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Dominion similar games & best alternatives

Dominion

PC (Microsoft Windows), iOS, Android • 2024

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Quick resume

Expand a small kingdom to a mighty Dominion! Play the Spiel des Jahres winning boardgame beloved by millions around the world. Discover the game that defined a genre, Dominion was first to popularize deck-building and remains a staple of tabletop. This is the officially licensed implementation.

Global score

87/100

Genres

Strategy, Card & Board Game

Similar games

    Pros

    • Faithful digital adaptation of classic deckbuilder
    • Free base game with rotating free expansions
    • Challenging ai and multiplayer modes
    • Smooth ui and fast gameplay
    • High replayability and strategic depth

    Cons

    • Currently limited to 2-4 players
    • Some bugs and crashes in early access
    • Expansions can be pricey
    • Lack of in-game chat and social features
    • Minimal narrative or customization options

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose cards, build their farm layout, and decide strategies with many options and synergies."

      Capsule for Terracards Terracards

      "Players make meaningful decisions about card purchases and deck building, with freedom to choose strategies and expansions."

    • Competence

      Game with the same Competence vibe

      4

      "Game offers challenging AI and strategic depth requiring skillful resource management and tactical decisions; players report learning curve and mastery."

      Capsule for Ozymandias: Bronze Age Empire Sim Ozymandias: Bronze Age Empire Sim

      "Challenging AI and strategic depth provide skill-based gameplay and learning opportunities."

    • Competition

      Game with the same Competition vibe

      3

      "Includes multiplayer with ranked and unranked modes, leaderboards, and competitive play against other players."

      Capsule for Legends of Callasia Legends of Callasia

      "Includes multiplayer with ranked play and leaderboards; players compare skills and strategies."

    • Continuation

      Game with the same Continuation vibe

      4

      "High replayability with addictive progression loops, encouraging many hours of habitual play and repeated runs."

      Capsule for Deadzone: Rogue Deadzone: Rogue

      "High replayability with rotating expansions and addictive deckbuilding mechanics encourage long-term play."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay is focused on individual deck building and victory conditions; limited cooperation or team play."

      Capsule for Heart of Crown PC Heart of Crown PC

      "Primarily competitive gameplay focused on individual deck building and outplaying opponents."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players create unique decks each game by selecting cards from a common pool, experimenting with faction synergies and combos."

      Capsule for Star Realms Star Realms

      "Players create unique decks each game by selecting cards from randomized expansions, experimenting with combos."

    • Domination

      Game with the same Domination vibe

      2

      "Competitive play includes exerting superiority via fighting and winning, but interactions are mostly balanced and friendly."

      Capsule for Super Blood Hockey Super Blood Hockey

      "Competitive nature encourages exerting superiority over opponents, but interactions are mostly balanced."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a distraction and stress relief, enjoying immersive card battles and story."

      Capsule for Cardfight!! Vanguard Dear Days Cardfight!! Vanguard Dear Days

      "Provides distraction and immersion in a strategic card game world, away from real-life stress."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily out of personal interest and enjoyment rather than obligation."

      Capsule for Call to Arms Call to Arms

      "Players engage voluntarily out of personal interest and enjoyment rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Expansions and multiple mechanics encourage players to try new strategies and deck combinations."

      Capsule for Ascension: Deckbuilding Game Ascension: Deckbuilding Game

      "High variety of cards and expansions encourages trying new strategies and deck combinations."

    • Exploration

      Game with the same Exploration vibe

      3

      "Unlocking new card packs and discovering recipes drives curiosity and exploration within the game."

      Capsule for Stacklands Stacklands

      "Discovering new card synergies and expansion sets drives curiosity and exploration."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited cosmetic customization; expression mainly through strategic choices rather than avatar personalization."

      Capsule for Trimps Trimps

      "Limited avatar or cosmetic customization; expression mainly through strategic choices."

    • Fantasy

      Game with the same Fantasy vibe

      1

      "Abstract and surreal aesthetic with minimal narrative; some imaginative elements but grounded in game mechanics."

