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UMIGARI | ウミガリ similar games & best alternatives

UMIGARI | ウミガリ

PC (Microsoft Windows) • 2026

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Quick resume

UMIGARI is a first-person harpoon fishing game set in the foggy waters off the coast of Japan. Hunt fish with your harpoon, sell your catch, buy fuel, and upgrade your gear. Alone at sea, the more you explore, the stranger the fish become.

Global score

81/100

Genres

Adventure, Casual, Indie

Similar games

    Pros

    • Unique fishing horror concept
    • Engaging surreal atmosphere
    • Fun fishing mechanics
    • Interesting story and lore
    • Good value for price

    Cons

    • Some performance and optimization issues
    • Game can feel grindy
    • Minor bugs and jank
    • Story and horror elements less strong than expected
    • Lack of autosave and some ui handholding

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players control their boat and choose how to clean and upgrade, with freedom to explore areas at their own pace."

      Capsule for Spilled! Spilled!

      "Players have freedom to explore, choose fishing spots, and upgrade their boat, indicating control over actions."

    • Competence

      Game with the same Competence vibe

      2

      "Fishing involves skillful timing and strategy with upgrades affecting performance; some grind and progression exist but overall accessible and not highly challenging."

      Capsule for WEBFISHING WEBFISHING

      "Fishing mechanics provide some challenge and skill, but also include grind and repetitive tasks."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal pace and exploration; no evidence of competitive or ranked modes."

      Capsule for Cargo! The Quest for Gravity Cargo! The Quest for Gravity

      "Focus is on personal pace and exploration; no evidence of competitive or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, repeated replays, and strong attachment to the game and its characters."

      Capsule for FINAL FANTASY IX FINAL FANTASY IX

      "Many players report long play sessions, replayability, and attachment to the game."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Game is single-player with no cooperative or multiplayer elements."

      Capsule for Botany Manor Botany Manor

      "Game is single-player with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can extensively customize and engineer ships, create their own stories, and roleplay organically in the emergent universe."

      Capsule for Elite Dangerous Elite Dangerous

      "Players engage in upgrading boats and exploring surreal environments, though within set structures."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; solo experience."

      Capsule for The Death | Thần Trùng The Death | Thần Trùng

      "No evidence of exerting control or superiority over others; solo experience."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a way to escape reality, immerse in a surreal horror atmosphere, and engage in a unique fantasy setting."

      Capsule for Dishwashing Simulator Dishwashing Simulator

      "Players use the game to escape reality, enjoy surreal horror and fishing in an uncanny world."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and intrinsic motivation; no obligation or pressure reported."

      Capsule for SC2VN - The eSports Visual Novel SC2VN - The eSports Visual Novel

      "Players engage voluntarily out of interest and intrinsic motivation; no obligation reported."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players try different fishing methods, boat upgrades, and explore new areas, though some grind exists."

      Capsule for Fishing: Barents Sea Fishing: Barents Sea

      "Players explore new fish types and mechanics, but some grind and routine is involved."

    • Exploration

      Game with the same Exploration vibe

      4

      "Game encourages discovering new areas, hidden secrets, and navigating surreal environments."

      Capsule for SKIBIDI GYATROOMS SKIBIDI GYATROOMS

      "Game encourages discovering new areas, fish, and story elements in a surreal world."

    • Expression

      Game with the same Expression vibe

      1

      "Some self-expression through boat upgrades and minor customization, but limited character or environment personalization."

      Capsule for DREDGE DREDGE

      "Some customization via boat upgrades, but limited player-driven expression."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong surreal and imaginative fiction elements with anthropomorphic fish and sci-fi horror."

      Capsule for The Walking Fish 2: Final Frontier The Walking Fish 2: Final Frontier

      "Strong surreal and Lovecraftian horror elements with imaginative fish-human hybrids."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; experience is solitary."

      Capsule for Soulslayer~灭魂·误佳期~ Soulslayer~灭魂·误佳期~

      "No social or community features; experience is solitary."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn and improve fishing techniques and upgrade strategies throughout the game."

      Capsule for Sip Fisher Sip Fisher

      "Players learn fishing mechanics, upgrade strategies, and uncover story meaning."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for Grand Theft Auto V Enhanced Grand Theft Auto V Enhanced

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during fishing and survival; not a background or idle game."

      Capsule for Voodoo Fishin' Voodoo Fishin'

      "Requires attention for fishing and exploration; not a background or idle game."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing."

      Capsule for 暖雪 Warm Snow 暖雪 Warm Snow

      "No evidence of close social relationships or emotional sharing."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

      Capsule for Stray Stray

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate upgrades, abilities, and unlock new areas progressively."

      Capsule for Islets Islets

      "Players accumulate upgrades and unlock new areas through fishing and selling."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Gameplay balances calm fishing with moments of tension and dread, providing a flow experience."

      Capsule for DREDGE DREDGE

      "Game balances chill fishing with occasional tense or creepy moments."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual style and audio create an eerie and stimulating sensory experience."

      Capsule for Hello Guest: Hello Neighbor 2 pre-alpha Hello Guest: Hello Neighbor 2 pre-alpha

      "Visuals and audio create an eerie atmosphere with some sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems reported."

      Capsule for Lost in Vivo Lost in Vivo

      "No social recognition or status systems reported."

    • Story

      Game with the same Story vibe

      4

      "Narrative immersion through surreal storytelling, character interactions, and world lore."

      Capsule for ENA: Dream BBQ ENA: Dream BBQ

      "Narrative immersion with surreal story, multiple endings, and lore exploration."

    • Strategy

      Game with the same Strategy vibe

      2

      "Fishing requires some planning and upgrade choices; not highly complex but more than straightforward routine."

      Capsule for WEBFISHING WEBFISHING

      "Some planning and problem solving in fishing and upgrade choices, but mostly straightforward."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and eerie moments, but horror elements are mild and not highly intense."

      Capsule for Alpha Polaris : A Horror Adventure Game Alpha Polaris : A Horror Adventure Game

      "Some suspenseful moments and scares, but overall a mild horror experience."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good value for price and time invested."

      Capsule for Sprocket Sprocket

      "Players generally feel the game offers good value for price and time invested."

    • Violence

      Game with the same Violence vibe

      1

      "Includes combat with sea creatures but balanced with constructive activities like cooking and farming."

      Capsule for DAVE THE DIVER DAVE THE DIVER

      "Harpooning fish involves combat-like mechanics but is not focused on destruction."

    • Survival

      Game with the same Survival vibe

      1

      "Some resource management and threat avoidance, but overall low-risk environment."

      Capsule for Lakeburg Legacies Lakeburg Legacies

      "Some threat avoidance and resource management, but low risk overall."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Experimenting, Competence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026