Always Sometimes Monsters similar games & best alternatives
Always Sometimes Monsters
2014
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Quick resume
Set out on a cross-country journey to win back the love of your life and endure the hardship of making story-defining choices that affect your life and the lives of those around you.
Global score
75/100
Genres
Indie, Role-playing (RPG), Adventure, Simulator
Similar games
Pros
- Deep, emotionally engaging story
- Meaningful player choices
- Multiple endings and replayability
- Diverse character customization
- Unique narrative experience
Cons
- Tedious and repetitive minigames
- Some pacing issues and uneven content
- Limited gameplay mechanics
- Occasional bugs and awkward controls
- Story can be heavy and emotionally taxing
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players make meaningful decisions affecting story outcomes and character development, with freedom to choose different paths and endings."
Legend of Mortal
"Players have significant freedom to make choices affecting story and character development, with multiple paths and endings."
-
Competence
Game with the same Competence vibe
-2"Gameplay involves simple, repetitive tasks with minimal skill or challenge."
Bite Night
"Gameplay involves repetitive tasks like working menial jobs and minigames that are often tedious, with limited skill challenge."
-
Competition
Game with the same Competition vibe
-4"Focus is on story and personal experience without competitive elements or player comparison."
My Vow to My Liege
"Focus is on personal story and choices without competitive elements or player comparison."
-
Continuation
Game with the same Continuation vibe
3"High replay value due to branching storylines and multiple endings encourages repeated playthroughs."
As Dusk Falls
"High replay value due to branching storylines and multiple endings encourages habitual play and multiple sessions."
-
Cooperation
Game with the same Cooperation vibe
-3"Primarily a single-player experience focused on individual decision-making and personal relationships."
Desert Stalker
"Primarily a single-player experience focused on individual decision-making with limited social interaction."
-
Creativity
Game with the same Creativity vibe
3"Players shape the story through choices, creating a personalized narrative experience."
The NOexistenceN of you AND me
"Players create their own narrative through choices and character selection, shaping the story uniquely."
-
Domination
Game with the same Domination vibe
-4"Interactions emphasize mutual respect and relationships rather than exerting control or superiority over others."
Hero-U: Rogue to Redemption
"Interactions emphasize mutual respect and personal consequences rather than exerting control or superiority over others."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as an emotional outlet and escape from real-life struggles and stress."
TYRONE vs COPS
"Players use the game to explore emotional and moral dilemmas, providing a strong escape from real-life stress."
-
Expectation
Game with the same Expectation vibe
-4"Engagement is driven by intrinsic interest in story and characters rather than obligation or external pressure."
AI: The Somnium Files
"Engagement is driven by intrinsic interest in story and personal choice rather than obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Encourages trying different choices and exploring various story paths and endings."
Along the Edge
"Encourages trying different choices and exploring alternate story paths and endings."
-
Exploration
Game with the same Exploration vibe
2"Players explore multiple locations and revisit areas, though environments are familiar and limited."
Stranded In Time
"Players explore different cities and storylines, though environments are limited and familiar."
-
Expression
Game with the same Expression vibe
3"Character customization includes race, appearance, and class combinations, allowing personal expression within gameplay."
Voidspire Tactics
"Allows character customization in terms of race, gender, and sexuality, affecting narrative and social interactions."
-
Fantasy
Game with the same Fantasy vibe
-4"Story grounded in realistic, relatable life situations and emotions without fantastical elements."
a new life.
"Grounded in realistic, contemporary life situations and moral dilemmas without fantastical elements."
-
Fellowship
Game with the same Fellowship vibe
-3"Focus is on individual narrative experience with minimal social or community interaction."
Neo Cab
"Focus on individual narrative with minimal social or community features."
-
Growth
Game with the same Growth vibe
3"Players develop their character's skills and relationships, learning consequences of choices and story progression."
Choice of the Deathless
"Players learn about consequences of choices and character development through story progression."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
3"Gameplay involves slow walking and waiting (e.g. elevator rides), allowing for less intense focus at times."
Skinfreak
"Some repetitive tasks and minigames allow for less intense focus, but story requires attention."
-
Intimacy
Game with the same Intimacy vibe
4"Deep emotional connections and relationships are central to the narrative experience."
Perfect Tides
"Strong emotional connections and relationships are central to the narrative experience."
-
Leadership
Game with the same Leadership vibe
-4"Players follow narrative paths and character interactions without leading or managing others."
Angels with Scaly Wings™ / 鱗羽の天使
"Players follow a personal story without leading or managing others."
-
Progression
Game with the same Progression vibe
3"Progression through story advancement, unlocking endings and achievements."
Chasing Tails ~A Promise in the Snow~
"Progression through story advancement, earning money, and unlocking new areas and endings."
-
Relaxation
Game with the same Relaxation vibe
-1"Emotional tension and psychological themes create sustained engagement rather than pure relaxation."
Crimson Gray
"Emotional tension and moral dilemmas create sustained engagement rather than pure relaxation."
-
Sensation
Game with the same Sensation vibe
1"Pixel art and soundtrack provide moderate sensory stimulation; some emotional intensity in story."
Confess My Love
"Simple pixel art and music provide moderate sensory stimulation fitting the narrative tone."
-
Status
Game with the same Status vibe
-4"Game focuses on personal story without social recognition or status systems."
Life is Strange - Episode 1
"Game focuses on personal story without social recognition or status systems."
-
Story
Game with the same Story vibe
5"Narrative immersion and character-driven plot are the core of the game experience."
Angel Wings
"Narrative immersion and player-driven story are the core of the game experience."
-
Strategy
Game with the same Strategy vibe
2"Some strategic decision-making in resource management and choice consequences, but overall straightforward."
Road 96 🛣️
"Requires planning and decision-making about resource management and moral choices."
-
Thrill
Game with the same Thrill vibe
1"Some suspense and emotional moments, but mostly controlled and predictable."
Stay! Stay! Democratic People's Republic of Korea!
"Some suspenseful moments but overall controlled and predictable emotional tone."
-
Value
Game with the same Value vibe
4"Players find strong value in gameplay depth, story, and replayability relative to price"
Griftlands
"Players find strong value in story depth and replayability relative to price."
-
Violence
Game with the same Violence vibe
-3"Minimal violence; focus is on narrative and puzzles rather than combat or destruction."
INDIKA
"Minimal violence; focus is on narrative and moral choices rather than combat or destruction."
-
Survival
Game with the same Survival vibe
3"Players manage resources like health, money, and time to avoid failure and progress."
Not Tonight
"Gameplay involves managing resources like money and stamina to avoid failure and progress."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Intimacy, Story. It leans lower than usual among comparable games on Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026