ORDER 13 similar games & best alternatives
ORDER 13
2025
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Quick resume
You wake up in a dark warehouse, tasked with packing orders while something lurks in the shadows. Work fast, stay safe, and protect your cat. He’s all you’ve got.
Global score
86/100
Genres
Action, Indie, Simulator, Adventure
Similar games
Pros
- Unique horror-work simulation concept
- Engaging gameplay loop with upgrades
- Emotional cat companion adds depth
- Atmospheric audio and visuals
- Good value for price
Cons
- Repetitive gameplay and scares
- Short overall length
- Limited enemy variety
- Lack of multiplayer or social features
- No controller support at launch
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to choose strategies, manage resources, and decide how to approach farming and survival tasks."
PUMPKIN PANIC
"Players have freedom to choose upgrades, manage cat care, and decide how to approach tasks and monster encounters."
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Competence
Game with the same Competence vibe
3"Game involves skillful multitasking, memory, and puzzle solving under time pressure with feedback on performance."
Size Matters
"Game involves skillful navigation, memory for item locations and codes, and managing time and resources under pressure."
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Competition
Game with the same Competition vibe
-4"Focus is on personal progression and survival rather than competing against others; no mention of multiplayer or leaderboards."
You Will Die Here Tonight
"Focus is on personal progress and survival rather than competing against others; no multiplayer or leaderboards."
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Continuation
Game with the same Continuation vibe
2"Players report enjoyment and replayability through collectibles and free play, but some find the game short and repetitive, leading to moderate habitual play."
The LEGO® Movie - Videogame
"Players enjoy the gameplay loop and replayability, though some find it repetitive and short, leading to moderate habitual play."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative elements."
Tomb Raider II (1997)
"Entirely single-player experience with no cooperative elements."
-
Creativity
Game with the same Creativity vibe
2"Creative cat placements and some color art elements enhance the visual experience, but gameplay is fixed."
100 Waiting Cats
"Customization of cat appearance and upgrades offers some creative expression, but gameplay follows a fixed loop."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control over others; interactions are solitary and survival-focused."
Alien: Isolation
"No elements of exerting control over others; interactions are individual and survival-focused."
-
Escapism
Game with the same Escapism vibe
4"Players use the game to immerse in a tense horror experience, escaping real life through suspense and fear."
Welcome to the Game
"Players use the game to escape real-life stress, immersing in a tense but engaging horror-sim environment."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment, with no external pressure or obligation."
Song of the Deep
"Players engage voluntarily out of interest and enjoyment, with no external obligations or pressure."
-
Experimenting
Game with the same Experimenting vibe
2"Some experimentation with strategies and upgrades, but core gameplay is repetitive and routine-based."
Pixel Cafe
"Some experimentation with different strategies, upgrades, and managing cat happiness, but core gameplay is repetitive."
-
Exploration
Game with the same Exploration vibe
3"Players explore branching paths and unlock new floors and bosses, discovering new challenges."
CiniCross
"Players explore progressively larger warehouse areas and unlock new floors, discovering new environments and challenges."
-
Expression
Game with the same Expression vibe
2"Some cosmetic customization options allow personal expression within the game's style."
Handy Harry's Haunted House Services
"Cat customization and upgrade choices allow for some personal expression within the game."
-
Fantasy
Game with the same Fantasy vibe
-2"Game is set in a plausible mansion environment with minimal narrative fantasy elements."
Escape From Mystwood Mansion
"Game setting is a realistic warehouse environment with horror elements, but no strong fantasy or roleplaying aspects."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; gameplay is solitary."
Sekiro™: Shadows Die Twice - GOTY Edition
"No social or community features; gameplay is solitary."
-
Growth
Game with the same Growth vibe
3"Players develop skills in stealth, combat, and resource management; character progression through upgrades."
The Last of Us™ Part I
"Players develop skills in stealth, memory, and resource management, and progress through upgrades and levels."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention to find cats and solve puzzles; not designed for passive or background play."
A Castle Full of Cats
"Requires focused attention to manage tasks, cat happiness, and avoid monsters; not suitable for passive play."
-
Intimacy
Game with the same Intimacy vibe
3"Emotional attachment to animals and caring interactions foster feelings of closeness."
Animal Shelter: Prologue
"Emotional attachment to the cat companion provides a sense of closeness and care."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; purely individual gameplay."
Slay the Spire
"No leadership or group management roles; purely individual gameplay."
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Progression
Game with the same Progression vibe
4"Clear progression through earning money, upgrading furniture, unlocking new cats, and improving skills."
Meowjiro
"Strong progression through earning money, meeting quotas, unlocking floors, and upgrading equipment and cat care."
-
Relaxation
Game with the same Relaxation vibe
1"Some players find the game relaxing or engaging, though tension is present due to horror elements."
Just Ignore Them
"Some players find the gameplay loop relaxing once familiar, though horror elements create tension."
-
Sensation
Game with the same Sensation vibe
3"Atmospheric audio and visual design provide sensory stimulation and emotional engagement."
Resident Evil Revelations
"Atmospheric audio and visual design provide sensory stimulation and emotional engagement."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Crying Suns
"No social recognition or status systems present."
-
Story
Game with the same Story vibe
1"Minimal story and lore; narrative is light and mostly contextual."
Prison Escape Simulator: Dig Out
"Minimal narrative and lore elements; story is subtle and mostly atmospheric rather than plot-driven."
-
Strategy
Game with the same Strategy vibe
3"Requires planning escape routes, managing inventory, and adapting to different monsters."
Monstrum
"Requires planning routes, managing time and resources, and tactical avoidance of monsters."
-
Thrill
Game with the same Thrill vibe
4"Jump scares, suspense, and horror create strong thrill and tension."
The Dark Pictures Anthology: Little Hope
"Tension from monster encounters, time pressure from cat happiness, and jump scares provide thrills."
-
Value
Game with the same Value vibe
4"Players generally feel the game offers good value for its price and playtime."
Trainatic
"Players generally feel the game offers good value for its price and playtime."
-
Violence
Game with the same Violence vibe
-3"Limited violence; focus is on evasion and survival rather than combat or destruction."
Never Again
"Limited violence; focus is on avoidance and survival rather than combat or destruction."
-
Survival
Game with the same Survival vibe
4"Core gameplay revolves around avoiding death, managing resources, and surviving monster threats."
Dark Hours: Prologue
"Core gameplay centers on avoiding death from monsters and managing cat happiness to survive each day."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Fantasy, Violence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026