UMIGARI | ウミガリ similar games & best alternatives
UMIGARI | ウミガリ
2026
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Quick resume
UMIGARI is a first-person harpoon fishing game set in the foggy waters off the coast of Japan. Hunt fish with your harpoon, sell your catch, buy fuel, and upgrade your gear. Alone at sea, the more you explore, the stranger the fish become.
Global score
81/100
Genres
Adventure, Casual, Indie
Similar games
Pros
- Unique fishing horror concept
- Engaging surreal atmosphere
- Fun fishing mechanics
- Interesting story and lore
- Good value for price
Cons
- Some performance and optimization issues
- Game can feel grindy
- Minor bugs and jank
- Story and horror elements less strong than expected
- Lack of autosave and some ui handholding
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players control their boat and choose how to clean and upgrade, with freedom to explore areas at their own pace."
Spilled!
"Players have freedom to explore, choose fishing spots, and upgrade their boat, indicating control over actions."
-
Competence
Game with the same Competence vibe
2"Fishing involves skillful timing and strategy with upgrades affecting performance; some grind and progression exist but overall accessible and not highly challenging."
WEBFISHING
"Fishing mechanics provide some challenge and skill, but also include grind and repetitive tasks."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal pace and exploration; no evidence of competitive or ranked modes."
Cargo! The Quest for Gravity
"Focus is on personal pace and exploration; no evidence of competitive or ranked modes."
-
Continuation
Game with the same Continuation vibe
4"Players report long play sessions, repeated replays, and strong attachment to the game and its characters."
FINAL FANTASY IX
"Many players report long play sessions, replayability, and attachment to the game."
-
Cooperation
Game with the same Cooperation vibe
-5"Game is single-player with no cooperative or multiplayer elements."
Botany Manor
"Game is single-player with no cooperative or multiplayer elements."
-
Creativity
Game with the same Creativity vibe
3"Players can extensively customize and engineer ships, create their own stories, and roleplay organically in the emergent universe."
Elite Dangerous
"Players engage in upgrading boats and exploring surreal environments, though within set structures."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; solo experience."
The Death | Thần Trùng
"No evidence of exerting control or superiority over others; solo experience."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a way to escape reality, immerse in a surreal horror atmosphere, and engage in a unique fantasy setting."
Dishwashing Simulator
"Players use the game to escape reality, enjoy surreal horror and fishing in an uncanny world."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and intrinsic motivation; no obligation or pressure reported."
SC2VN - The eSports Visual Novel
"Players engage voluntarily out of interest and intrinsic motivation; no obligation reported."
-
Experimenting
Game with the same Experimenting vibe
2"Players try different fishing methods, boat upgrades, and explore new areas, though some grind exists."
Fishing: Barents Sea
"Players explore new fish types and mechanics, but some grind and routine is involved."
-
Exploration
Game with the same Exploration vibe
4"Game encourages discovering new areas, hidden secrets, and navigating surreal environments."
SKIBIDI GYATROOMS
"Game encourages discovering new areas, fish, and story elements in a surreal world."
-
Expression
Game with the same Expression vibe
1"Some self-expression through boat upgrades and minor customization, but limited character or environment personalization."
DREDGE
"Some customization via boat upgrades, but limited player-driven expression."
-
Fantasy
Game with the same Fantasy vibe
5"Strong surreal and imaginative fiction elements with anthropomorphic fish and sci-fi horror."
The Walking Fish 2: Final Frontier
"Strong surreal and Lovecraftian horror elements with imaginative fish-human hybrids."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; experience is solitary."
Soulslayer~灭魂·误佳期~
"No social or community features; experience is solitary."
-
Growth
Game with the same Growth vibe
3"Players learn and improve fishing techniques and upgrade strategies throughout the game."
Sip Fisher
"Players learn fishing mechanics, upgrade strategies, and uncover story meaning."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
Grand Theft Auto V Enhanced
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during fishing and survival; not a background or idle game."
Voodoo Fishin'
"Requires attention for fishing and exploration; not a background or idle game."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of close social relationships or emotional sharing."
暖雪 Warm Snow
"No evidence of close social relationships or emotional sharing."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements present."
Stray
"No leadership or group management elements present."
-
Progression
Game with the same Progression vibe
4"Players accumulate upgrades, abilities, and unlock new areas progressively."
Islets
"Players accumulate upgrades and unlock new areas through fishing and selling."
-
Relaxation
Game with the same Relaxation vibe
3"Gameplay balances calm fishing with moments of tension and dread, providing a flow experience."
DREDGE
"Game balances chill fishing with occasional tense or creepy moments."
-
Sensation
Game with the same Sensation vibe
3"Visual style and audio create an eerie and stimulating sensory experience."
Hello Guest: Hello Neighbor 2 pre-alpha
"Visuals and audio create an eerie atmosphere with some sensory stimulation."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems reported."
Lost in Vivo
"No social recognition or status systems reported."
-
Story
Game with the same Story vibe
4"Narrative immersion through surreal storytelling, character interactions, and world lore."
ENA: Dream BBQ
"Narrative immersion with surreal story, multiple endings, and lore exploration."
-
Strategy
Game with the same Strategy vibe
2"Fishing requires some planning and upgrade choices; not highly complex but more than straightforward routine."
WEBFISHING
"Some planning and problem solving in fishing and upgrade choices, but mostly straightforward."
-
Thrill
Game with the same Thrill vibe
2"Some suspense and eerie moments, but horror elements are mild and not highly intense."
Alpha Polaris : A Horror Adventure Game
"Some suspenseful moments and scares, but overall a mild horror experience."
-
Value
Game with the same Value vibe
4"Players feel the game offers good value for price and time invested."
Sprocket
"Players generally feel the game offers good value for price and time invested."
-
Violence
Game with the same Violence vibe
1"Includes combat with sea creatures but balanced with constructive activities like cooking and farming."
DAVE THE DIVER
"Harpooning fish involves combat-like mechanics but is not focused on destruction."
-
Survival
Game with the same Survival vibe
1"Some resource management and threat avoidance, but overall low-risk environment."
Lakeburg Legacies
"Some threat avoidance and resource management, but low risk overall."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Experimenting, Competence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026