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MONSTER HUNTER RISE similar games & best alternatives

MONSTER HUNTER RISE

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2022

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Quick resume

Rise to the challenge and join the hunt! In Monster Hunter Rise, the latest installment in the award-winning and top-selling Monster Hunter series, you’ll become a hunter, explore brand new maps and use a variety of weapons to take down fearsome monsters as part of an all-new storyline.

Global score

83/100

Genres

Action, Adventure, Role-playing (RPG), Hack and slash/Beat 'em up

Similar games

    Pros

    • Fast, fluid, and rewarding combat system
    • Strong multiplayer cooperation and community
    • Innovative wirebug and companion mechanics
    • Extensive content with expansions and updates
    • Runs well on a variety of hardware including steam deck

    Cons

    • Graphics are downgraded compared to monster hunter world
    • Story is minimal and not engaging
    • Endgame grind can be repetitive
    • Some ui and tutorial elements are confusing
    • Online player base can be limited or region locked

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose weapons, builds, and playstyles; many customization options and personal strategies."

      Capsule for Monster Hunter: World Monster Hunter: World

      "Players have freedom to choose weapons, customize companions, and decide playstyle; wirebug mechanics add mobility and combat options."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging combat with skill-based mechanics, punishing difficulty, and meaningful progression that rewards mastery."

      Capsule for Conquest Dark Conquest Dark

      "Game offers challenging combat with skill-based mechanics, weapon mastery, and progression through grinding and upgrades."

    • Competition

      Game with the same Competition vibe

      1

      "There are leaderboards and multiplayer modes, but competition is not the main focus; players mostly set personal goals and challenges."

      Capsule for STORROR Parkour Pro STORROR Parkour Pro

      "Some multiplayer and leaderboards exist but focus is more on cooperative and personal progression than direct competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, habitual grinding, and ongoing engagement with updates."

      Capsule for Orake Classic Orake Classic

      "Players report long playtimes, addictive grinding loops, and ongoing engagement with expansions and updates."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Strong cooperative multiplayer support and AI companions encourage teamwork and shared objectives."

      Capsule for Far Cry® 5 Far Cry® 5

      "Strong emphasis on multiplayer hunting with friends, cooperative quests, and companion AI support."

    • Creativity

      Game with the same Creativity vibe

      3

      "Variety of weapons, skills, and character builds allow creative combat approaches and customization."

      Capsule for DarkMaus DarkMaus

      "Customization of companions, weapon switch skills, and buildcrafting allow creative approaches to combat."

    • Domination

      Game with the same Domination vibe

      -2

      "Community interactions appear respectful and balanced; no strong evidence of dominance or trash talk."

      Capsule for Quaver Quaver

      "Community interactions emphasize cooperation and mutual respect; no strong evidence of dominance or trash talk."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game for stress relief, fun, and immersive distraction from real life."

      Capsule for Fruit Ninja VR Fruit Ninja VR

      "Players use the game for stress relief, immersive monster hunting, and distraction from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Engagement is driven by intrinsic interest and enjoyment rather than obligation or external pressure."

      Capsule for Apocalypse Party Apocalypse Party

      "Engagement is driven by intrinsic interest and enjoyment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "The combat system encourages trying new combos, styles, and weapons to discover effective and stylish moves."

      Capsule for Devil May Cry 5 Devil May Cry 5

      "Wirebug mechanics and weapon skill swaps encourage trying new combat styles and tactics."

    • Exploration

      Game with the same Exploration vibe

      2

      "Open world maps encourage discovering different routes and areas, though limited in number."

      Capsule for Initial Drift Online Initial Drift Online

      "Maps encourage exploration of interconnected areas and secrets, though not fully open world."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of characters, costumes, and equipment supports player self-expression."

      Capsule for Half Minute Hero: The Second Coming Half Minute Hero: The Second Coming

      "Players customize characters, companions, and equipment appearance for self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Game features imaginative settings, mythical creatures, and supernatural elements beyond realistic scenarios."

      Capsule for Tomb Raider I (1996) Tomb Raider I (1996)

      "Game features imaginative monsters, mythical settings, and fantastical combat mechanics."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong community and social play with friends and online groups."

      Capsule for Pummel Party Pummel Party

      "Strong community and social play with friends and online groups."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn enemy patterns, and improve through gear progression and character upgrades."

      Capsule for Death Must Die Death Must Die

      "Players develop skills, learn monster patterns, and improve gear through progression."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity elements."

      Capsule for Clone Drone in the Danger Zone Clone Drone in the Danger Zone

      "Primarily sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement during combat and progression."

      Capsule for Scott Pilgrim vs. The World™: The Game – Complete Edition Scott Pilgrim vs. The World™: The Game – Complete Edition

      "Requires focused attention and continuous engagement during hunts and combat."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction with friends and community, but limited evidence of close emotional bonds."

      Capsule for The Local The Local

      "Some social interaction with friends and community but limited evidence of close emotional bonds."

    • Leadership

      Game with the same Leadership vibe

      0

      "No clear evidence of leadership roles or management in gameplay."

      Capsule for pla_toon pla_toon

      "No clear evidence of leadership or supporting roles dominating player motivation."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on leveling up, acquiring new gear, and completing quests to advance."

      Capsule for DRAGON QUEST® XI S: Echoes of an Elusive Age™ - Definitive Edition DRAGON QUEST® XI S: Echoes of an Elusive Age™ - Definitive Edition

      "Strong focus on accumulating gear, upgrades, and completing quests for advancement."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Players experience flow and catharsis through balanced challenge and satisfying gameplay."

      Capsule for Hades II Hades II

      "Players experience flow and catharsis through balanced challenge and rewarding combat."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual and auditory elements with unique music and satisfying combat feedback."

      Capsule for Devil Spire Falls Devil Spire Falls

      "Enjoyable visual and auditory feedback with dynamic music and satisfying combat sounds."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through multiplayer and achievements, but not a primary motivator."

      Capsule for It Has My Face It Has My Face

      "Some recognition through multiplayer achievements but not a primary motivator."

    • Story

      Game with the same Story vibe

      1

      "Minimal narrative focus; story serves mainly as context for gameplay."

      Capsule for Gauntlet™ Slayer Edition Gauntlet™ Slayer Edition

      "Story is minimal and mainly serves as mission context; gameplay focus is on hunting."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning, tracking, and tactical decision-making to succeed in hunts."

      Capsule for theHunter: Call of the Wild™ theHunter: Call of the Wild™

      "Combat and hunting require planning, positioning, and tactical decision-making."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat provides excitement and tension with challenging enemies and risk of death."

      Capsule for VOIN VOIN

      "Combat provides excitement and tension with risk-reward mechanics and monster encounters."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value due to replayability, content updates, and satisfying gameplay."

      Capsule for Ziggurat Ziggurat

      "Players perceive good value through extensive content, replayability, and ongoing updates."

    • Violence

      Game with the same Violence vibe

      5

      "Core gameplay revolves around combat, shooting, and destruction of enemies."

      Capsule for Deadzone: Rogue Deadzone: Rogue

      "Core gameplay revolves around combat, monster hunting, and destruction."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid failure and manage resources to survive challenging monster encounters."

      Capsule for GOD EATER 2 Rage Burst GOD EATER 2 Rage Burst

      "Players manage resources, avoid failure, and strategize to survive monster encounters."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence, Status, Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026