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Hand Simulator: Horror similar games & best alternatives

Hand Simulator: Horror

PC (Microsoft Windows) • 2020

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Quick resume

Fear clouds the mind. Fear paralyzes the body. If your hands are shaking with fear, you will remain in this hell forever.

Global score

70/100

Genres

Action, Adventure, Indie, Massively Multiplayer, Simulator

Similar games

    Pros

    • Unique and funny cooperative gameplay
    • Engaging puzzles and story
    • Good value for price
    • Strong social experience with friends
    • Humorous and chaotic physics

    Cons

    • Numerous bugs and glitches
    • Frustrating and difficult controls
    • Some game-breaking bugs
    • Limited content and maps
    • Performance and connectivity issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players control the character's movement and decisions, including exploration and puzzle solving, with some freedom in approach."

      Capsule for Mr. Hopp's Playhouse Mr. Hopp's Playhouse

      "Players have control over their hand movements and puzzle solving, requiring personal dexterity and decision-making."

    • Competence

      Game with the same Competence vibe

      4

      "Challenging puzzles requiring skill and problem-solving; players receive feedback and feel effective when overcoming complex tasks."

      Capsule for I Expect You To Die 3: Cog in the Machine I Expect You To Die 3: Cog in the Machine

      "High skill challenge due to difficult controls and puzzles; players feel effective when overcoming these technical challenges."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on cooperative play and personal progress rather than competing against others."

      Capsule for Unpossess: Exorcism Simulator Unpossess: Exorcism Simulator

      "Focus is on cooperative play and personal progress rather than competing against others."

    • Continuation

      Game with the same Continuation vibe

      2

      "Some players report spending many hours and wanting more content, but others note limited modes reduce long-term engagement."

      Capsule for Drift Of The Hill Drift Of The Hill

      "Players tend to engage in multi-hour sessions and express desire for more content, though some find frustration limits longer play."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong emphasis on cooperative multiplayer; many reviews highlight fun and necessity of playing with friends."

      Capsule for Human Fall Flat Human Fall Flat

      "Strong emphasis on cooperative multiplayer gameplay; many reviews highlight playing with friends as core to experience."

    • Creativity

      Game with the same Creativity vibe

      1

      "Limited creativity in terms of building or modifying; players solve puzzles and explore predefined environments with some freedom in approach."

      Capsule for Kathy Rain: Director's Cut Kathy Rain: Director's Cut

      "Limited creativity; players solve puzzles and interact with environment but no significant building or customization."

    • Domination

      Game with the same Domination vibe

      -4

      "Gameplay centers on cooperative survival and shared challenges rather than exerting control or superiority over others."

      Capsule for Occult Occult

      "Gameplay centers on shared challenges and cooperation rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a humorous and absurd escape from reality, enjoying its wacky and imaginative scenarios."

      Capsule for Sam & Max: Beyond Time and Space Sam & Max: Beyond Time and Space

      "Players use the game as a humorous and frustrating escape from reality, enjoying absurd and silly scenarios."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and social interaction, not out of obligation or pressure."

      Capsule for PICO PARK PICO PARK

      "Players engage voluntarily for fun and social interaction, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with different puzzle solutions and strategies, encouraged by trial and error gameplay."

      Capsule for Death Squared Death Squared

      "Players experiment with awkward controls and puzzle solutions, often learning through trial and error."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore new puzzle mechanics and level layouts, though environments are limited and linear."

      Capsule for Path of Giants Path of Giants

      "Some exploration of new areas and puzzle environments, though limited by linear progression."

    • Expression

      Game with the same Expression vibe

      -3

      "Minimal customization; players mostly use default characters and assets."

      Capsule for Blood Feed Blood Feed

      "No notable character or environment customization; players use default assets."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Cartoonish and humorous setting with exaggerated chickens and fictional scenarios."

      Capsule for Chicken Shoot Gold Chicken Shoot Gold

      "Game features imaginative horror scenarios with absurd elements like killer chickens and haunted houses."

