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ORDER 13 similar games & best alternatives

ORDER 13

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2025

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Quick resume

You wake up in a dark warehouse, tasked with packing orders while something lurks in the shadows. Work fast, stay safe, and protect your cat. He’s all you’ve got.

Global score

86/100

Genres

Action, Indie, Simulator, Adventure

Similar games

    Pros

    • Unique horror-work simulation concept
    • Engaging gameplay loop with upgrades
    • Emotional cat companion adds depth
    • Atmospheric audio and visuals
    • Good value for price

    Cons

    • Repetitive gameplay and scares
    • Short overall length
    • Limited enemy variety
    • Lack of multiplayer or social features
    • No controller support at launch

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to choose strategies, manage resources, and decide how to approach farming and survival tasks."

      Capsule for PUMPKIN PANIC PUMPKIN PANIC

      "Players have freedom to choose upgrades, manage cat care, and decide how to approach tasks and monster encounters."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves skillful multitasking, memory, and puzzle solving under time pressure with feedback on performance."

      Capsule for Size Matters Size Matters

      "Game involves skillful navigation, memory for item locations and codes, and managing time and resources under pressure."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal progression and survival rather than competing against others; no mention of multiplayer or leaderboards."

      Capsule for You Will Die Here Tonight You Will Die Here Tonight

      "Focus is on personal progress and survival rather than competing against others; no multiplayer or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report enjoyment and replayability through collectibles and free play, but some find the game short and repetitive, leading to moderate habitual play."

      Capsule for The LEGO® Movie - Videogame The LEGO® Movie - Videogame

      "Players enjoy the gameplay loop and replayability, though some find it repetitive and short, leading to moderate habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative elements."

      Capsule for Tomb Raider II (1997) Tomb Raider II (1997)

      "Entirely single-player experience with no cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Creative cat placements and some color art elements enhance the visual experience, but gameplay is fixed."

      Capsule for 100 Waiting Cats 100 Waiting Cats

      "Customization of cat appearance and upgrades offers some creative expression, but gameplay follows a fixed loop."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control over others; interactions are solitary and survival-focused."

      Capsule for Alien: Isolation Alien: Isolation

      "No elements of exerting control over others; interactions are individual and survival-focused."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse in a tense horror experience, escaping real life through suspense and fear."

      Capsule for Welcome to the Game Welcome to the Game

      "Players use the game to escape real-life stress, immersing in a tense but engaging horror-sim environment."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, with no external pressure or obligation."

      Capsule for Song of the Deep Song of the Deep

      "Players engage voluntarily out of interest and enjoyment, with no external obligations or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Some experimentation with strategies and upgrades, but core gameplay is repetitive and routine-based."

      Capsule for Pixel Cafe Pixel Cafe

      "Some experimentation with different strategies, upgrades, and managing cat happiness, but core gameplay is repetitive."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore branching paths and unlock new floors and bosses, discovering new challenges."

      Capsule for CiniCross CiniCross

      "Players explore progressively larger warehouse areas and unlock new floors, discovering new environments and challenges."

    • Expression

      Game with the same Expression vibe

      2

      "Some cosmetic customization options allow personal expression within the game's style."

      Capsule for Handy Harry's Haunted House Services Handy Harry's Haunted House Services

      "Cat customization and upgrade choices allow for some personal expression within the game."

    • Fantasy

      Game with the same Fantasy vibe

      -2

      "Game is set in a plausible mansion environment with minimal narrative fantasy elements."

      Capsule for Escape From Mystwood Mansion Escape From Mystwood Mansion

      "Game setting is a realistic warehouse environment with horror elements, but no strong fantasy or roleplaying aspects."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; gameplay is solitary."

      Capsule for Sekiro™: Shadows Die Twice - GOTY Edition Sekiro™: Shadows Die Twice - GOTY Edition

      "No social or community features; gameplay is solitary."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in stealth, combat, and resource management; character progression through upgrades."

      Capsule for The Last of Us™ Part I The Last of Us™ Part I

      "Players develop skills in stealth, memory, and resource management, and progress through upgrades and levels."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to find cats and solve puzzles; not designed for passive or background play."

      Capsule for A Castle Full of Cats A Castle Full of Cats

      "Requires focused attention to manage tasks, cat happiness, and avoid monsters; not suitable for passive play."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Emotional attachment to animals and caring interactions foster feelings of closeness."

      Capsule for Animal Shelter: Prologue Animal Shelter: Prologue

      "Emotional attachment to the cat companion provides a sense of closeness and care."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; purely individual gameplay."

      Capsule for Slay the Spire Slay the Spire

      "No leadership or group management roles; purely individual gameplay."

    • Progression

      Game with the same Progression vibe

      4

      "Clear progression through earning money, upgrading furniture, unlocking new cats, and improving skills."

      Capsule for Meowjiro Meowjiro

      "Strong progression through earning money, meeting quotas, unlocking floors, and upgrading equipment and cat care."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find the game relaxing or engaging, though tension is present due to horror elements."

      Capsule for Just Ignore Them Just Ignore Them

      "Some players find the gameplay loop relaxing once familiar, though horror elements create tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "Atmospheric audio and visual design provide sensory stimulation and emotional engagement."

      Capsule for Resident Evil Revelations Resident Evil Revelations

      "Atmospheric audio and visual design provide sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      1

      "Minimal story and lore; narrative is light and mostly contextual."

      Capsule for Prison Escape Simulator: Dig Out Prison Escape Simulator: Dig Out

      "Minimal narrative and lore elements; story is subtle and mostly atmospheric rather than plot-driven."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning escape routes, managing inventory, and adapting to different monsters."

      Capsule for Monstrum Monstrum

      "Requires planning routes, managing time and resources, and tactical avoidance of monsters."

    • Thrill

      Game with the same Thrill vibe

      4

      "Jump scares, suspense, and horror create strong thrill and tension."

      Capsule for The Dark Pictures Anthology: Little Hope The Dark Pictures Anthology: Little Hope

      "Tension from monster encounters, time pressure from cat happiness, and jump scares provide thrills."

    • Value

      Game with the same Value vibe

      4

      "Players generally feel the game offers good value for its price and playtime."

      Capsule for Trainatic Trainatic

      "Players generally feel the game offers good value for its price and playtime."

    • Violence

      Game with the same Violence vibe

      -3

      "Limited violence; focus is on evasion and survival rather than combat or destruction."

      Capsule for Never Again Never Again

      "Limited violence; focus is on avoidance and survival rather than combat or destruction."

    • Survival

      Game with the same Survival vibe

      4

      "Core gameplay revolves around avoiding death, managing resources, and surviving monster threats."

      Capsule for Dark Hours: Prologue Dark Hours: Prologue

      "Core gameplay centers on avoiding death from monsters and managing cat happiness to survive each day."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Fantasy, Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026