reverie Under The Moonlight
"Requires focused attention and precise input; not suitable for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship-building features."
Tag: The Power of Paint
"No social or emotional relationship-building features."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
3"Progression through levels and unlocking new challenges, with collectibles and achievements adding goals."
Grapple
"Progression through levels and achievements, with collectibles and time challenges adding depth."
-
Relaxation
Game with the same Relaxation vibe
2"Music and aesthetics provide a calming atmosphere, though gameplay can be tense and challenging."
LOVE
"Atmospheric music and art provide a calming effect, though gameplay can be tense and frustrating."
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Sensation
Game with the same Sensation vibe
2"Enjoyable visual style and soothing soundtrack provide sensory pleasure, balanced with challenging moments."
Element4l
"Enjoyable visual style and piano soundtrack offer sensory pleasure, balanced with challenging gameplay."
-
Status
Game with the same Status vibe
-5"No social recognition or ranking systems present."
Immortals of Aveum™
"No social recognition or ranking systems present."
-
Story
Game with the same Story vibe
2"Lighthearted narrative about a lost cat finding home with charming characters and dialogue."
Little Kitty, Big City
"Minimal narrative about a cat and girl separated in a dark world, serving mostly as a backdrop."
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Strategy
Game with the same Strategy vibe
3"Players must plan coordinated jumps and movements, requiring mental challenge and problem solving."
Chained Together
"Players must plan precise jumps and timing, adapting strategies to overcome difficult obstacles."
-
Thrill
Game with the same Thrill vibe
3"Tension from precise timing and risk of failure creates suspense and excitement."
Neon Space
"High tension from precise timing and risk of failure creates suspense and excitement."
-
Value
Game with the same Value vibe
4"Players perceive good value from extensive content, replayability, and challenge for the price."
Nimbus
"Players find good value in the amount of content, challenge, and price point."
-
Violence
Game with the same Violence vibe
-4"No combat or destruction; gameplay focuses on avoidance and survival."
Yomawari: Night Alone
"No combat or destruction; gameplay focuses on avoidance and survival."
-
Survival
Game with the same Survival vibe
4"Avoiding death and managing hazards is a core gameplay element."
Garlic
"Avoiding death and overcoming hazards is core to gameplay, requiring careful resource of timing and skill."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Survival. It leans lower than usual among comparable games on Violence, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026