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Lightmatter similar games & best alternatives

Lightmatter

PC (Microsoft Windows), Xbox One, PlayStation 4 • 2020

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Quick resume

A first-person puzzler where shadows kill you. Watch your step or be swallowed by the darkness.

Global score

91/100

Genres

Adventure, Indie, Puzzle

Similar games

    Pros

    • Engaging and clever puzzles
    • Unique light and shadow mechanics
    • Strong voice acting and humor
    • Atmospheric visual style
    • Well-paced difficulty curve

    Cons

    • Short game length
    • Some technical issues and crashes
    • Final platforming section divisive
    • Limited puzzle variety
    • Heavy portal references may feel derivative

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to manipulate light sources and explore multiple solutions to puzzles, showing high control over actions."

      Capsule for Closure Closure

      "Players have freedom to solve puzzles in multiple ways using light placement and manipulation, with some exploration and choice in approach."

    • Competence

      Game with the same Competence vibe

      3

      "Puzzles require skill and timing, especially in platforming sections, though some find the difficulty moderate and others find it frustrating."

      Capsule for Quantum Conundrum Quantum Conundrum

      "Puzzles require logical thinking and skillful timing especially in platforming sections; difficulty ramps steadily but remains accessible."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on individual puzzle solving and personal progress without competitive elements or leaderboards."

      Capsule for The Talos Principle The Talos Principle

      "Focus is on individual puzzle solving and personal progress without competitive elements or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players often engage in short sessions repeatedly to improve scores and unlock achievements, but game is short and can get repetitive."

      Capsule for Blackout Z: Slaughterhouse Edition Blackout Z: Slaughterhouse Edition

      "Players tend to engage in multiple sessions to complete the game and achievements, though the game is relatively short."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative or multiplayer components."

      Capsule for Platform 8 Platform 8

      "Entirely single-player experience with no cooperative or multiplayer components."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players experiment with light and shadow mechanics creatively to solve puzzles; some unique puzzle designs and environmental interaction."

      Capsule for Iris.Fall Iris.Fall

      "Players creatively manipulate light sources and connectors to solve puzzles, though within defined mechanics."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control over others; gameplay is solitary and non-confrontational."

      Capsule for Terra Nil Terra Nil

      "No elements of exerting control over others; gameplay is solitary and non-confrontational."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players enjoy immersive narrative and puzzle-solving as a form of distraction and mental engagement."

      Capsule for Unboxing the Cryptic Killer Unboxing the Cryptic Killer

      "Immersive puzzle environment and narrative provide distraction and engagement away from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, with no external pressure or obligation."

      Capsule for Song of the Deep Song of the Deep

      "Players engage voluntarily out of interest and enjoyment, with no external pressure or obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Encourages exploration of puzzle mechanics and shadow/light interactions; some trial and error involved."

      Capsule for Iris.Fall Iris.Fall

      "Encourages trying different puzzle solutions and exploring light mechanics, though within a structured framework."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore different rooms and environments with some discovery of easter eggs and hidden elements, though limited by linear progression."

      Capsule for Bulb Boy Bulb Boy

      "Players explore a large facility with some secrets and Easter eggs, but mostly linear progression."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization or self-expression; players interact with preset environments and characters."

      Capsule for Etherborn Etherborn

      "Minimal customization or self-expression; players interact with preset environments and characters."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Futuristic setting with robots and portal mechanics creates an imaginative, fictional experience."

      Capsule for Budget Cuts Budget Cuts

      "Fictional sci-fi setting with imaginative technology and narrative elements inspired by Portal universe."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; entirely solo experience."

      Capsule for Hellblade: Senua's Sacrifice Hellblade: Senua's Sacrifice

      "No social or community features; entirely solo experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop puzzle-solving skills and learn new mechanics progressively throughout the game."

      Capsule for Carto Carto

      "Players develop puzzle-solving skills and learn mechanics progressively throughout the game."

    • Health

      Game with the same Health vibe

      -5

      "Standard sedentary gameplay without physical activity or health-related features."

      Capsule for Spark the Electric Jester Spark the Electric Jester

      "Standard sedentary gameplay without physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and active problem solving; not suited for passive or background play."

      Capsule for Escape Simulator Escape Simulator

      "Requires focused attention and active problem solving; not suited for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; interactions limited to story dialogue."

      Capsule for Mirage Feathers Mirage Feathers

      "No social or emotional relationship building; interactions limited to narrative voiceover."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player puzzle focus."

      Capsule for The Room The Room

      "No leadership or group management roles; single-player puzzle focus."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items, unlock achievements, and progress through chapters."

      Capsule for Demetrios - The BIG Cynical Adventure Demetrios - The BIG Cynical Adventure

      "Players progress through chapters and unlock achievements, with some collectible elements."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Balanced challenge with moments of flow and tension release; some frustration from backtracking and platforming."

      Capsule for STAR WARS Jedi: Fallen Order™ STAR WARS Jedi: Fallen Order™

      "Generally balanced challenge with moments of flow, though some frustration possible in platforming."

    • Sensation

      Game with the same Sensation vibe

      3

      "Distinctive visual style, atmospheric music, and sound design provide engaging sensory stimulation."

      Capsule for Bulb Boy Bulb Boy

      "Distinctive visual style and atmospheric audio provide engaging sensory experience."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      3

      "Narrative unfolds through voiceover and environmental storytelling, engaging players in a poetic tale."

      Capsule for Epistory - Typing Chronicles Epistory - Typing Chronicles

      "Narrative voiceover and environmental storytelling provide a simple but engaging plot."

    • Strategy

      Game with the same Strategy vibe

      3

      "Puzzles require logical reasoning and planning to solve."

      Capsule for LEAVES - The Journey LEAVES - The Journey

      "Puzzles require logical reasoning, planning, and problem solving."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense in platforming and puzzle timing, but overall controlled and calm experience."

      Capsule for Candle Candle

      "Some suspense in platforming and timing challenges, but mostly controlled puzzle solving."

    • Value

      Game with the same Value vibe

      -1

      "Mixed opinions on value; generally considered short for price, recommended mostly on sale."

      Capsule for Awareness Rooms Awareness Rooms

      "Mixed player sentiment on value; short length noted but generally considered worth price on sale."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus on constructive puzzle solving."

      Capsule for Size Matters Size Matters

      "No combat or destructive gameplay; focus on constructive puzzle solving."

    • Survival

      Game with the same Survival vibe

      2

      "Some puzzles involve avoiding death or traps, adding a survival element."

      Capsule for We Were Here Too We Were Here Too

      "Players must avoid shadows that cause instant death, adding a survival element to puzzle navigation."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Violence, Value, Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026