Closure similar games & best alternatives
Closure
2012
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Quick resume
In the dark and mysterious world of Closure, only what you see exists. Manipulate lights to phase objects in and out of reality in this multiple-award-winning puzzle game. Play as a strange spider-like demon who explores the stories of three human characters through beautiful, eerie environments such as a decrepit factory, a murky...
Global score
85/100
Genres
Indie, Strategy, Platform, Puzzle
Similar games
Pros
- Unique and creative light-based puzzle mechanic
- Atmospheric black-and-white art style
- Engaging and challenging puzzles
- Immersive and fitting soundtrack
- Good value with many levels and collectibles
Cons
- Some frustrating precise platforming elements
- Repetitive music in longer sessions
- Lack of explicit story clarity
- Controls can feel slippery or imprecise
- Technical issues on some hardware reported
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to solve puzzles in multiple ways using light placement and manipulation, with some exploration and choice in approach."
Lightmatter
"Players have freedom to manipulate light sources and explore multiple solutions to puzzles, showing high control over actions."
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Competence
Game with the same Competence vibe
4"The game offers challenging puzzles requiring skillful planning, precise timing, and problem solving with clear feedback on success."
Timelie
"The game offers challenging puzzles requiring skillful problem solving and precise execution, with rewarding feedback on success."
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Competition
Game with the same Competition vibe
-4"Focus is on individual puzzle solving and personal progress without any competitive elements or player comparison."
The Swapper
"Focus is on individual puzzle solving and personal progress without competitive elements or player comparison."
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Continuation
Game with the same Continuation vibe
3"Players report spending many hours, replaying levels for collectibles and challenges, indicating strong engagement and habitual play."
Fly'N
"Many players report engaging for multiple hours and replaying levels to collect hidden items, indicating sustained play."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no cooperative or multiplayer features."
The Henry Stickmin Collection
"Single-player experience with no cooperative or multiplayer features."
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Creativity
Game with the same Creativity vibe
5"Highly creative gameplay mechanic involving shifting between 3D and 2D shadow worlds and manipulating light sources."
Contrast
"Highly creative gameplay mechanic based on light and shadow manipulation; players experiment with light placement to solve puzzles."
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Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; purely individual experience."
Poppy Playtime
"No elements of exerting control or superiority over others; purely individual experience."
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Escapism
Game with the same Escapism vibe
4"Atmospheric, mysterious world and immersive puzzles provide a strong escape from reality."
Morkredd
"Atmospheric, eerie world and immersive puzzles provide a strong escape from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest in puzzles and story, not due to obligation or pressure."
Goetia
"Players engage voluntarily out of interest in puzzles and atmosphere, not due to obligation or pressure."
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Experimenting
Game with the same Experimenting vibe
4"Players experiment with light and shadow mechanics and puzzle solutions; some trial and error involved."
Contrast
"Players experiment with light sources and puzzle solutions, encouraged by trial and error and multiple approaches."
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Exploration
Game with the same Exploration vibe
3"Game encourages careful searching of environments for hidden collectibles and puzzle clues."
Escape Memoirs: Questionable Side Stories
"Game entices players to explore levels for hidden moth collectibles and secrets beyond main puzzle completion."
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Expression
Game with the same Expression vibe
-3"Minimal character customization; focus is on puzzle solving rather than avatar or environment personalization."
Linelith
"Minimal character customization or self-expression; focus is on puzzle solving and atmosphere rather than avatar personalization."
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Fantasy
Game with the same Fantasy vibe
3"Surreal, dreamlike, and uncanny environments create an imaginative fictional experience."
POOLS
"Surreal, eerie environments and abstract characters create an imaginative fictional experience."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; strictly single-player."
Septerra Core
"No social or community features; strictly single-player."
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Growth
Game with the same Growth vibe
4"Players develop problem-solving skills and learn new mechanics progressively throughout the game."
Timelie
"Players develop problem-solving skills and learn new mechanics progressively throughout the game."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-4"Requires focused attention and continuous engagement to solve puzzles; not suited for idle or background play."
Braid
"Requires focused attention and continuous engagement to solve puzzles; not suited for idle or background play."
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Intimacy
Game with the same Intimacy vibe
-5"No social interactions or relationship building; purely solitary experience."
Titan Souls
"No social interactions or relationship building; purely solitary experience."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; single-player puzzle focus."
Creaks
"No leadership or group management elements; single-player puzzle focus."
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Progression
Game with the same Progression vibe
3"Progression through metamorphosis stages and unlocking new levels and puzzles."
Morphopolis
"Progression through levels and collection of hidden moths provides a sense of advancement and completion."
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Relaxation
Game with the same Relaxation vibe
2"Atmospheric and calming music with moments of flow, though some puzzles cause frustration."
TRI: Of Friendship and Madness
"Atmosphere and music create a moody, sometimes meditative experience, though some puzzles induce frustration."
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Sensation
Game with the same Sensation vibe
3"Visual and auditory design provide eerie and immersive sensory stimulation."
Year Walk
"Visual and auditory design provide eerie and immersive sensory stimulation."
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Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Crying Suns
"No social recognition or status systems present."
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Story
Game with the same Story vibe
2"Narrative is abstract and environmental, conveyed symbolically without explicit storytelling."
Kairo
"Narrative is subtle, abstract, and environmental rather than explicit, providing some story immersion."
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Strategy
Game with the same Strategy vibe
4"Requires logical thinking, planning, and problem solving to complete puzzles."
Cube Escape Collection
"Requires logical thinking, planning, and problem solving to manipulate light and solve puzzles."
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Thrill
Game with the same Thrill vibe
1"Some tension from avoiding errors and managing obstacles, but mostly controlled and predictable gameplay."
Progressbar95
"Some tension from trial and error and risk of failure, but overall controlled and thoughtful gameplay."
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Value
Game with the same Value vibe
4"Good value for price with many hours of gameplay and replayability."
FATE: Undiscovered Realms
"Good value for price with many levels and hours of challenging gameplay."
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Violence
Game with the same Violence vibe
-5"No combat or destruction; focus on constructive puzzle solving."
Mars Power Industries Deluxe
"No combat or destruction; focus on constructive puzzle solving."
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Survival
Game with the same Survival vibe
2"Players must avoid falling and hazards, requiring careful navigation and resourceful movement."
Snake Pass
"Avoiding falling into darkness acts as a survival element, requiring careful navigation."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Creativity. It leans lower than usual among comparable games on Violence, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026