PixelJunk™ Nom Nom Galaxy Thumbnail

PixelJunk™ Nom Nom Galaxy similar games & best alternatives

PixelJunk™ Nom Nom Galaxy

PC (Microsoft Windows), PlayStation 4 • 2015

Related articles

Quick resume

Welcome to SoupCo, Astroworker! In Nom Nom Galaxy, construct and automate gigantic soup factories on unexplored planets throughout the universe, harvest flora and fauna to turn them into artisanal soups, and rocket your product into the gullets of the galaxy!

Global score

76/100

Genres

Action, Casual, Indie, Strategy, Platform

Similar games

    Pros

    • Unique blend of base building, automation, exploration, and tower defense
    • Fun local and online co-op multiplayer
    • Colorful, charming art style and quirky humor
    • Good progression and unlock system
    • Accessible gameplay with depth for strategy and creativity

    Cons

    • Online multiplayer suffers from lag and sync issues
    • Controls can be clunky, especially on pc
    • Some bugs and technical issues remain
    • Limited content and replayability after campaign completion
    • Time pressure and resource despawning can be frustrating

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose planets, build and manage colonies, set trade routes, and decide strategies with minimal forced routines."

      Capsule for Planet S Planet S

      "Players have freedom to explore planets, build and automate soup factories, choose recipes and strategies."

    • Competence

      Game with the same Competence vibe

      3

      "Players improve skills over time, mastering controls and mechanics such as time travel, flying, and puzzle solving."

      Capsule for No Time No Time

      "Players improve skills in base building, automation, resource management, and combat over time."

    • Competition

      Game with the same Competition vibe

      4

      "Core gameplay is last-man-standing multiplayer battles with direct competition against others."

      Capsule for Havocado: Ragdoll Fighter Havocado: Ragdoll Fighter

      "Core gameplay involves competing against rival soup companies for market share."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long playtimes, habitual play, and replayability, though some mention boredom after extended sessions."

      Capsule for Shotgun Farmers Shotgun Farmers

      "Players report long play sessions and repeated returns, though some mention eventual boredom."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Supports local and online co-op for up to 4 players, encouraging teamwork and shared goals."

      Capsule for Scott Pilgrim vs. The World™: The Game – Complete Edition Scott Pilgrim vs. The World™: The Game – Complete Edition

      "Supports local and online co-op play with up to 4 players, enhancing teamwork and shared goals."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players creatively arrange factory layouts and experiment with different production configurations."

      Capsule for NGU INDUSTRIES NGU INDUSTRIES

      "Players design and customize their factory layouts and automate production with robots and conveyors."

    • Domination

      Game with the same Domination vibe

      2

      "Competitive nature encourages exerting superiority over opponents, but interactions are mostly balanced."

      Capsule for Dominion Dominion

      "Players exert superiority by defeating rival companies and defending their base, but interactions are balanced."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players describe immersion in a unique sci-fi world and engaging gameplay as a form of escape and enjoyment."

      Capsule for Ctrl Alt Ego Ctrl Alt Ego

      "Players enjoy immersion in a quirky, colorful sci-fi world as a distraction from real life."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily for fun and interest, not out of obligation or pressure."

      Capsule for SCP: Containment Breach Multiplayer SCP: Containment Breach Multiplayer

      "Players engage voluntarily for fun and interest, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players experiment with recipes, bus customization, and exploring new ingredients and mechanics."

      Capsule for Fruitbus Fruitbus

      "Players experiment with new soup recipes, factory designs, and automation strategies."

    • Exploration

      Game with the same Exploration vibe

      4

      "Exploring multiple planets and environments is a core gameplay element."

      Capsule for J.U.L.I.A.: Among the Stars J.U.L.I.A.: Among the Stars

      "Exploration of different planets and environments is a key gameplay element."

    • Expression

      Game with the same Expression vibe

      2

      "Customization through skill shop and modding allows some degree of player expression."

      Capsule for Sonic Generations Collection Sonic Generations Collection

      "Some customization of factory layout and robot use allows for player expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Set in a sci-fi universe with fictional elements like aliens and space travel, providing imaginative fiction."

      Capsule for Space Haven Space Haven

      "Set in a fictional sci-fi universe with imaginative elements like soup factories in space."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community and social play encouraged via co-op modes and shared experiences."

      Capsule for Foul Play Foul Play

      "Community and shared experiences through co-op play and multiplayer modes."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn and improve skills in automation, resource management, and optimization throughout the game."

      Capsule for Nova Lands Nova Lands

      "Players learn and develop skills in automation, resource management, and combat."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity elements."

      Capsule for 9th Dawn III 9th Dawn III

      "Primarily sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and active management rather than idle play."

      Capsule for OpenTTD OpenTTD

      "Requires focused attention and active management rather than idle play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Co-op play fosters social interaction and bonding, though not focused on deep emotional connections."

      Capsule for LEGO® Batman™: The Videogame LEGO® Batman™: The Videogame

      "Co-op play fosters social interaction and bonding, though not deeply emotional."

    • Leadership

      Game with the same Leadership vibe

      2

      "In co-op, players can lead or coordinate but no strong emphasis on formal leadership roles."

      Capsule for Serious Sam: Siberian Mayhem Serious Sam: Siberian Mayhem

      "Players lead their own factory operations and coordinate in co-op, but no strong hierarchical leadership."

    • Progression

      Game with the same Progression vibe

      4

      "Players unlock new technologies, blueprints, and upgrades through combat and exploration."

      Capsule for Autonauts vs Piratebots Autonauts vs Piratebots

      "Players unlock new technologies, robots, recipes, and planets as they progress."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and enjoyable, though time pressure adds occasional tension."

      Capsule for PictoQuest PictoQuest

      "Some players find the game relaxing and enjoyable, though time pressure and attacks add tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "Colorful visuals, humorous animations, and sound effects provide sensory enjoyment."

      Capsule for Asterix & Obelix XXL 2 Asterix & Obelix XXL 2

      "Colorful visuals, sound effects, and quirky humor provide sensory enjoyment."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through achievements and community, but limited focus on social status."

      Capsule for Risk of Rain Returns Risk of Rain Returns

      "Some recognition through achievements and market share, but limited social status focus."

    • Story

      Game with the same Story vibe

      2

      "Light narrative and humorous writing add flavor but gameplay is puzzle and strategy focused."

      Capsule for Desktop Dungeons Desktop Dungeons

      "Light narrative about soup companies and market competition, but gameplay is primary."

    • Strategy

      Game with the same Strategy vibe

      4

      "Strong strategic elements in resource management, city planning, and defense."

      Capsule for Kingdoms and Castles Kingdoms and Castles

      "Strong strategic elements in resource management, factory layout, and defense planning."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense from random attacks and risk of defeat, but overall low tension."

      Capsule for 50 years 50 years

      "Some suspense from attacks and time pressure, but overall moderate tension."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for money with many hours of gameplay and replayability."

      Capsule for Neon Chrome Neon Chrome

      "Players report good value for money with many hours of gameplay and replayability."

    • Violence

      Game with the same Violence vibe

      1

      "Combat exists but is mild and cartoonish; more focus on crafting and building than destruction."

      Capsule for FANTASY LIFE i: The Girl Who Steals Time FANTASY LIFE i: The Girl Who Steals Time

      "Combat exists but is mild and cartoonish, focused on defense rather than destruction."

    • Survival

      Game with the same Survival vibe

      3

      "Players must defend their base and manage resources to avoid defeat."

      Capsule for Death Crown Death Crown

      "Players must defend their base and manage resources to avoid failure."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Exploration, Story, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026