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Slackers - Carts of Glory similar games & best alternatives

Slackers - Carts of Glory

PC (Microsoft Windows) • 2024

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Quick resume

Step into the wonderful world of Slackers! Picture this: you and your friends run out of drinks and the store is closing! Hop in a shopping cart, the ultimate eco-friendly marvel, master the art of riding an unpredictable beast, discover shortcuts as you pave your path to glory!

Global score

91/100

Genres

Action, Casual, Indie, Racing, Simulator

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    Pros

    • Addictive and challenging gameplay
    • Unique and humorous concept
    • Solid multiplayer with friends
    • Well-polished physics and controls
    • Catchy soundtrack

    Cons

    • Limited content and maps
    • Lack of customization options
    • Multiplayer lobby and map selection issues
    • Some inconsistent physics and difficulty spikes
    • No local split-screen mode

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have control over multiple routes and character choices, with complex combat mechanics allowing personal strategy and decision-making."

      Capsule for The Legend of Heroes: Trails beyond the Horizon The Legend of Heroes: Trails beyond the Horizon

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    • Competence

      Game with the same Competence vibe

      5

      "High skill ceiling with challenging tracks, time trials, and competitive multiplayer requiring precision and mastery."

      Capsule for TrackMania Nations Forever TrackMania Nations Forever

      "High skill ceiling with challenging controls, mastery of drifting, and pursuit of platinum medals on time trials."

    • Competition

      Game with the same Competition vibe

      5

      "Strong emphasis on competing against others' times, leaderboards, and multiplayer races with rankings."

      Capsule for TrackMania Nations Forever TrackMania Nations Forever

      "Strong competitive element with leaderboards, multiplayer races, and time trial challenges against others."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report addictive and engaging gameplay leading to long sessions despite repetitive tasks."

      Capsule for Viscera Cleanup Detail: Santa's Rampage Viscera Cleanup Detail: Santa's Rampage

      "Players report addictive gameplay with long sessions, repeated retries, and desire to improve times."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Multiplayer supports co-op practice and racing with friends, but most gameplay is individual racing focused."

      Capsule for Monster Energy Supercross - The Official Videogame 3 Monster Energy Supercross - The Official Videogame 3

      "Multiplayer mode allows playing with friends and some collaboration, but mostly competitive racing."

    • Creativity

      Game with the same Creativity vibe

      -2

      "Limited character customization and equipment options; players mostly follow preset story and combat mechanics."

      Capsule for The Dwarves The Dwarves

      "Limited customization currently; players mostly follow preset tracks and mechanics with little creation."

    • Domination

      Game with the same Domination vibe

      3

      "Competitive environment encourages exerting superiority over others, with ranked matches and online leaderboards."

      Capsule for THE KING OF FIGHTERS '98 ULTIMATE MATCH FINAL EDITION THE KING OF FIGHTERS '98 ULTIMATE MATCH FINAL EDITION

      "Competitive multiplayer and leaderboards encourage exerting superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players enjoy the quirky, humorous, and absurd premise as a lighthearted escape from reality."

      Capsule for MOMO Crash MOMO Crash

      "Players enjoy the silly, chaotic, and humorous escape from reality through absurd gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Engagement is driven by intrinsic interest and enjoyment rather than obligation or external pressure."

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    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different movement techniques, combos, and level routes to optimize performance."

      Capsule for Pizza Tower Pizza Tower

      "Players explore different routes, shortcuts, and cart control techniques to improve performance."

    • Exploration

      Game with the same Exploration vibe

      2

      "Tracks have multiple paths and varied environments, encouraging discovery of shortcuts and alternate routes."

      Capsule for nail'd nail'd

      "Some discovery of shortcuts and alternate paths on tracks, but within fixed environments."

    • Expression

      Game with the same Expression vibe

      -3

      "Minimal character customization; mostly fixed appearances and limited item use."

