Dice & Fold similar games & best alternatives
Dice & Fold
2024
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Quick resume
A turn-based dungeon crawler where your only way of attacking the enemy is by rolling dice. Roll dice to damage enemy cards to FOLD. Inspired by classic Solitaire, in a top-down table and enemies made out of cards, try to beat the dungeon with 35 unique classes. Build your deck, kill monsters.
Global score
84/100
Genres
Casual, Indie, Role-playing (RPG), Strategy
Similar games
Pros
- Addictive and challenging gameplay
- Variety of characters and items
- Frequent developer updates and roadmap
- Cozy and appealing art style
- Good value for price
Cons
- Some bugs and ui issues reported
- Randomness can feel punishing
- Limited build variety and strategic depth
- Minimal narrative or story
- Lack of multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can choose classes, weapons, and upgrades each round, allowing personal decision-making despite some RNG elements."
Diabotical Rogue
"Players have meaningful choices in dice placement, character selection, and item builds, allowing control over strategies despite RNG elements."
-
Competence
Game with the same Competence vibe
4"The game is challenging with difficult enemies and bosses requiring skillful play and resource management."
Super 3-D Noah's Ark
"The game is challenging with skillful dice management and strategic planning required to overcome enemies and bosses."
-
Competition
Game with the same Competition vibe
-3"Focus is on individual runs and personal improvement rather than direct competition or leaderboards."
Tiny Rogues
"Focus is on individual runs and personal improvement rather than direct competition or leaderboards."
-
Continuation
Game with the same Continuation vibe
4"Highly addictive with many players reporting long play sessions and repeated runs due to engaging gameplay and replayability."
SNKRX
"Highly addictive with players reporting long sessions and repeated runs due to engaging gameplay and progression."
-
Cooperation
Game with the same Cooperation vibe
-4"Game is primarily single-player with AI companions; no multiplayer or cooperative gameplay elements described."
SAND LAND
"Gameplay is primarily single-player focused with companions as AI helpers, no multiplayer or player cooperation."
-
Creativity
Game with the same Creativity vibe
3"Players create varied builds through item and upgrade combinations, experimenting with different strategies and character abilities."
Bounty of One
"Players create builds by combining characters, companions, items, and dice strategies, allowing creative approaches."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control over other players; interactions are single-player focused and balanced."
The Hand of Merlin
"No evidence of exerting control over other players; interactions are single-player focused and balanced."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a cozy, stress-relieving experience with charming aesthetics and engaging gameplay."
Pesticide Not Required
"Players use the game as a relaxing, stress-relieving experience with a cozy art style and engaging gameplay."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment, not due to obligation or external pressure."
Resident Evil 2
"Players engage voluntarily out of interest and enjoyment, not due to obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Players experiment with different characters, cards, and strategies to find effective combos"
100% Orange Juice
"Players experiment with different characters, item synergies, and dice strategies to find effective combos."
-
Exploration
Game with the same Exploration vibe
2"Branching levels and secret paths offer some exploration, though overall game is short and linear within branches."
Weapon of Choice DX
"Some exploration of new characters, items, and strategies, though runs are linear without map branching."
-
Expression
Game with the same Expression vibe
2"Players customize character builds and choose upgrades, though no avatar personalization is noted."
Bō: Path of the Teal Lotus
"Players customize builds and choose characters, but limited cosmetic or avatar personalization."
-
Fantasy
Game with the same Fantasy vibe
3"The game features fantasy-themed characters, enemies, and lore, though presented in a stylized, abstract manner."
Slay the Spire
"The game features imaginative characters, abilities, and fantasy-themed enemies in a stylized setting."
-
Fellowship
Game with the same Fellowship vibe
-4"Minimal social interaction; players mostly play solo without community or multiplayer features."
Sunset Motel
"Minimal social interaction; players mostly play solo without community or multiplayer focus."
-
Growth
Game with the same Growth vibe
4"Players develop skills, learn strategies, and unlock new characters and items over time."
Armello
"Players learn strategies, improve skills, and unlock new characters and trinkets over time."
-
Health
Game with the same Health vibe
-5"Primarily sedentary gameplay with no physical activity or health-related mechanics."
DARK SOULS™ III
"Primarily sedentary gameplay with no physical activity or health-related mechanics."
-
Idle
Game with the same Idle vibe
-3"Requires active attention and decision-making during runs; not a background or idle game."
Luck be a Landlord
"Requires focused attention and active decision-making during runs; not a background or idle game."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of close social relationships or emotional sharing; single-player experience."
ASTLIBRA Revision
"No evidence of close social relationships or emotional sharing; single-player experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; gameplay is individual and self-directed."
Devil May Cry 5
"No leadership or group management roles; gameplay is individual and self-directed."
-
Progression
Game with the same Progression vibe
4"Players collect trinkets, unlock achievements, and progress through levels and challenges."
VVVVVV
"Players accumulate items, trinkets, and unlock characters, progressing through runs and meta-progression."
-
Relaxation
Game with the same Relaxation vibe
3"Game provides a cozy, chill experience balancing challenge and relaxation."
Wild Indigo Ranch
"Game provides a chill, cozy experience with a balance of challenge and flow, suitable for relaxation."
-
Sensation
Game with the same Sensation vibe
2"Pleasant art and sound design provide sensory enjoyment without overwhelming stimulation."
Across the Obelisk
"Pleasant art style and sound design provide moderate sensory enjoyment without intense stimulation."
-
Status
Game with the same Status vibe
-4"Achievements and unlocks exist but social recognition or popularity is not a focus."
Grow Up
"Achievements and unlocks exist but social recognition or popularity is not a major focus."
-
Story
Game with the same Story vibe
-4"Minimal narrative or lore; gameplay focuses on mechanics rather than story immersion."
Just A Humble Swordsmith
"Minimal narrative or lore; gameplay centers on runs and mechanics rather than story immersion."
-
Strategy
Game with the same Strategy vibe
4"Requires tactical decision-making in combat, resource management, and build optimization."
Moros Protocol
"Strong emphasis on tactical dice placement, resource management, and build optimization."
-
Thrill
Game with the same Thrill vibe
3"Players experience suspense and tension from RNG and challenging combat encounters."
Guild of Dungeoneering Ultimate Edition
"Players experience suspense and excitement from RNG and challenging encounters."
-
Value
Game with the same Value vibe
4"Players perceive good value for money with extensive content, replayability, and developer support."
Deadzone: Rogue
"Players perceive good value for money due to content, replayability, and developer support."
-
Violence
Game with the same Violence vibe
2"Combat involves attacking enemies and destruction, but in a stylized, non-graphic manner."
SNKRX
"Combat involves defeating enemies with dice, but presented in a stylized, non-graphic manner."
-
Survival
Game with the same Survival vibe
3"Players must manage health and resources to avoid failure and progress."
Double Dragon Gaiden: Rise Of The Dragons
"Players manage health and resources to avoid failure and survive through multiple stages."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. It leans lower than usual among comparable games on Story, Intimacy, Sensation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026