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Infliction similar games & best alternatives

Infliction

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2018

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Quick resume

Wander through an interactive nightmare set within the confines of a once-happy household. Piece together the mystery behind a harrowing series of events while struggling to survive encounters with an entity that relentlessly stands in the way of finding absolution.

Global score

81/100

Genres

Adventure, Indie

Similar games

    Pros

    • Intense psychological horror atmosphere
    • Detailed and immersive environment
    • Engaging narrative and story
    • Well-crafted sound design
    • Polished experience for a solo developer

    Cons

    • Short game length
    • Some bugs and glitches reported
    • Lack of running mechanic frustrates some players
    • Linear progression limits autonomy
    • Some players found story confusing or incomplete

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore environments, interact with many objects, and make dialogue choices, though story progression is linear."

      Capsule for Bear With Me - Episode One Bear With Me - Episode One

      "Players explore a detailed environment with some freedom but within a mostly linear story progression."

    • Competence

      Game with the same Competence vibe

      2

      "Gameplay involves simple puzzles and stealth mechanics with some combat; not very challenging but requires some skill and strategy."

      Capsule for GYLT GYLT

      "Gameplay involves puzzle solving and stealth mechanics that require some skill but are not highly challenging."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements; focus is on solo experience without comparison to others."

      Capsule for Unforgiving - A Northern Hymn Unforgiving - A Northern Hymn

      "No competitive elements; focus is on solo experience without comparison to others."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report engaging story and atmosphere that encourage completing the game, though it is relatively short."

      Capsule for Penumbra: Black Plague Gold Edition Penumbra: Black Plague Gold Edition

      "Players report engaging atmosphere and story that encourage continued play, though game length is short."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player game with no cooperative or multiplayer features."

      Capsule for Zup! Zup!

      "Single-player game with no cooperative or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can interact with many objects and explore environments in detail, though within predefined structures."

      Capsule for Shenmue I & II Shenmue I & II

      "Players interact with many objects and explore detailed environments, but within predefined structures."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power dynamics; experience is individual and narrative-driven."

      Capsule for Sakura Spirit Sakura Spirit

      "No social dominance or power dynamics; experience is individual and narrative-driven."

    • Escapism

      Game with the same Escapism vibe

      4

      "Highly immersive horror atmosphere provides strong escape from reality and intense emotional experience."

      Capsule for Propagation: Paradise Hotel Propagation: Paradise Hotel

      "Strong immersive horror atmosphere provides escape from reality and intense emotional experience."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily for horror enjoyment and story interest, not out of obligation."

      Capsule for Don't Knock Twice Don't Knock Twice

      "Players engage voluntarily for intrinsic interest in horror and story, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some exploration and puzzle solving encourage trying different approaches, but mostly within a guided framework."

      Capsule for Snufkin: Melody of Moominvalley Snufkin: Melody of Moominvalley

      "Some exploration and puzzle solving encourage trying different approaches, but largely guided."

    • Exploration

      Game with the same Exploration vibe

      4

      "Players discover new locations and uncover story elements in a richly detailed environment."

      Capsule for The Journey Down: Chapter Two The Journey Down: Chapter Two

      "Players explore a richly detailed house and other environments, discovering story elements and secrets."

    • Expression

      Game with the same Expression vibe

      -4

      "Minimal character or environment customization; players use preset aesthetics without modification."

      Capsule for Heavy Bullets Heavy Bullets

      "Limited to no character or environment customization; players experience preset aesthetics."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Game features supernatural ghosts and horror elements, creating an imaginative and fictional experience."

      Capsule for Boo Men Boo Men

      "Game features supernatural horror elements and imaginative ghostly entities in a fictional setting."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Solo play with minimal social interaction or community involvement."

      Capsule for Ori and the Blind Forest: Definitive Edition Ori and the Blind Forest: Definitive Edition

      "Solo play with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop understanding of story and world, with some skill improvement in puzzle solving and stealth, though limited."

      Capsule for The Midnight Walk The Midnight Walk

      "Players learn story details and develop skills in stealth and puzzle solving."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for Grand Theft Auto V Enhanced Grand Theft Auto V Enhanced

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement; not suited for background or casual play."

      Capsule for Wolfenstein II: The New Colossus Wolfenstein II: The New Colossus

      "Requires focused attention and engagement; not suited for background or casual play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited social or emotional connection beyond narrative; no real player-to-player intimacy."

      Capsule for Zero Escape: Zero Time Dilemma Zero Escape: Zero Time Dilemma

      "Minimal social or emotional connection beyond narrative; no player-to-player intimacy."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player experience."

      Capsule for Five Nights at Freddy's: Security Breach Five Nights at Freddy's: Security Breach

      "No leadership or group management roles; single-player experience."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items and unlock story progression through puzzles and exploration."

      Capsule for Home Sweet Home Home Sweet Home

      "Players collect items and unlock story progression through puzzles and exploration."

    • Relaxation

      Game with the same Relaxation vibe

      -4

      "Sustained tension and fear dominate the experience; not designed for relaxation."

      Capsule for Escape the Ayurok Escape the Ayurok

      "Sustained tension and fear dominate the experience; not designed for relaxation."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation through atmospheric audio, visual horror elements, and emotional impact."

      Capsule for Cry of Fear Cry of Fear

      "Strong sensory stimulation through audio-visual horror effects and atmosphere."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      5

      "Narrative-driven game with deep psychological horror story and meta-narrative elements."

      Capsule for Masochisia Masochisia

      "Narrative-driven game with strong psychological horror story and emotional themes."

    • Strategy

      Game with the same Strategy vibe

      2

      "Requires some problem solving and planning, especially in puzzles and evading threats."

      Capsule for [Chilla's Art] The Caregiver | 終焉介護 [Chilla's Art] The Caregiver | 終焉介護

      "Requires some problem solving and planning to progress through puzzles and avoid threats."

    • Thrill

      Game with the same Thrill vibe

      5

      "High suspense and thrill from risk, brutal difficulty, and unpredictable outcomes create intense emotional experiences."

      Capsule for Fear & Hunger 2: Termina Fear & Hunger 2: Termina

      "High suspense and fear elements create thrilling and intense emotional experiences."

    • Value

      Game with the same Value vibe

      1

      "Generally perceived as good value for a short but intense horror experience, especially on sale."

      Capsule for From The Darkness From The Darkness

      "Generally perceived as good value for a short but polished horror experience, especially on sale."

    • Violence

      Game with the same Violence vibe

      3

      "Includes horror violence and supernatural threats, with some death sequences."

      Capsule for MADiSON MADiSON

      "Includes violent and frightening supernatural encounters and threats."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid threats and solve puzzles to survive and progress through the haunted school."

      Capsule for Corpse Party (2021) Corpse Party (2021)

      "Players must avoid a hostile ghost and survive through stealth and puzzle solving."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Thrill, Exploration. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026