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Closure similar games & best alternatives

Closure

PC (Microsoft Windows), PlayStation 3, Mac, Linux • 2012

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Quick resume

In the dark and mysterious world of Closure, only what you see exists. Manipulate lights to phase objects in and out of reality in this multiple-award-winning puzzle game. Play as a strange spider-like demon who explores the stories of three human characters through beautiful, eerie environments such as a decrepit factory, a murky...

Global score

85/100

Genres

Indie, Strategy, Platform, Puzzle

Similar games

    Pros

    • Unique and creative light-based puzzle mechanic
    • Atmospheric black-and-white art style
    • Engaging and challenging puzzles
    • Immersive and fitting soundtrack
    • Good value with many levels and collectibles

    Cons

    • Some frustrating precise platforming elements
    • Repetitive music in longer sessions
    • Lack of explicit story clarity
    • Controls can feel slippery or imprecise
    • Technical issues on some hardware reported

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to solve puzzles in multiple ways using light placement and manipulation, with some exploration and choice in approach."

      Capsule for Lightmatter Lightmatter

      "Players have freedom to manipulate light sources and explore multiple solutions to puzzles, showing high control over actions."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging puzzles requiring skillful planning, precise timing, and problem solving with clear feedback on success."

      Capsule for Timelie Timelie

      "The game offers challenging puzzles requiring skillful problem solving and precise execution, with rewarding feedback on success."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on individual puzzle solving and personal progress without any competitive elements or player comparison."

      Capsule for The Swapper The Swapper

      "Focus is on individual puzzle solving and personal progress without competitive elements or player comparison."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report spending many hours, replaying levels for collectibles and challenges, indicating strong engagement and habitual play."

      Capsule for Fly'N Fly'N

      "Many players report engaging for multiple hours and replaying levels to collect hidden items, indicating sustained play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no cooperative or multiplayer features."

      Capsule for The Henry Stickmin Collection The Henry Stickmin Collection

      "Single-player experience with no cooperative or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      5

      "Highly creative gameplay mechanic involving shifting between 3D and 2D shadow worlds and manipulating light sources."

      Capsule for Contrast Contrast

      "Highly creative gameplay mechanic based on light and shadow manipulation; players experiment with light placement to solve puzzles."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; purely individual experience."

      Capsule for Poppy Playtime Poppy Playtime

      "No elements of exerting control or superiority over others; purely individual experience."

    • Escapism

      Game with the same Escapism vibe

      4

      "Atmospheric, mysterious world and immersive puzzles provide a strong escape from reality."

      Capsule for Morkredd Morkredd

      "Atmospheric, eerie world and immersive puzzles provide a strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in puzzles and story, not due to obligation or pressure."

      Capsule for Goetia Goetia

      "Players engage voluntarily out of interest in puzzles and atmosphere, not due to obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players experiment with light and shadow mechanics and puzzle solutions; some trial and error involved."

      Capsule for Contrast Contrast

      "Players experiment with light sources and puzzle solutions, encouraged by trial and error and multiple approaches."

    • Exploration

      Game with the same Exploration vibe

      3

      "Game encourages careful searching of environments for hidden collectibles and puzzle clues."

      Capsule for Escape Memoirs: Questionable Side Stories Escape Memoirs: Questionable Side Stories

      "Game entices players to explore levels for hidden moth collectibles and secrets beyond main puzzle completion."

    • Expression

      Game with the same Expression vibe

      -3

      "Minimal character customization; focus is on puzzle solving rather than avatar or environment personalization."

      Capsule for Linelith Linelith

      "Minimal character customization or self-expression; focus is on puzzle solving and atmosphere rather than avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Surreal, dreamlike, and uncanny environments create an imaginative fictional experience."

      Capsule for POOLS POOLS

      "Surreal, eerie environments and abstract characters create an imaginative fictional experience."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly single-player."

      Capsule for Septerra Core Septerra Core

      "No social or community features; strictly single-player."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop problem-solving skills and learn new mechanics progressively throughout the game."

      Capsule for Timelie Timelie

      "Players develop problem-solving skills and learn new mechanics progressively throughout the game."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement to solve puzzles; not suited for idle or background play."

      Capsule for Braid Braid

      "Requires focused attention and continuous engagement to solve puzzles; not suited for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social interactions or relationship building; purely solitary experience."

      Capsule for Titan Souls Titan Souls

      "No social interactions or relationship building; purely solitary experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; single-player puzzle focus."

      Capsule for Creaks Creaks

      "No leadership or group management elements; single-player puzzle focus."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through metamorphosis stages and unlocking new levels and puzzles."

      Capsule for Morphopolis Morphopolis

      "Progression through levels and collection of hidden moths provides a sense of advancement and completion."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Atmospheric and calming music with moments of flow, though some puzzles cause frustration."

      Capsule for TRI: Of Friendship and Madness TRI: Of Friendship and Madness

      "Atmosphere and music create a moody, sometimes meditative experience, though some puzzles induce frustration."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual and auditory design provide eerie and immersive sensory stimulation."

      Capsule for Year Walk Year Walk

      "Visual and auditory design provide eerie and immersive sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      2

      "Narrative is abstract and environmental, conveyed symbolically without explicit storytelling."

      Capsule for Kairo Kairo

      "Narrative is subtle, abstract, and environmental rather than explicit, providing some story immersion."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires logical thinking, planning, and problem solving to complete puzzles."

      Capsule for Cube Escape Collection Cube Escape Collection

      "Requires logical thinking, planning, and problem solving to manipulate light and solve puzzles."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some tension from avoiding errors and managing obstacles, but mostly controlled and predictable gameplay."

      Capsule for Progressbar95 Progressbar95

      "Some tension from trial and error and risk of failure, but overall controlled and thoughtful gameplay."

    • Value

      Game with the same Value vibe

      4

      "Good value for price with many hours of gameplay and replayability."

      Capsule for FATE: Undiscovered Realms FATE: Undiscovered Realms

      "Good value for price with many levels and hours of challenging gameplay."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destruction; focus on constructive puzzle solving."

      Capsule for Mars Power Industries Deluxe Mars Power Industries Deluxe

      "No combat or destruction; focus on constructive puzzle solving."

    • Survival

      Game with the same Survival vibe

      2

      "Players must avoid falling and hazards, requiring careful navigation and resourceful movement."

      Capsule for Snake Pass Snake Pass

      "Avoiding falling into darkness acts as a survival element, requiring careful navigation."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Creativity. It leans lower than usual among comparable games on Violence, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026