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Fobia - St. Dinfna Hotel similar games & best alternatives

Fobia - St. Dinfna Hotel

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, PlayStation 5, Linux • 2022

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Quick resume

Explore a decadent hotel across different timelines and uncover the dark history of a fanatical cult and your role in their plans.

Global score

83/100

Genres

Indie, Adventure, Puzzle

Similar games

    Pros

    • Engaging puzzles
    • Immersive exploration
    • Atmospheric horror setting
    • Weapon upgrade system
    • Long playtime with replay value

    Cons

    • Tedious backtracking
    • Limited enemy variety
    • Clunky controls and animations
    • Lack of in-game map
    • Confusing story and endings

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore the hotel, solve puzzles, and manage resources with some player-directed choices."

      Capsule for Propagation: Paradise Hotel Propagation: Paradise Hotel

      "Players have freedom to explore the hotel, solve puzzles in various orders, and choose weapon upgrades, indicating moderate autonomy."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves challenging puzzles and problem-solving, requiring attention and skill to progress."

      Capsule for IMSCARED IMSCARED

      "Game involves solving challenging puzzles and managing limited resources, providing skill tests and feedback."

    • Competition

      Game with the same Competition vibe

      -5

      "No evidence of competitive elements or player comparison; focus is on individual puzzle solving and exploration."

      Capsule for Porcelain Tales Porcelain Tales

      "No evidence of competitive elements or player comparison; focus is on individual exploration and puzzle solving."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report long play sessions and replayability with multiple endings and bonus missions, though some find backtracking repetitive."

      Capsule for FATAL FRAME / PROJECT ZERO: Maiden of Black Water FATAL FRAME / PROJECT ZERO: Maiden of Black Water

      "Players report long play sessions and some replayability via new game plus, but some find backtracking tedious."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Game is single-player with no cooperative or multiplayer features."

      Capsule for 100 hidden birds 2 100 hidden birds 2

      "Game is single-player with no cooperative or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players engage in puzzle solving and exploration with some creative problem solving, though within predefined game structure."

      Capsule for Metaphobia Metaphobia

      "Players engage in puzzle solving and exploration with some optional puzzles and secrets, allowing creative problem solving."

    • Domination

      Game with the same Domination vibe

      -5

      "No indication of exerting control over others; gameplay is solitary and non-competitive."

      Capsule for ROUTINE ROUTINE

      "No indication of exerting control over others; gameplay is solitary and balanced."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse in a psychological horror story and escape reality through atmosphere and narrative."

      Capsule for Father's Day Father's Day

      "Players use the game to immerse in a horror atmosphere and escape reality through exploration and story."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily for intrinsic interest in horror and story, not out of obligation."

      Capsule for Infliction Infliction

      "Players engage voluntarily for intrinsic interest in survival horror and puzzles, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players explore different cameras and systems, experimenting with controls and puzzle solutions, though within a linear framework."

      Capsule for Observation Observation

      "Players explore alternate dimensions via camera mechanic and solve diverse puzzles, encouraging experimentation."

    • Exploration

      Game with the same Exploration vibe

      5

      "Strong emphasis on discovering secrets, backtracking, and uncovering hidden areas."

      Capsule for ANIMAL WELL ANIMAL WELL

      "Strong emphasis on exploring a large hotel environment, discovering secrets, and backtracking."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization; players choose weapons and upgrades but no avatar or environment personalization."

      Capsule for Impaler Gold Impaler Gold

      "Limited customization; players upgrade weapons but no character or environment personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Game features supernatural horror, monsters, and surreal narrative elements, emphasizing imaginative fiction."

      Capsule for The Inn-Sanity The Inn-Sanity

      "Game features supernatural elements, monsters, and fictional horror story, providing imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; experience is solitary."

      Capsule for Stellar Blade™ Stellar Blade™

      "No social or community aspects; experience is solitary."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in aiming, puzzle solving, and strategic combat; some learning curve and personal development."

      Capsule for Outlaws + A Handful of Missions (Classic, 1997) Outlaws + A Handful of Missions (Classic, 1997)

      "Players develop skills in puzzle solving and weapon upgrading, showing learning and personal development."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention on puzzles and exploration; not designed for casual or background play."

      Capsule for Song of the Deep Song of the Deep

      "Requires focused attention on puzzles and exploration; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close relationships or emotional sharing within the game."

      Capsule for Dead Cells Dead Cells

      "No evidence of forming close relationships or emotional sharing within the game."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player experience."

      Capsule for Five Nights at Freddy's: Security Breach Five Nights at Freddy's: Security Breach

      "No leadership or group management roles; single-player experience."

    • Progression

      Game with the same Progression vibe

      4

      "Players collect weapons, upgrade gear, and unlock new areas, showing clear progression."

      Capsule for Labyrinth Of The Demon King Labyrinth Of The Demon King

      "Players collect items, upgrade weapons, and unlock new areas, showing clear progression."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find atmosphere immersive and relaxing, but puzzles and clunky controls can cause frustration."

      Capsule for Tomb Raider IV-VI Remastered Tomb Raider IV-VI Remastered

      "Some players find atmosphere immersive and enjoyable, but others note frustration from backtracking and puzzles."

    • Sensation

      Game with the same Sensation vibe

      3

      "The game provides sensory stimulation through atmospheric visuals, sound design, and horror elements."

      Capsule for Echoes of the Living Echoes of the Living

      "Game provides sensory stimulation through graphics, sound design, and horror atmosphere."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      3

      "Narrative is delivered through environmental storytelling and notes, supporting immersion without heavy cutscenes."

      Capsule for Amnesia: The Bunker Amnesia: The Bunker

      "Narrative immersion through notes, cutscenes, and environmental storytelling, though story is sometimes confusing."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players use problem solving and planning to overcome puzzles and survive."

      Capsule for Backrooms: Escape Together Backrooms: Escape Together

      "Players engage in problem solving, resource management, and planning to solve puzzles and survive."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some moments of suspense and tension from horror elements, but scares are mild and infrequent."

      Capsule for Sense - 不祥的预感: A Cyberpunk Ghost Story Sense - 不祥的预感: A Cyberpunk Ghost Story

      "Some suspense and jump scares present, but overall horror tension is moderate and sometimes diluted by puzzles."

    • Value

      Game with the same Value vibe

      3

      "Players generally find good value for time spent, especially on sale; some complaints about price versus content."

      Capsule for House Builder House Builder

      "Players perceive good value for price with long playtime and content, especially on sale."

    • Violence

      Game with the same Violence vibe

      2

      "Combat involves fighting monsters and bosses, but violence is stylized and not a primary focus."

      Capsule for Toram Online Toram Online

      "Combat involves shooting monsters and bosses, but violence is not the main focus."

    • Survival

      Game with the same Survival vibe

      3

      "Players manage limited ammo and health to survive hostile environments."

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      "Players manage limited ammo and health, avoid threats, and survive hostile environments."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Exploration, Survival. It leans lower than usual among comparable games on Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026