UNDYING - "KINGDOM" similar games & best alternatives
UNDYING - "KINGDOM"
2023
Related articles
Quick resume
As Anling’s zombie infection sets in, her days are numbered. The struggle to survive is made ever more paramount as she must ensure her son Cody stays alive. She must teach him how to survive in this new world at any cost…
Global score
79/100
Genres
Adventure, Indie
Similar games
Pros
- Unique mother-son survival story
- Engaging resource management and crafting
- Emotional narrative and character development
- Challenging but rewarding gameplay
- Immersive atmosphere and art style
Cons
- Early access bugs and rough ui
- Some translation and writing issues
- Steep difficulty and time pressure
- Combat and controls can be clunky
- Limited multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to direct their own actions, choose pace, explore, and make decisions in story and relationships."
My Time at Sandrock
"Players have freedom to explore, manage resources, and make choices affecting story and gameplay; some routines exist but overall player-directed actions dominate."
-
Competence
Game with the same Competence vibe
3"Game offers skill-based challenges especially in timed modes and achievements, rewarding player effectiveness and mastery."
Bejeweled® 3
"Game offers skill challenges in combat, resource management, and teaching Cody; some grind and repetition noted but skillful play rewarded."
-
Competition
Game with the same Competition vibe
-5"No evidence of player-vs-player or leaderboard competition; focus is on personal progression and experience."
Hero's Journey
"No evidence of player-vs-player or leaderboard competition; focus is on personal survival and story progression."
-
Continuation
Game with the same Continuation vibe
3"Players report long sessions and desire to explore fully; some mention replayability due to multiple endings."
Atomfall
"Players report long sessions and replaying to explore multiple endings; some frustration with difficulty and time limits but overall attachment to game."
-
Cooperation
Game with the same Cooperation vibe
2"Some cooperation via trading and social interactions with NPCs, but mostly single player focused."
Echoes of the Plum Grove
"Cooperation mainly with AI companion Cody; some NPC interactions and trading but no multiplayer cooperation emphasized."
-
Creativity
Game with the same Creativity vibe
3"Base building and crafting systems allow customization and player creativity in survival strategies."
Beyond Contact
"Crafting, upgrading, and base building allow creative problem solving and customization within survival constraints."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control over other players; interactions are single-player and respectful."
There Came an Echo
"No evidence of exerting control over other players; interactions are balanced and respectful."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a comforting, emotional escape with immersive storytelling and atmosphere."
Purrgatory
"Players use game as emotional and immersive escape into a poignant survival story with strong narrative and atmosphere."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and emotional investment, not obligation or external pressure."
Hate Plus
"Players engage voluntarily out of interest and emotional investment; no obligation or external pressure reported."
-
Experimenting
Game with the same Experimenting vibe
3"Players try different characters, skills, and strategies; some grinding and exploration involved."
Ys SEVEN
"Players try different strategies, skill builds for Cody, and explore multiple endings; some routine grinding but novelty encouraged."
-
Exploration
Game with the same Exploration vibe
4"Exploration of new, varied environments is a core part of gameplay, with discovery of story elements and secrets."
Penumbra: Black Plague Gold Edition
"Exploration of multiple locations, secrets, and story elements is a core part of gameplay and player motivation."
-
Expression
Game with the same Expression vibe
2"Some character customization through skill builds and upgrades, but no deep avatar personalization or cosmetic modification mentioned."
LunarLux
"Some character and base customization through crafting and upgrading; no deep avatar personalization noted."
-
Fantasy
Game with the same Fantasy vibe
2"Zombie apocalypse fiction with some imaginative elements but grounded in survival realism."
State of Decay
"Zombie apocalypse setting with fictional elements; grounded in emotional realism but includes fantastical undead threats."
-
Fellowship
Game with the same Fellowship vibe
1"Some social connection through NPC companions and story, but primarily a solo experience."
Don't Escape: 4 Days to Survive
"Some social connection through NPCs and story, but mostly a solitary experience focused on mother-son bond."
-
Growth
Game with the same Growth vibe
4"Players develop skills, learn story details, and improve through multiple playthroughs."
Cabernet
"Strong emphasis on learning and teaching survival skills, character development, and player improvement over multiple playthroughs."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related engagement."
Corpse Party: Book of Shadows
"Sedentary gameplay with no physical activity; players manage virtual health but no real-world physical engagement."
-
Idle
Game with the same Idle vibe
-3"Requires consistent attention for resource management, combat, and base upkeep; not designed for casual or background play."
CryoFall
"Requires continuous attention to resource management, combat, and time constraints; not suited for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
4"Players form close emotional bonds through family roles and shared experiences."
One Hour One Life
"Emotional connection between mother and son central to experience; players report strong feelings of attachment."
-
Leadership
Game with the same Leadership vibe
3"Player leads daughter's development and guides her decisions, though no large group management."
Volcano Princess
"Player leads and teaches Cody, guiding his development and survival skills; no leadership over other players."
-
Progression
Game with the same Progression vibe
4"Clear progression through levels, skill trees, equipment upgrades, and story advancement."
Vaporum
"Clear progression through skill trees, crafting upgrades, and story advancement; multiple endings encourage continued growth."
-
Relaxation
Game with the same Relaxation vibe
-2"Tense atmosphere and survival challenges create sustained tension rather than relaxation."
Obscure
"Tense survival atmosphere with time pressure and resource scarcity; some moments of calm but overall challenging."
-
Sensation
Game with the same Sensation vibe
2"Enjoyable art style and music provide pleasant sensory experience, though not highly stimulating."
DYO
"Pleasant art style and music provide sensory enjoyment; combat and exploration add excitement."
-
Status
Game with the same Status vibe
-5"No social status or recognition systems; focus is on personal story and experience."
ENSLAVED™: Odyssey to the West™ Premium Edition
"No social status or recognition systems; focus is on personal survival and story."
-
Story
Game with the same Story vibe
5"Narrative immersion is the core of the game, with strong emotional storytelling and character development."
Finding Paradise
"Narrative immersion is a major motivation; emotional storytelling and character development central to player experience."
-
Strategy
Game with the same Strategy vibe
4"Players must plan tactics, manage resources, and make strategic decisions to succeed."
SYNTHETIK 2
"Players must plan resource use, time management, and skill teaching; strategic decision-making is key."
-
Thrill
Game with the same Thrill vibe
3"Survival tension, zombie encounters, and unpredictable threats create suspense and excitement."
HumanitZ
"Tension from time limits, infection progression, and zombie threats creates suspense and excitement."
-
Value
Game with the same Value vibe
3"Players feel the game offers good return on investment through quality gameplay, replayability, and content."
I Am Your Beast
"Players feel the game offers good return on investment through engaging story and gameplay despite early access state."
-
Violence
Game with the same Violence vibe
2"Combat against zombies is present but not gratuitous; violence is functional within survival context."
After Inc: Revival
"Combat with zombies is present but not glorified; violence is functional within survival context."
-
Survival
Game with the same Survival vibe
5"Central motivation is to avoid death, manage resources, and survive threats in a hostile environment."
KLETKA
"Core motivation is avoiding death, managing infection, and ensuring survival of self and son in hostile environment."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Competition, Status, Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026