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MY HERO ONE'S JUSTICE 2 similar games & best alternatives

MY HERO ONE'S JUSTICE 2

PC (Microsoft Windows), Xbox One, PlayStation 4, Nintendo Switch • 2020

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Quick resume

MY HERO ONE'S JUSTICE 2, the over-the-top follow-up to the smash hit 3D arena fighter MY HERO ONE'S JUSTICE, makes its heroic debut! Make full use of characters' Quirks as you clash head-to-head in epic battles across huge arenas!

Global score

88/100

Genres

Action, Fighting, Hack and slash/Beat 'em up

Similar games

    Pros

    • Large and diverse character roster
    • Smooth and skill-based combat
    • Extensive customization options
    • Faithful anime representation
    • Multiple game modes with replay value

    Cons

    • Online player base is small and matchmaking often dead
    • Story mode is bland and minimal
    • Some character imbalance and repetitive combos
    • Price considered high for content offered
    • Technical issues and occasional bugs

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose from a diverse cast and customize characters, allowing personal control over playstyle and appearance."

      Capsule for MY HERO ONE'S JUSTICE MY HERO ONE'S JUSTICE

      "Players can choose from a large roster of characters and customize their appearance, indicating a good degree of control over play style and personalization."

    • Competence

      Game with the same Competence vibe

      3

      "The game offers skill-based combat with combos, counters, and boss fights, as well as RPG progression and gear optimization, providing a sense of mastery."

      Capsule for Charlie Murder Charlie Murder

      "The game features skill-based combat with combos and mechanics that reward practice and mastery, though some reviews mention button mashing and some imbalance."

    • Competition

      Game with the same Competition vibe

      2

      "Includes ranked and casual multiplayer modes and leaderboards, but online playerbase is very small and often dead, limiting competitive engagement."

      Capsule for KILL la KILL -IF KILL la KILL -IF

      "Includes online ranked and unranked modes with leaderboards and matchmaking, but the online player base is small and often dead, limiting competitive play."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long playtimes, replayability through multiple characters, challenges, and arcade modes encouraging habitual play."

      Capsule for The Dishwasher: Vampire Smile The Dishwasher: Vampire Smile

      "Players report spending many hours in story, arcade, and mission modes, with replay value from character variety and customization encouraging habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Some multiplayer modes support cooperative play, but limited by lack of online support; mostly focused on individual play."

      Capsule for Kohan II: Kings of War Kohan II: Kings of War

      "Supports multiplayer modes including couch co-op and online play, but limited cooperative gameplay is noted; some modes allow sidekick control by other players."

    • Creativity

      Game with the same Creativity vibe

      3

      "Customization of characters and gear available; photo and replay modes support creative expression; some desire for more decal/paint options."

      Capsule for Riders Republic Riders Republic

      "Extensive character customization options and photo mode allow players to create unique looks and expressions."

    • Domination

      Game with the same Domination vibe

      -2

      "No strong evidence of trash talk or power imposition; interactions appear balanced and respectful among players."

      Capsule for Battle Fleet 2 Battle Fleet 2

      "No strong evidence of trash talk or power imposition; interactions appear balanced and respectful among players."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a fun distraction and stress relief, enjoying flashy combat and immersive anime-style aesthetics."

      Capsule for UNDER NIGHT IN-BIRTH Exe:Late UNDER NIGHT IN-BIRTH Exe:Late

      "Fans use the game to immerse themselves in the anime world and enjoy stress relief through engaging combat and story."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players generally engage voluntarily out of personal interest and fandom rather than obligation or external pressure."

      Capsule for Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles

      "Players generally engage voluntarily out of personal interest and fandom rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players explore different characters and combos; some experimentation with assists and playstyles."

      Capsule for MY HERO ONE'S JUSTICE MY HERO ONE'S JUSTICE

      "Players explore different characters, combos, and customization, though some mention repetitive combos and limited variation."

    • Exploration

      Game with the same Exploration vibe

      -1

      "Story mode is linear and short with limited exploration; multiplayer maps are few but varied."

      Capsule for BLACK CLOVER: QUARTET KNIGHTS BLACK CLOVER: QUARTET KNIGHTS

      "The game mostly features known environments from the anime with limited new area discovery; story mode is linear."

    • Expression

      Game with the same Expression vibe

      3

      "Customization through skins and character personalization allows self-expression."

      Capsule for Get Stuffed! Get Stuffed!

