Them's Fightin' Herds similar games & best alternatives
Them's Fightin' Herds
2020
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Quick resume
Them’s Fightin’ Herds is a 2D fighting game featuring a cast of adorable animals designed by acclaimed cartoon producer Lauren Faust. Beneath the cute and cuddly surface, a serious fighter awaits!
Global score
81/100
Genres
Action, Indie, Arcade, Fighting
Similar games
Pros
- Accessible and comprehensive tutorials
- Smooth rollback netcode and online lobbies
- Unique and charming character designs
- Engaging story mode and side content
- Robust training and combo sharing features
Cons
- Small and dwindling player base
- Halted active development and incomplete story
- Limited character roster
- Some bugs and placeholder assets
- Lack of ranked mode and matchmaking depth
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose characters, weapons, combos, and playstyles with extensive customization and skill expression."
NARAKA: BLADEPOINT
"Players have freedom to choose characters, combos, and playstyles with a variety of mechanics and customization options."
-
Competence
Game with the same Competence vibe
5"High skill ceiling with complex combos, precise timing, and a steep learning curve requiring practice and mastery."
THE KING OF FIGHTERS 2002 UNLIMITED MATCH
"High skill ceiling with complex combos, training modes, and tutorials that support mastery and skill development."
-
Competition
Game with the same Competition vibe
4"Strong multiplayer focus with ranked modes, tournaments, and team play; players compete against others online."
Infinite Tournament Paintball
"Strong online multiplayer with lobbies, matchmaking, and competitive play emphasized."
-
Continuation
Game with the same Continuation vibe
-3"Player base is very small and declining; many reviews mention difficulty finding matches and dead servers, limiting long-term engagement."
The Mean Greens - Plastic Warfare
"Player base is small and dwindling; development has mostly ceased, limiting long-term engagement."
-
Cooperation
Game with the same Cooperation vibe
2"Includes team-based modes and cooperative elements like healing teammates; some social interaction in lobbies and fishing minigame."
Toaster Arena
"Features cooperative elements like the Salt Mines mode and social pixel lobbies encouraging interaction."
-
Creativity
Game with the same Creativity vibe
3"Players create unique combos and strategies; customization options for characters and gear enhance creative expression."
Killer Instinct
"Players can create and share combos; character customization and unique playstyles encourage creative expression."
-
Domination
Game with the same Domination vibe
-2"Community described as friendly and supportive with emphasis on mutual respect rather than dominance or trash talk."
Mythgard
"Community described as friendly and supportive with emphasis on mutual respect rather than dominance."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a fun distraction and stress relief with engaging gameplay."
Brotato
"Players use the game as a fun distraction and stress relief with engaging story and gameplay."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of personal interest and enjoyment, not obligation."
Garry's Mod
"Players engage voluntarily out of personal interest and enjoyment, not obligation."
-
Experimenting
Game with the same Experimenting vibe
4"Encourages trying new combos, characters, and strategies; replay takeover and training modes support experimentation."
UNDER NIGHT IN-BIRTH II Sys:Celes
"Encourages trying new combos, characters, and strategies with extensive training and combo sharing."
-
Exploration
Game with the same Exploration vibe
3"Players discover new areas, secrets, and story elements through progression and exploration."
Picayune Dreams
"Story mode and pixel lobbies offer exploration of new areas and secrets, though limited by incomplete content."
-
Expression
Game with the same Expression vibe
3"Character customization and cosmetic options allow for personal expression."
The Blackout Club
"Character customization and cosmetic options allow for personal expression."
-
Fantasy
Game with the same Fantasy vibe
4"Strong fantasy elements with anthropomorphic characters, whimsical story, and imaginative settings."
Catgirl
"Imaginative anthropomorphic characters and fantasy story elements create a strong fantasy experience."
-
Fellowship
Game with the same Fellowship vibe
3"Community events and social features foster a sense of belonging and shared experience."
Museum of Other Realities
"Community and social features foster a sense of belonging and shared interest."
-
Growth
Game with the same Growth vibe
5"Strong focus on learning and skill development through tutorials, training modes, and ranked progression."
Street Fighter™ 6
"Robust tutorials and training modes promote learning and skill development."
-
Health
Game with the same Health vibe
-5"Typical sedentary gameplay with no physical activity elements."
Friendly Fire
"Typical sedentary gameplay with no physical activity elements."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and continuous engagement during matches and training."
GUILTY GEAR Xrd -SIGN-
"Requires focused attention and continuous engagement during matches and training."
-
Intimacy
Game with the same Intimacy vibe
2"Friendly community interactions and cooperative play encourage some social bonding."
Sky Knights
"Friendly community interactions and cooperative modes encourage some social bonding."
-
Leadership
Game with the same Leadership vibe
-3"Players mostly participate equally or supportively; no strong emphasis on leadership roles."
IdleOn
"Players mostly participate equally with no strong emphasis on leadership roles."
-
Progression
Game with the same Progression vibe
3"Players accumulate cosmetics and unlockables; character upgrades and progression through modes."
MY HERO ONE'S JUSTICE
"Players collect cosmetics and unlock characters; story and arcade modes provide progression."
-
Relaxation
Game with the same Relaxation vibe
3"Game balances challenge and flow, providing satisfying and enjoyable gameplay."
Chrono Gear: Warden of Time
"Game balances challenge and flow, providing satisfying and enjoyable gameplay."
-
Sensation
Game with the same Sensation vibe
4"Vibrant visuals, dynamic soundtrack, and satisfying combat provide strong sensory stimulation."
Hades
"Vibrant visuals, animations, dynamic music, and satisfying combat provide strong sensory stimulation."
-
Status
Game with the same Status vibe
2"Leaderboards and competitive play offer recognition, though community is small and niche."
Day of Defeat
"Competitive play and online leaderboards offer recognition, though community is small."
-
Story
Game with the same Story vibe
3"Story mode present but incomplete; narrative engages players with plot and character development."
The Killing Antidote
"Story mode is engaging and well-designed but incomplete due to halted development."
-
Strategy
Game with the same Strategy vibe
4"Requires planning, timing, and tactical thinking in combat."
Brawlhalla
"Requires planning, adaptation, and tactical thinking in combat and matchups."
-
Thrill
Game with the same Thrill vibe
3"Fast-paced combat and unpredictable matches create excitement and suspense."
Team Fortress 2
"Fast-paced combat and tense matches provide excitement and suspense."
-
Value
Game with the same Value vibe
3"Generally considered good value for price, though some players feel content is limited."
Idle Colony
"Good value for price with extensive content, though incomplete story and small player base limit long-term value."
-
Violence
Game with the same Violence vibe
3"Enjoyment of combat and destruction through fighting mechanics and flashy attacks."
ULTIMATE MARVEL VS. CAPCOM 3
"Enjoyment of combat and destruction through fighting mechanics and combos."
-
Survival
Game with the same Survival vibe
3"Players must avoid defeat and manage health and meter strategically to survive challenging fights and bosses."
GUILTY GEAR
"Players must avoid defeat and manage resources like magic meter in fights."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Continuation, Leadership.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026