Haste similar games & best alternatives
Haste
2025
Related articles
Quick resume
Run fast, soar through the air, and master your landings as you speed through procedural worlds to outrun the end of the universe, by yourself and with friends!
Global score
92/100
Genres
Action, Adventure, Indie, Racing, Shooter
Similar games
Pros
- Fast-paced, satisfying movement and controls
- Addictive gameplay loop with flow state
- Strong soundtrack and art style
- Meaningful meta progression and item builds
- Responsive developer support and updates
Cons
- Limited variety in environments and bosses
- Some difficulty spikes and balancing issues
- Procedural generation can create unfair sections
- Story is lightweight and sometimes confusing
- Lack of multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players choose from multiple characters with unique powers and freely select paths and items during runs, allowing significant control over playstyle."
FORWARD: Escape the Fold - Ultimate Edition
"Players can choose paths through shards and select items and abilities, allowing personal control over runs."
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Competence
Game with the same Competence vibe
5"High skill ceiling with precise platforming, combo-based combat, and challenging level design requiring mastery."
They Bleed Pixels
"High skill ceiling with challenging speed-based platforming, precise landings, and boss fights requiring mastery."
-
Competition
Game with the same Competition vibe
-2"Focus is mostly on personal progression and skill improvement; no mention of ranked modes or leaderboards."
Ultrawings
"Focus is on personal pace and self-improvement; no mention of ranked modes or leaderboards."
-
Continuation
Game with the same Continuation vibe
3"Many players report long sessions and addictive gameplay, though some find it repetitive over time."
Animal Shelter
"Players report addictive gameplay and flow state leading to long sessions, though some find repetitiveness limiting."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no cooperative multiplayer elements."
暖雪 Warm Snow
"Single-player experience with no cooperative multiplayer elements."
-
Creativity
Game with the same Creativity vibe
2"Players customize runs via unlocks and item choices, but core gameplay follows fixed structures."
Sol Cesto
"Players can customize runs with item choices and path selection, but no character customization or building."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control over others; gameplay is individual and non-competitive."
Gensokyo Night Festival
"No evidence of exerting control over others; gameplay is individual and non-competitive."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a fast-paced, intense distraction and stress relief from real life."
RIVE
"Game provides fast-paced distraction and flow state, helping players escape real-life stress."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment, not obligation."
SENRAN KAGURA Burst Re:Newal
"Players engage voluntarily out of intrinsic interest and enjoyment, not obligation."
-
Experimenting
Game with the same Experimenting vibe
3"Players experiment with different skill builds, equipment enchantments, and potion crafting to optimize runs."
The Enchanted Cave 2
"Players experiment with different item builds, paths, and abilities to optimize runs."
-
Exploration
Game with the same Exploration vibe
1"Procedurally generated levels offer some novelty, but environments are limited and repetitive."
Downwell
"Some procedural generation and shard variety offer new layouts, but environments repeat often."
-
Expression
Game with the same Expression vibe
-2"Limited character customization; some clothing and gear choices but no strong emphasis on self-expression."
Death Toll
"Limited character customization; some cosmetic outfits exist but no deep self-expression features."
-
Fantasy
Game with the same Fantasy vibe
3"Stylized characters and exaggerated, fast-paced gameplay create an imaginative, non-realistic experience."
Lethal League
"Stylized characters and story with imaginative elements, though grounded in a fast-paced platforming world."
-
Fellowship
Game with the same Fellowship vibe
-4"Minimal social interaction; players mostly play solo without community or multiplayer focus."
Dice & Fold
"Minimal social interaction; players mostly play solo with little community focus."
-
Growth
Game with the same Growth vibe
4"Players develop skills in speedrunning, precise movement, and mastering new mechanics."
Toree Saturn
"Players develop skill in speedrunning mechanics and learn level patterns; meta progression unlocks abilities."
-
Health
Game with the same Health vibe
-4"Sedentary gameplay with no physical activity involved."
Mortal Kombat 11
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires constant attention and focus due to fast pace and difficulty."
BARRIER X
"Requires continuous attention and focus due to fast pace and precision demands."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social relationships or emotional sharing described."
Cat Quest
"No close social relationships or emotional sharing described."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles present."
I Expect You To Die 2: The Spy and the Liar
"No leadership or group management roles present."
-
Progression
Game with the same Progression vibe
4"Roguelike meta-progression with unlocking new perks, storylines, and upgrades across runs."
Sultan's Game
"Roguelike meta progression with item unlocks and character upgrades over time."
-
Relaxation
Game with the same Relaxation vibe
3"Players experience flow and catharsis through immersive and enjoyable gameplay."
Pinball FX Classic VR
"Players experience flow and catharsis through smooth movement and satisfying gameplay."
-
Sensation
Game with the same Sensation vibe
4"Strong sensory stimulation from fast visuals, dynamic music, and impactful sound effects."
Lethal League
"Strong sensory stimulation from fast visuals, music, and satisfying sound effects."
-
Status
Game with the same Status vibe
-3"No social recognition or leaderboards; achievements exist but social status is not a focus."
Card Shark
"No social recognition or leaderboards; achievements exist but no emphasis on status."
-
Story
Game with the same Story vibe
2"Simple narrative with character dialogue and plot, but story is secondary to gameplay."
SteamWorld Heist
"Narrative and character dialogue present but considered lightweight and secondary to gameplay."
-
Strategy
Game with the same Strategy vibe
3"Players plan item usage, character builds, and tactics to overcome bosses and challenges."
The Slimeking's Tower
"Players plan routes and item builds, and solve timing challenges in boss fights."
-
Thrill
Game with the same Thrill vibe
4"High tension from difficult jumps, fast retries, and risk of failure creates a thrilling experience."
Leap up no Justu: Double
"High tension from speed, risk of failure, and challenging obstacles creates thrill."
-
Value
Game with the same Value vibe
3"Players generally feel the game offers good value for price with satisfying gameplay and replayability."
Void Sols
"Players feel the game offers good value for price with satisfying gameplay and replayability."
-
Violence
Game with the same Violence vibe
-4"No combat or destruction; gameplay focuses on avoidance and stealth."
Death Fungeon
"Gameplay focuses on dodging and speed, not combat or destruction."
-
Survival
Game with the same Survival vibe
3"Players must manage health and resources to avoid failure and progress."
Double Dragon Gaiden: Rise Of The Dragons
"Players must avoid failure by dodging obstacles and managing health and boost resources."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. It leans lower than usual among comparable games on Violence, Expression, Exploration.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026