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First Cut: Samurai Duel similar games & best alternatives

First Cut: Samurai Duel

PC (Microsoft Windows) • 2024

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Quick resume

Every strike is lethal in this blood-soaked sword fighting game. Slash, clash, parry, dodge and watch limbs fly. Choose your move carefully - the first cut is also the last.

Global score

89/100

Genres

Action, Indie

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    Pros

    • Challenging and satisfying combat
    • Beautiful pixel art and gore effects
    • Extensive customization and modifiers
    • Varied game modes including co-op and duels
    • Good value for price

    Cons

    • Lack of online multiplayer
    • High difficulty and input-reading ai can frustrate
    • Short campaign length
    • Some levels have visibility issues
    • No level editor or replay system yet

    Motivations

    • Autonomy

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      4

      "Players have freedom to choose characters, weapons, cheats, handicaps, and difficulty settings, allowing personal control over gameplay experience."

      Capsule for Bullet Heaven 2 Bullet Heaven 2

      "Players have control over character customization, difficulty settings, modifiers, and gameplay style, allowing personal freedom and decision-making."

    • Competence

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      "The game is challenging with a high skill ceiling, requiring mastery of weapons, enemy weaknesses, and level navigation; players receive clear feedback on performance."

      Capsule for Blood™ Fresh Supply Blood™ Fresh Supply

      "The game is challenging with a high skill ceiling, rewarding mastery of timing, spacing, and combat mechanics; players feel effective as they improve."

    • Competition

      Game with the same Competition vibe

      2

      "Includes multiplayer modes and leaderboards; some competitive elements but also supports casual and solo play."

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      "Includes multiplayer modes and leaderboards, but mostly focused on casual duels with friends rather than ranked competitive play."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report addictive gameplay with long sessions, repeated retries, and desire to improve times."

      Capsule for Slackers - Carts of Glory Slackers - Carts of Glory

      "Players report addictive gameplay with long sessions, practicing to improve skills and repeatedly engaging with scenarios and duels."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Supports local and online co-op multiplayer modes, though online play is limited; cooperation is present but not the primary mode of play."

      Capsule for Beat Hazard Beat Hazard

      "Supports local co-op and some multiplayer modes, allowing working together, though primarily focused on individual duels."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players customize characters, weapons, and tactics extensively; modding community and multiple approaches available."

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      "Offers extensive customization of characters, swords, and game modifiers; players desire level editors and mod support."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions emphasize balanced duels and strategic challenge rather than dominance or trash talk."

      Capsule for Etherlords II Etherlords II

      "Interactions emphasize balanced dueling and mutual respect rather than exerting superiority or trash talk."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive samurai setting and open-ended gameplay provide strong escape from real life."

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      "Highly immersive samurai combat and atmospheric settings provide strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or pressure."

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    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different weapons, combat techniques, and game modes, exploring mechanics and strategies."

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      "Players try different strategies, modifiers, and difficulty levels, exploring combat mechanics and game options."

    • Exploration

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      1

      "Mostly linear levels but with varied and detailed environments encouraging some discovery."

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      "Some variety in levels and weather effects, but mostly linear scenarios with limited discovery."

    • Expression

      Game with the same Expression vibe

      4

      "Character and weapon customization, skins, and cosmetic options allow for player self-expression."

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      "Character and weapon customization allow self-expression; players can modify colors and appearances extensively."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Incorporates supernatural elements and stylized samurai fiction inspired by classic films."

      Capsule for Trek to Yomi Trek to Yomi

      "Set in stylized samurai fiction with exaggerated gore and extras like lightsabers, blending realistic and imaginative elements."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Community and multiplayer modes foster social connection, though many players also enjoy solo play."

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      "Community and multiplayer modes foster social play, though many players also enjoy solo experience."

    • Growth

      Game with the same Growth vibe

      5

      "Strong emphasis on learning combat mechanics, mastering bosses, and developing character builds and skills."

      Capsule for Salt and Sanctuary Salt and Sanctuary

      "Strong emphasis on learning, skill development, and mastering combat mechanics over time."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gameplay with no physical activity or health-related features."

      Capsule for Dishonored 2 Dishonored 2

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires continuous attention and focus due to increasing difficulty and fast-paced combat."

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      "Requires continuous focus and attention due to fast-paced, skill-based combat."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction in multiplayer, but limited emotional or close relationship formation."

      Capsule for Farming Simulator 15 Farming Simulator 15

      "Some social interaction in multiplayer, but limited emotional or close relationship formation."

    • Leadership
      Insufficient data

      No nearest game available

    • Progression

      Game with the same Progression vibe

      3

      "Players progress through levels and unlock achievements, though no complex item accumulation."

      Capsule for ALTF4 ALTF4

      "Players progress through scenarios, unlock modifiers, and improve skills, though no complex item accumulation."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find flow and catharsis in combat, though game can be challenging and tense."

      Capsule for FIGHT KNIGHT FIGHT KNIGHT

      "Some players find flow and catharsis in combat, but overall the game is tense and challenging."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation from gore, fast combat, visual effects, and satisfying animations."

      Capsule for NINJA GAIDEN 2 Black NINJA GAIDEN 2 Black

      "Strong sensory stimulation from gore effects, pixel art, sound design, and fluid combat animations."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through leaderboards and multiplayer, but mostly individual focus."

      Capsule for Secrets of Grindea Secrets of Grindea

      "Some recognition through leaderboards and multiplayer, but mostly individual focus."

    • Story

      Game with the same Story vibe

      1

      "Some lore and narrative elements exist but story is minimal and secondary to gameplay."

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    • Strategy

      Game with the same Strategy vibe

      4

      "Combat requires tactical thinking, timing, and planning attacks and defenses."

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      "Combat requires tactical thinking, timing, and planning attacks and defenses carefully."

    • Thrill

      Game with the same Thrill vibe

      4

      "High tension from instant kills, difficult AI, and fast gameplay creates suspense and thrilling moments."

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      "High tension and suspense from one-hit kills and challenging AI create thrilling gameplay moments."

    • Value

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      4

      "Players perceive good value for price with extensive content and replayability."

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      "Players perceive good value for price with extensive content, customization, and replayability."

    • Violence

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      5

      "Enjoyment of gore, dismemberment, blood effects, and brutal combat is a core feature."

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      "Enjoyment of brutal combat, gore, dismemberment, and blood effects is a core feature."

    • Survival

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      "Players must avoid death from enemies and hazards, managing threats to survive longer."

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      "Players must avoid death and manage threats carefully, emphasizing survival in combat."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Competition, Violence. It leans lower than usual among comparable games on Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026