Finding Paradise similar games & best alternatives
Finding Paradise
2017
Related articles
Quick resume
A story-driven experience about two doctors traversing backwards through a dying man's memories to fulfill his last wish.
Global score
98/100
Genres
Adventure, Indie, Role-playing (RPG), Point-and-click, Arcade, Puzzle
Similar games
Pros
- Emotional and touching story
- Beautiful soundtrack
- Well-written characters
- Thought-provoking themes
- Humor blended with drama
Cons
- Simple and limited gameplay
- Low-resolution pixel graphics
- Lack of replayability
- No social or multiplayer features
- Some pacing issues near the end
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players experience a narrative-driven game with some puzzle solving and light interaction, allowing personal interpretation and choice in understanding the story."
Hello Charlotte EP3: Childhood's End
"Players follow a narrative with some minor interactive choices and puzzle solving, but mostly experience a directed story with limited player control."
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Competence
Game with the same Competence vibe
-3"Gameplay is minimal and simple, with few challenges or skill tests; focus is on narrative experience rather than technical mastery."
That Dragon, Cancer
"Gameplay involves simple exploration and easy puzzles with minimal skill challenge, focusing on story rather than technical mastery."
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Competition
Game with the same Competition vibe
-5"No competitive elements; the game is a personal, narrative-driven experience without leaderboards or player comparison."
A Story Beside
"No competitive elements; the game is a single-player narrative experience without comparison or ranking."
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Continuation
Game with the same Continuation vibe
3"Players often play in one sitting and express strong emotional attachment, though some mention short playtime and less replay desire."
Impostor Factory
"Players tend to engage in long sessions to complete the emotional story; some mention playing in one sitting."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative gameplay."
Resonance of the Ocean
"Single-player experience with no multiplayer or cooperative gameplay."
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Creativity
Game with the same Creativity vibe
1"Some player choices and minor gameplay variations, but mostly following a predefined narrative and structure."
Re:ZERO -Starting Life in Another World- The Prophecy of the Throne
"Some minor player choices and customization (e.g. character appearance) but mostly predefined narrative and puzzles."
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Domination
Game with the same Domination vibe
-5"No social dominance or power dynamics; interactions are narrative and cooperative in tone."
Space Pilgrim Episode I: Alpha Centauri
"No social dominance or power dynamics; interactions are narrative and cooperative in tone."
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Escapism
Game with the same Escapism vibe
5"Strong escapism as players immerse in a fantasy world, emotionally connecting with characters and story, often as a stress relief."
Crystalline
"Strong escapism as players immerse in a touching fictional story to reflect on life, loneliness, and regrets."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily driven by personal interest in emotional storytelling and art."
When The Past Was Around
"Players engage voluntarily driven by personal desire for emotional storytelling and reflection."
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Experimenting
Game with the same Experimenting vibe
-3"Gameplay is linear and narrative-driven with limited exploration or experimentation."
That Dragon, Cancer
"Gameplay is mostly linear and narrative-driven with limited experimentation or novel mechanics."
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Exploration
Game with the same Exploration vibe
2"Exploration of different characters' environments and memories to uncover story details."
Last Day of June
"Exploration of memories and environments occurs but within a familiar, story-driven context."
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Expression
Game with the same Expression vibe
1"Some character customization and downloadable skins allow modest self-expression."
Rivalry
"Limited character customization and some playful visual elements allow modest self-expression."
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Fantasy
Game with the same Fantasy vibe
3"The story involves supernatural and mysterious elements, creating an imaginative and fictional experience."
Higurashi When They Cry Hou - Ch.4 Himatsubushi
"The story involves imaginative fiction elements such as memory alteration and imagined friends, blending reality and fantasy."
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Fellowship
Game with the same Fellowship vibe
-4"Primarily a solitary experience with minimal social interaction or community engagement."
Synergia
"Primarily a solitary experience with minimal social interaction or community engagement."
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Growth
Game with the same Growth vibe
4"Players report personal development, emotional growth, and philosophical reflection inspired by the narrative."
Z.A.T.O. // I Love the World and Everything In It
"Players reflect on personal growth, regrets, and life lessons through the narrative experience."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related mechanics."
Terror At Oakheart
"Sedentary gameplay with no physical activity or health-related mechanics."
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Idle
Game with the same Idle vibe
-4"Requires focused attention to solve puzzles and follow story; not suited for casual or background play."
Deponia: The Complete Journey
"Requires focused attention to follow story and puzzles; not suited for casual or background play."
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Intimacy
Game with the same Intimacy vibe
4"Emotional connections with characters and deep narrative relationships foster intimacy."
Summer Pockets
"Emotional intimacy is fostered through deep narrative connections and character relationships."
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Leadership
Game with the same Leadership vibe
-5"No leadership or management roles; player follows a set narrative."
Introvert: A Teenager Simulator
"No leadership or management roles; players follow a set narrative."
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Progression
Game with the same Progression vibe
2"Progression occurs through narrative advancement and unlocking endings rather than item or power accumulation."
The Hungry Lamb: Traveling in the Late Ming Dynasty
"Progression occurs through story advancement and unlocking memories rather than item or power accumulation."
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Relaxation
Game with the same Relaxation vibe
4"The game provides a soothing, cozy atmosphere with calming music and gentle pacing."
First Snow
"The game provides a calming, emotional flow with gentle pacing and soothing music."
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Sensation
Game with the same Sensation vibe
2"Enjoyable music and pixel art provide moderate sensory stimulation."
Starstruck Vagabond
"Sensory stimulation is moderate, focusing on music and pixel art visuals rather than intense sensory input."
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Status
Game with the same Status vibe
-5"No social status or recognition mechanics; experience is private and personal."
Higurashi When They Cry Hou - Ch.4 Himatsubushi
"No social status or recognition mechanics; experience is private and personal."
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Story
Game with the same Story vibe
5"Narrative immersion is the core of the game, with strong emotional storytelling and character development."
Aliya: Timelink
"Narrative immersion is the core of the game, with strong emotional storytelling and character development."
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Strategy
Game with the same Strategy vibe
-4"Minimal strategic or problem-solving demands; puzzles are simple and narrative-driven."
Florence
"Minimal strategic or problem-solving demands; puzzles are simple and narrative-focused."
-
Thrill
Game with the same Thrill vibe
-3"Emotional tension rather than suspense or risk-based thrill."
To the Moon
"Emotional tension exists but is gentle and reflective rather than suspenseful or thrilling."
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Value
Game with the same Value vibe
4"Players perceive strong value in emotional impact, story depth, and replayability for the price."
Lost Records: Bloom & Rage
"Players perceive high value in the emotional and narrative experience relative to game length and price."
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Violence
Game with the same Violence vibe
-5"No violence or combat; gameplay focuses on exploration and interaction."
A Short Hike
"No violence or combat; gameplay centers on exploration and story."
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Survival
Game with the same Survival vibe
-5"No survival or threat elements; stable, low-risk narrative environment."
Creature Romances: Kokonoe Kokoro
"No survival or threat elements; stable, low-risk narrative environment."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Intimacy, Story. It leans lower than usual among comparable games on Idle.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026