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Frederic: Evil Strikes Back similar games & best alternatives

Frederic: Evil Strikes Back

PC (Microsoft Windows), iOS, Mac, Nintendo Switch, Linux • 2014

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Quick resume

Frederic - Evil Strikes Back - The Bigger, Better, More Awesome sequel. Great new tracks. Great new locations. Great new features. Great new story.

Global score

84/100

Genres

Action, Casual, Indie, Adventure, Music

Similar games

    Pros

    • Excellent and varied soundtrack
    • Humorous and charming story and characters
    • Challenging but accessible gameplay
    • Includes soundtrack with purchase
    • Low price especially on sale

    Cons

    • Short game length
    • Somewhat awkward controls on keyboard
    • Limited gameplay innovation
    • Story can be silly or underdeveloped
    • No multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose difficulty levels and customize key bindings, allowing some control over gameplay experience."

      Capsule for Frederic: Resurrection of Music Director's Cut Frederic: Resurrection of Music Director's Cut

      "Players can customize key bindings and choose difficulty levels, allowing some control over gameplay experience, but the core gameplay follows fixed note patterns."

    • Competence

      Game with the same Competence vibe

      4

      "The game challenges players with increasing difficulty, complex typing tasks, multitasking, and minigames that require skill and provide feedback."

      Capsule for The Chef's Shift The Chef's Shift

      "The game challenges players with increasing difficulty and complex note patterns requiring skill and practice to master."

    • Competition

      Game with the same Competition vibe

      1

      "Includes leaderboards and achievements but mostly focused on personal challenge rather than direct competition."

      Capsule for PUSS! PUSS!

      "Includes leaderboards and achievements, but competition is not the main focus; mostly a personal skill challenge."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players often replay the game to explore different endings and achievements, indicating some habitual engagement."

      Capsule for Tell Me Why Tell Me Why

      "Players tend to replay songs to improve scores and achievements, indicating some habitual engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative elements."

      Capsule for Tomb Raider II (1997) Tomb Raider II (1997)

      "Entirely single-player experience with no cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      -3

      "Gameplay follows predefined tracks and enemy patterns; limited player modification or creation."

      Capsule for Aaero Aaero

      "Gameplay involves following preset note sequences; no creative input or music composition by players."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; interactions are individual and balanced."

      Capsule for Delores: A Thimbleweed Park Mini-Adventure Delores: A Thimbleweed Park Mini-Adventure

      "No elements of exerting control or superiority over others; interactions are individual and balanced."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a fun distraction and stress relief with engaging gameplay and music."

      Capsule for Geometry May. I swear it's a nice free game Geometry May. I swear it's a nice free game

      "Players use the game as a fun distraction and stress relief, enjoying music and humor."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and personal interest, not out of obligation."

      Capsule for Pixel Privateers Pixel Privateers

      "Players engage voluntarily for enjoyment and personal interest, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      -2

      "Gameplay is consistent with established rhythm game mechanics; little novelty or experimentation."

      Capsule for Hatsune Miku VR Hatsune Miku VR

      "Gameplay is consistent with established rhythm game mechanics; limited novelty exploration."

    • Exploration

      Game with the same Exploration vibe

      -4

      "No exploration of new areas; gameplay occurs in fixed, known levels."

      Capsule for Polygoneer Polygoneer

      "Players navigate known levels and songs repeatedly; no discovery of new areas or secrets."

    • Expression

      Game with the same Expression vibe

      -4

      "Limited customization; players do not modify characters or environments."

      Capsule for Bejeweled Twist Bejeweled Twist

      "Limited customization; players cannot modify characters or environments beyond key bindings."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Game features exaggerated caricatures of celebrities and fictional characters, creating a humorous fantasy setting."

      Capsule for Oh...Sir! The Hollywood Roast Oh...Sir! The Hollywood Roast

      "Features a humorous fictional story with exaggerated characters and pop culture parodies."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; purely solo play."

      Capsule for CARRION CARRION

      "No social or community features; purely solo play."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop rhythmic skill and hand-eye coordination, showing clear learning and mastery progression."

      Capsule for Lofi Ping Pong Lofi Ping Pong

      "Players develop finger dexterity, rhythm skills, and hand-eye coordination through practice."

    • Health

      Game with the same Health vibe

      1

      "Physical VR interaction provides some activity, but no explicit health or rehab focus."

      Capsule for Undead Development Undead Development

      "Some physical activity involved in finger movement; no explicit exercise or rehab focus."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement during gameplay."

      Capsule for Quake 4 Quake 4

      "Requires focused attention and active engagement during gameplay."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social interactions or relationship-building features."

      Capsule for Travellin Cats in Japan Travellin Cats in Japan

      "No social interactions or relationship-building features."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      3

      "Players progress by completing puzzles and unlocking new levels and achievements."

      Capsule for Hexcells Plus Hexcells Plus

      "Players progress by unlocking levels, achievements, and improving scores."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Music and gameplay support a relaxing, thoughtful experience for many players."

      Capsule for Simply Chess Simply Chess

      "Music and gameplay provide a relaxing and enjoyable flow experience for many players."

    • Sensation

      Game with the same Sensation vibe

      3

      "Engaging music and visuals provide sensory stimulation and emotional enjoyment."

      Capsule for Actraiser Renaissance Actraiser Renaissance

      "Engaging music and colorful visuals provide sensory stimulation and emotional enjoyment."

    • Status

      Game with the same Status vibe

      1

      "Leaderboards and achievements offer some recognition, but social status is limited."

      Capsule for Boneraiser Minions Boneraiser Minions

      "Leaderboards and achievements offer some recognition, but social status is limited."

    • Story

      Game with the same Story vibe

      2

      "Narrative with humorous cutscenes and character dialogue enriches player immersion."

      Capsule for Guns, Gore and Cannoli 2 Guns, Gore and Cannoli 2

      "Includes a humorous narrative with cutscenes and character interactions enhancing immersion."

    • Strategy

      Game with the same Strategy vibe

      -2

      "Gameplay focuses on reflexes and timing rather than complex planning or problem solving."

      Capsule for 8infinity 8infinity

      "Gameplay focuses on timing and reflexes rather than complex planning or problem solving."

    • Thrill

      Game with the same Thrill vibe

      2

      "Higher difficulties provide suspense and challenge, creating moments of tension and excitement."

      Capsule for AVICII Invector AVICII Invector

      "Higher difficulties provide tension and challenge, creating moments of suspense and excitement."

    • Value

      Game with the same Value vibe

      3

      "Generally considered good value especially at discounted prices; soundtrack included."

      Capsule for Sinless + OST Sinless + OST

      "Generally considered good value especially when purchased on sale; soundtrack included."

    • Violence

      Game with the same Violence vibe

      -5

      "No violent content; gameplay focuses on music and rhythm."

      Capsule for Frederic: Resurrection of Music Frederic: Resurrection of Music

      "No violent content; gameplay centers on music and rhythm."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival or threat avoidance mechanics; stable gameplay environment."

      Capsule for Frederic: Resurrection of Music Frederic: Resurrection of Music

      "No survival or threat avoidance mechanics; stable gameplay environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Health, Story, Competition, Status. It leans lower than usual among comparable games on Violence, Experimenting, Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026