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Tell Me Why similar games & best alternatives

Tell Me Why

PC (Microsoft Windows), Xbox One • 2020

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Quick resume

Tell Me Why is the multi-award winning episodic adventure game from Dontnod Entertainment in which twins use their supernatural bond to discover the truth of their troubled past.

Global score

82/100

Genres

Adventure, Free To Play

Similar games

    Pros

    • Emotionally compelling story
    • Strong lgbtq+ representation
    • Beautiful graphics and soundtrack
    • Meaningful character development
    • Engaging puzzles integrated with lore

    Cons

    • Short length with only three chapters
    • Linear narrative limits player freedom
    • Some clunky controls and animations
    • Limited gameplay variety
    • Choices have limited impact on overall story

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players make meaningful choices affecting story and character fates, though within a largely linear narrative."

      Capsule for Ken Follett's The Pillars of the Earth Ken Follett's The Pillars of the Earth

      "Players make meaningful choices affecting story outcomes and character relationships, though within a linear narrative structure."

    • Competence

      Game with the same Competence vibe

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      "Gameplay involves exploration and dialogue with some puzzle elements, but no combat or skill challenges; mostly simple tasks."

      Capsule for Greyfox RPG Greyfox RPG

      "Gameplay involves puzzle solving and dialogue choices, providing some skill challenge but overall accessible and not highly demanding."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements; focus is on personal story experience without comparison to others."

      Capsule for Life is Strange: Before the Storm Remastered Life is Strange: Before the Storm Remastered

      "No competitive elements; focus is on personal story experience without comparison to others."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players often replay the game to explore different endings and achievements, showing some habitual engagement despite the short length."

      Capsule for Fears to Fathom - Norwood Hitchhike Fears to Fathom - Norwood Hitchhike

      "Players often replay the game to explore different endings and achievements, indicating some habitual engagement."

    • Cooperation

      Game with the same Cooperation vibe

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      "Single player experience with limited social interaction; no multiplayer or cooperative gameplay."

      Capsule for Summer in Mara Summer in Mara

      "Single-player experience focused on individual play; limited social or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players creatively solve puzzles and explore stories, but within predefined game structures and chapters."

      Capsule for Adventure Escape Mysteries Adventure Escape Mysteries

      "Players engage with puzzles and explore storybook lore, encouraging some creative problem solving and exploration."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; interactions are narrative-driven and equal."

      Capsule for Firework Firework

      "No elements of exerting control or superiority over others; interactions are narrative-driven and equal."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players immerse in a fictional story dealing with heavy themes, providing emotional escape from real life."

      Capsule for Asphyxia Asphyxia

      "Players immerse in a fictional story world to explore emotional and social themes, providing escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily driven by intrinsic interest in story and characters rather than obligation or external pressure."

      Capsule for Batman: The Enemy Within - The Telltale Series Batman: The Enemy Within - The Telltale Series

      "Players engage voluntarily driven by intrinsic interest in story and characters rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Multiple playthroughs to explore different dialogue choices and outcomes encourage experimentation."

      Capsule for Scheming Through The Zombie Apocalypse: The Beginning Scheming Through The Zombie Apocalypse: The Beginning

      "Multiple playthroughs to explore different dialogue choices and endings encourage experimentation."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players collect memories and explore small levels to uncover story elements."

      Capsule for Come with Me Come with Me

      "Players explore detailed environments and storybook elements, discovering memories and clues."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited character customization; expression mainly through choice of dialogue and actions."

      Capsule for Overboard! Overboard!

      "Limited character customization; expression mainly through choice of dialogue and decisions."

    • Fantasy

      Game with the same Fantasy vibe

      1

      "Story blends realistic themes with some magical or surreal elements, but grounded in a realistic setting."

      Capsule for Memory Oblivion Box Memory Oblivion Box

      "Story includes subtle supernatural elements (telepathy, visions) blended with realistic themes."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Primarily a solo experience with minimal social interaction beyond narrative."

      Capsule for Overboard! Overboard!

      "Primarily a solo narrative experience with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop understanding of story and improve puzzle-solving skills throughout the game."

      Capsule for Love, Sam Love, Sam

      "Players develop understanding of characters and story, and improve puzzle-solving skills."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity components."

      Capsule for Unravel Unravel

      "Sedentary gameplay with no physical activity components."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention on story and puzzles; not designed for casual or background play."

      Capsule for Corpse Party (2021) Corpse Party (2021)

      "Requires focused attention on story and puzzles; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      4

      "Strong emotional connections formed with characters and story; deep personal engagement."

      Capsule for ATRI -My Dear Moments- ATRI -My Dear Moments-

      "Strong emotional connections to characters and themes foster deep personal engagement."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; players control individual characters only."

      Capsule for Freedom Planet Freedom Planet

      "No leadership or group management roles; player controls individual characters only."

    • Progression

      Game with the same Progression vibe

      2

      "Progression through story chapters and unlocking multiple endings and achievements."

      Capsule for My Big Sister My Big Sister

      "Progression through story chapters, unlocking achievements and collectibles."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Puzzles and story pacing provide a balanced, emotionally engaging, and often calming experience."

      Capsule for Brothers: A Tale of Two Sons Remake Brothers: A Tale of Two Sons Remake

      "Slow-paced narrative and puzzles provide a calming, reflective experience."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyment comes from art, music, and narrative rather than intense sensory stimulation."

      Capsule for Six Ages: Ride Like the Wind Six Ages: Ride Like the Wind

      "Enjoyment derived from beautiful visuals, music, and emotional storytelling rather than intense sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems; focus is on personal narrative experience."

      Capsule for Life is Strange: True Colors Life is Strange: True Colors

      "No social status or recognition systems; focus is on personal narrative experience."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with deep character development, meaningful choices, and emotional storytelling."

      Capsule for A Story Beside A Story Beside

      "Strong narrative immersion with emotional depth, character development, and meaningful choices."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some puzzle solving and decision making require light strategic thinking, but mostly straightforward."

      Capsule for The Crown of Leaves The Crown of Leaves

      "Some puzzle-solving and decision-making require basic strategic thinking but limited complexity."

    • Thrill

      Game with the same Thrill vibe

      1

      "Occasional suspenseful moments and tension, but mostly controlled and contemplative experience."

      Capsule for INDIKA INDIKA

      "Occasional suspense and emotional tension, but overall a controlled and steady experience."

    • Value

      Game with the same Value vibe

      3

      "Players report good value for time spent due to story length, replayability, and quality."

      Capsule for ACE Academy ACE Academy

      "Players report good value for time spent due to engaging story and replayability."

    • Violence

      Game with the same Violence vibe

      -5

      "No violence; focus is on constructive, supportive communication."

      Capsule for Kind Words (lo fi chill beats to write to) Kind Words (lo fi chill beats to write to)

      "Violence is minimal and toned down; focus is on dialogue and emotional conflict."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat avoidance mechanics; stable and safe narrative environment."

      Capsule for Florence Florence

      "No survival or threat avoidance mechanics; stable and safe narrative environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. It leans lower than usual among comparable games on Expression, Fellowship, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026