    • Fellowship

      Game with the same Fellowship vibe

      5

      "Strong community and social play focus, with players enjoying shared experiences with friends and family."

      Capsule for Wild Woods Wild Woods

      "Strong community and social play focus; players emphasize shared experiences with friends."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop puzzle-solving skills and understanding of mechanics as difficulty increases."

      Capsule for Golf Peaks Golf Peaks

      "Players develop skills in controlling difficult mechanics and solving puzzles."

    • Health

      Game with the same Health vibe

      -4

      "Game is sedentary with no physical activity; some humorous mentions of health issues but no exercise or rehab elements."

      Capsule for Pirate Fighting Simulator Pirate Fighting Simulator

      "Game involves sedentary play with potential physical strain (carpal tunnel, arthritis) mentioned humorously."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention due to challenging controls and puzzle solving."

      Capsule for Octodad: Dadliest Catch Octodad: Dadliest Catch

      "Requires continuous attention and focus due to challenging controls and puzzles."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Cooperative play with friends fosters closer social bonds beyond surface-level interaction."

      Capsule for Whisper Mountain Outbreak Whisper Mountain Outbreak

      "Social interactions with friends during cooperative play foster closer connections."

    • Leadership

      Game with the same Leadership vibe

      -2

      "Gameplay encourages collaboration without strong leadership roles or authority imposition."

      Capsule for Trine 2: Complete Story Trine 2: Complete Story

      "Gameplay involves collaboration without strong emphasis on leadership roles."

    • Progression

      Game with the same Progression vibe

      3

      "Players progress through story and puzzles, collecting items and unlocking new areas."

      Capsule for Syberia: The World Before Syberia: The World Before

      "Players progress through puzzles and story, acquiring items and unlocking new areas."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Gameplay is often frustrating and tense, requiring patience and persistence rather than relaxation."

      Capsule for I Am Fish I Am Fish

      "Gameplay is often frustrating and tense rather than relaxing or flowing."

    • Sensation

      Game with the same Sensation vibe

      3

      "Humorous and chaotic physics provide sensory stimulation and emotional fun."

      Capsule for Hand Simulator Hand Simulator

      "Humorous and chaotic physics provide sensory stimulation and emotional fun."

    • Status

      Game with the same Status vibe

      -4

      "No emphasis on social status or recognition; focus is on shared fun."

      Capsule for That One Otter Game That One Otter Game

      "No emphasis on social recognition or status; focus is on shared fun."

    • Story

      Game with the same Story vibe

      3

      "Narrative and lore are present and appreciated by players, enhancing immersion beyond isolated gameplay."

      Capsule for Summoners War: Chronicles Summoners War: Chronicles

      "Narrative and lore are present and appreciated by players, adding immersion."

    • Strategy

      Game with the same Strategy vibe

      2

      "Some puzzle solving and decision making require mental challenge, though not highly complex."

      Capsule for MiSide MiSide

      "Some mental challenge in puzzle solving and planning actions, though limited complexity."

    • Thrill

      Game with the same Thrill vibe

      3

      "Players experience suspense and excitement from horror elements and challenging combat."

      Capsule for Quake 4 Quake 4

      "Players experience suspense and tension from horror elements and challenging gameplay."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good value for price, especially given it is developed by one person."

      Capsule for WARSHIFT WARSHIFT

      "Players feel the game offers good value for price, especially for cooperative fun."

    • Violence

      Game with the same Violence vibe

      1

      "Combat is present but cartoonish and light; focus is more on puzzle mechanics than violence."

      Capsule for You Must Build A Boat You Must Build A Boat

      "Contains combat elements (e.g. being attacked by chickens) but focus is more on puzzle and humor than violence."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid threats and manage challenges to progress, though not extreme survival focus."

      Capsule for Zort Zort

      "Players must avoid threats and manage resources to progress, adding survival challenge."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Expression, Relaxation, Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026