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Teslagrad 2 similar games & best alternatives

Teslagrad 2

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2023

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Quick resume

Lumina, a young Teslamancer, finds herself stranded after her airship crash lands in Wyrmheim, a remote and treacherous land to the North. Embark on a dangerous adventure, exploring a gigantic, abandoned tower looming over a fjordside valley, on a quest to get Lumina home and back to her family.

Global score

76/100

Genres

Action, Adventure, Indie, Platform, Puzzle

Similar games

    Pros

    • Beautiful art and music
    • Fluid and satisfying movement mechanics
    • Engaging exploration and secrets
    • Intuitive puzzle design
    • Environmental storytelling

    Cons

    • Short game length
    • Some boss fights frustrating or uneven
    • Minor control and physics quirks
    • Map can be confusing or incomplete
    • Limited narrative clarity

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore a large open world with multiple paths and ability-gated progression, allowing self-directed exploration and build customization."

      Capsule for Aeterna Noctis Aeterna Noctis

      "Players have freedom to explore a large open world with multiple movement abilities and optional secrets, enabling self-directed play."

    • Competence

      Game with the same Competence vibe

      3

      "The game offers challenging puzzles and boss fights that require skill and problem solving, though some combat is less demanding."

      Capsule for Trine 5: A Clockwork Conspiracy Trine 5: A Clockwork Conspiracy

      "The game offers challenging platforming and boss fights requiring skill and mastery of movement mechanics, though some puzzles are lighter."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal exploration and progression without competitive or ranked elements."

      Capsule for Astalon: Tears of the Earth Astalon: Tears of the Earth

      "Focus is on personal exploration and mastery without competitive or ranked elements."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players engage in extended exploration and collection, with some playing for completion and achievement hunting."

      Capsule for Submerged: Hidden Depths Submerged: Hidden Depths

      "Players engage in extended exploration and collectible hunting beyond the main story, encouraging longer play sessions."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative elements."

      Capsule for NieR:Automata™ NieR:Automata™

      "Single-player experience with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players experiment with various tools and abilities to solve puzzles in multiple ways, encouraged to find creative solutions and explore hidden areas."

      Capsule for Supraland Supraland

      "Players creatively use various movement abilities and powers to solve puzzles and explore, with optional secrets rewarding experimentation."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; purely individual experience."

      Capsule for Poppy Playtime Poppy Playtime

      "No elements of exerting control or superiority over others; purely individual experience."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive story, beautiful visuals, and atmospheric music provide a strong escape from reality."

      Capsule for A Juggler's Tale A Juggler's Tale

      "Immersive atmosphere, beautiful art and music provide a strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

      Capsule for Ragnarock Ragnarock

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages trying new movement techniques, puzzle solving, and exploring hidden areas"

      Capsule for Environmental Station Alpha Environmental Station Alpha

      "Encourages trying new movement techniques and exploring different puzzle solutions."

    • Exploration

      Game with the same Exploration vibe

      5

      "Large interconnected world with many secrets, collectibles, and ability-gated areas encourages discovery and curiosity."

      Capsule for Aeterna Noctis Aeterna Noctis

      "Large interconnected world with many secrets and collectibles promotes discovery and curiosity-driven play."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; focus is on gameplay and atmosphere rather than self-expression."

      Capsule for BELOW BELOW

      "Limited character customization; focus is on gameplay and story rather than self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a fantasy world with RPG elements, magic, and mythical themes inspired by Norse mythology."

      Capsule for Runespell: Overture Runespell: Overture

      "Set in a Nordic-inspired fantasy world with magical powers and silent storytelling."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; solo play only."

      Capsule for Bright Memory: Infinite Bright Memory: Infinite

      "No social or community features; solo play only."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in platforming and puzzle solving, learning new moves and strategies throughout the game."

      Capsule for Tomb Raider: Underworld Tomb Raider: Underworld

      "Players develop skills in platforming and puzzle solving, and learn to master complex movement mechanics."

    • Health

      Game with the same Health vibe

      -5

      "Standard sedentary gameplay with no physical activity elements."

      Capsule for Faeria Faeria

      "Standard sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement due to challenging platforming and puzzles."

      Capsule for MO:Astray MO:Astray

      "Requires focused attention and continuous engagement to navigate puzzles and platforming."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; solitary experience."

      Capsule for Iris.Fall Iris.Fall

      "No social or emotional relationship building; solitary experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles present."

      Capsule for People Playground People Playground

      "No leadership or group management roles present."

    • Progression

      Game with the same Progression vibe

      4

      "Players collect upgrades and abilities that enhance movement and unlock new areas."

      Capsule for Pseudoregalia Pseudoregalia

      "Players collect upgrades and abilities that enhance movement and unlock new areas."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Calming music and art style create a relaxing atmosphere despite some challenging moments."

      Capsule for ibb & obb ibb & obb

      "Beautiful music and art create a relaxing atmosphere despite some challenging moments."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visuals, music, and fluid movement provide sensory stimulation and emotional engagement."

      Capsule for The Pathless The Pathless

      "Visuals, music, and fluid movement provide enjoyable sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems."

      Capsule for Alan Wake Alan Wake

      "No social recognition or status systems."

    • Story

      Game with the same Story vibe

      3

      "Narrative is conveyed visually and symbolically without words, encouraging player interpretation."

      Capsule for Hiiro Hiiro

      "Narrative is wordless and environmental, encouraging immersion but requiring player interpretation."

    • Strategy

      Game with the same Strategy vibe

      2

      "Puzzles require problem solving and some combat strategy, but overall gameplay is straightforward."

      Capsule for Eastward Eastward

      "Puzzles require problem solving and timing, but overall gameplay emphasizes movement skill over deep strategy."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and challenge in boss fights and platforming sections, though overall difficulty is moderate."

      Capsule for Crossing Souls Crossing Souls

      "Some suspense and challenge in boss fights and platforming, but generally controlled and fair difficulty."

    • Value

      Game with the same Value vibe

      2

      "Generally considered good value especially on sale for a short but polished experience."

      Capsule for Close To The Sun Close To The Sun

      "Generally considered good value for a short but polished experience, especially with exploration and collectibles."

    • Violence

      Game with the same Violence vibe

      -3

      "Minimal violence; focus is on puzzle solving and platforming rather than combat."

      Capsule for Max: The Curse of Brotherhood Max: The Curse of Brotherhood

      "Minimal combat focused on puzzle and platforming rather than destruction or violence."

    • Survival

      Game with the same Survival vibe

      -3

      "No survival mechanics; low-risk environment focused on puzzle solving."

      Capsule for Grim Legends 3: The Dark City Grim Legends 3: The Dark City

      "Low risk gameplay focused on puzzle solving rather than survival or resource management."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Thrill, Exploration, Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026