That Dragon, Cancer similar games & best alternatives
That Dragon, Cancer
2016
Related articles
Quick resume
An immersive, narrative videogame that retells Joel Green’s 4-year fight against cancer through about two hours of poetic, imaginative gameplay that explores themes of faith, hope and love.
Global score
90/100
Genres
Adventure, Indie, Point-and-click, Simulator, Puzzle
Similar games
Pros
- Deeply emotional and personal narrative
- Unique artistic and symbolic storytelling
- Authentic voice acting by family members
- Thought-provoking and impactful experience
- Short but meaningful playtime
Cons
- Minimal and clunky gameplay mechanics
- Linear and limited player agency
- Strong christian themes may alienate some players
- Short duration may feel insufficient for some
- Some confusing navigation and progression
Motivations
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Autonomy
Game with the same Autonomy vibe
2"Players control the protagonist's actions and decisions in a narrative-driven experience with some puzzle elements, allowing personal agency within a linear story."
Morphine
"Players have limited control, mostly point-and-click exploration and interaction with narrative elements, reflecting some personal agency but within a linear story."
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Competence
Game with the same Competence vibe
-3"Gameplay involves simple exploration and easy puzzles with minimal skill challenge, focusing on story rather than technical mastery."
Finding Paradise
"Gameplay is minimal and simple, with few challenges or skill tests; focus is on narrative experience rather than technical mastery."
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Competition
Game with the same Competition vibe
-5"No competitive elements; the experience is personal and introspective without comparison to others."
Wednesdays
"No competitive elements; experience is personal and introspective without comparison to others."
-
Continuation
Game with the same Continuation vibe
-2"Short game length (~2-4 hours) and limited replayability reduce habitual or long-term engagement."
SILT
"Short playtime (~2 hours) and emotionally intense content may limit habitual or prolonged play sessions."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience focused on individual reflection; no cooperative or multiplayer features."
Locke(d)
"Single-player experience focused on individual reflection; no multiplayer or cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
1"Some creative elements in story and character development, but no player-driven creation or modification"
Highway Blossoms
"Some creative narrative and symbolic elements, but limited player-driven creation or modification."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; experience is individual and empathetic."
Before Your Eyes
"No elements of exerting control or superiority over others; experience is empathetic and equal."
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Escapism
Game with the same Escapism vibe
3"Players engage emotionally with story, using the game as a brief emotional escape."
Pretentious Game
"Players engage in a deeply emotional narrative that offers a form of escape through immersion in a personal story."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of personal interest and emotional connection, not obligation or external pressure."
If Found...
"Players engage voluntarily out of personal interest and emotional connection, not obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
-3"Gameplay is mostly linear and narrative-driven with limited experimentation or novel mechanics."
Finding Paradise
"Gameplay is linear and narrative-driven with limited exploration or experimentation."
-
Exploration
Game with the same Exploration vibe
2"Players discover character stories and connections, exploring narrative elements within a fixed environment."
Check it Out!
"Players explore symbolic and narrative environments, discovering story elements and emotional content."
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Expression
Game with the same Expression vibe
-2"Limited character customization; focus is on narrative and atmosphere rather than self-expression."
SILENT HILL 2
"Limited customization or self-expression; focus is on experiencing the creators' story."
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Fantasy
Game with the same Fantasy vibe
1"While grounded in a realistic setting, the story includes symbolic and emotional narrative elements that add a light fantasy layer."
The Lost Dachshund
"Includes symbolic and imaginative elements (e.g., dragon metaphor), but grounded in a real-life story."
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Fellowship
Game with the same Fellowship vibe
-4"Experience is solitary and introspective with minimal social interaction."
Life Tastes Like Cardboard
"Experience is solitary and introspective, with minimal social interaction."
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Growth
Game with the same Growth vibe
3"Players reflect on heavy themes and personal emotions, gaining insight and emotional growth through narrative."
HOPE LEFT ME
"Players gain emotional insight and personal reflection through the narrative experience."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related mechanics."
Terror At Oakheart
"Sedentary gameplay with no physical activity or health-related mechanics."
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Idle
Game with the same Idle vibe
-4"Requires focused attention and emotional engagement; not designed for background or casual play."
When the Darkness comes
"Requires focused attention and emotional engagement; not suited for background or casual play."
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Intimacy
Game with the same Intimacy vibe
4"Strong emotional connections and relationships are central to the narrative experience."
Always Sometimes Monsters
"Strong emotional connection and sharing of intimate family experiences conveyed through narrative."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; experience is individual."
Everlasting Summer
"No leadership or group management elements; experience is personal and individual."
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Progression
Game with the same Progression vibe
1"Narrative progression through story chapters rather than item or power accumulation."
Alfred Hitchcock - Vertigo
"Narrative progression through story chapters and emotional development rather than item or power accumulation."
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Relaxation
Game with the same Relaxation vibe
-3"Emotional tension and challenge dominate; not primarily a relaxing or flow experience."
and Roger
"Emotionally intense and sometimes distressing; not primarily designed for relaxation or flow."
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Sensation
Game with the same Sensation vibe
2"Artistic visuals and music provide sensory enjoyment and emotional impact."
Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™
"Artistic visuals and music provide sensory and emotional stimulation, though subdued and reflective."
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Status
Game with the same Status vibe
-5"No social status or recognition systems; focus is on private emotional experience."
Lost Words: Beyond the Page
"No social status or recognition systems; focus is on private emotional experience."
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Story
Game with the same Story vibe
5"Central focus on narrative immersion and emotional storytelling."
Last Day of June
"Central focus on narrative immersion and emotional storytelling based on a true and personal story."
-
Strategy
Game with the same Strategy vibe
-5"No strategic or problem-solving gameplay; linear narrative experience."
Actual Sunlight
"No strategic or problem-solving gameplay; experience is linear and narrative-driven."
-
Thrill
Game with the same Thrill vibe
-4"Low suspense or risk; the experience is emotionally moving but lacks traditional thrill or tension."
A Story Beside
"Lacks suspense or risk; emotional tension is present but not thrilling in a traditional sense."
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Value
Game with the same Value vibe
1"Players find value in emotional experience and art despite short length; some note price is high for duration."
Herdling
"Players perceive emotional and artistic value despite short length and limited gameplay."
-
Violence
Game with the same Violence vibe
-5"No combat or destruction; focus is on narrative and emotional experience."
Actual Sunlight
"No combat or destruction; focus is on emotional and narrative experience."
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Survival
Game with the same Survival vibe
3"Themes of coping with mental illness and avoiding psychological breakdowns reflect survival in an emotional sense."
Milk outside a bag of milk outside a bag of milk
"Themes of coping with illness and mortality are central, reflecting a struggle to survive emotionally and physically."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Survival, Intimacy. It leans lower than usual among comparable games on Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026