Tell Me Why similar games & best alternatives
Tell Me Why
2020
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Quick resume
Tell Me Why is the multi-award winning episodic adventure game from Dontnod Entertainment in which twins use their supernatural bond to discover the truth of their troubled past.
Global score
82/100
Genres
Adventure, Free To Play
Similar games
Pros
- Emotionally compelling story
- Strong lgbtq+ representation
- Beautiful graphics and soundtrack
- Meaningful character development
- Engaging puzzles integrated with lore
Cons
- Short length with only three chapters
- Linear narrative limits player freedom
- Some clunky controls and animations
- Limited gameplay variety
- Choices have limited impact on overall story
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players make meaningful choices affecting story and character fates, though within a largely linear narrative."
Ken Follett's The Pillars of the Earth
"Players make meaningful choices affecting story outcomes and character relationships, though within a linear narrative structure."
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Competence
Game with the same Competence vibe
1"Gameplay involves exploration and dialogue with some puzzle elements, but no combat or skill challenges; mostly simple tasks."
Greyfox RPG
"Gameplay involves puzzle solving and dialogue choices, providing some skill challenge but overall accessible and not highly demanding."
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Competition
Game with the same Competition vibe
-5"No competitive elements; focus is on personal story experience without comparison to others."
Life is Strange: Before the Storm Remastered
"No competitive elements; focus is on personal story experience without comparison to others."
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Continuation
Game with the same Continuation vibe
2"Players often replay the game to explore different endings and achievements, showing some habitual engagement despite the short length."
Fears to Fathom - Norwood Hitchhike
"Players often replay the game to explore different endings and achievements, indicating some habitual engagement."
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Cooperation
Game with the same Cooperation vibe
-3"Single player experience with limited social interaction; no multiplayer or cooperative gameplay."
Summer in Mara
"Single-player experience focused on individual play; limited social or cooperative gameplay."
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Creativity
Game with the same Creativity vibe
2"Players creatively solve puzzles and explore stories, but within predefined game structures and chapters."
Adventure Escape Mysteries
"Players engage with puzzles and explore storybook lore, encouraging some creative problem solving and exploration."
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Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; interactions are narrative-driven and equal."
Firework
"No elements of exerting control or superiority over others; interactions are narrative-driven and equal."
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Escapism
Game with the same Escapism vibe
4"Players immerse in a fictional story dealing with heavy themes, providing emotional escape from real life."
Asphyxia
"Players immerse in a fictional story world to explore emotional and social themes, providing escape from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily driven by intrinsic interest in story and characters rather than obligation or external pressure."
Batman: The Enemy Within - The Telltale Series
"Players engage voluntarily driven by intrinsic interest in story and characters rather than obligation."
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Experimenting
Game with the same Experimenting vibe
3"Multiple playthroughs to explore different dialogue choices and outcomes encourage experimentation."
Scheming Through The Zombie Apocalypse: The Beginning
"Multiple playthroughs to explore different dialogue choices and endings encourage experimentation."
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Exploration
Game with the same Exploration vibe
2"Players collect memories and explore small levels to uncover story elements."
Come with Me
"Players explore detailed environments and storybook elements, discovering memories and clues."
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Expression
Game with the same Expression vibe
-2"Limited character customization; expression mainly through choice of dialogue and actions."
Overboard!
"Limited character customization; expression mainly through choice of dialogue and decisions."
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Fantasy
Game with the same Fantasy vibe
1"Story blends realistic themes with some magical or surreal elements, but grounded in a realistic setting."
Memory Oblivion Box
"Story includes subtle supernatural elements (telepathy, visions) blended with realistic themes."
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Fellowship
Game with the same Fellowship vibe
-3"Primarily a solo experience with minimal social interaction beyond narrative."
Overboard!
"Primarily a solo narrative experience with minimal social interaction or community involvement."
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Growth
Game with the same Growth vibe
3"Players develop understanding of story and improve puzzle-solving skills throughout the game."
Love, Sam
"Players develop understanding of characters and story, and improve puzzle-solving skills."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity components."
Unravel
"Sedentary gameplay with no physical activity components."
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Idle
Game with the same Idle vibe
-3"Requires focused attention on story and puzzles; not designed for casual or background play."
Corpse Party (2021)
"Requires focused attention on story and puzzles; not designed for casual or background play."
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Intimacy
Game with the same Intimacy vibe
4"Strong emotional connections formed with characters and story; deep personal engagement."
ATRI -My Dear Moments-
"Strong emotional connections to characters and themes foster deep personal engagement."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; players control individual characters only."
Freedom Planet
"No leadership or group management roles; player controls individual characters only."
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Progression
Game with the same Progression vibe
2"Progression through story chapters and unlocking multiple endings and achievements."
My Big Sister
"Progression through story chapters, unlocking achievements and collectibles."
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Relaxation
Game with the same Relaxation vibe
3"Puzzles and story pacing provide a balanced, emotionally engaging, and often calming experience."
Brothers: A Tale of Two Sons Remake
"Slow-paced narrative and puzzles provide a calming, reflective experience."
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Sensation
Game with the same Sensation vibe
2"Enjoyment comes from art, music, and narrative rather than intense sensory stimulation."
Six Ages: Ride Like the Wind
"Enjoyment derived from beautiful visuals, music, and emotional storytelling rather than intense sensory stimulation."
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Status
Game with the same Status vibe
-5"No social status or recognition systems; focus is on personal narrative experience."
Life is Strange: True Colors
"No social status or recognition systems; focus is on personal narrative experience."
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Story
Game with the same Story vibe
5"Strong narrative immersion with deep character development, meaningful choices, and emotional storytelling."
A Story Beside
"Strong narrative immersion with emotional depth, character development, and meaningful choices."
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Strategy
Game with the same Strategy vibe
1"Some puzzle solving and decision making require light strategic thinking, but mostly straightforward."
The Crown of Leaves
"Some puzzle-solving and decision-making require basic strategic thinking but limited complexity."
-
Thrill
Game with the same Thrill vibe
1"Occasional suspenseful moments and tension, but mostly controlled and contemplative experience."
INDIKA
"Occasional suspense and emotional tension, but overall a controlled and steady experience."
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Value
Game with the same Value vibe
3"Players report good value for time spent due to story length, replayability, and quality."
ACE Academy
"Players report good value for time spent due to engaging story and replayability."
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Violence
Game with the same Violence vibe
-5"No violence; focus is on constructive, supportive communication."
Kind Words (lo fi chill beats to write to)
"Violence is minimal and toned down; focus is on dialogue and emotional conflict."
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Survival
Game with the same Survival vibe
-5"No survival or threat avoidance mechanics; stable and safe narrative environment."
Florence
"No survival or threat avoidance mechanics; stable and safe narrative environment."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. It leans lower than usual among comparable games on Expression, Fellowship, Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026