Memory Oblivion Box similar games & best alternatives
Memory Oblivion Box
2016
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Quick resume
一份工作,让秦幽羽的父亲从此失踪,紧接着又是母亲的突然离去。虽然从未放弃过寻找,可是事情却毫无进展,直到那天……
Global score
93/100
Genres
Adventure, Casual, Indie
Similar games
Pros
- Deep and emotional narrative
- Multiple interconnected storylines
- High-quality music and voice acting
- Strong character development
- Immersive storytelling experience
Cons
- Limited gameplay interaction
- Some plot inconsistencies and clichés
- Few visual assets and repetitive backgrounds
- Language and localization issues
- Lack of player agency in story progression
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players make branching narrative choices that influence story progression and endings, but the overall story is fairly linear with some forced paths."
Raging Loop
"Players can choose story branches and influence narrative progression, but overall story paths are fixed and limited."
-
Competence
Game with the same Competence vibe
1"The game involves thoughtful writing and reading, but lacks technical skill challenges or complex mechanics."
Kind Words 2 (lofi city pop)
"Engages players in reading and decision-making, but lacks skill-based challenges or complex gameplay."
-
Competition
Game with the same Competition vibe
-5"No competitive elements; focus is on personal story experience without comparison to others."
CLANNAD
"No competitive elements; focus is on personal story experience without comparison to others."
-
Continuation
Game with the same Continuation vibe
4"Players often invest many hours, including replaying sections to unlock all endings and bonus content, showing strong attachment."
428: Shibuya Scramble
"Players often invest long hours to complete all storylines and achievements, showing strong attachment."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player narrative experience without multiplayer or cooperative gameplay."
Goodnight Universe
"Single-player narrative experience without multiplayer or cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
1"Players can explore different story branches and endings, but within a predefined narrative structure."
Highschool Romance
"Players can explore different story routes and endings, but within a predefined narrative structure."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power dynamics; interactions are narrative and personal."
Beacon Pines
"No social dominance or power dynamics; interactions are narrative and personal."
-
Escapism
Game with the same Escapism vibe
4"Strong emotional narrative and immersive world provide escape from real life."
Meg's Monster
"Strong emotional story and immersive narrative provide escape from real-life stress."
-
Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily out of interest and emotional connection rather than obligation or external pressure."
The Alters
"Players engage voluntarily out of interest and emotional connection rather than obligation."
-
Experimenting
Game with the same Experimenting vibe
2"Multiple endings and choices encourage some experimentation with narrative outcomes."
Stay! Stay! Democratic People's Republic of Korea!
"Multiple storylines and choices encourage some experimentation with narrative outcomes."
-
Exploration
Game with the same Exploration vibe
-2"Exploration limited to narrative branches; no open-world or spatial discovery."
the 9th day:第九日
"Exploration limited to narrative branches; no open-world or spatial exploration."
-
Expression
Game with the same Expression vibe
-3"Limited character customization; expression mainly through player choices and narrative rather than visual personalization."
The Count Lucanor
"Limited customization; player expression mainly through story choices rather than visual or character customization."
-
Fantasy
Game with the same Fantasy vibe
1"Story has surreal and horror elements but grounded in a realistic setting."
A Date in the Park
"Story blends realistic themes with some magical or surreal elements, but grounded in a realistic setting."
-
Fellowship
Game with the same Fellowship vibe
-4"Primarily a solitary experience with minimal social interaction or community involvement."
Little Nightmares II
"Primarily a solitary experience with minimal social interaction or community involvement."
-
Growth
Game with the same Growth vibe
3"Narrative focuses on character development and personal growth, especially of the protagonist."
Muv-Luv
"Narrative focuses on character development, personal growth, and overcoming emotional challenges."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay typical of visual novels; no physical activity involved."
ATRI -My Dear Moments-
"Sedentary gameplay typical of visual novels; no physical activity involved."
-
Idle
Game with the same Idle vibe
-4"Requires focused reading and attention; not designed for casual or background play."
STEINS;GATE
"Requires focused reading and attention; not designed for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
4"Strong emotional connections and relationships are central to the narrative experience."
Always Sometimes Monsters
"Strong emotional connections and relationships are central to the story experience."
-
Leadership
Game with the same Leadership vibe
-4"No leadership or group management elements; gameplay is individual and narrative-driven."
No More Heroes
"No leadership or management gameplay elements; narrative driven."
-
Progression
Game with the same Progression vibe
3"Progression through unlocking new story scenes, achievements, and endings."
Swordbreaker The Game
"Progression through unlocking storylines, endings, and achievements."
-
Relaxation
Game with the same Relaxation vibe
3"Calm pacing and immersive atmosphere provide a relaxing and contemplative experience."
11-11 Memories Retold
"Emotional and contemplative pacing provides a relaxing and immersive experience."
-
Sensation
Game with the same Sensation vibe
2"Visuals and music contribute to emotional stimulation and atmosphere, though sensory input is moderate."
Kill or Love
"Music and visuals contribute to emotional stimulation, though sensory input is moderate."
-
Status
Game with the same Status vibe
-4"No social status or recognition systems; experience is personal and private."
Togainu no Chi ~Lost Blood~
"No social status or recognition systems; experience is personal and private."
-
Story
Game with the same Story vibe
5"Narrative immersion is the core of the game, with multiple storylines and character arcs."
DATE A LIVE: Rio Reincarnation
"Narrative immersion is the core of the game, with multiple storylines and deep character development."
-
Strategy
Game with the same Strategy vibe
-3"Minimal strategic or problem-solving gameplay; choices affect story but require little planning."
Martial Law
"Minimal strategic or problem-solving gameplay; choices influence story but lack complex planning."
-
Thrill
Game with the same Thrill vibe
1"Some suspense and emotional tension in story but no high-risk or adrenaline gameplay."
Blackwood Crossing
"Some suspense and emotional tension in story, but no high-risk or adrenaline gameplay."
-
Value
Game with the same Value vibe
4"Players perceive strong emotional and narrative value for time invested."
The Walking Dead: The Final Season
"Players perceive good value for time spent due to rich narrative content and emotional impact."
-
Violence
Game with the same Violence vibe
-4"No focus on combat or destruction; story centers on relationships and emotional experiences."
Everlasting Summer
"No focus on combat or destruction; story centers on emotional and relational themes."
-
Survival
Game with the same Survival vibe
-5"No survival mechanics or threat avoidance; stable narrative environment."
Five Hearts Under One Roof
"No survival mechanics or threat avoidance; stable narrative environment."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. It leans lower than usual among comparable games on Expression, Exploration, Strategy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026