Emily Wants To Play similar games & best alternatives
Emily Wants To Play
2015
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Quick resume
It’s 11pm and the last house on your route. The windows are boarded up, the yard is overgrown, but the lights are on and the front door is open… strange place to deliver a pizza. You’re getting soaked from the rain, so you hesitantly step inside the house. You shouldn’t have done that.
Global score
79/100
Genres
Action, Adventure, Casual, Indie, Simulator, Strategy, Puzzle
Similar games
Pros
- Effective jump scares and horror atmosphere
- Simple but challenging gameplay
- Good value for price
- Immersive sound design
- Replayability through learning mechanics
Cons
- Short game length
- Some frustration due to difficulty spikes
- Limited story depth
- Lack of multiplayer or social features
- Repetitive gameplay in late stages
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore the house, interact with objects, and choose how to care for or torment the baby, indicating moderate control over actions."
The Baby In Yellow
"Players have freedom to explore the house and choose how to react to each doll's behavior, but must follow specific rules to survive."
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Competence
Game with the same Competence vibe
4"Game requires skillful planning, adapting to changing situations, and mastering character abilities."
Gremlins, Inc.
"Game requires learning and mastering different mechanics for each doll, with increasing difficulty and skill needed especially in later hours."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal exploration and mastery without competitive or ranked elements."
Teslagrad 2
"Focus is on individual survival and personal mastery without competitive or ranked elements."
-
Continuation
Game with the same Continuation vibe
2"Players often replay the game multiple times to explore different paths and deaths, showing some habitual engagement despite frustration with repetition."
This Book Is A Dungeon
"Players tend to replay to improve and survive longer, though some find frustration in repeated deaths."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative or multiplayer elements."
Demon Turf: Queens Edition
"Entirely single-player experience with no cooperative or multiplayer elements."
-
Creativity
Game with the same Creativity vibe
-3"Limited creativity; players follow established objectives and routes with minimal modification or building."
Siren Head: Awakening
"Players follow established rules and patterns to survive; minimal creative modification or building."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control over others; purely individual survival without social dominance or authority."
Five Nights at Freddy's
"No elements of exerting control over others; purely personal survival."
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Escapism
Game with the same Escapism vibe
4"Strong horror atmosphere and suspense provide distraction and immersion away from real life."
SCP: Ground Zero
"Strong horror atmosphere provides intense distraction and immersion away from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and challenge, not out of obligation."
60 Seconds!
"Players engage voluntarily for fun and challenge, not out of obligation."
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Experimenting
Game with the same Experimenting vibe
3"Players experiment with movement techniques and strategies to improve survival despite fixed enemy patterns."
Devil Daggers
"Players experiment with strategies and learn doll behaviors to survive."
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Exploration
Game with the same Exploration vibe
3"Players explore a detailed house environment with puzzles and secrets to discover."
Hello Neighbor Alpha 2
"Players explore the house to find clues, items, and understand the environment."
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Expression
Game with the same Expression vibe
-5"No character or environment customization; fixed presentation."
Sophie's Curse
"No character or environment customization; fixed presentation."
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Fantasy
Game with the same Fantasy vibe
4"The game features a fictional horror story with supernatural elements and imaginative scenarios."
Mr. Hopp's Playhouse
"Game features supernatural horror elements and fictional scenarios."
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Fellowship
Game with the same Fellowship vibe
-5"Solo play with minimal social interaction."
The Coma: Recut
"Solo play with minimal social interaction."
-
Growth
Game with the same Growth vibe
4"Players develop skills and knowledge to improve performance and progress."
OTXO
"Players develop skills and knowledge to progress through the game."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity."
NEKOPARA Vol. 1
"Sedentary gameplay with no physical activity."
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Idle
Game with the same Idle vibe
-3"Requires active attention and fast reactions; not suited for idle or background play."
Crab Game
"Requires focused attention and quick reactions; not suitable for idle play."
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Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building."
Five Nights at Freddy's 2
"No social or emotional relationship building."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles."
Getting Over It with Bennett Foddy
"No leadership or group management roles."
-
Progression
Game with the same Progression vibe
3"Progression through story and unlocking achievements, though no item collection or upgrades."
Disturbed
"Progression through surviving hours and unlocking story elements; no item upgrades."
-
Relaxation
Game with the same Relaxation vibe
-4"Sustained tension and fear dominate the experience."
Slender: The Arrival
"Sustained tension and stress dominate the experience."
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Sensation
Game with the same Sensation vibe
4"Strong sensory stimulation through sound design, atmosphere, and jump scares."
Monstrum
"Strong sensory stimulation through jump scares, sound design, and atmosphere."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
-
Story
Game with the same Story vibe
3"Narrative is present through notes and environment, providing context and immersion."
Last Will
"Narrative is present through notes and audio recordings, providing lore and context."
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Strategy
Game with the same Strategy vibe
4"Players must use careful listening, timing, and planning to survive, requiring analytical thinking and problem solving."
Five Nights at Freddy's 4
"Players must use strategic thinking and timing to survive encounters."
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Thrill
Game with the same Thrill vibe
5"High suspense and jump scares create thrilling and tense gameplay moments."
Black Rose
"High suspense and thrill from jump scares and tense gameplay."
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Value
Game with the same Value vibe
3"Generally considered good value for price, though some note limited content currently."
CRUEL
"Generally considered good value for price, though some find content limited."
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Violence
Game with the same Violence vibe
4"Enjoyment of combat and destruction of monsters and their body parts."
Toukiden 2
"Enjoyment of combat-like survival against hostile dolls and threats."
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Survival
Game with the same Survival vibe
5"Central motivation is to survive each night by avoiding death from animatronic attacks."
Five Nights at Freddy's 2
"Core motivation is to avoid death and survive until morning."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. It leans lower than usual among comparable games on Creativity, Expression, Status.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026