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Dead In Vinland similar games & best alternatives

Dead In Vinland

PC (Microsoft Windows), Nintendo Switch, Mac • 2018

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Quick resume

DEAD IN VINLAND is a survival/management game, mixed with RPG and adventure elements, about a Viking family trying their best to survive on a mysterious island.

Global score

77/100

Genres

Adventure, Indie, Role-playing (RPG), Simulator, Strategy

Similar games

    Pros

    • Engaging survival and resource management
    • Strong narrative and character development
    • Challenging but rewarding gameplay
    • Atmospheric art and music
    • Active developer support and updates

    Cons

    • High rng can cause frustration
    • Combat is simplistic and repetitive
    • Some ui and quality of life issues
    • Story dialogue can be uneven
    • Game can become repetitive in late stages

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have control over party composition, equipment, skills, and strategic decisions, but must adapt to RNG and emergent situations."

      Capsule for Darkest Dungeon® Darkest Dungeon®

      "Players have control over assigning tasks, managing resources, and making strategic decisions, though some RNG elements influence outcomes."

    • Competence

      Game with the same Competence vibe

      3

      "Players engage in strategic management and optimization, but combat relies heavily on RNG and lacks direct skill input."

      Capsule for Crown Champion: Legends of the Arena Crown Champion: Legends of the Arena

      "Players engage in skill-based management and combat with meaningful feedback, but RNG can reduce predictability and skill expression."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal survival and story progression without player-vs-player or leaderboard competition."

      Capsule for Pathologic 2 Pathologic 2

      "Focus is on personal survival and story progression without player-vs-player or leaderboard competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Long playtime with many hours invested, multiple playthroughs, and high replayability noted."

      Capsule for ATOM RPG: Post-apocalyptic indie game ATOM RPG: Post-apocalyptic indie game

      "Players invest many hours in long playthroughs, often replaying due to difficulty and story engagement."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Managing relationships and morale between diverse characters is important, requiring players to foster cooperation within the group."

      Capsule for Help Will Come Tomorrow Help Will Come Tomorrow

      "Players manage a group of characters working together with inter-character relationships affecting outcomes."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players design building layouts and customize staff assignments, but within predefined structures and limited customization."

      Capsule for Smooth Operators Smooth Operators

      "Some customization in character development and camp building, but within predefined systems and structures."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions emphasize survival and mutual respect rather than exerting control or superiority over others."

      Capsule for Fear & Hunger Fear & Hunger

      "Interactions emphasize survival and mutual support rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive historical setting and story provide strong escape from real life; players enjoy the Viking saga and roleplaying."

      Capsule for Expeditions: Viking Expeditions: Viking

      "Players immerse themselves in a harsh fictional Viking survival setting to escape real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily driven by interest in story and survival challenge, not obligation."

      Capsule for March of the Living March of the Living

      "Players engage voluntarily driven by interest in survival strategy and story, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different strategies, character builds, and resource management approaches to survive."

      Capsule for Flesh Eaters Flesh Eaters

      "Players try different strategies, character builds, and resource management approaches to overcome challenges."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore randomized maps, discover new areas, and uncover hidden events and secrets"

      Capsule for Death Road to Canada Death Road to Canada

      "Players explore an island map with randomized events and locations, discovering new areas and secrets."

    • Expression

      Game with the same Expression vibe

      2

      "Character customization and skill builds allow some self-expression, though cosmetic options are limited."

      Capsule for Brigand: Oaxaca Brigand: Oaxaca

      "Some self-expression through character development choices and camp upgrades, but limited cosmetic customization."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Set in a stylized Viking fantasy world with heroic narratives and imaginative combat scenarios."

      Capsule for Bad North: Jotunn Edition Bad North: Jotunn Edition

      "Set in a fictional Viking world with mythological elements and narrative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Small but friendly multiplayer community; social interaction mostly through cooperative or competitive play."

      Capsule for Tower Wars Tower Wars

      "Players manage a community of characters with social interactions, but minimal multiplayer or social features."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn and improve resource management and survival skills over repeated playthroughs."

      Capsule for Banished Banished

      "Players learn survival strategies, character skills, and resource management through repeated play and progression."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity; focus on virtual survival."

      Capsule for The Solus Project The Solus Project

      "Sedentary gameplay with no physical activity; focus on virtual survival and resource management."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires continuous attention and micromanagement, especially in later stages."

      Capsule for IXION IXION

      "Requires continuous attention and micromanagement of characters and resources."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Emotional connections with characters and meaningful dialogue foster some intimacy."

      Capsule for OXENFREE II: Lost Signals OXENFREE II: Lost Signals

      "Character relationships and dialogue create emotional connections within the camp."

    • Leadership

      Game with the same Leadership vibe

      4

      "Players lead and manage a squad of survivors, making strategic decisions and directing actions."

      Capsule for Flesh Eaters Flesh Eaters

      "Players lead and manage a group of survivors, making strategic decisions and assigning roles."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate items, upgrades, and skills to improve survival chances and extend playtime."

      Capsule for The Long Dark The Long Dark

      "Players accumulate resources, upgrades, and character skills to improve survival chances."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "The game is tense and challenging, with moments of stress and pressure."

      Capsule for Ring of Pain Ring of Pain

      "Game is tense and challenging with frequent pressure and risk of failure."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable art, sound, and atmospheric effects provide sensory stimulation and emotional engagement."

      Capsule for Frostrain Frostrain

      "Enjoyable art, music, and atmospheric effects provide sensory engagement."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or status systems; focus is on individual survival."

      Capsule for Darkwood Darkwood

      "Focus is on individual survival without social recognition or status competition."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative immersion with character development, emotional themes, and overarching plot."

      Capsule for Boyfriend Dungeon Boyfriend Dungeon

      "Strong narrative immersion with character development, dialogue, and overarching plot."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning, resource management, and tactical combat decisions."

      Capsule for Sons Of The Forest Sons Of The Forest

      "Requires planning, resource allocation, and tactical combat decisions."

    • Thrill

      Game with the same Thrill vibe

      3

      "Suspense from RNG and challenging combat creates tension and excitement"

      Capsule for RAD RAD

      "Tension from survival challenges, RNG outcomes, and combat create suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good return on time invested through engaging story, meaningful choices, and replay value."

      Capsule for The Advisor - Episode 1: Royal Pain The Advisor - Episode 1: Royal Pain

      "Players perceive good return on time investment due to depth, story, and replayability."

    • Violence

      Game with the same Violence vibe

      2

      "Combat against enemies is present but balanced with non-violent objectives like rescue and exploration."

      Capsule for Star Trek™: Bridge Crew Star Trek™: Bridge Crew

      "Combat and fighting are present but balanced with survival and management aspects."

    • Survival

      Game with the same Survival vibe

      5

      "Core gameplay revolves around avoiding failure, managing threats, and staying alive in harsh conditions."

      Capsule for Help Will Come Tomorrow Help Will Come Tomorrow

      "Core gameplay revolves around avoiding failure and managing threats to stay alive."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Relaxation, Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026