Heart of Crown PC similar games & best alternatives
Heart of Crown PC
2017
Related articles
Quick resume
Which princess will you promote in this battle of succession? Heart of Crown is a deck-building card game with online play, scenario campaigns, and free play which offer a wide variety of challenges and enjoyment to be had.
Global score
81/100
Genres
Indie, Role-playing (RPG), Simulator, Strategy
Similar games
Pros
- Addictive and strategic deck building gameplay
- Cute anime art style and relaxing music
- Good ai for solo play
- Variety of cards and princess abilities for replayability
- Short, fast matches suitable for casual play
Cons
- Weak tutorial and learning curve for new players
- Small multiplayer community and matchmaking issues
- No chat feature in online play
- Campaign mode is only unlockable skits, no real story
- Ui and resolution issues; no fullscreen support
Motivations
-
Autonomy
Game with the same Autonomy vibe
4"Players have freedom to build decks, choose strategies, and adapt to dynamic locations each match."
MARVEL SNAP
"Players build their deck dynamically during the match and choose which princess to back, allowing strategic freedom and decision-making."
-
Competence
Game with the same Competence vibe
4"The game requires strategic thinking, managing complex card interactions, and adapting to random elements, providing skill-based challenges."
Sentinels of the Multiverse
"The game requires strategic thinking, adapting to changing card markets, and managing deck building effectively to win."
-
Competition
Game with the same Competition vibe
3"Includes ranked multiplayer modes and leaderboards, though online player base is small, competition is present but limited."
Worms Revolution
"The game supports multiplayer with ranked modes and competition against others, but player base is small and online play is limited."
-
Continuation
Game with the same Continuation vibe
4"Players report addictive gameplay with many runs, achievements, and replayability encouraging long-term engagement."
Shotgun King: The Final Checkmate
"Players report addictive gameplay with repeated matches and desire to try different strategies and princesses."
-
Cooperation
Game with the same Cooperation vibe
-4"Primarily competitive gameplay focused on individual deck building and outplaying opponents."
Dominion
"Gameplay is focused on individual deck building and victory conditions; limited cooperation or team play."
-
Creativity
Game with the same Creativity vibe
4"Players build and customize decks from a large collection of ability cards, enabling diverse playstyles and strategies."
Aces & Adventures
"Players customize their decks during play from a variety of cards and choose princesses with unique abilities, enabling creative strategies."
-
Domination
Game with the same Domination vibe
-3"Interactions focus on balanced strategic play rather than exerting superiority or social dominance over others."
Disciples II: Gallean's Return
"Interactions focus on balanced competition and strategic play rather than exerting power or dominance over others."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a relaxing or distracting activity, enjoying the anime aesthetic and music as a break from real life."
Pretty Girls Mahjong Solitaire
"Players enjoy the cute anime art and engaging gameplay as a relaxing distraction from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and challenge, not out of obligation or pressure."
Armello
"Players engage voluntarily for fun and strategy, not out of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
4"High variety of cards and characters encourage trying new tactics and adapting strategies."
Gremlins, Inc.
"Varied card sets and princess abilities encourage players to try new strategies and adapt to random market conditions."
-
Exploration
Game with the same Exploration vibe
2"Players explore various card combinations and strategies, though physical map or area exploration is absent."
Mystic Vale
"Players explore different card combinations and princess abilities, though physical map or area exploration is absent."
-
Expression
Game with the same Expression vibe
3"Players express themselves through deck customization and strategic choices, though limited cosmetic options."
Library Of Ruina
"Players express themselves through deck building choices and princess selection, though cosmetic customization is minimal."
-
Fantasy
Game with the same Fantasy vibe
3"The game features anime-style characters and imaginative card effects, providing a fantasy experience."
Cardfight!! Vanguard Dear Days
"The game features anime-style princesses and a fictional succession theme, providing a light fantasy experience."
-
Fellowship
Game with the same Fellowship vibe
-3"Community interaction is minimal; multiplayer is available but player base is small and social features limited."
Crush Your Enemies
"Social interaction is limited; multiplayer exists but community is small and no chat feature is present."
-
Growth
Game with the same Growth vibe
3"Players develop deck-building skills and strategic thinking; tutorial and challenges support learning."
Clank!
"Players learn strategic deck building and improve skills over time, though tutorial is weak and learning curve exists."
-
Health
Game with the same Health vibe
-5"Sedentary card game with no physical activity involved."
Munchkin Digital
"Sedentary card game with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires player attention and interaction; some downtime during others' turns but can be sped up."
THE GAME OF LIFE 2
"Requires focused attention during turns; downtime can be long due to turn-based multiplayer and AI thinking."
-
Intimacy
Game with the same Intimacy vibe
-4"Minimal social bonding or emotional sharing; interactions are mostly competitive and surface-level."
Greed Corp
"Minimal social bonding; interactions are competitive and surface-level without close relationship building."
-
Leadership
Game with the same Leadership vibe
-4"Player acts independently without leading or managing others; no leadership roles."
Hitman: Absolution™
"Players act independently without leading or managing others; no leadership roles."
-
Progression
Game with the same Progression vibe
4"Core gameplay involves accumulating cards, resources, and points; progression through building a city and scoring."
Everdell
"Core gameplay revolves around acquiring cards and succession points to progress toward victory."
-
Relaxation
Game with the same Relaxation vibe
3"Some players find the game relaxing and enjoyable despite its strategic depth and occasional frustration."
Duelyst II
"Players find the game relaxing and enjoyable, though some tension exists due to competition and strategic depth."
-
Sensation
Game with the same Sensation vibe
2"Visual and auditory elements are pleasant but not highly stimulating; art style is simple and charming."
Commander Quest
"Visual and auditory elements are pleasant but not highly stimulating; art is cute and music relaxing."
-
Status
Game with the same Status vibe
1"Online ranked modes offer some recognition, but small player base limits social status impact."
MY HERO ONE'S JUSTICE 2
"Ranked modes provide some social recognition, but overall low visibility and small player base limit status seeking."
-
Story
Game with the same Story vibe
-2"No story campaign at launch; gameplay focuses on skirmishes and multiplayer rather than narrative immersion."
Sins of a Solar Empire II
"No true story campaign; campaign mode is a collection of unlockable visual novel style skits unrelated to gameplay."
-
Strategy
Game with the same Strategy vibe
5"Game demands mental challenge, planning, and problem solving through deckbuilding and tactical combat."
Dimensionals
"Game demands mental challenge, planning, and problem solving through deck building and princess selection."
-
Thrill
Game with the same Thrill vibe
2"Some suspense from tactical challenges and RNG, but overall controlled turn-based gameplay."
Age of Fear: The Free World
"Some suspense from racing to succession points and reacting to opponents, but overall controlled turn-based gameplay."
-
Value
Game with the same Value vibe
2"Players generally feel the game offers good value for time spent, especially on sale."
Wordle 3
"Players feel the game offers good value for time spent, especially as a digital version of a physical card game."
-
Violence
Game with the same Violence vibe
-5"No combat or destruction; gameplay focuses on constructive resource management and survival."
As Far As The Eye
"No combat or destruction; gameplay is constructive deck building and strategic resource management."
-
Survival
Game with the same Survival vibe
1"Combat involves overcoming threats, but no harsh survival mechanics or resource scarcity."
Horizon Walker
"Some threat of losing by opponents reaching victory first, but no direct survival mechanics or resource scarcity."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Expression. It leans lower than usual among comparable games on Violence, Fellowship, Cooperation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026