      "Customization and photo mode provide avenues for self-expression and personalization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strongly rooted in anime fantasy with imaginative powers, characters, and storylines."

      Capsule for ONE PIECE World Seeker ONE PIECE World Seeker

      "Strongly based on anime fantasy with superpowers, imaginative characters, and fictional storylines."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some community interaction exists but online player base is small and social connections are limited."

      Capsule for SOULCALIBUR VI SOULCALIBUR VI

      "Some community interaction through multiplayer and shared fandom, but online player base is small and social features limited."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop fighting skills and unlock characters through gameplay, though story mode offers limited learning."

      Capsule for NARUTO SHIPPUDEN: Ultimate Ninja STORM Revolution NARUTO SHIPPUDEN: Ultimate Ninja STORM Revolution

      "Players develop fighting skills and learn character mechanics, though some modes are grindy and repetitive."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gaming experience with no physical activity elements."

      Capsule for TOXIKK™ TOXIKK™

      "Typical sedentary gaming experience with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during fights; not designed for background or idle play."

      Capsule for Shaolin vs Wutang Shaolin vs Wutang

      "Requires focused attention during fights and modes; not designed for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -2

      "Social interactions are mostly competitive or casual; limited evidence of deep emotional connections."

      Capsule for Mortal Kombat 1 Mortal Kombat 1

      "Limited evidence of close emotional connections; social interactions appear casual and surface-level."

    • Leadership

      Game with the same Leadership vibe

      -3

      "No evidence of leadership roles; gameplay is individual or small team based without group management or authority."

      Capsule for ULTIMATE MARVEL VS. CAPCOM 3 ULTIMATE MARVEL VS. CAPCOM 3

      "No indications of leadership roles; gameplay focuses on individual or small team participation without authority dynamics."

    • Progression

      Game with the same Progression vibe

      3

      "Players unlock achievements, characters, and costumes; some progression in story modes."

      Capsule for Nitroplus Blasterz: Heroines Infinite Duel Nitroplus Blasterz: Heroines Infinite Duel

      "Players unlock characters, cosmetics, and achievements, progressing through story and mission modes."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find the game relaxing and atmospheric, but others note repetitive grind and occasional frustration."

      Capsule for Anarchy: Wolf's law Anarchy: Wolf's law

      "Some players find the game fun and satisfying, but others note grind and occasional frustration, indicating mixed relaxation experience."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual effects, animations, and sound design provide sensory stimulation and excitement."

      Capsule for Project Lazarus Project Lazarus

      "Visually appealing graphics, flashy animations, and sound design provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      1

      "Online ranked mode offers some recognition, but small player base limits social status gains."

      Capsule for Koihime Enbu Koihime Enbu

      "Online ranked modes offer some recognition, but small player base limits social status impact."

    • Story

      Game with the same Story vibe

      1

      "Story mode loosely follows anime plot with comic-style cutscenes; limited narrative depth."

      Capsule for MY HERO ONE'S JUSTICE MY HERO ONE'S JUSTICE

      "Story mode follows anime plot with cutscenes, but is considered bland and minimal by many players."

    • Strategy

      Game with the same Strategy vibe

      2

      "Combat involves combos and skill use; some strategic character build choices but overall straightforward."

      Capsule for DRAGON BALL XENOVERSE DRAGON BALL XENOVERSE

      "Combat involves timing, combos, counters, and character-specific tactics, requiring some strategic thinking."

    • Thrill

      Game with the same Thrill vibe

      2

      "Fast-paced combat and tense matches provide excitement and suspense."

      Capsule for Them's Fightin' Herds Them's Fightin' Herds

      "Fast-paced combat and tense matches provide moments of excitement and suspense."

    • Value

      Game with the same Value vibe

      -1

      "Some players criticize price and DLC costs; others find good value especially on sale."

      Capsule for Sniper Elite 3 Sniper Elite 3

      "Many players feel the game is overpriced at full price but worth it on sale; DLC pricing is criticized."

    • Violence

      Game with the same Violence vibe

      4

      "Combat centers on fighting, special moves, and destruction consistent with anime battles."

      Capsule for Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2 Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2

      "Core gameplay centers on combat, fighting, and destruction consistent with anime battles."

    • Survival

      Game with the same Survival vibe

      1

      "Players manage health and resources to avoid defeat but threats are low risk and manageable."

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      "Players manage health and resources in fights to avoid defeat, but overall risk is moderate and gameplay is accessible."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Fantasy. It leans lower than usual among comparable games on Leadership, Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026