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Occult similar games & best alternatives

Occult

PC (Microsoft Windows) • 2022

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Quick resume

Occult is a dynamic cooperative game with elements of horror and quest. You are waiting for a variety of opponents, puzzles and endings!

Global score

71/100

Genres

Action, Adventure, Indie, Massively Multiplayer

Similar games

    Pros

    • Fun and challenging co-op gameplay
    • Spooky atmosphere with jump scares
    • Large maps with multiple endings
    • Good value for low price
    • Strong social and teamwork focus

    Cons

    • Bugs and technical issues
    • Limited content and replayability
    • Some clunky controls and animations
    • Ai can be predictable or dumb
    • Requires friends for best experience

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players navigate puzzles and make choices affecting endings, with some freedom in exploration and puzzle solving."

      Capsule for The Witch's House MV The Witch's House MV

      "Players can explore large maps, choose different objectives and endings, and decide their own strategies for completing puzzles and evading enemies."

    • Competence

      Game with the same Competence vibe

      3

      "The game is challenging and requires skillful play, character builds, and strategic thinking, rewarding mastery and experimentation."

      Capsule for Brigand: Oaxaca Brigand: Oaxaca

      "The game is challenging, especially solo, requiring skillful evasion and puzzle solving, with difficulty modes and multiple endings providing feedback on performance."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on cooperative play with a friend rather than competing against others; no mention of ranked modes or leaderboards."

      Capsule for Ship of Fools Ship of Fools

      "Focus is on cooperative play with friends rather than competing against others; no ranked modes or leaderboards mentioned."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report replaying to find secrets and multiple endings, but the game is short and some stop after completion."

      Capsule for KinitoPET KinitoPET

      "Players report multiple hours of play and replaying to find all endings, though some mention limited replay value after completion."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong emphasis on 4-player co-op gameplay, teamwork, and shared objectives."

      Capsule for Zombie Army 4: Dead War Zombie Army 4: Dead War

      "Strong emphasis on 4-player co-op gameplay, teamwork, communication, and shared objectives."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players engage in exploration and puzzle solving with some freedom, but within a structured environment and predefined puzzles."

      Capsule for Flesh Made Fear Flesh Made Fear

      "Players engage in puzzle solving and exploration with some freedom, but within predefined maps and objectives."

    • Domination

      Game with the same Domination vibe

      -4

      "Gameplay centers on shared challenges and cooperation rather than exerting control or superiority over others."

      Capsule for Hand Simulator: Horror Hand Simulator: Horror

      "Gameplay centers on cooperative survival and shared challenges rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun, social distraction with jump scares and ghost hunting, escaping real life stress."

      Capsule for SEVERANCE SEVERANCE

      "Players use the game as a spooky, thrilling escape with jump scares and tense atmosphere, often playing with friends for fun and distraction."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and challenge, no indication of obligation or pressure to play."

      Capsule for Planets Under Attack Planets Under Attack

      "Players engage voluntarily for fun and challenge, with no indication of obligation or pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore maps, try different weapons and strategies, and discover secrets and collectibles."

      Capsule for HYPERCHARGE: Unboxed HYPERCHARGE: Unboxed

      "Players explore maps, try different objectives and endings, and experiment with strategies to evade enemies and solve puzzles."

    • Exploration

      Game with the same Exploration vibe

      4

      "Large maps with many areas and secrets encourage discovery and curiosity-driven play."

      Capsule for Dread Dawn Dread Dawn

      "Large maps with hidden secrets, multiple endings, and puzzle elements encourage discovery and curiosity-driven play."

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization and outfit options exist, but limited and mostly cosmetic."

      Capsule for Mineko's Night Market Mineko's Night Market

      "Some character customization and cosmetic options exist, including outfits and character models, though limited."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Game features supernatural horror elements and fictional scenarios."

      Capsule for Emily Wants To Play Emily Wants To Play

      "The game features supernatural horror elements, monsters, and fictional scenarios typical of horror fiction."