      Capsule for The Dwarves The Dwarves

      "Currently minimal character or cart customization; mostly default appearances."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Absurd, exaggerated scenarios with talking shopping carts, explosive pigeons, and cartoonish humor."

      Capsule for Bum Simulator Bum Simulator

      "Imaginative and humorous premise of drunken shopping cart racing with exaggerated physics."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community and multiplayer foster social connection and shared experiences."

      Capsule for Drive Beyond Horizons Drive Beyond Horizons

      "Community and multiplayer interactions foster social connection and shared experiences."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn controls, and improve strategies over time."

      Capsule for System Shock: Enhanced Edition System Shock: Enhanced Edition

      "Players develop skills and improve times through practice and learning challenging controls."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for Grand Theft Auto V Enhanced Grand Theft Auto V Enhanced

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and coordination; not designed for passive or background play."

      Capsule for The Escape: Together The Escape: Together

      "Requires focused attention and repeated attempts; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction in multiplayer, but mostly surface-level connections."

      Capsule for Delta Force — Black Hawk Down: Team Sabre Delta Force — Black Hawk Down: Team Sabre

      "Some social interaction in multiplayer, but mostly surface-level connections."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No evidence of leadership roles; players mostly participate equally and cooperatively."

      Capsule for Heartopia Heartopia

      "No evidence of leadership roles; players mostly compete or cooperate equally."

    • Progression

      Game with the same Progression vibe

      3

      "Unlocking new characters, outfits, and maps provides a sense of progression and reward."

      Capsule for Ultimate Chicken Horse Ultimate Chicken Horse

      "Progression through unlocking maps and earning medals; some desire for more upgrades and cosmetics."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Humorous and casual gameplay provides light relaxation and amusement rather than intense challenge."

      Capsule for Muddy Heights® 2 Muddy Heights® 2

      "Fun and humorous gameplay provides relaxation, though challenge can cause frustration."

    • Sensation

      Game with the same Sensation vibe

      4

      "Vibrant visuals, catchy soundtrack, and fast-paced action provide strong sensory stimulation and excitement."

      Capsule for Ex-Zodiac Ex-Zodiac

      "Enjoyable physics, fast-paced action, and a catchy soundtrack provide strong sensory stimulation."

    • Status

      Game with the same Status vibe

      3

      "Leaderboards and multiplayer rankings provide social recognition and status."

      Capsule for Tumblestone Tumblestone

      "Leaderboards and multiplayer rankings provide social recognition and status."

    • Story

      Game with the same Story vibe

      -4

      "Minimal narrative; gameplay focuses on time trials and racing rather than story immersion."

      Capsule for Action Henk Action Henk

      "Minimal narrative; gameplay focuses on isolated time trials and races without overarching plot."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players plan routes and timing to optimize speedruns and medal attainment."

      Capsule for Neon Boost Neon Boost

      "Players plan routes, timing, and cart control to optimize runs and achieve medals."

    • Thrill

      Game with the same Thrill vibe

      4

      "High-speed racing with risk of crashing and unpredictable physics creates excitement and suspense."

      Capsule for Parking Garage Rally Circuit Parking Garage Rally Circuit

      "High-speed racing, risk of crashing, and unpredictable physics create suspense and excitement."

    • Value

      Game with the same Value vibe

      3

      "Players feel the game offers good value for price with satisfying gameplay and replayability."

      Capsule for Haste Haste

      "Players feel the game offers good value for price with fun gameplay and replayability."

    • Violence

      Game with the same Violence vibe

      2

      "Combat and ragdoll physics involve humorous violence and destruction."

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      "Comedic crashes and ragdoll physics involve destruction but in a humorous, non-serious way."

    • Survival

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      3

      "Players must avoid mechanical failure and crashes to progress, adding survival-like challenge."

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      "Avoiding crashes and obstacles is key to success, adding a survival challenge element."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Leadership, Expression, Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026