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Them's Fightin' Herds similar games & best alternatives

Them's Fightin' Herds

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Xbox Series X|S, Nintendo Switch, PlayStation 5, Linux • 2020

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Quick resume

Them’s Fightin’ Herds is a 2D fighting game featuring a cast of adorable animals designed by acclaimed cartoon producer Lauren Faust. Beneath the cute and cuddly surface, a serious fighter awaits!

Global score

81/100

Genres

Action, Indie, Arcade, Fighting

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    Pros

    • Accessible and comprehensive tutorials
    • Smooth rollback netcode and online lobbies
    • Unique and charming character designs
    • Engaging story mode and side content
    • Robust training and combo sharing features

    Cons

    • Small and dwindling player base
    • Halted active development and incomplete story
    • Limited character roster
    • Some bugs and placeholder assets
    • Lack of ranked mode and matchmaking depth

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose characters, weapons, combos, and playstyles with extensive customization and skill expression."

      Capsule for NARAKA: BLADEPOINT NARAKA: BLADEPOINT

      "Players have freedom to choose characters, combos, and playstyles with a variety of mechanics and customization options."

    • Competence

      Game with the same Competence vibe

      5

      "High skill ceiling with complex combos, precise timing, and a steep learning curve requiring practice and mastery."

      Capsule for THE KING OF FIGHTERS 2002 UNLIMITED MATCH THE KING OF FIGHTERS 2002 UNLIMITED MATCH

      "High skill ceiling with complex combos, training modes, and tutorials that support mastery and skill development."

    • Competition

      Game with the same Competition vibe

      4

      "Strong multiplayer focus with ranked modes, tournaments, and team play; players compete against others online."

      Capsule for Infinite Tournament Paintball Infinite Tournament Paintball

      "Strong online multiplayer with lobbies, matchmaking, and competitive play emphasized."

    • Continuation

      Game with the same Continuation vibe

      -3

      "Player base is very small and declining; many reviews mention difficulty finding matches and dead servers, limiting long-term engagement."

      Capsule for The Mean Greens - Plastic Warfare The Mean Greens - Plastic Warfare

      "Player base is small and dwindling; development has mostly ceased, limiting long-term engagement."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Includes team-based modes and cooperative elements like healing teammates; some social interaction in lobbies and fishing minigame."

      Capsule for Toaster Arena Toaster Arena

      "Features cooperative elements like the Salt Mines mode and social pixel lobbies encouraging interaction."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players create unique combos and strategies; customization options for characters and gear enhance creative expression."

      Capsule for Killer Instinct Killer Instinct

      "Players can create and share combos; character customization and unique playstyles encourage creative expression."

    • Domination

      Game with the same Domination vibe

      -2

      "Community described as friendly and supportive with emphasis on mutual respect rather than dominance or trash talk."

      Capsule for Mythgard Mythgard

      "Community described as friendly and supportive with emphasis on mutual respect rather than dominance."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun distraction and stress relief with engaging gameplay."

      Capsule for Brotato Brotato

      "Players use the game as a fun distraction and stress relief with engaging story and gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and enjoyment, not obligation."

      Capsule for Garry's Mod Garry's Mod

      "Players engage voluntarily out of personal interest and enjoyment, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages trying new combos, characters, and strategies; replay takeover and training modes support experimentation."

      Capsule for UNDER NIGHT IN-BIRTH II Sys:Celes UNDER NIGHT IN-BIRTH II Sys:Celes

      "Encourages trying new combos, characters, and strategies with extensive training and combo sharing."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players discover new areas, secrets, and story elements through progression and exploration."

      Capsule for Picayune Dreams Picayune Dreams

      "Story mode and pixel lobbies offer exploration of new areas and secrets, though limited by incomplete content."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and cosmetic options allow for personal expression."

      Capsule for The Blackout Club The Blackout Club

      "Character customization and cosmetic options allow for personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong fantasy elements with anthropomorphic characters, whimsical story, and imaginative settings."

      Capsule for Catgirl Catgirl

      "Imaginative anthropomorphic characters and fantasy story elements create a strong fantasy experience."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community events and social features foster a sense of belonging and shared experience."

      Capsule for Museum of Other Realities Museum of Other Realities

      "Community and social features foster a sense of belonging and shared interest."

    • Growth

      Game with the same Growth vibe

      5

      "Strong focus on learning and skill development through tutorials, training modes, and ranked progression."

      Capsule for Street Fighter™ 6 Street Fighter™ 6

      "Robust tutorials and training modes promote learning and skill development."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gameplay with no physical activity elements."

      Capsule for Friendly Fire Friendly Fire

      "Typical sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement during matches and training."

      Capsule for GUILTY GEAR Xrd -SIGN- GUILTY GEAR Xrd -SIGN-

      "Requires focused attention and continuous engagement during matches and training."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Friendly community interactions and cooperative play encourage some social bonding."

      Capsule for Sky Knights Sky Knights

      "Friendly community interactions and cooperative modes encourage some social bonding."

    • Leadership

      Game with the same Leadership vibe

      -3

      "Players mostly participate equally or supportively; no strong emphasis on leadership roles."

      Capsule for IdleOn IdleOn

      "Players mostly participate equally with no strong emphasis on leadership roles."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate cosmetics and unlockables; character upgrades and progression through modes."

      Capsule for MY HERO ONE'S JUSTICE MY HERO ONE'S JUSTICE

      "Players collect cosmetics and unlock characters; story and arcade modes provide progression."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Game balances challenge and flow, providing satisfying and enjoyable gameplay."

      Capsule for Chrono Gear: Warden of Time Chrono Gear: Warden of Time

      "Game balances challenge and flow, providing satisfying and enjoyable gameplay."

    • Sensation

      Game with the same Sensation vibe

      4

      "Vibrant visuals, dynamic soundtrack, and satisfying combat provide strong sensory stimulation."

      Capsule for Hades Hades

      "Vibrant visuals, animations, dynamic music, and satisfying combat provide strong sensory stimulation."

    • Status

      Game with the same Status vibe

      2

      "Leaderboards and competitive play offer recognition, though community is small and niche."

      Capsule for Day of Defeat Day of Defeat

      "Competitive play and online leaderboards offer recognition, though community is small."

    • Story

      Game with the same Story vibe

      3

      "Story mode present but incomplete; narrative engages players with plot and character development."

      Capsule for The Killing Antidote The Killing Antidote

      "Story mode is engaging and well-designed but incomplete due to halted development."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning, timing, and tactical thinking in combat."

      Capsule for Brawlhalla Brawlhalla

      "Requires planning, adaptation, and tactical thinking in combat and matchups."

    • Thrill

      Game with the same Thrill vibe

      3

      "Fast-paced combat and unpredictable matches create excitement and suspense."

      Capsule for Team Fortress 2 Team Fortress 2

      "Fast-paced combat and tense matches provide excitement and suspense."

    • Value

      Game with the same Value vibe

      3

      "Generally considered good value for price, though some players feel content is limited."

      Capsule for Idle Colony Idle Colony

      "Good value for price with extensive content, though incomplete story and small player base limit long-term value."

    • Violence

      Game with the same Violence vibe

      3

      "Enjoyment of combat and destruction through fighting mechanics and flashy attacks."

      Capsule for ULTIMATE MARVEL VS. CAPCOM 3 ULTIMATE MARVEL VS. CAPCOM 3

      "Enjoyment of combat and destruction through fighting mechanics and combos."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid defeat and manage health and meter strategically to survive challenging fights and bosses."

      Capsule for GUILTY GEAR GUILTY GEAR

      "Players must avoid defeat and manage resources like magic meter in fights."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Continuation, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026