    • Fellowship

      Game with the same Fellowship vibe

      5

      "Strong community and social play focus; players enjoy shared experiences and group identity."

      Capsule for The Break-In The Break-In

      "Strong community and social play focus, with players enjoying shared experiences and group identity."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn enemy patterns and puzzle solutions, improving skills over time."

      Capsule for CASE: Animatronics CASE: Animatronics

      "Players learn maps, enemy behaviors, and puzzle solutions over time, improving skills and knowledge."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of PC horror games; no physical activity involved."

      Capsule for DreadOut: Keepers of The Dark DreadOut: Keepers of The Dark

      "No physical activity involved; sedentary gameplay typical of PC horror games."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention and focus during gameplay; not suited for passive or background play."

      Capsule for Warhammer 40,000: Shootas, Blood & Teef Warhammer 40,000: Shootas, Blood & Teef

      "Requires sustained attention and focus during gameplay; not suited for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Players form close social bonds through cooperative play and shared experiences."

      Capsule for The Timeless Child - Prologue The Timeless Child - Prologue

      "Players form close social bonds through cooperative play and shared scary experiences with friends."

    • Leadership

      Game with the same Leadership vibe

      1

      "Some informal leadership may occur in team coordination, but no formal roles or authority."

      Capsule for Regular Human Basketball Regular Human Basketball

      "Some informal leadership may emerge in coordinating team strategies, but no formal leadership roles."

    • Progression

      Game with the same Progression vibe

      1

      "Limited progression mainly through story advancement; no item collection or upgrades."

      Capsule for Bad Parenting 1: Mr. Red Face Bad Parenting 1: Mr. Red Face

      "Limited progression through unlocking outfits and completing endings; no extensive item collection or upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Gameplay is tense and suspenseful with jump scares, creating emotional strain rather than relaxation."

      Capsule for Project Unknown Project Unknown

      "Gameplay is tense and challenging with jump scares, creating sustained alertness rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      3

      "The game delivers sensory stimulation through atmospheric audio, visual style, and jump scares."

      Capsule for DEATH IN UNISON DEATH IN UNISON

      "The game delivers sensory stimulation through atmospheric audio, jump scares, and visual horror elements."

    • Status

      Game with the same Status vibe

      -3

      "Minimal social status or recognition systems; focus is on cooperative fun rather than social ranking."

      Capsule for PANICORE PANICORE

      "No social status or ranking systems; focus is on cooperative fun rather than recognition."

    • Story

      Game with the same Story vibe

      2

      "Some narrative elements and lore exist but focus is on gameplay rather than deep story immersion."

      Capsule for Wildgate Wildgate

      "There is some lore and narrative context, but the game emphasizes gameplay and atmosphere over deep story immersion."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players must plan routes, timing, and puzzle solutions to progress."

      Capsule for Mr. Hopp's Playhouse 2 Mr. Hopp's Playhouse 2

      "Players must plan routes, coordinate with teammates, and solve puzzles strategically to succeed."

    • Thrill

      Game with the same Thrill vibe

      4

      "Jump scares, time pressure, and sudden enemy encounters provide suspense and thrill."

      Capsule for Nosferatu: The Wrath of Malachi Nosferatu: The Wrath of Malachi

      "Jump scares, tense chases, and unpredictable enemy encounters provide suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players generally feel the game offers good entertainment value for its low price."

      Capsule for Granny Simulator Granny Simulator

      "Players generally feel the game offers good entertainment value for its low price."

    • Violence

      Game with the same Violence vibe

      3

      "Game involves evading and being hunted by monsters; combat is limited or absent but danger and destruction implied."

      Capsule for Emissary Zero Emissary Zero

      "The game involves evading and being hunted by monsters, with some violent enemy attacks, though players cannot fight back."

    • Survival

      Game with the same Survival vibe

      4

      "Core gameplay revolves around avoiding death, managing resources, and surviving threats."

      Capsule for MIMESIS MIMESIS

      "Core gameplay revolves around avoiding death, managing threats, and surviving enemy encounters."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Relaxation, Progression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026