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Memory Oblivion Box similar games & best alternatives

Memory Oblivion Box

PC (Microsoft Windows) • 2016

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Quick resume

一份工作,让秦幽羽的父亲从此失踪,紧接着又是母亲的突然离去。虽然从未放弃过寻找,可是事情却毫无进展,直到那天……

Global score

93/100

Genres

Adventure, Casual, Indie

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    Pros

    • Deep and emotional narrative
    • Multiple interconnected storylines
    • High-quality music and voice acting
    • Strong character development
    • Immersive storytelling experience

    Cons

    • Limited gameplay interaction
    • Some plot inconsistencies and clichés
    • Few visual assets and repetitive backgrounds
    • Language and localization issues
    • Lack of player agency in story progression

    Motivations

    • Autonomy

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    • Competence

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      "The game involves thoughtful writing and reading, but lacks technical skill challenges or complex mechanics."

      Capsule for Kind Words 2 (lofi city pop) Kind Words 2 (lofi city pop)

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    • Competition

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    • Continuation

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      "Players often invest many hours, including replaying sections to unlock all endings and bonus content, showing strong attachment."

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    • Cooperation

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      "Single-player narrative experience without multiplayer or cooperative gameplay."

      Capsule for Goodnight Universe Goodnight Universe

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    • Creativity

      Game with the same Creativity vibe

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      "Players can explore different story branches and endings, but within a predefined narrative structure."

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    • Domination

      Game with the same Domination vibe

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      "No social dominance or power dynamics; interactions are narrative and personal."

      Capsule for Beacon Pines Beacon Pines

      "No social dominance or power dynamics; interactions are narrative and personal."

    • Escapism

      Game with the same Escapism vibe

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      "Strong emotional narrative and immersive world provide escape from real life."

      Capsule for Meg's Monster Meg's Monster

      "Strong emotional story and immersive narrative provide escape from real-life stress."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily out of interest and emotional connection rather than obligation or external pressure."

      Capsule for The Alters The Alters

      "Players engage voluntarily out of interest and emotional connection rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Multiple endings and choices encourage some experimentation with narrative outcomes."

      Capsule for Stay! Stay! Democratic People's Republic of Korea! Stay! Stay! Democratic People's Republic of Korea!

      "Multiple storylines and choices encourage some experimentation with narrative outcomes."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Exploration limited to narrative branches; no open-world or spatial discovery."

      Capsule for the 9th day:第九日 the 9th day:第九日

      "Exploration limited to narrative branches; no open-world or spatial exploration."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; expression mainly through player choices and narrative rather than visual personalization."

      Capsule for The Count Lucanor The Count Lucanor

      "Limited customization; player expression mainly through story choices rather than visual or character customization."

    • Fantasy

      Game with the same Fantasy vibe

      1

      "Story has surreal and horror elements but grounded in a realistic setting."

      Capsule for A Date in the Park A Date in the Park

      "Story blends realistic themes with some magical or surreal elements, but grounded in a realistic setting."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solitary experience with minimal social interaction or community involvement."

      Capsule for Little Nightmares II Little Nightmares II

      "Primarily a solitary experience with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

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      "Narrative focuses on character development and personal growth, especially of the protagonist."

      Capsule for Muv-Luv Muv-Luv

      "Narrative focuses on character development, personal growth, and overcoming emotional challenges."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of visual novels; no physical activity involved."

      Capsule for ATRI -My Dear Moments- ATRI -My Dear Moments-

      "Sedentary gameplay typical of visual novels; no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused reading and attention; not designed for casual or background play."

      Capsule for STEINS;GATE STEINS;GATE

      "Requires focused reading and attention; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      4

      "Strong emotional connections and relationships are central to the narrative experience."

      Capsule for Always Sometimes Monsters Always Sometimes Monsters

      "Strong emotional connections and relationships are central to the story experience."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership or group management elements; gameplay is individual and narrative-driven."

      Capsule for No More Heroes No More Heroes

      "No leadership or management gameplay elements; narrative driven."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through unlocking new story scenes, achievements, and endings."

      Capsule for Swordbreaker The Game Swordbreaker The Game

      "Progression through unlocking storylines, endings, and achievements."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Calm pacing and immersive atmosphere provide a relaxing and contemplative experience."

      Capsule for 11-11 Memories Retold 11-11 Memories Retold

      "Emotional and contemplative pacing provides a relaxing and immersive experience."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals and music contribute to emotional stimulation and atmosphere, though sensory input is moderate."

      Capsule for Kill or Love Kill or Love

      "Music and visuals contribute to emotional stimulation, though sensory input is moderate."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; experience is personal and private."

      Capsule for Togainu no Chi ~Lost Blood~ Togainu no Chi ~Lost Blood~

      "No social status or recognition systems; experience is personal and private."

    • Story

      Game with the same Story vibe

      5

      "Narrative immersion is the core of the game, with multiple storylines and character arcs."

      Capsule for DATE A LIVE: Rio Reincarnation DATE A LIVE: Rio Reincarnation

      "Narrative immersion is the core of the game, with multiple storylines and deep character development."

    • Strategy

      Game with the same Strategy vibe

      -3

      "Minimal strategic or problem-solving gameplay; choices affect story but require little planning."

      Capsule for Martial Law Martial Law

      "Minimal strategic or problem-solving gameplay; choices influence story but lack complex planning."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense and emotional tension in story but no high-risk or adrenaline gameplay."

      Capsule for Blackwood Crossing Blackwood Crossing

      "Some suspense and emotional tension in story, but no high-risk or adrenaline gameplay."

    • Value

      Game with the same Value vibe

      4

      "Players perceive strong emotional and narrative value for time invested."

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      "Players perceive good value for time spent due to rich narrative content and emotional impact."

    • Violence

      Game with the same Violence vibe

      -4

      "No focus on combat or destruction; story centers on relationships and emotional experiences."

      Capsule for Everlasting Summer Everlasting Summer

      "No focus on combat or destruction; story centers on emotional and relational themes."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival mechanics or threat avoidance; stable narrative environment."

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      "No survival mechanics or threat avoidance; stable narrative environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. It leans lower than usual among comparable games on Expression, Exploration, Strategy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026