50 years similar games & best alternatives
50 years
2017
Related articles
Quick resume
50 Years is a fast-paced alternative to the bigger, longer turn-based strategy games. You can win or lose a game in a single evening. Either way you'll want to play it again.
Global score
90/100
Genres
Indie, Strategy, Adventure, Turn-based strategy (TBS), Simulator
Similar games
Pros
- High replayability with multiple factions and modes
- Short, accessible game sessions
- Pleasant art style and relaxing music
- Challenging strategic depth especially on higher difficulties
- Low price and frequent discounts
Cons
- Automated combat with no player control
- Lack of save feature
- Minimal graphics and animations
- Some randomness can feel unfair
- Limited faction differentiation and story depth
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have control over building placement, commander selection, relic choices, and strategic decisions, but combat is automated."
There Are No Orcs
"Players make strategic decisions on resource allocation, unit recruitment, and development paths each turn, but combat is automated without direct control."
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Competence
Game with the same Competence vibe
3"Game offers strategic challenges especially at higher difficulties, requiring planning and adaptation to win."
Buggos
"Game requires planning and balancing economy and military to survive 50 turns; higher difficulties pose real challenge."
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Competition
Game with the same Competition vibe
-2"Focus is primarily on cooperative play and personal skill improvement rather than direct competition; PvP mode exists but is not the main draw."
Warhammer: Vermintide 2
"Focus is on individual play and personal improvement; no direct PvP or ranked modes mentioned."
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Continuation
Game with the same Continuation vibe
3"High replayability with multiple scenarios, endings, and achievements encourages extended and repeated play sessions."
The Deed: Dynasty
"High replayability with different factions, difficulty levels, and scenarios encourages repeated play despite short sessions."
-
Cooperation
Game with the same Cooperation vibe
-5"Single player game with no cooperative or team-based mechanics."
Lemon Cake
"Single-player game with no cooperative multiplayer or team-based mechanics."
-
Creativity
Game with the same Creativity vibe
2"Players experiment with different faction strategies and tactics, though the game structure is fixed."
Root
"Players experiment with different faction bonuses, belief combinations, and strategies but within fixed game structures."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over other players; interactions are with AI."
Evil Nun: The Broken Mask
"No evidence of exerting control or superiority over other players; interactions are against AI."
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Escapism
Game with the same Escapism vibe
3"Casual fantasy setting and simple gameplay provide a relaxing escape from real life."
Fortix 2
"Casual, relaxing gameplay with fantasy setting provides a mild escape from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and challenge without external pressure or obligation."
CROSSBOW: Bloodnight
"Players engage voluntarily for fun and challenge without external pressure or obligation."
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Experimenting
Game with the same Experimenting vibe
3"Players encouraged to try different factions, skills, and combat tactics"
ELEX
"Encouraged to try different factions, belief paths, and strategies to find winning combinations."
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Exploration
Game with the same Exploration vibe
1"Exploration is limited to map nodes and dungeons; less free roaming but some discovery through quests and secret areas."
Agarest: Generations of War Zero
"Limited exploration via scouting and dungeon events, but mostly static map and gameplay."
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Expression
Game with the same Expression vibe
-3"Limited customization options; players use preset factions and units with no avatar or environment personalization."
Ancestors Legacy
"Minimal customization; players choose factions and beliefs but no avatar or environment personalization."
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Fantasy
Game with the same Fantasy vibe
4"Fantasy setting with magic, monsters, pets transforming into mythical creatures."
FATE
"Fantasy setting with mythical units like unicorns, minotaurs, angels, and zombie chickens."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; strictly single-player experience."
Zero Stress King: Idle Defense
"No social or community features; strictly single-player experience."
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Growth
Game with the same Growth vibe
3"Players develop skills in strategy, micromanagement, and learn faction strengths; mods add complexity."
Warhammer® 40,000: Dawn of War® - Soulstorm
"Players learn strategies and improve over time; skill trees and faction differences add depth."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
World of Tanks Blitz
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
2"Some players mention watching battles passively and playing in short sessions; game allows for casual engagement."
Gratuitous Space Battles
"Short sessions and some passive waiting during automated battles allow casual play."
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Intimacy
Game with the same Intimacy vibe
-5"No social or emotional connections formed within the game."
Iron Lung
"No social or emotional connections formed within the game."
-
Leadership
Game with the same Leadership vibe
2"Players lead their own army and make strategic decisions, but no leadership over other players."
Knightica
"Players lead their faction's development and army but no leadership over other players."
-
Progression
Game with the same Progression vibe
4"Strong progression through hero leveling, equipment upgrades, and unlocking new buildings and units."
Majesty 2 Collection
"Progression through building structures, recruiting units, and unlocking faith bonuses."
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Relaxation
Game with the same Relaxation vibe
4"Calm music and simple gameplay provide a relaxing experience."
Zup! 6
"Calm music, simple graphics, and short sessions create a relaxing experience."
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Sensation
Game with the same Sensation vibe
1"Pleasant visuals and sound but minimal sensory stimulation or excitement."
Robin
"Pleasant visuals and music but limited sensory stimulation due to minimal animation."
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Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Crying Suns
"No social recognition or status systems present."
-
Story
Game with the same Story vibe
1"Minimal narrative; focus is on gameplay rather than story immersion."
Empires Mod
"Minimal narrative; focus is on gameplay rather than story immersion."
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Strategy
Game with the same Strategy vibe
4"Requires strategic resource management, stealth tactics, and combat planning to survive and progress."
Metro 2033 Redux
"Requires strategic resource management, unit composition, and timing to survive attacks."
-
Thrill
Game with the same Thrill vibe
2"Some suspense from attacks and time pressure, but overall moderate tension."
PixelJunk™ Nom Nom Galaxy
"Some suspense from random attacks and risk of defeat, but overall low tension."
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Value
Game with the same Value vibe
4"Good value for price, especially on sale; short play sessions with high replayability."
Moon Hunters
"Good value for price, especially on sale; short, replayable sessions with achievements."
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Violence
Game with the same Violence vibe
3"Combat involves battles and unit destruction, though stylized and within a fantasy context."
Songs of Silence
"Combat involves battles and unit destruction, though presented in a stylized, low-graphic manner."
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Survival
Game with the same Survival vibe
4"Core gameplay is about surviving increasingly difficult waves and managing defenses to avoid failure."
Beach Invasion 1944
"Core gameplay is about surviving waves of attacks for 50 turns."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Survival, Violence, Leadership.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026