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Mafia: Definitive Edition similar games & best alternatives

Mafia: Definitive Edition

PC (Microsoft Windows), Xbox One, PlayStation 4 • 2020

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Quick resume

An inadvertent brush with the mob thrusts cabdriver Tommy Angelo into the world of organized crime. Initially uneasy about falling in with the Salieri family, the rewards become too big to ignore.

Global score

87/100

Genres

Action, Adventure, Shooter

Similar games

    Pros

    • Engaging and cinematic story
    • Immersive 1930s atmosphere
    • High-quality graphics and audio
    • Challenging driving and shooting mechanics
    • Faithful remake with modern improvements

    Cons

    • Linear gameplay with limited player freedom
    • Some technical bugs and performance issues
    • Short game length
    • Lack of open world activities
    • Frustrating race mission on hardest difficulty

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "The game is mostly linear with a structured story campaign, but players have some freedom in driving, choosing outfits, and minor exploration between missions."

      Capsule for Mafia II (Classic) Mafia II (Classic)

      "Players have some freedom in driving and difficulty settings, but the game is largely linear and story-driven with preset missions."

    • Competence

      Game with the same Competence vibe

      3

      "Gameplay involves skillful shooting, driving, and mission completion with some technical challenges and upgrades."

      Capsule for Saints Row®: The Third™ Remastered Saints Row®: The Third™ Remastered

      "Gameplay involves skillful driving and shooting with some challenging missions, especially on higher difficulties."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on single-player experience with no competitive multiplayer or leaderboards."

      Capsule for Far Cry® Primal Far Cry® Primal

      "Focus is on single-player experience without competitive multiplayer or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report engaging story and atmosphere that encourage continued play, though some find repetitive combat and limited replayability reduce long-term attachment."

      Capsule for Hard West Hard West

      "Players report engaging story and atmosphere encouraging extended play, though some find repetitive gameplay limiting long-term attachment."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no cooperative multiplayer or teamwork mechanics."

      Capsule for Assassin's Creed™: Director's Cut Edition Assassin's Creed™: Director's Cut Edition

      "Entirely single-player with no cooperative multiplayer or teamwork mechanics."

    • Creativity

      Game with the same Creativity vibe

      -3

      "Players follow a fixed narrative with minimal creative input or modification."

      Capsule for Bad Parenting 1: Mr. Red Face Bad Parenting 1: Mr. Red Face

      "Game follows a linear narrative with limited player creativity; customization and modification are minimal."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over other players; single-player narrative focus."

      Capsule for Game of Thrones Game of Thrones

      "No elements of dominating other players; single-player narrative focus."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong immersion in a cinematic mafia story provides escape from real life."

      Capsule for Mafia: The Old Country Mafia: The Old Country

      "Strong immersion in 1930s mafia world provides escape from real life through story and atmosphere."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and narrative interest, not out of obligation or pressure"

      Capsule for Griftlands Griftlands

      "Players engage voluntarily for enjoyment and narrative interest rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      -2

      "Limited experimentation due to linear missions and lack of open-ended mechanics."

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      "Limited experimentation due to linear missions and fixed story progression."

    • Exploration

      Game with the same Exploration vibe

      1

      "Some exploration in adventure mode and side quests, but main story mode is linear with limited open-world elements."

      Capsule for NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 NARUTO SHIPPUDEN: Ultimate Ninja STORM 4

      "Some open-world free ride mode allows exploration, but main story is linear with limited discovery."

    • Expression

      Game with the same Expression vibe

      -4

      "Minimal character or environment customization; players mostly experience preset aesthetics and designs."

      Capsule for HBDIE: 2 HBDIE: 2

      "Minimal character or environment customization; players mostly experience preset content."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Engages players in a stylized, fictionalized 1940s-50s mafia world with cinematic storytelling."

      Capsule for Mafia II: Definitive Edition Mafia II: Definitive Edition

      "Set in a stylized 1930s fictional city with cinematic mafia narrative, offering an imaginative experience."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly single-player."

      Capsule for Septerra Core Septerra Core

      "No social or community features; strictly single-player."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop skills in driving, shooting, and combat; story progression reflects character growth."

      Capsule for Mafia II (Classic) Mafia II (Classic)

      "Players develop skills in driving and shooting; story progression offers character development."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gaming experience without physical activity."

      Capsule for Dust: An Elysian Tail Dust: An Elysian Tail

      "Typical sedentary gaming experience without physical activity."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during missions; some free ride modes allow casual play but not background."

      Capsule for Mafia Mafia

      "Requires focused attention during missions; free ride mode allows more casual play but is limited."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited social interaction; character relationships are narrative only, no player socializing."

      Capsule for The Journey Down: Chapter One The Journey Down: Chapter One

      "Limited social interaction; narrative focuses on character relationships but no player socializing."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No player leadership roles; story-driven character interactions with no player authority over others."

      Capsule for Mafia II: Definitive Edition Mafia II: Definitive Edition

      "No player leadership roles; story-driven character interactions."

    • Progression

      Game with the same Progression vibe

      3

      "Players progress through story, unlock new abilities and levels, and complete side missions; some item/ability acquisition."

      Capsule for Split Fiction Split Fiction

      "Players progress through story missions, unlock vehicles and collectibles, and improve skills."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Atmospheric and immersive experience provides relaxation, though some missions are tense."

      Capsule for Mafia II (Classic) Mafia II (Classic)

      "Atmospheric and cinematic experience offers moments of flow and immersion, though some missions are tense."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable audiovisual presentation with colorful visuals, music, and animations enhances sensory engagement."

      Capsule for Umamusume: Pretty Derby Umamusume: Pretty Derby

      "Strong audiovisual presentation with detailed graphics, music, and sound design enhances sensory enjoyment."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or multiplayer status systems."

      Capsule for Ascension to the Throne Ascension to the Throne

      "No social recognition or multiplayer status systems."

    • Story

      Game with the same Story vibe

      5

      "Highly praised narrative with strong character development and cinematic storytelling."

      Capsule for Mafia II (Classic) Mafia II (Classic)

      "Highly praised narrative with cinematic storytelling and character development is central to the experience."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some tactical elements in combat and mission approach, but mostly straightforward mission design."

      Capsule for Mafia II (Classic) Mafia II (Classic)

      "Some tactical elements in combat and driving, but mostly straightforward mission objectives."

    • Thrill

      Game with the same Thrill vibe

      3

      "Tense moments and suspenseful storytelling create a sense of thrill and urgency."

      Capsule for Cyber Manhunt Cyber Manhunt

      "Tense missions and dramatic story moments provide suspense and excitement."

    • Value

      Game with the same Value vibe

      2

      "Generally considered good value especially on sale; short length noted but story and atmosphere justify purchase."

      Capsule for Observation Observation

      "Generally considered good value especially on sale; short length noted but story quality praised."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and shootouts are core gameplay elements with destruction and arrests."

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      "Combat and shootouts are core gameplay elements involving violence and destruction."

    • Survival

      Game with the same Survival vibe

      2

      "Players must manage health and avoid death in challenging combat scenarios."

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      "Players must manage health and avoid failure in combat and driving challenges."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Creativity, Experimenting.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026