ZERO PROTOCOL similar games & best alternatives
ZERO PROTOCOL
2024
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Quick resume
In this immersive sci-fi thriller, you will experience the atmosphere of classic 3D games as you solve puzzles, follow an intriguing non-linear storyline, and engage in battles with monsters.
Global score
84/100
Genres
Action, Adventure
Similar games
Pros
- Great atmosphere and sound design
- Engaging puzzles and multiple endings
- Short and well-paced
- Nostalgic retro aesthetic
- Solid story and lore
Cons
- Limited enemy variety and basic combat
- Annoying spider enemies
- Some puzzles can be obscure
- Short length
- Minor technical issues and ui quirks
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players explore multiple locations, solve puzzles, and make decisions influencing multiple endings, indicating moderate player control."
The Crooked Man
"Players can explore levels, solve puzzles, and choose paths leading to multiple endings, indicating moderate player control over decisions."
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Competence
Game with the same Competence vibe
3"Puzzles require logical thinking and some skill; combat is straightforward but requires some aiming and resource management."
In Sound Mind
"Puzzles require deduction and some trial and error; combat is basic but requires resource management and aiming skills."
-
Competition
Game with the same Competition vibe
-5"No evidence of competitive modes or player comparison; focus is on individual exploration and puzzle solving."
1000 Amps
"No evidence of competitive modes or player comparison; focus is on individual exploration and puzzle solving."
-
Continuation
Game with the same Continuation vibe
2"Multiple endings and replayability encourage continued play, though the game is short and some find it easy to complete."
Highschool Romance
"Multiple endings and replayability encourage continued play, though the game is short and some players do not replay extensively."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative elements mentioned."
Lost in Vivo
"Entirely single-player experience with no cooperative elements mentioned."
-
Creativity
Game with the same Creativity vibe
2"Players engage in puzzle solving and use a variety of weapons and relics, but within predefined level designs and mechanics."
Lara Croft and the Guardian of Light
"Players use snapshot mechanic and puzzle solving creatively, but mostly work within predefined level designs and puzzles."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; single-player focused."
Assassin's Creed® Odyssey
"No evidence of exerting control or superiority over others; single-player focused."
-
Escapism
Game with the same Escapism vibe
4"Strong atmospheric horror and immersive story provide players with a compelling escape from reality."
Slitterhead
"Strong atmospheric horror and immersive story provide escape from real life; players report being spooked and absorbed."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and nostalgia; no indication of obligation or pressure."
DYNASTY WARRIORS 7: Xtreme Legends Definitive Edition
"Players engage voluntarily for enjoyment and nostalgia; no indication of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
2"Some experimentation with puzzle solutions and exploration, though largely within established gameplay routines."
Still Life
"Some experimentation with puzzle solutions and sanity mechanic, but largely follows established gameplay routines."
-
Exploration
Game with the same Exploration vibe
3"Players explore detailed rooms and search for hidden objects and clues."
Gordian Rooms 1: A curious heritage
"Players explore multiple floors, uncover secrets, and find hidden notes and codes."
-
Expression
Game with the same Expression vibe
-5"No customization or avatar personalization; presentation is fixed and standardized."
Saihate Station
"No customization or avatar personalization; uses standardized presentation."
-
Fantasy
Game with the same Fantasy vibe
3"Horror fiction setting with supernatural elements and imaginative environments."
Shattered Lights
"Sci-fi horror setting with supernatural elements like sanity effects and hallucinations, blending imaginative fiction."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; strictly single-player."
Septerra Core
"No social or community features; strictly single-player."
-
Growth
Game with the same Growth vibe
3"Players develop skills in combat, resource management, and puzzle solving over multiple playthroughs."
Flesh Made Fear
"Players learn puzzle solutions, manage resources, and improve combat skills over playthroughs."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or rehab elements."
House Flipper
"Sedentary gameplay with no physical activity or rehab elements."
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Idle
Game with the same Idle vibe
-3"Requires focused attention on puzzles, combat, and exploration; not designed for casual or background play."
SIGNALIS
"Requires focused attention on puzzles, combat, and exploration; not suited for background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of forming close relationships or emotional social interactions."
Darksiders II Deathinitive Edition
"No evidence of forming close relationships or emotional social interactions."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single-player experience."
Five Nights at Freddy's: Security Breach
"No leadership or group management roles; single-player experience."
-
Progression
Game with the same Progression vibe
3"Players collect key items and unlock new areas and endings, showing clear progression."
Misao - 2024 HD Remaster
"Players collect items, keycards, and unlock new areas; multiple endings encourage progression."
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Relaxation
Game with the same Relaxation vibe
2"Atmosphere balances tension and calm; some players find it relaxing while others experience anxiety or frustration."
Subway Midnight
"Atmosphere creates tension but also moments of flow; some players find it relaxing despite scares."
-
Sensation
Game with the same Sensation vibe
3"Strong sensory stimulation through atmospheric visuals, sound design, and horror elements."
Tormented Souls
"Strong sensory stimulation through atmospheric audio, lighting, and horror elements."
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Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Thank Goodness You're Here!
"No social recognition or status systems present."
-
Story
Game with the same Story vibe
4"Narrative immersion with environmental storytelling, voice acting, multiple endings, and lore."
Hollowbody
"Narrative immersion through environmental storytelling, notes, multiple endings, and lore exploration."
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Strategy
Game with the same Strategy vibe
3"Requires planning for resource use, combat tactics, and puzzle solving."
Resident Evil 7 Biohazard
"Requires planning resource use, puzzle solving, and combat tactics."
-
Thrill
Game with the same Thrill vibe
4"Jump scares, suspense, and survival tension create a thrilling experience."
PUMPKIN PANIC
"Jump scares, tense atmosphere, and sanity mechanics create suspense and thrill."
-
Value
Game with the same Value vibe
3"Players generally feel the game offers good value for its price and length."
Skinfreak
"Players generally feel the game offers fair value for its price and length."
-
Violence
Game with the same Violence vibe
2"Combat involves shooting and melee but is not the main focus; some players avoid combat."
The Outer Worlds: Spacer's Choice Edition
"Combat involves shooting and melee attacks on enemies; some players find combat basic but present."
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Survival
Game with the same Survival vibe
3"Survival and defense modes require managing threats and resources to avoid failure."
Attack on Toys
"Resource management, health and sanity meters, and enemy threats require survival tactics."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Thrill. It leans lower than usual among comparable games on Expression, Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026