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The Local similar games & best alternatives

The Local

PC (Microsoft Windows) • 2025

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Quick resume

A fast-paced movement game, loosely inspired by Surf and B-Hop. Featuring 5 gamemodes, multiplayer, and a large, playground-like world. Master the movement, and conquer the leaderboards.

Global score

94/100

Genres

Action, Indie, Free To Play

Similar games

    Pros

    • Free to play
    • Addictive and satisfying movement mechanics
    • High skill ceiling with rewarding progression
    • Engaging multiplayer and leaderboards
    • Great music and art style

    Cons

    • Steep learning curve for beginners
    • Limited map variety
    • Some movement mechanics (air strafing) differ from source games
    • Fall damage can be frustrating
    • Performance issues on some platforms

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose their own path, tactics, and playstyle in missions, including stealth or direct combat approaches."

      Capsule for METAL GEAR SOLID V: GROUND ZEROES METAL GEAR SOLID V: GROUND ZEROES

      "Players have freedom to choose different movement styles, routes, and game modes including free roam and mission-based play."

    • Competence

      Game with the same Competence vibe

      5

      "High skill ceiling with precise movement, aiming, and timing required; players receive clear feedback via leaderboards and medals."

      Capsule for Neon White Neon White

      "High skill ceiling with challenging movement mechanics, speedrunning, and leaderboards provide strong feedback on player performance."

    • Competition

      Game with the same Competition vibe

      4

      "Leaderboards, weekly challenges, and multiplayer modes encourage comparison and competition with others."

      Capsule for Marble It Up! Ultra Marble It Up! Ultra

      "Leaderboards, timed trials, and multiplayer modes encourage competing against others and striving for top ranks."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long sessions, habitual play, and strong attachment despite frustration, indicating a desire to keep playing and mastering the game."

      Capsule for My Summer Car My Summer Car

      "Many players report sinking hours into mastering movement and competing, indicating strong habitual play and attachment."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Some multiplayer modes involve team play and cooperation, but much gameplay is focused on individual strategy."

      Capsule for Age of Empires® III (2007) Age of Empires® III (2007)

      "Some multiplayer modes involve working with or against friends, but much gameplay is individual-focused."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can experiment with movement and routes, but level design and challenges are predefined."

      Capsule for BZZZT BZZZT

      "Players can experiment with routes and movement techniques; some desire for map creation and customization."

    • Domination

      Game with the same Domination vibe

      -2

      "Interactions appear balanced with no strong evidence of dominance or trash talk; multiplayer is casual and friendly."

      Capsule for Garfield Kart Garfield Kart

      "Multiplayer interactions seem friendly and balanced; no strong evidence of dominance or trash talk."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing, immersive escape with calming music and detailed environment."

      Capsule for Ostriv Ostriv

      "Players use the game to relax, chill, and escape with immersive fast-paced movement and music."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Engagement is driven by intrinsic interest and enjoyment rather than obligation or pressure."

      Capsule for None Shall Intrude None Shall Intrude

      "Engagement is driven by intrinsic interest and enjoyment rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players explore advanced movement techniques and new routes on maps, experimenting with mechanics."

      Capsule for Warfork Warfork

      "Players explore advanced movement tech, routing, and different game modes, showing a strong experimental approach."

    • Exploration

      Game with the same Exploration vibe

      3

      "Maps have hidden items and lore to discover, encouraging curiosity-driven exploration."

      Capsule for Viscera Cleanup Detail Viscera Cleanup Detail

      "The single large map offers secrets and lore to discover, encouraging curiosity-driven exploration."

    • Expression

      Game with the same Expression vibe

      -3

      "No customization or personalization features; players use default avatars and environments."

      Capsule for Anomaly Exit Anomaly Exit

      "Limited customization options; players mostly use default avatars and environments."

    • Fantasy

      Game with the same Fantasy vibe

      -2

      "Game is grounded in a surreal but plausible physics-based challenge rather than imaginative fiction or roleplaying."

