The Alters similar games & best alternatives
The Alters
2025
Related articles
Quick resume
Explore an emotional sci-fi game with a unique blend of survival, adventure, and base-building elements. Help Jan Dolski, the sole survivor of an ill-fated space expedition, create alternative versions of himself to escape a hostile planet and tackle personal turmoils with this unconventional crew.
Global score
90/100
Genres
Adventure, Simulator
Similar games
Pros
- Deep and original narrative
- Unique clone mechanic and character dynamics
- Engaging survival and base management gameplay
- High replayability with branching story paths
- Immersive visuals and sound design
Cons
- Stressful time pressure can be frustrating
- Some bugs and occasional crashes reported
- Limited player improvisation due to scripted events
- Lack of manual save feature
- Some ui and pacing issues especially in mid-game
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players make meaningful choices that affect story outcomes, indicating control over narrative direction."
She Sees Red - Interactive Movie
"Players make meaningful choices affecting story and gameplay, but must follow a narrative sequence with some scripted events limiting improvisation."
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Competence
Game with the same Competence vibe
4"The game involves managing complex logistics, base building, and crew morale, requiring skill and strategic planning, though some tasks like resource gathering can feel repetitive."
Ground of Aces
"Game involves managing complex base building, resource gathering, and crew morale under time pressure, requiring skill and strategic planning."
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Competition
Game with the same Competition vibe
-4"Focus is on personal survival and story progression without competitive or ranked multiplayer elements."
Last Train Home
"Focus is on personal survival and story progression without competitive or ranked multiplayer elements."
-
Continuation
Game with the same Continuation vibe
4"Players report long sessions, emotional investment, and replaying to see multiple endings."
Heart of the Woods
"Players report long sessions, emotional investment, and replaying to explore different story branches and endings."
-
Cooperation
Game with the same Cooperation vibe
3"Players manage and cooperate with a fixed team of companions with unique personalities and abilities."
Shadowrun: Dragonfall - Director's Cut
"Players manage a team of Alters with distinct personalities and skills, requiring coordination and balancing their needs."
-
Creativity
Game with the same Creativity vibe
2"Base building and customization features exist but are limited; potential for more creative expression as game develops."
QANGA
"Base building and resource management allow some customization, but constrained by circular base design and scripted gameplay."
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Domination
Game with the same Domination vibe
-4"Interactions emphasize balanced relationships and survival rather than exerting control or superiority over others."
Beat Cop
"Interactions emphasize managing relationships and mutual survival rather than exerting control or superiority over others."
-
Escapism
Game with the same Escapism vibe
4"Immersive sci-fi world and story provide strong escape from reality for players."
Sierra Ops - Space Strategy Visual Novel
"Players engage in a sci-fi world with immersive story and atmosphere, providing a strong escape from real life."
-
Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily out of interest and emotional connection rather than obligation."
Memory Oblivion Box
"Players engage voluntarily out of interest and emotional connection rather than obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
2"Some experimentation with different characters and minor gameplay variations, but largely linear and scripted."
The Happyhills Homicide 2: Out For Blood
"Some exploration and trying different strategies, but gameplay is partly scripted with limited room for improvisation."
-
Exploration
Game with the same Exploration vibe
3"Players explore detailed alien environments, uncover puzzles, and find hidden items, though maps are limited in number."
The Hive
"Players explore alien environments and discover resources and story elements, though exploration is limited and guided."
-
Expression
Game with the same Expression vibe
2"Players can customize crew names and some gear, allowing personal expression."
Bomber Crew
"Some customization of base and crew management, but limited character personalization beyond narrative choices."
-
Fantasy
Game with the same Fantasy vibe
4"Strong speculative sci-fi setting with clones, cosmic horrors, and surreal elements, blending imaginative fiction with emotional themes."
1000xRESIST
"Strong sci-fi narrative with clones, alternate selves, and speculative fiction themes."
-
Fellowship
Game with the same Fellowship vibe
2"Focus on small group dynamics among survivors, but limited social multiplayer or community interaction."
Stranded: Alien Dawn
"Focus on managing a group of Alters with social dynamics, but limited multiplayer or community interaction."
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Growth
Game with the same Growth vibe
3"Players learn resource management, crafting, and strategic planning, improving skills over multiple playthroughs."
Siege Survival: Gloria Victis
"Players learn to manage resources, crew moods, and survival strategies, improving skills over multiple playthroughs."
-
Health
Game with the same Health vibe
-4"Game involves sedentary play with no physical activity elements."
We Who Are About To Die
"Game involves sedentary play with no physical activity elements."
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Idle
Game with the same Idle vibe
-3"The game requires focused attention and continuous engagement with resource and time management."
Citizen Sleeper 2: Starward Vector
"Requires focused attention and continuous engagement due to time pressure and resource management."
-
Intimacy
Game with the same Intimacy vibe
3"Bonding events and character interactions foster emotional connections and close relationships."
The Legend of Heroes: Trails of Cold Steel
"Emotional connections and complex interactions with Alters create a sense of close relationships."
-
Leadership
Game with the same Leadership vibe
4"Player leads and manages the group, assigning tasks and making critical survival decisions."
Dead In Bermuda
"Player leads and manages a team of Alters, making decisions that affect group survival and morale."
-
Progression
Game with the same Progression vibe
4"Players accumulate traits, items, and unlock new story branches, showing clear progression and growth."
Creepy Redneck Dinosaur Mansion 3
"Players accumulate resources, build and upgrade base, and unlock story branches through progression."
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Relaxation
Game with the same Relaxation vibe
-3"Game induces tension and stress due to time pressure and challenge, rather than relaxation."
Keep Talking and Nobody Explodes
"Game induces stress and tension due to time limits and survival challenges."
-
Sensation
Game with the same Sensation vibe
3"Vibrant visuals, sound design, and alien environments provide sensory stimulation and enjoyment."
Beyond Contact
"Visually appealing alien environments, immersive sound design, and emotional story provide sensory stimulation."
-
Status
Game with the same Status vibe
-4"Focus is on personal story and survival rather than social recognition or popularity."
Look Outside
"Focus is on personal story and survival rather than social recognition or popularity."
-
Story
Game with the same Story vibe
5"Narrative-driven game with branching plots, character development, and multiple endings central to experience."
The Dark Pictures Anthology: Man of Medan
"Narrative-driven game with deep, philosophical story and branching choices central to experience."
-
Strategy
Game with the same Strategy vibe
4"Requires planning, resource allocation, and problem solving."
Despotism 3k
"Requires planning, resource allocation, and problem solving under pressure."
-
Thrill
Game with the same Thrill vibe
3"Tense narrative moments and quick time events create suspense and emotional highs."
The Wolf Among Us
"Tense survival elements and time pressure create suspense and emotional highs."
-
Value
Game with the same Value vibe
4"Players feel the game offers good value for time and money due to depth, uniqueness, and replayability."
My Summer Car
"Players feel the game offers excellent value for time and money due to quality, depth, and replayability."
-
Violence
Game with the same Violence vibe
-4"No focus on combat or destruction; gameplay centers on construction, maintenance, and survival."
My Winter Car
"No combat focus; gameplay centers on survival, base building, and managing relationships."
-
Survival
Game with the same Survival vibe
5"Core gameplay revolves around managing threats, resource scarcity, and staying alive."
Star Shelter
"Core gameplay revolves around managing threats, resource scarcity, and staying alive under harsh conditions."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Violence, Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026