      Capsule for Flywrench Flywrench

      "Light thematic elements in card art and effects, but mostly abstract strategic gameplay."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Community and multiplayer features foster social connection, though many play solo."

      Capsule for Steep™ Steep™

      "Online multiplayer and community features foster social connection, though some players play solo."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills in deck building, strategy, and game mechanics over time with a learning curve."

      Capsule for Monster Train Monster Train

      "Players develop skills and strategies over time, learning card interactions and probabilities."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay typical of digital card games with no physical activity involved."

      Capsule for Ascension: Deckbuilding Game Ascension: Deckbuilding Game

      "Sedentary gameplay typical of digital card games with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during turns; not designed for passive or background play."

      Capsule for Atlantic Fleet Atlantic Fleet

      "Requires focused attention during turns; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are mostly competitive and surface-level rather than close relationships."

      Capsule for Blood Bowl 2: Legendary Edition (Classic) Blood Bowl 2: Legendary Edition (Classic)

      "Social interactions are mostly surface-level competitive exchanges rather than close relationships."

    • Leadership

      Game with the same Leadership vibe

      -2

      "No explicit leadership roles; players act individually or collaboratively without formal authority."

      Capsule for Tricky Towers Tricky Towers

      "No explicit leadership roles; players act independently or collaboratively in multiplayer."

    • Progression

      Game with the same Progression vibe

      5

      "Core mechanic is accumulating cards and upgrades to build stronger decks and gain honor points."

      Capsule for Ascension: Deckbuilding Game Ascension: Deckbuilding Game

      "Core mechanic involves accumulating cards and upgrades to improve deck power and win."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Gameplay provides flow and fun, but some tension from competitive matches and balancing issues."

      Capsule for Wild Assault Wild Assault

      "Smooth gameplay and UI provide flow, though some tension arises from competitive matches."

    • Sensation

      Game with the same Sensation vibe

      1

      "Moderate sensory stimulation from sounds and visuals; not highly intense or thrilling."

      Capsule for Trainz™ Simulator 12 Trainz™ Simulator 12

      "Moderate sensory stimulation from UI and sound effects; not focused on intense sensory thrills."

    • Status

      Game with the same Status vibe

      3

      "Ranked multiplayer and leaderboards provide social recognition and status among players."

      Capsule for Carcassonne - Tiles & Tactics Carcassonne - Tiles & Tactics

      "Ranked multiplayer and leaderboards provide social recognition and status among players."

    • Story

      Game with the same Story vibe

      -4

      "Gameplay is context-free with minimal narrative immersion."

      Capsule for Battlerite Royale Battlerite Royale

      "Gameplay is abstract and context-free with minimal narrative or plot immersion."

    • Strategy

      Game with the same Strategy vibe

      5

      "Highly strategic gameplay requiring planning, probability assessment, and tactical decision-making."

      Capsule for Mahjong Soul Mahjong Soul

      "Highly strategic gameplay requiring planning, probability assessment, and tactical decision-making."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense in competitive matches and timed moves, but overall controlled environment."

      Capsule for Simply Chess Simply Chess

      "Some suspense and excitement from unpredictable card draws and opponent moves."

    • Value

      Game with the same Value vibe

      3

      "Free base game with generous content; DLC reasonably priced and considered good value by many players."

      Capsule for Coloring Game: Little City Coloring Game: Little City

      "Free base game and reasonably priced expansions provide good value for time and money."

    • Violence

      Game with the same Violence vibe

      -5

      "Game is non-violent, focused on constructive card play."

      Capsule for UNO UNO

      "Non-violent gameplay focused on constructive deck building and resource management."

    • Survival

      Game with the same Survival vibe

      1

      "Some resource management and threat avoidance, but overall low-risk environment."

      Capsule for Lakeburg Legacies Lakeburg Legacies

      "Some resource management and risk avoidance in deck construction, but low threat environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Violence, Cooperation, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026