Frederic: Evil Strikes Back similar games & best alternatives
Frederic: Evil Strikes Back
2014
Related articles
Quick resume
Frederic - Evil Strikes Back - The Bigger, Better, More Awesome sequel. Great new tracks. Great new locations. Great new features. Great new story.
Global score
84/100
Genres
Action, Casual, Indie, Adventure, Music
Similar games
Pros
- Excellent and varied soundtrack
- Humorous and charming story and characters
- Challenging but accessible gameplay
- Includes soundtrack with purchase
- Low price especially on sale
Cons
- Short game length
- Somewhat awkward controls on keyboard
- Limited gameplay innovation
- Story can be silly or underdeveloped
- No multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can choose difficulty levels and customize key bindings, allowing some control over gameplay experience."
Frederic: Resurrection of Music Director's Cut
"Players can customize key bindings and choose difficulty levels, allowing some control over gameplay experience, but the core gameplay follows fixed note patterns."
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Competence
Game with the same Competence vibe
4"The game challenges players with increasing difficulty, complex typing tasks, multitasking, and minigames that require skill and provide feedback."
The Chef's Shift
"The game challenges players with increasing difficulty and complex note patterns requiring skill and practice to master."
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Competition
Game with the same Competition vibe
1"Includes leaderboards and achievements but mostly focused on personal challenge rather than direct competition."
PUSS!
"Includes leaderboards and achievements, but competition is not the main focus; mostly a personal skill challenge."
-
Continuation
Game with the same Continuation vibe
2"Players often replay the game to explore different endings and achievements, indicating some habitual engagement."
Tell Me Why
"Players tend to replay songs to improve scores and achievements, indicating some habitual engagement."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative elements."
Tomb Raider II (1997)
"Entirely single-player experience with no cooperative elements."
-
Creativity
Game with the same Creativity vibe
-3"Gameplay follows predefined tracks and enemy patterns; limited player modification or creation."
Aaero
"Gameplay involves following preset note sequences; no creative input or music composition by players."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; interactions are individual and balanced."
Delores: A Thimbleweed Park Mini-Adventure
"No elements of exerting control or superiority over others; interactions are individual and balanced."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a fun distraction and stress relief with engaging gameplay and music."
Geometry May. I swear it's a nice free game
"Players use the game as a fun distraction and stress relief, enjoying music and humor."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and personal interest, not out of obligation."
Pixel Privateers
"Players engage voluntarily for enjoyment and personal interest, not out of obligation."
-
Experimenting
Game with the same Experimenting vibe
-2"Gameplay is consistent with established rhythm game mechanics; little novelty or experimentation."
Hatsune Miku VR
"Gameplay is consistent with established rhythm game mechanics; limited novelty exploration."
-
Exploration
Game with the same Exploration vibe
-4"No exploration of new areas; gameplay occurs in fixed, known levels."
Polygoneer
"Players navigate known levels and songs repeatedly; no discovery of new areas or secrets."
-
Expression
Game with the same Expression vibe
-4"Limited customization; players do not modify characters or environments."
Bejeweled Twist
"Limited customization; players cannot modify characters or environments beyond key bindings."
-
Fantasy
Game with the same Fantasy vibe
2"Game features exaggerated caricatures of celebrities and fictional characters, creating a humorous fantasy setting."
Oh...Sir! The Hollywood Roast
"Features a humorous fictional story with exaggerated characters and pop culture parodies."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; purely solo play."
CARRION
"No social or community features; purely solo play."
-
Growth
Game with the same Growth vibe
4"Players develop rhythmic skill and hand-eye coordination, showing clear learning and mastery progression."
Lofi Ping Pong
"Players develop finger dexterity, rhythm skills, and hand-eye coordination through practice."
-
Health
Game with the same Health vibe
1"Physical VR interaction provides some activity, but no explicit health or rehab focus."
Undead Development
"Some physical activity involved in finger movement; no explicit exercise or rehab focus."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and continuous engagement during gameplay."
Quake 4
"Requires focused attention and active engagement during gameplay."
-
Intimacy
Game with the same Intimacy vibe
-5"No social interactions or relationship-building features."
Travellin Cats in Japan
"No social interactions or relationship-building features."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
3"Players progress by completing puzzles and unlocking new levels and achievements."
Hexcells Plus
"Players progress by unlocking levels, achievements, and improving scores."
-
Relaxation
Game with the same Relaxation vibe
3"Music and gameplay support a relaxing, thoughtful experience for many players."
Simply Chess
"Music and gameplay provide a relaxing and enjoyable flow experience for many players."
-
Sensation
Game with the same Sensation vibe
3"Engaging music and visuals provide sensory stimulation and emotional enjoyment."
Actraiser Renaissance
"Engaging music and colorful visuals provide sensory stimulation and emotional enjoyment."
-
Status
Game with the same Status vibe
1"Leaderboards and achievements offer some recognition, but social status is limited."
Boneraiser Minions
"Leaderboards and achievements offer some recognition, but social status is limited."
-
Story
Game with the same Story vibe
2"Narrative with humorous cutscenes and character dialogue enriches player immersion."
Guns, Gore and Cannoli 2
"Includes a humorous narrative with cutscenes and character interactions enhancing immersion."
-
Strategy
Game with the same Strategy vibe
-2"Gameplay focuses on reflexes and timing rather than complex planning or problem solving."
8infinity
"Gameplay focuses on timing and reflexes rather than complex planning or problem solving."
-
Thrill
Game with the same Thrill vibe
2"Higher difficulties provide suspense and challenge, creating moments of tension and excitement."
AVICII Invector
"Higher difficulties provide tension and challenge, creating moments of suspense and excitement."
-
Value
Game with the same Value vibe
3"Generally considered good value especially at discounted prices; soundtrack included."
Sinless + OST
"Generally considered good value especially when purchased on sale; soundtrack included."
-
Violence
Game with the same Violence vibe
-5"No violent content; gameplay focuses on music and rhythm."
Frederic: Resurrection of Music
"No violent content; gameplay centers on music and rhythm."
-
Survival
Game with the same Survival vibe
-4"No survival or threat avoidance mechanics; stable gameplay environment."
Frederic: Resurrection of Music
"No survival or threat avoidance mechanics; stable gameplay environment."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Health, Story, Competition, Status. It leans lower than usual among comparable games on Violence, Experimenting, Creativity.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026