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SAND LAND similar games & best alternatives

SAND LAND

PC (Microsoft Windows), Xbox Series X|S, PlayStation 4, PlayStation 5 • 2024

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Quick resume

SAND LAND is an action RPG where you become the main character as Beelzebub, a Fiend Prince. Lead your company of heroic misfits and explore the legendary world of SAND LAND created by Akira Toriyama.

Global score

88/100

Genres

Action, Role-playing (RPG)

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    Pros

    • Faithful and charming art style by akira toriyama
    • Extensive vehicle customization and combat
    • Large open world with exploration and side quests
    • Engaging story expanding on original manga
    • Well-voiced characters and humorous dialogue

    Cons

    • Repetitive companion dialogue during travel
    • Some pacing and stealth section issues
    • On-foot combat is basic and less engaging
    • Some performance stuttering reported
    • Fetch quests and exploration can feel repetitive

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore open world, choose vehicles, and engage in various activities with some customization options."

      Capsule for MadOut2 BigCityOnline [CLOSED] MadOut2 BigCityOnline [CLOSED]

      "Players have freedom to explore a large open world, customize vehicles extensively, and choose how to approach combat and exploration, though some stealth sections and story progression impose constraints."

    • Competence

      Game with the same Competence vibe

      2

      "Combat is simple with two main attacks and some upgrades; stealth sections add minor challenge but overall gameplay is easy and accessible."

      Capsule for Cross of the Dutchman Cross of the Dutchman

      "Vehicle combat and customization provide skill-based challenges and progression, though on-foot combat is simpler and some missions (stealth) are less refined."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on single-player experience without competitive or ranked modes; play is at personal pace without comparison to others."

      Capsule for There Came an Echo There Came an Echo

      "Focus is on single-player experience with no indication of competitive or ranked modes; players engage at their own pace without social comparison."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long playtimes, exploration, and side quests encourage habitual and extended play."

      Capsule for Far Cry® Primal Far Cry® Primal

      "Many players report long playtimes, extensive exploration, and side quests that encourage habitual play, though some find repetitive dialogue and pacing issues reduce engagement over time."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Game is primarily single-player with companions controlled by AI; no multiplayer or cooperative gameplay mentioned."

      Capsule for Driftmoon Driftmoon

      "Game is primarily single-player with AI companions; no multiplayer or cooperative gameplay elements described."

    • Creativity

      Game with the same Creativity vibe

      4

      "Highly customizable weapons, vehicles, and loadouts allow players to create unique playstyles and strategies."

      Capsule for Angels Fall First Angels Fall First

      "Strong vehicle customization and decoration systems allow players to create personalized combat setups and aesthetics."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of player dominance over others; interactions are single-player and cooperative AI controlled."

      Capsule for Crystal Story II Crystal Story II

      "No evidence of player dominance over others; interactions are single-player and cooperative with AI companions."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players immerse in a rich sci-fi narrative and atmospheric desert world, using the game as a form of stress relief and engaging story-driven distraction."

      Capsule for Homeworld: Deserts of Kharak Homeworld: Deserts of Kharak

      "Players enjoy immersive exploration of a unique desert world, engaging in a lighthearted story and vehicle combat that provide distraction and relaxation."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in the story and characters, with no indication of obligation or external pressure."

      Capsule for Fate/stay night REMASTERED Fate/stay night REMASTERED

      "Players engage voluntarily out of interest in Toriyama's work and the game's charm, with no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with vehicle upgrades, combat styles, and exploration strategies within the open world."

      Capsule for Mad Max Mad Max

      "Vehicle customization and combat encourage trying new builds and strategies; exploration invites discovery of new areas and mechanics."

    • Exploration

      Game with the same Exploration vibe

      4

      "Large open world with many locations, hidden rewards, and quests encourages discovery and curiosity."

      Capsule for Survivalist Survivalist

      "Large open world with diverse environments, hidden caves, and side quests encourages discovery and curiosity-driven activities."

    • Expression

      Game with the same Expression vibe

      3

      "Players can customize vehicle appearance and paint, expressing personal style."