      Capsule for Pogostuck: Rage With Your Friends Pogostuck: Rage With Your Friends

      "The game is grounded in realistic parkour and movement physics rather than imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community and multiplayer modes foster social connection and shared experiences."

      Capsule for Toy Soldiers: Complete Toy Soldiers: Complete

      "Community and multiplayer modes foster social connection and shared experiences."

    • Growth

      Game with the same Growth vibe

      5

      "Strong emphasis on learning, skill development, and mastery of complex mechanics."

      Capsule for Windjammers 2 Windjammers 2

      "Strong emphasis on learning complex movement skills, improving times, and mastering mechanics."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity or rehab elements."

      Capsule for RIDE 4 RIDE 4

      "Sedentary gameplay with no physical activity or rehab elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and skillful input; not suited for idle or background play."

      Capsule for Flinthook Flinthook

      "Requires focused attention and skillful input; not suited for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction with friends and community but limited evidence of close emotional bonds."

      Capsule for MONSTER HUNTER RISE MONSTER HUNTER RISE

      "Some social interaction with friends and community, but limited evidence of close emotional bonds."

    • Leadership

      Game with the same Leadership vibe

      -3

      "No strong leadership roles; players mostly participate equally or supportively."

      Capsule for Finnish Cottage Simulator Finnish Cottage Simulator

      "No clear leadership roles; players mostly participate equally or supportively."

    • Progression

      Game with the same Progression vibe

      3

      "Players progress by unlocking levels, achievements, and improving scores."

      Capsule for Frederic: Evil Strikes Back Frederic: Evil Strikes Back

      "Players progress by improving skills, unlocking achievements, and competing on leaderboards."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Zen mode and open world exploration provide relaxation and flow; some players use game to unwind from stress."

      Capsule for Riders Republic Riders Republic

      "Zen mode and chill gameplay provide flow and relaxation for many players."

    • Sensation

      Game with the same Sensation vibe

      4

      "Fast-paced visuals, music, and sound effects provide strong sensory stimulation and excitement."

      Capsule for AaAaAA!!! - A Reckless Disregard for Gravity AaAaAA!!! - A Reckless Disregard for Gravity

      "Fast-paced movement, music, and visuals provide strong sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      3

      "Leaderboards and multiplayer rankings provide social recognition and status."

      Capsule for Slackers - Carts of Glory Slackers - Carts of Glory

      "Leaderboards and multiplayer rankings offer recognition and social status within the community."

    • Story

      Game with the same Story vibe

      1

      "Some lore and narrative elements exist but are minimal; gameplay is the main focus."

      Capsule for KILL KNIGHT KILL KNIGHT

      "Some lore and narrative elements exist but are minimal compared to gameplay focus."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players plan routes and optimize movement strategies to improve speed and efficiency."

      Capsule for Inertia Inertia

      "Players plan routes and optimize movement strategies to improve times and performance."

    • Thrill

      Game with the same Thrill vibe

      4

      "High-speed action and risk create suspense and adrenaline rushes."

      Capsule for ShootMania Storm ShootMania Storm

      "High-speed movement and risk-taking create suspense and adrenaline."

    • Value

      Game with the same Value vibe

      5

      "Free to play with high quality content; players perceive excellent value for time invested."

      Capsule for Frame of Mind Frame of Mind

      "Free to play with high quality and content, players perceive excellent value for time invested."

    • Violence

      Game with the same Violence vibe

      -4

      "Minimal violence; focus is on movement and platforming rather than combat."

      Capsule for Cyber Hook Cyber Hook

      "Focus is on movement and parkour; combat is minimal and non-violent."

    • Survival

      Game with the same Survival vibe

      1

      "Some challenge in avoiding enemies and hazards, but overall low-risk environment."

      Capsule for Out There Somewhere Out There Somewhere

      "Some challenge in avoiding fall damage and obstacles, but low threat overall."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Intimacy, Cooperation. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026