The Death | Thần Trùng similar games & best alternatives
The Death | Thần Trùng
2022
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Quick resume
The Death | Thần Trùng is a Viet Nam psychological horror adventure game made by three Vietnamese people from a tiny indie studio. The game takes place in Hanoi city in 2022.
Global score
91/100
Genres
Adventure, Casual, Indie
Similar games
Pros
- Authentic vietnamese cultural and folklore setting
- Strong atmospheric horror and sound design
- Engaging narrative with multiple endings
- Affordable price and good value
- Support for a small indie vietnamese studio
Cons
- Some bugs and technical issues reported
- Slow character movement and clunky controls
- Puzzle design can be tedious or frustrating
- Jump scares sometimes overused or predictable
- Limited gameplay variety and customization
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players explore and solve puzzles at their own pace with some freedom in interaction, though the game is linear in progression."
Lost in Play
"Players explore and solve puzzles at their own pace with some freedom, though gameplay is mostly linear and guided."
-
Competence
Game with the same Competence vibe
2"Puzzles provide some challenge and require problem solving, but gameplay is mostly exploration with moderate difficulty."
Paranormal Activity: The Lost Soul
"Puzzles provide some challenge and require attention, but gameplay is mostly exploration with limited skill demands."
-
Competition
Game with the same Competition vibe
-5"No evidence of competitive elements or player comparison; focus is on solo experience."
MOMO.EXE
"No evidence of competitive elements or player comparison; focus is on solo experience."
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Continuation
Game with the same Continuation vibe
2"Players report spending many hours and replaying scenarios, indicating some habitual engagement, though some find it repetitive over time."
1849
"Players report spending multiple hours and replaying to achieve different endings, indicating some habitual engagement."
-
Cooperation
Game with the same Cooperation vibe
-5"Game is single-player with no cooperative or multiplayer features."
100 hidden birds 2
"Game is single-player with no cooperative or multiplayer features."
-
Creativity
Game with the same Creativity vibe
1"Limited creativity; players solve puzzles and interact with environment but no significant building or customization."
Hand Simulator: Horror
"Limited player creativity; some puzzle solving and exploration but no building or customization."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; solo experience."
UMIGARI | ウミガリ
"No evidence of exerting control or superiority over others; solo experience."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a way to immerse in a horror atmosphere and escape real-life stress."
You Deserve
"Players use the game to immerse in a unique cultural horror experience, escaping real life stress and depression."
-
Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily out of interest and cultural curiosity rather than obligation or pressure."
Chinese Parents
"Players engage voluntarily out of interest and cultural pride rather than obligation."
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Experimenting
Game with the same Experimenting vibe
2"Some exploration and puzzle experimentation, but within a structured linear narrative."
Martha Is Dead
"Some exploration and puzzle experimentation, but mostly following a linear narrative."
-
Exploration
Game with the same Exploration vibe
3"Game encourages discovery of new areas, secrets, and story elements through exploration."
Left Alone
"Game encourages exploration of a detailed environment and discovery of story elements and hidden items."
-
Expression
Game with the same Expression vibe
-3"Limited customization; players experience a fixed narrative and environment."
Gone Home
"No player customization; game presents a fixed narrative and environment."
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Fantasy
Game with the same Fantasy vibe
4"Horror and supernatural elements rooted in Vietnamese folklore provide imaginative fiction."
The Scourge | Tai Ương
"Strong supernatural and folklore themes rooted in Vietnamese ghost stories and mythology."
-
Fellowship
Game with the same Fellowship vibe
-4"Primarily a solo experience with minimal social interaction; some players share experiences informally."
The Magical Mixture Mill
"Primarily a solitary experience with minimal social interaction; some players share experiences online."
-
Growth
Game with the same Growth vibe
2"Players learn about folklore and develop puzzle-solving skills during gameplay."
Oknytt
"Players learn about Vietnamese culture and folklore, and develop puzzle-solving skills."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
World of Tanks Blitz
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and engagement; not designed for background or casual intermittent play."
RiME
"Requires focused attention and engagement; not designed for background or casual intermittent play."
-
Intimacy
Game with the same Intimacy vibe
-4"Limited social or emotional connection beyond the player's individual experience."
Gray Dawn
"Limited social or emotional connection beyond individual play; some community fan support exists."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements present."
Stray
"No leadership or group management elements present."
-
Progression
Game with the same Progression vibe
2"Progression through story and puzzle completion, but no item collection or upgrades."
Killer Frequency
"Progression through story and puzzle completion with item collection, but no leveling or upgrades."
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Relaxation
Game with the same Relaxation vibe
1"Game balances tension and calm moments but overall has unsettling atmosphere with some jump scares."
Platform 8
"Some players find the atmosphere immersive and engaging, though jump scares create tension."
-
Sensation
Game with the same Sensation vibe
3"Effective use of sound design and visuals to create suspense and emotional engagement."
Blameless
"Effective use of sound design and visuals to create suspense and emotional impact."
-
Status
Game with the same Status vibe
-4"No social status or recognition systems; focus is on personal experience."
ASTRONEER
"No social status or recognition systems; focus is on personal experience."
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Story
Game with the same Story vibe
4"Strong narrative immersion with lore, character development, and multiple endings."
Amanda the Adventurer 2
"Strong narrative focus with cultural lore and multiple endings enhancing immersion."
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Strategy
Game with the same Strategy vibe
1"Puzzle solving requires some reasoning but overall gameplay is straightforward."
Between Me and The Night
"Some puzzle solving requires reasoning, but overall gameplay is straightforward."
-
Thrill
Game with the same Thrill vibe
4"Jump scares and suspenseful atmosphere provide thrills and moments of tension and release."
The Horrorscope: Fatal Awakening
"Jump scares and suspenseful atmosphere provide thrill and tension."
-
Value
Game with the same Value vibe
4"Players perceive good value for the price given the quality, uniqueness, and length of the experience."
DEATH IN UNISON
"Players perceive good value for price given cultural uniqueness and content length."
-
Violence
Game with the same Violence vibe
1"Some horror elements involve death and dark themes but no active violent gameplay."
The Last Door - Collector's Edition
"Some horror elements involve supernatural threats but no explicit combat or destruction gameplay."
-
Survival
Game with the same Survival vibe
1"Some moments of avoiding death and completing objectives under threat, but no complex survival mechanics."
Massacre At The Mirage
"Limited threat of death; some moments require quick action but mostly safe exploration."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Value, Thrill, Exploration.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026