The Walking Fish 2: Final Frontier Thumbnail

The Walking Fish 2: Final Frontier similar games & best alternatives

The Walking Fish 2: Final Frontier

PC (Microsoft Windows) • 2020

Related articles

Quick resume

The Walking Fish returns, this time in space, in an all-new fish comedy horror experience. Stuck on a space station, you have to solve the mystery of the Walking Fish, and escape its terror.

Global score

90/100

Genres

Adventure, Indie

Similar games

    Pros

    • Unique and surreal story
    • Emotional and philosophical depth
    • Effective horror and comedy blend
    • Strong atmospheric design
    • Free or low price with high value

    Cons

    • Technical bugs and crashes
    • Short game length
    • Some performance issues
    • Unfinished or inconsistent content
    • Limited gameplay complexity

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore the studio, solve puzzles, and make decisions affecting story elements, though within a structured narrative."

      Capsule for Bendy and the Ink Machine Bendy and the Ink Machine

      "Players have freedom to explore, solve puzzles, and make choices affecting story interpretation."

    • Competence

      Game with the same Competence vibe

      2

      "Gameplay involves puzzle solving and stealth mechanics that require some skill but are not highly challenging."

      Capsule for Infliction Infliction

      "Gameplay involves puzzle solving and stealth with some challenge, but not highly technical or skill-intensive."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal progression and story; no evidence of competitive modes or leaderboards."

      Capsule for Ys X: Nordics Ys X: Nordics

      "Focus is on personal experience and story; no evidence of competitive modes or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players express strong attachment and desire to keep playing, including replaying and awaiting updates."

      Capsule for Seal World Seal World

      "Players express strong attachment and desire to replay or await future updates."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no cooperative gameplay elements."

      Capsule for Bayonetta Bayonetta

      "Single-player experience with no cooperative gameplay elements."

    • Creativity

      Game with the same Creativity vibe

      4

      "Game features creative narrative techniques, environmental storytelling, and unique puzzle designs encouraging exploration and interpretation."

      Capsule for Luto Luto

      "Game features unique story, surreal elements, and creative narrative structure."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; experience is personal and exploratory."

      Capsule for ENA: Dream BBQ ENA: Dream BBQ

      "No evidence of exerting control over others; experience is personal and introspective."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a surreal, emotional, and immersive horror experience to escape reality."

      Capsule for Fungiman Fungiman

      "Players use the game to escape reality, experience surreal horror and comedy, and emotional catharsis."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily out of curiosity and interest in the unique concept and atmosphere."

      Capsule for Squirrel Stapler Squirrel Stapler

      "Players engage voluntarily out of curiosity and intrinsic interest in the unique experience."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Game encourages exploration of mechanics, puzzle solving, and discovery of hidden content."

      Capsule for Pony Island Pony Island

      "Game encourages exploration of story, puzzles, and meta elements; players discover hidden content."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore different environments and uncover secrets and story elements."

      Capsule for My Big Sister My Big Sister

      "Players explore different environments and uncover narrative secrets."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization or self-expression; focus is on narrative and atmosphere."

      Capsule for SOMA SOMA

      "Limited customization or self-expression; focus is on narrative and atmosphere."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong surreal and Lovecraftian horror elements with imaginative fish-human hybrids."

      Capsule for UMIGARI | ウミガリ UMIGARI | ウミガリ

      "Strong surreal and imaginative fiction elements with anthropomorphic fish and sci-fi horror."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solo experience with minimal social interaction beyond sharing levels."

      Capsule for Shadow Blade: Reload Shadow Blade: Reload

      "Primarily a solo experience with minimal social interaction beyond sharing impressions."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop puzzle-solving skills and gain narrative understanding."

      Capsule for The White Door The White Door

      "Players develop puzzle-solving skills and gain narrative understanding."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for Grand Theft Auto V Enhanced Grand Theft Auto V Enhanced

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during play; not a casual or background game."

      Capsule for [Chilla's Art] Night Delivery | 例外配達 [Chilla's Art] Night Delivery | 例外配達

      "Requires focused attention during play sessions; not a casual or background game."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited social connection; interactions mostly surface-level via community forums."

      Capsule for Astrox Imperium Astrox Imperium

      "Limited social connection; interactions mostly surface-level or via online communities."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles present."

      Capsule for Wardwell House Wardwell House

      "No leadership or group management roles present."

    • Progression

      Game with the same Progression vibe

      2

      "Progression through story chapters and puzzle completion, but no extensive item collection or upgrades."

      Capsule for Bye Sweet Carole Bye Sweet Carole

      "Some progression through story and puzzle completion, but no extensive item or upgrade systems."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Mix of tension from horror elements and relaxation from humor and puzzle solving."

      Capsule for The Baby In Yellow The Baby In Yellow

      "Mixed tension and relaxation; horror elements create suspense balanced by puzzle moments."

    • Sensation

      Game with the same Sensation vibe

      3

      "Atmospheric audio-visual design and jump scares provide sensory stimulation and excitement."

      Capsule for Eternal Evil Eternal Evil

      "Atmospheric audio-visual design and jump scares provide sensory stimulation."

    • Status

      Game with the same Status vibe

      -4

      "No social status or ranking systems; focus is on individual experience."

      Capsule for Indivisible Indivisible

      "No social status or ranking systems; focus is on individual experience."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with emotional, humorous, and surreal storytelling."

      Capsule for Hatoful Boyfriend: Holiday Star Hatoful Boyfriend: Holiday Star

      "Strong narrative focus with emotional, philosophical, and surreal storytelling."

    • Strategy

      Game with the same Strategy vibe

      2

      "Puzzle solving and stealth sections require some planning and problem solving, but not deeply strategic."

      Capsule for Fe Fe

      "Some strategic thinking required for stealth and puzzle solving."

    • Thrill

      Game with the same Thrill vibe

      4

      "Horror and chase sequences provide suspense and excitement"

      Capsule for Garten of Banban 8: Anti Devil Garten of Banban 8: Anti Devil

      "Horror and chase sequences create suspense and adrenaline."

    • Value

      Game with the same Value vibe

      4

      "Players perceive high value from the story, characters, and replayability for the price."

      Capsule for Grim Fandango Remastered Grim Fandango Remastered

      "Players perceive high value for price, praising story and unique experience."

    • Violence

      Game with the same Violence vibe

      1

      "Contains some combat and death sequences, but violence is minimal and not glorified."

      Capsule for Black The Fall Black The Fall

      "Some combat avoidance and chase elements, but violence is minimal and not glorified."

    • Survival

      Game with the same Survival vibe

      3

      "Gameplay involves avoiding threats and surviving dangerous encounters."

      Capsule for Tales Beyond The Tomb - Pineville Night Stalker Tales Beyond The Tomb - Pineville Night Stalker

      "Gameplay involves avoiding threats and managing stealth to survive encounters."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Creativity, Value, Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026