      Capsule for Mars First Logistics Mars First Logistics

      "Players can customize vehicles with paints, decals, and parts, expressing personal style within the game."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a mythological post-apocalyptic desert world with godlike powers and sand-based magic."

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      "Set in a fictional desert world with demons, mechs, and fantastical elements inspired by Toriyama's manga style."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social interaction; the game is designed for solo play with AI companions."

      Capsule for 河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon) 河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon)

      "Single-player game with AI companions; minimal social or community interaction."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in driving and combat, and progress through vehicle and weapon upgrades."

      Capsule for Zombie Driver HD Zombie Driver HD

      "Players develop skills in vehicle combat and customization, progress through story and side quests, and improve their town hub."

    • Health

      Game with the same Health vibe

      -5

      "Standard sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Control Ultimate Edition Control Ultimate Edition

      "Standard sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active engagement in combat, exploration, and management; not designed for passive or background play."

      Capsule for SpaceBourne 2 SpaceBourne 2

      "Requires active engagement with combat, exploration, and customization; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Social interactions are limited to scripted character dialogue; no close player relationships."

      Capsule for WORLD OF FINAL FANTASY® WORLD OF FINAL FANTASY®

      "Interactions limited to AI companions with scripted dialogue; no evidence of forming close player relationships."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership roles; companions act independently or mimic player actions."

      Capsule for Driftmoon Driftmoon

      "No player leadership or group management roles; companions act independently or under scripted control."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on collecting cars, upgrading parts, and unlocking content."

      Capsule for Asphalt Legends Asphalt Legends

      "Strong emphasis on collecting materials, upgrading vehicles, unlocking new vehicles and abilities, and expanding the town."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Many players find the game relaxing and enjoyable, though some note moments of tension or frustration."

      Capsule for EarthX EarthX

      "Many players find the game relaxing and enjoyable, though repetitive dialogue and some pacing issues can cause frustration."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enhanced graphics, sound, and vehicle combat provide sensory stimulation and excitement."

      Capsule for Battlezone: Combat Commander Battlezone: Combat Commander

      "Visuals and vehicle combat provide sensory stimulation and excitement; music and atmosphere contribute to immersion."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems; achievements are personal and single-player."

      Capsule for Assassin's Creed® Origins Assassin's Creed® Origins

      "No social status or recognition systems; achievements and progress are personal and single-player focused."

    • Story

      Game with the same Story vibe

      4

      "Engaging narrative with lore, character development, and cutscenes."

      Capsule for Darksiders II Deathinitive Edition Darksiders II Deathinitive Edition

      "Engaging narrative expanding on Toriyama's manga with character development, cutscenes, and side quests that enrich the lore."

    • Strategy

      Game with the same Strategy vibe

      2

      "Combat and stealth require some tactical thinking and planning, but generally accessible and straightforward."

      Capsule for Marvel’s Spider-Man: Miles Morales Marvel’s Spider-Man: Miles Morales

      "Vehicle customization and combat require some planning and tactical thinking, though on-foot combat and stealth are simpler."

    • Thrill

      Game with the same Thrill vibe

      2

      "Boss fights and combat provide moments of suspense and excitement, though overall difficulty is moderate."

      Capsule for Record of Lodoss War-Deedlit in Wonder Labyrinth- Record of Lodoss War-Deedlit in Wonder Labyrinth-

      "Vehicle combat and boss fights provide moments of tension and excitement, but overall gameplay is moderate in risk and suspense."

    • Value

      Game with the same Value vibe

      3

      "Players report good value for time invested, especially given the length and depth of content."

      Capsule for OCTOPATH TRAVELER™ OCTOPATH TRAVELER™

      "Players report good value for time spent with extensive content, though some feel the game is longer than necessary or has filler."

    • Violence

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      2

      "Combat is cartoonish and silly with playful weapons; some destruction but mostly lighthearted."

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      "Combat involves fighting enemies with vehicles and melee, including destruction and shooting, but is lighthearted and cartoonish."

    • Survival

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      1

      "Some resource management and threat defense exist, but overall low risk and forgiving gameplay."

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      "Some resource management and upgrading elements exist, but overall low threat and failure risk; game is accessible and forgiving."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Competence, Strategy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026