Fobia - St. Dinfna Hotel similar games & best alternatives
Fobia - St. Dinfna Hotel
2022
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Quick resume
Explore a decadent hotel across different timelines and uncover the dark history of a fanatical cult and your role in their plans.
Global score
83/100
Genres
Indie, Adventure, Puzzle
Similar games
Pros
- Engaging puzzles
- Immersive exploration
- Atmospheric horror setting
- Weapon upgrade system
- Long playtime with replay value
Cons
- Tedious backtracking
- Limited enemy variety
- Clunky controls and animations
- Lack of in-game map
- Confusing story and endings
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore the hotel, solve puzzles, and manage resources with some player-directed choices."
Propagation: Paradise Hotel
"Players have freedom to explore the hotel, solve puzzles in various orders, and choose weapon upgrades, indicating moderate autonomy."
-
Competence
Game with the same Competence vibe
3"Game involves challenging puzzles and problem-solving, requiring attention and skill to progress."
IMSCARED
"Game involves solving challenging puzzles and managing limited resources, providing skill tests and feedback."
-
Competition
Game with the same Competition vibe
-5"No evidence of competitive elements or player comparison; focus is on individual puzzle solving and exploration."
Porcelain Tales
"No evidence of competitive elements or player comparison; focus is on individual exploration and puzzle solving."
-
Continuation
Game with the same Continuation vibe
2"Players report long play sessions and replayability with multiple endings and bonus missions, though some find backtracking repetitive."
FATAL FRAME / PROJECT ZERO: Maiden of Black Water
"Players report long play sessions and some replayability via new game plus, but some find backtracking tedious."
-
Cooperation
Game with the same Cooperation vibe
-5"Game is single-player with no cooperative or multiplayer features."
100 hidden birds 2
"Game is single-player with no cooperative or multiplayer features."
-
Creativity
Game with the same Creativity vibe
2"Players engage in puzzle solving and exploration with some creative problem solving, though within predefined game structure."
Metaphobia
"Players engage in puzzle solving and exploration with some optional puzzles and secrets, allowing creative problem solving."
-
Domination
Game with the same Domination vibe
-5"No indication of exerting control over others; gameplay is solitary and non-competitive."
ROUTINE
"No indication of exerting control over others; gameplay is solitary and balanced."
-
Escapism
Game with the same Escapism vibe
4"Players use the game to immerse in a psychological horror story and escape reality through atmosphere and narrative."
Father's Day
"Players use the game to immerse in a horror atmosphere and escape reality through exploration and story."
-
Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily for intrinsic interest in horror and story, not out of obligation."
Infliction
"Players engage voluntarily for intrinsic interest in survival horror and puzzles, not out of obligation."
-
Experimenting
Game with the same Experimenting vibe
2"Players explore different cameras and systems, experimenting with controls and puzzle solutions, though within a linear framework."
Observation
"Players explore alternate dimensions via camera mechanic and solve diverse puzzles, encouraging experimentation."
-
Exploration
Game with the same Exploration vibe
5"Strong emphasis on discovering secrets, backtracking, and uncovering hidden areas."
ANIMAL WELL
"Strong emphasis on exploring a large hotel environment, discovering secrets, and backtracking."
-
Expression
Game with the same Expression vibe
-3"Limited customization; players choose weapons and upgrades but no avatar or environment personalization."
Impaler Gold
"Limited customization; players upgrade weapons but no character or environment personalization."
-
Fantasy
Game with the same Fantasy vibe
4"Game features supernatural horror, monsters, and surreal narrative elements, emphasizing imaginative fiction."
The Inn-Sanity
"Game features supernatural elements, monsters, and fictional horror story, providing imaginative fiction."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; experience is solitary."
Stellar Blade™
"No social or community aspects; experience is solitary."
-
Growth
Game with the same Growth vibe
3"Players develop skills in aiming, puzzle solving, and strategic combat; some learning curve and personal development."
Outlaws + A Handful of Missions (Classic, 1997)
"Players develop skills in puzzle solving and weapon upgrading, showing learning and personal development."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention on puzzles and exploration; not designed for casual or background play."
Song of the Deep
"Requires focused attention on puzzles and exploration; not designed for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of forming close relationships or emotional sharing within the game."
Dead Cells
"No evidence of forming close relationships or emotional sharing within the game."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single-player experience."
Five Nights at Freddy's: Security Breach
"No leadership or group management roles; single-player experience."
-
Progression
Game with the same Progression vibe
4"Players collect weapons, upgrade gear, and unlock new areas, showing clear progression."
Labyrinth Of The Demon King
"Players collect items, upgrade weapons, and unlock new areas, showing clear progression."
-
Relaxation
Game with the same Relaxation vibe
1"Some players find atmosphere immersive and relaxing, but puzzles and clunky controls can cause frustration."
Tomb Raider IV-VI Remastered
"Some players find atmosphere immersive and enjoyable, but others note frustration from backtracking and puzzles."
-
Sensation
Game with the same Sensation vibe
3"The game provides sensory stimulation through atmospheric visuals, sound design, and horror elements."
Echoes of the Living
"Game provides sensory stimulation through graphics, sound design, and horror atmosphere."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Crying Suns
"No social recognition or status systems present."
-
Story
Game with the same Story vibe
3"Narrative is delivered through environmental storytelling and notes, supporting immersion without heavy cutscenes."
Amnesia: The Bunker
"Narrative immersion through notes, cutscenes, and environmental storytelling, though story is sometimes confusing."
-
Strategy
Game with the same Strategy vibe
3"Players use problem solving and planning to overcome puzzles and survive."
Backrooms: Escape Together
"Players engage in problem solving, resource management, and planning to solve puzzles and survive."
-
Thrill
Game with the same Thrill vibe
2"Some moments of suspense and tension from horror elements, but scares are mild and infrequent."
Sense - 不祥的预感: A Cyberpunk Ghost Story
"Some suspense and jump scares present, but overall horror tension is moderate and sometimes diluted by puzzles."
-
Value
Game with the same Value vibe
3"Players generally find good value for time spent, especially on sale; some complaints about price versus content."
House Builder
"Players perceive good value for price with long playtime and content, especially on sale."
-
Violence
Game with the same Violence vibe
2"Combat involves fighting monsters and bosses, but violence is stylized and not a primary focus."
Toram Online
"Combat involves shooting monsters and bosses, but violence is not the main focus."
-
Survival
Game with the same Survival vibe
3"Players manage limited ammo and health to survive hostile environments."
The Pony Factory
"Players manage limited ammo and health, avoid threats, and survive hostile environments."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Exploration, Survival. It leans lower than usual among comparable games on Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026