Infliction similar games & best alternatives
Infliction
2018
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Quick resume
Wander through an interactive nightmare set within the confines of a once-happy household. Piece together the mystery behind a harrowing series of events while struggling to survive encounters with an entity that relentlessly stands in the way of finding absolution.
Global score
81/100
Genres
Adventure, Indie
Similar games
Pros
- Intense psychological horror atmosphere
- Detailed and immersive environment
- Engaging narrative and story
- Well-crafted sound design
- Polished experience for a solo developer
Cons
- Short game length
- Some bugs and glitches reported
- Lack of running mechanic frustrates some players
- Linear progression limits autonomy
- Some players found story confusing or incomplete
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore environments, interact with many objects, and make dialogue choices, though story progression is linear."
Bear With Me - Episode One
"Players explore a detailed environment with some freedom but within a mostly linear story progression."
-
Competence
Game with the same Competence vibe
2"Gameplay involves simple puzzles and stealth mechanics with some combat; not very challenging but requires some skill and strategy."
GYLT
"Gameplay involves puzzle solving and stealth mechanics that require some skill but are not highly challenging."
-
Competition
Game with the same Competition vibe
-5"No competitive elements; focus is on solo experience without comparison to others."
Unforgiving - A Northern Hymn
"No competitive elements; focus is on solo experience without comparison to others."
-
Continuation
Game with the same Continuation vibe
3"Players report engaging story and atmosphere that encourage completing the game, though it is relatively short."
Penumbra: Black Plague Gold Edition
"Players report engaging atmosphere and story that encourage continued play, though game length is short."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player game with no cooperative or multiplayer features."
Zup!
"Single-player game with no cooperative or multiplayer features."
-
Creativity
Game with the same Creativity vibe
2"Players can interact with many objects and explore environments in detail, though within predefined structures."
Shenmue I & II
"Players interact with many objects and explore detailed environments, but within predefined structures."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power dynamics; experience is individual and narrative-driven."
Sakura Spirit
"No social dominance or power dynamics; experience is individual and narrative-driven."
-
Escapism
Game with the same Escapism vibe
4"Highly immersive horror atmosphere provides strong escape from reality and intense emotional experience."
Propagation: Paradise Hotel
"Strong immersive horror atmosphere provides escape from reality and intense emotional experience."
-
Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily for horror enjoyment and story interest, not out of obligation."
Don't Knock Twice
"Players engage voluntarily for intrinsic interest in horror and story, not out of obligation."
-
Experimenting
Game with the same Experimenting vibe
1"Some exploration and puzzle solving encourage trying different approaches, but mostly within a guided framework."
Snufkin: Melody of Moominvalley
"Some exploration and puzzle solving encourage trying different approaches, but largely guided."
-
Exploration
Game with the same Exploration vibe
4"Players discover new locations and uncover story elements in a richly detailed environment."
The Journey Down: Chapter Two
"Players explore a richly detailed house and other environments, discovering story elements and secrets."
-
Expression
Game with the same Expression vibe
-4"Minimal character or environment customization; players use preset aesthetics without modification."
Heavy Bullets
"Limited to no character or environment customization; players experience preset aesthetics."
-
Fantasy
Game with the same Fantasy vibe
4"Game features supernatural ghosts and horror elements, creating an imaginative and fictional experience."
Boo Men
"Game features supernatural horror elements and imaginative ghostly entities in a fictional setting."
-
Fellowship
Game with the same Fellowship vibe
-5"Solo play with minimal social interaction or community involvement."
Ori and the Blind Forest: Definitive Edition
"Solo play with minimal social interaction or community involvement."
-
Growth
Game with the same Growth vibe
2"Players develop understanding of story and world, with some skill improvement in puzzle solving and stealth, though limited."
The Midnight Walk
"Players learn story details and develop skills in stealth and puzzle solving."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
Grand Theft Auto V Enhanced
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and continuous engagement; not suited for background or casual play."
Wolfenstein II: The New Colossus
"Requires focused attention and engagement; not suited for background or casual play."
-
Intimacy
Game with the same Intimacy vibe
-4"Limited social or emotional connection beyond narrative; no real player-to-player intimacy."
Zero Escape: Zero Time Dilemma
"Minimal social or emotional connection beyond narrative; no player-to-player intimacy."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single-player experience."
Five Nights at Freddy's: Security Breach
"No leadership or group management roles; single-player experience."
-
Progression
Game with the same Progression vibe
3"Players collect items and unlock story progression through puzzles and exploration."
Home Sweet Home
"Players collect items and unlock story progression through puzzles and exploration."
-
Relaxation
Game with the same Relaxation vibe
-4"Sustained tension and fear dominate the experience; not designed for relaxation."
Escape the Ayurok
"Sustained tension and fear dominate the experience; not designed for relaxation."
-
Sensation
Game with the same Sensation vibe
4"Strong sensory stimulation through atmospheric audio, visual horror elements, and emotional impact."
Cry of Fear
"Strong sensory stimulation through audio-visual horror effects and atmosphere."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Crying Suns
"No social recognition or status systems present."
-
Story
Game with the same Story vibe
5"Narrative-driven game with deep psychological horror story and meta-narrative elements."
Masochisia
"Narrative-driven game with strong psychological horror story and emotional themes."
-
Strategy
Game with the same Strategy vibe
2"Requires some problem solving and planning, especially in puzzles and evading threats."
[Chilla's Art] The Caregiver | 終焉介護
"Requires some problem solving and planning to progress through puzzles and avoid threats."
-
Thrill
Game with the same Thrill vibe
5"High suspense and thrill from risk, brutal difficulty, and unpredictable outcomes create intense emotional experiences."
Fear & Hunger 2: Termina
"High suspense and fear elements create thrilling and intense emotional experiences."
-
Value
Game with the same Value vibe
1"Generally perceived as good value for a short but intense horror experience, especially on sale."
From The Darkness
"Generally perceived as good value for a short but polished horror experience, especially on sale."
-
Violence
Game with the same Violence vibe
3"Includes horror violence and supernatural threats, with some death sequences."
MADiSON
"Includes violent and frightening supernatural encounters and threats."
-
Survival
Game with the same Survival vibe
3"Players must avoid threats and solve puzzles to survive and progress through the haunted school."
Corpse Party (2021)
"Players must avoid a hostile ghost and survive through stealth and puzzle solving."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Thrill, Exploration. It leans lower than usual among comparable games on Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026