Dice & Fold Thumbnail

Dice & Fold similar games & best alternatives

Dice & Fold

PC (Microsoft Windows), Mac, Linux • 2024

Related articles

Quick resume

A turn-based dungeon crawler where your only way of attacking the enemy is by rolling dice. Roll dice to damage enemy cards to FOLD. Inspired by classic Solitaire, in a top-down table and enemies made out of cards, try to beat the dungeon with 35 unique classes. Build your deck, kill monsters.

Global score

84/100

Genres

Casual, Indie, Role-playing (RPG), Strategy

Similar games

    Pros

    • Addictive and challenging gameplay
    • Variety of characters and items
    • Frequent developer updates and roadmap
    • Cozy and appealing art style
    • Good value for price

    Cons

    • Some bugs and ui issues reported
    • Randomness can feel punishing
    • Limited build variety and strategic depth
    • Minimal narrative or story
    • Lack of multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose classes, weapons, and upgrades each round, allowing personal decision-making despite some RNG elements."

      Capsule for Diabotical Rogue Diabotical Rogue

      "Players have meaningful choices in dice placement, character selection, and item builds, allowing control over strategies despite RNG elements."

    • Competence

      Game with the same Competence vibe

      4

      "The game is challenging with difficult enemies and bosses requiring skillful play and resource management."

      Capsule for Super 3-D Noah's Ark Super 3-D Noah's Ark

      "The game is challenging with skillful dice management and strategic planning required to overcome enemies and bosses."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on individual runs and personal improvement rather than direct competition or leaderboards."

      Capsule for Tiny Rogues Tiny Rogues

      "Focus is on individual runs and personal improvement rather than direct competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Highly addictive with many players reporting long play sessions and repeated runs due to engaging gameplay and replayability."

      Capsule for SNKRX SNKRX

      "Highly addictive with players reporting long sessions and repeated runs due to engaging gameplay and progression."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Game is primarily single-player with AI companions; no multiplayer or cooperative gameplay elements described."

      Capsule for SAND LAND SAND LAND

      "Gameplay is primarily single-player focused with companions as AI helpers, no multiplayer or player cooperation."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players create varied builds through item and upgrade combinations, experimenting with different strategies and character abilities."

      Capsule for Bounty of One Bounty of One

      "Players create builds by combining characters, companions, items, and dice strategies, allowing creative approaches."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over other players; interactions are single-player focused and balanced."

      Capsule for The Hand of Merlin The Hand of Merlin

      "No evidence of exerting control over other players; interactions are single-player focused and balanced."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a cozy, stress-relieving experience with charming aesthetics and engaging gameplay."

      Capsule for Pesticide Not Required Pesticide Not Required

      "Players use the game as a relaxing, stress-relieving experience with a cozy art style and engaging gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, not due to obligation or external pressure."

      Capsule for Resident Evil 2 Resident Evil 2

      "Players engage voluntarily out of interest and enjoyment, not due to obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players experiment with different characters, cards, and strategies to find effective combos"

      Capsule for 100% Orange Juice 100% Orange Juice

      "Players experiment with different characters, item synergies, and dice strategies to find effective combos."

    • Exploration

      Game with the same Exploration vibe

      2

      "Branching levels and secret paths offer some exploration, though overall game is short and linear within branches."

      Capsule for Weapon of Choice DX Weapon of Choice DX

      "Some exploration of new characters, items, and strategies, though runs are linear without map branching."

    • Expression

      Game with the same Expression vibe

      2

      "Players customize character builds and choose upgrades, though no avatar personalization is noted."

      Capsule for Bō: Path of the Teal Lotus Bō: Path of the Teal Lotus

      "Players customize builds and choose characters, but limited cosmetic or avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "The game features fantasy-themed characters, enemies, and lore, though presented in a stylized, abstract manner."

      Capsule for Slay the Spire Slay the Spire

      "The game features imaginative characters, abilities, and fantasy-themed enemies in a stylized setting."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social interaction; players mostly play solo without community or multiplayer features."

      Capsule for Sunset Motel Sunset Motel

      "Minimal social interaction; players mostly play solo without community or multiplayer focus."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn strategies, and unlock new characters and items over time."

      Capsule for Armello Armello

      "Players learn strategies, improve skills, and unlock new characters and trinkets over time."

    • Health

      Game with the same Health vibe

      -5

      "Primarily sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for DARK SOULS™ III DARK SOULS™ III

      "Primarily sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention and decision-making during runs; not a background or idle game."

      Capsule for Luck be a Landlord Luck be a Landlord

      "Requires focused attention and active decision-making during runs; not a background or idle game."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing; single-player experience."

      Capsule for ASTLIBRA Revision ASTLIBRA Revision

      "No evidence of close social relationships or emotional sharing; single-player experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; gameplay is individual and self-directed."

      Capsule for Devil May Cry 5 Devil May Cry 5

      "No leadership or group management roles; gameplay is individual and self-directed."

    • Progression

      Game with the same Progression vibe

      4

      "Players collect trinkets, unlock achievements, and progress through levels and challenges."

      Capsule for VVVVVV VVVVVV

      "Players accumulate items, trinkets, and unlock characters, progressing through runs and meta-progression."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Game provides a cozy, chill experience balancing challenge and relaxation."

      Capsule for Wild Indigo Ranch Wild Indigo Ranch

      "Game provides a chill, cozy experience with a balance of challenge and flow, suitable for relaxation."

    • Sensation

      Game with the same Sensation vibe

      2

      "Pleasant art and sound design provide sensory enjoyment without overwhelming stimulation."

      Capsule for Across the Obelisk Across the Obelisk

      "Pleasant art style and sound design provide moderate sensory enjoyment without intense stimulation."

    • Status

      Game with the same Status vibe

      -4

      "Achievements and unlocks exist but social recognition or popularity is not a focus."

      Capsule for Grow Up Grow Up

      "Achievements and unlocks exist but social recognition or popularity is not a major focus."

    • Story

      Game with the same Story vibe

      -4

      "Minimal narrative or lore; gameplay focuses on mechanics rather than story immersion."

      Capsule for Just A Humble Swordsmith Just A Humble Swordsmith

      "Minimal narrative or lore; gameplay centers on runs and mechanics rather than story immersion."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires tactical decision-making in combat, resource management, and build optimization."

      Capsule for Moros Protocol Moros Protocol

      "Strong emphasis on tactical dice placement, resource management, and build optimization."

    • Thrill

      Game with the same Thrill vibe

      3

      "Players experience suspense and tension from RNG and challenging combat encounters."

      Capsule for Guild of Dungeoneering Ultimate Edition Guild of Dungeoneering Ultimate Edition

      "Players experience suspense and excitement from RNG and challenging encounters."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for money with extensive content, replayability, and developer support."

      Capsule for Deadzone: Rogue Deadzone: Rogue

      "Players perceive good value for money due to content, replayability, and developer support."

    • Violence

      Game with the same Violence vibe

      2

      "Combat involves attacking enemies and destruction, but in a stylized, non-graphic manner."

      Capsule for SNKRX SNKRX

      "Combat involves defeating enemies with dice, but presented in a stylized, non-graphic manner."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage health and resources to avoid failure and progress."

      Capsule for Double Dragon Gaiden: Rise Of The Dragons Double Dragon Gaiden: Rise Of The Dragons

      "Players manage health and resources to avoid failure and survive through multiple stages."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. It leans lower than usual among comparable games on Story, Intimacy, Sensation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026