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Haste similar games & best alternatives

Haste

PC (Microsoft Windows) • 2025

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Quick resume

Run fast, soar through the air, and master your landings as you speed through procedural worlds to outrun the end of the universe, by yourself and with friends!

Global score

92/100

Genres

Action, Adventure, Indie, Racing, Shooter

Similar games

    Pros

    • Fast-paced, satisfying movement and controls
    • Addictive gameplay loop with flow state
    • Strong soundtrack and art style
    • Meaningful meta progression and item builds
    • Responsive developer support and updates

    Cons

    • Limited variety in environments and bosses
    • Some difficulty spikes and balancing issues
    • Procedural generation can create unfair sections
    • Story is lightweight and sometimes confusing
    • Lack of multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players choose from multiple characters with unique powers and freely select paths and items during runs, allowing significant control over playstyle."

      Capsule for FORWARD: Escape the Fold - Ultimate Edition FORWARD: Escape the Fold - Ultimate Edition

      "Players can choose paths through shards and select items and abilities, allowing personal control over runs."

    • Competence

      Game with the same Competence vibe

      5

      "High skill ceiling with precise platforming, combo-based combat, and challenging level design requiring mastery."

      Capsule for They Bleed Pixels They Bleed Pixels

      "High skill ceiling with challenging speed-based platforming, precise landings, and boss fights requiring mastery."

    • Competition

      Game with the same Competition vibe

      -2

      "Focus is mostly on personal progression and skill improvement; no mention of ranked modes or leaderboards."

      Capsule for Ultrawings Ultrawings

      "Focus is on personal pace and self-improvement; no mention of ranked modes or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long sessions and addictive gameplay, though some find it repetitive over time."

      Capsule for Animal Shelter Animal Shelter

      "Players report addictive gameplay and flow state leading to long sessions, though some find repetitiveness limiting."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no cooperative multiplayer elements."

      Capsule for 暖雪 Warm Snow 暖雪 Warm Snow

      "Single-player experience with no cooperative multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players customize runs via unlocks and item choices, but core gameplay follows fixed structures."

      Capsule for Sol Cesto Sol Cesto

      "Players can customize runs with item choices and path selection, but no character customization or building."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; gameplay is individual and non-competitive."

      Capsule for Gensokyo Night Festival Gensokyo Night Festival

      "No evidence of exerting control over others; gameplay is individual and non-competitive."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fast-paced, intense distraction and stress relief from real life."

      Capsule for RIVE RIVE

      "Game provides fast-paced distraction and flow state, helping players escape real-life stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation."

      Capsule for SENRAN KAGURA Burst Re:Newal SENRAN KAGURA Burst Re:Newal

      "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with different skill builds, equipment enchantments, and potion crafting to optimize runs."

      Capsule for The Enchanted Cave 2 The Enchanted Cave 2

      "Players experiment with different item builds, paths, and abilities to optimize runs."

    • Exploration

      Game with the same Exploration vibe

      1

      "Procedurally generated levels offer some novelty, but environments are limited and repetitive."

      Capsule for Downwell Downwell

      "Some procedural generation and shard variety offer new layouts, but environments repeat often."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited character customization; some clothing and gear choices but no strong emphasis on self-expression."

      Capsule for Death Toll Death Toll

      "Limited character customization; some cosmetic outfits exist but no deep self-expression features."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Stylized characters and exaggerated, fast-paced gameplay create an imaginative, non-realistic experience."

      Capsule for Lethal League Lethal League

      "Stylized characters and story with imaginative elements, though grounded in a fast-paced platforming world."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social interaction; players mostly play solo without community or multiplayer focus."

      Capsule for Dice & Fold Dice & Fold

      "Minimal social interaction; players mostly play solo with little community focus."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills in speedrunning, precise movement, and mastering new mechanics."

      Capsule for Toree Saturn Toree Saturn

      "Players develop skill in speedrunning mechanics and learn level patterns; meta progression unlocks abilities."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity involved."

      Capsule for Mortal Kombat 11 Mortal Kombat 11

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires constant attention and focus due to fast pace and difficulty."

      Capsule for BARRIER X BARRIER X

      "Requires continuous attention and focus due to fast pace and precision demands."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social relationships or emotional sharing described."

      Capsule for Cat Quest Cat Quest

      "No close social relationships or emotional sharing described."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles present."

      Capsule for I Expect You To Die 2: The Spy and the Liar I Expect You To Die 2: The Spy and the Liar

      "No leadership or group management roles present."

    • Progression

      Game with the same Progression vibe

      4

      "Roguelike meta-progression with unlocking new perks, storylines, and upgrades across runs."

      Capsule for Sultan's Game Sultan's Game

      "Roguelike meta progression with item unlocks and character upgrades over time."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Players experience flow and catharsis through immersive and enjoyable gameplay."

      Capsule for Pinball FX Classic VR Pinball FX Classic VR

      "Players experience flow and catharsis through smooth movement and satisfying gameplay."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation from fast visuals, dynamic music, and impactful sound effects."

      Capsule for Lethal League Lethal League

      "Strong sensory stimulation from fast visuals, music, and satisfying sound effects."

    • Status

      Game with the same Status vibe

      -3

      "No social recognition or leaderboards; achievements exist but social status is not a focus."

      Capsule for Card Shark Card Shark

      "No social recognition or leaderboards; achievements exist but no emphasis on status."

    • Story

      Game with the same Story vibe

      2

      "Simple narrative with character dialogue and plot, but story is secondary to gameplay."

      Capsule for SteamWorld Heist SteamWorld Heist

      "Narrative and character dialogue present but considered lightweight and secondary to gameplay."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players plan item usage, character builds, and tactics to overcome bosses and challenges."

      Capsule for The Slimeking's Tower The Slimeking's Tower

      "Players plan routes and item builds, and solve timing challenges in boss fights."

    • Thrill

      Game with the same Thrill vibe

      4

      "High tension from difficult jumps, fast retries, and risk of failure creates a thrilling experience."

      Capsule for Leap up no Justu: Double Leap up no Justu: Double

      "High tension from speed, risk of failure, and challenging obstacles creates thrill."

    • Value

      Game with the same Value vibe

      3

      "Players generally feel the game offers good value for price with satisfying gameplay and replayability."

      Capsule for Void Sols Void Sols

      "Players feel the game offers good value for price with satisfying gameplay and replayability."

    • Violence

      Game with the same Violence vibe

      -4

      "No combat or destruction; gameplay focuses on avoidance and stealth."

      Capsule for Death Fungeon Death Fungeon

      "Gameplay focuses on dodging and speed, not combat or destruction."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage health and resources to avoid failure and progress."

      Capsule for Double Dragon Gaiden: Rise Of The Dragons Double Dragon Gaiden: Rise Of The Dragons

      "Players must avoid failure by dodging obstacles and managing health and boost resources."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. It leans lower than usual among comparable games on Violence, Expression, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026