EarthX similar games & best alternatives
EarthX
2023
Related articles
Quick resume
EarthX is a rocket company management game. Go from launching small rockets on Earth to eventually building a colony on Mars. Create your own Internet constellation, develop new technologies, supply the International Space Station and terraform Mars!
Global score
88/100
Genres
Indie, Simulator, Strategy
Similar games
Pros
- Addictive and engaging gameplay
- Relaxing and enjoyable space management
- Frequent updates and active developer
- Good value for price
- Appeals to space and spacex fans
Cons
- Limited customization and creativity
- Repetitive endgame and limited content
- Some bugs and performance issues
- Minimal social or multiplayer features
- Linear tech progression and limited exploration
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have significant control over tank design, research, and business decisions, though constrained by preset tank roles and tech trees."
Arms Trade Tycoon: Tanks
"Players have control over building rockets, managing factories, bidding contracts, and strategic decisions, though within a somewhat linear tech tree and preset rocket designs."
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Competence
Game with the same Competence vibe
3"Game offers strategic challenges and requires skillful management, though some find it simple or repetitive over time."
Eufloria HD
"Players engage in managing finances, rocket reliability, and contracts with some challenge, especially in hard mode, but gameplay can become repetitive and somewhat predictable."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal business growth and management rather than direct competition with other players; competition is simulated via rival companies but not player-vs-player."
Coffee Shop Tycoon
"Focus is on personal progress and management rather than direct competition; contracts bidding involves AI but is more about optimization than player-vs-player rivalry."
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Continuation
Game with the same Continuation vibe
4"Many players report addictive gameplay with long sessions and habitual play."
Clothing Store Simulator
"Many players report addictive gameplay with long sessions and habitual play, though some note endgame can feel repetitive or slow."
-
Cooperation
Game with the same Cooperation vibe
-4"Gameplay is primarily single-player with no evidence of cooperative multiplayer or teamwork."
Cosmic Trip
"Gameplay is primarily single-player management with no evidence of multiplayer cooperation or teamwork."
-
Creativity
Game with the same Creativity vibe
-3"Limited customization mostly in upgrades and themes; no creative building or modification."
Idle Bouncer
"Limited customization; rockets and tech tree are mostly predefined with minimal building or design freedom."
-
Domination
Game with the same Domination vibe
-4"No evidence of exerting control over other players; interactions are with AI and focus on balanced challenge."
Shotgun King: The Final Checkmate
"No indications of exerting control over other players; interactions are balanced and respectful with AI competitors."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a distraction and immersive space adventure to escape real life stresses."
Space Pirates and Zombies
"Players use the game as a relaxing distraction and immersive space management experience, escaping real-life stress."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and intrinsic motivation, with no pressure or obligation reported."
At Dead Of Night
"Players engage voluntarily out of interest and intrinsic motivation, with no pressure or obligation reported."
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Experimenting
Game with the same Experimenting vibe
2"Game encourages sequence breaking and exploration of mechanics like rocket jumps, though overall progression is linear."
Gato Roboto
"Some exploration of strategies and mechanics occurs, but constrained by linear tech progression and limited rocket design."
-
Exploration
Game with the same Exploration vibe
2"Players explore new planets and galaxies, though environments are familiar and gameplay loops are repetitive."
Galaxy Life
"Players explore new milestones like Moon and Mars colonization, but environments and missions are limited and somewhat repetitive."
-
Expression
Game with the same Expression vibe
-4"Minimal character or environment customization; players use preset avatars and weapons."
Sniper Elite: Nazi Zombie Army 2
"Minimal avatar or environment customization; players use preset assets without personal expression."
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Fantasy
Game with the same Fantasy vibe
3"The game simulates a fictionalized version of the game development industry with humorous and imaginative elements."
Game Dev Tycoon
"Game simulates a fictionalized version of SpaceX and space colonization, blending real-world themes with imaginative scenarios."
-
Fellowship
Game with the same Fellowship vibe
-4"No social or community gameplay elements; players mostly play solo."
Deepest Sword
"No social or community gameplay elements; players mostly play solo with limited social interaction."
-
Growth
Game with the same Growth vibe
3"Players develop skills in resource and personnel management, learning game mechanics and optimizing strategies."
Honey, I Joined a Cult
"Players learn management skills, financial planning, and game mechanics; some learning curve especially in hard mode."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
3"Game supports some idle play and multitasking, but also requires attention for resource management."
The Final Earth 2
"Game supports some idle mechanics with managers automating tasks, allowing for less constant attention."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of close social relationships or emotional sharing; interactions are minimal and surface-level."
Diplomacy is Not an Option
"No evidence of close social relationships or emotional sharing; interactions are minimal and surface-level."
-
Leadership
Game with the same Leadership vibe
2"Players lead their own company and make strategic decisions, but no leadership over others."
Big Pharma
"Players lead their own space company and make strategic decisions, but no leadership over other players."
-
Progression
Game with the same Progression vibe
4"Strong emphasis on accumulating money, upgrades, and unlocking new content."
Mon Bazou
"Strong emphasis on accumulating money, research, upgrades, and unlocking new rockets and missions."
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Relaxation
Game with the same Relaxation vibe
3"Many players find the game relaxing and enjoyable, though some note moments of tension and hectic gameplay."
Stacklands
"Many players find the game relaxing and enjoyable, though some note moments of tension or frustration."
-
Sensation
Game with the same Sensation vibe
2"Visuals and sound are pleasant but not highly stimulating; explosions and space effects add excitement."
Galaxy on Fire 2™ Full HD
"Visuals and sounds are pleasant but not extraordinary; some excitement from rocket launches and explosions."
-
Status
Game with the same Status vibe
-4"Achievements and leaderboards exist but social recognition is minimal and not a primary motivator."
Downward: Enhanced Edition
"Achievements and leaderboards are minimal; social recognition is not a major motivator."
-
Story
Game with the same Story vibe
1"Light story and lore elements exist but are minimal and not central to gameplay."
Pacifish
"Light narrative elements and lore references exist, but story is minimal and not central to gameplay."
-
Strategy
Game with the same Strategy vibe
3"Players engage in planning, resource management, and problem solving."
Sapiens
"Players engage in planning, resource management, and problem solving, especially in contract bidding and financial management."
-
Thrill
Game with the same Thrill vibe
2"Some thrill from risk and suspense in skill checks and RNG, but overall gameplay is controlled and predictable."
Slots & Daggers
"Some thrill from rocket launches and risk of failure, but overall gameplay is controlled and predictable."
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Value
Game with the same Value vibe
4"Players perceive good value for price, especially with frequent updates and active developer support."
Patron
"Players generally perceive good value for price, especially given frequent updates and developer responsiveness."
-
Violence
Game with the same Violence vibe
-5"No violence or destructive gameplay; focus is on building and management."
Minami Lane
"No destructive or violent gameplay; focus is on building and managing."
-
Survival
Game with the same Survival vibe
1"Some resource management and risk elements exist but no direct survival or threat avoidance mechanics."
Mystic Vale
"Some resource and risk management elements exist, but no strong survival mechanics."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Creativity, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026