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Firmament similar games & best alternatives

Firmament

PC (Microsoft Windows), Mac, SteamVR, PlayStation 4, PlayStation 5, PlayStation VR2 • 2023

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Quick resume

Firmament is a new puzzle-adventure game by the legendary game studio behind the best-selling games Myst and Riven. Featuring deep storytelling and world-building, discover the story of this seemingly abandoned world as you explore and unlock the mysteries of 3 unique Realms… and beyond!

Global score

72/100

Genres

Adventure, Indie, Puzzle

Similar games

    Pros

    • Beautiful and immersive environments
    • Engaging and satisfying puzzles
    • Unique adjunct tool mechanic
    • Strong narrative with emotional ending
    • Accessible for a wider audience

    Cons

    • Shorter length compared to previous cyan games
    • Some bugs and technical issues at launch
    • Story exposition pacing issues
    • Limited environmental storytelling
    • Lack of multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore different areas, choose quests, and solve puzzles in multiple ways with unique mechanics per zone."

      Capsule for Slider Slider

      "Players have freedom to explore multiple realms and solve puzzles at their own pace with a unique adjunct tool mechanic."

    • Competence

      Game with the same Competence vibe

      3

      "Puzzles require logical thinking and spatial reasoning with increasing difficulty, though not overly challenging."

      Capsule for klocki klocki

      "Puzzles require logical thinking and spatial reasoning, providing satisfying challenges though generally less difficult than earlier Cyan games."

    • Competition

      Game with the same Competition vibe

      -5

      "No evidence of competitive elements; focus is on individual exploration and puzzle solving."

      Capsule for Karma. Incarnation 1 Karma. Incarnation 1

      "No evidence of competitive elements; focus is on individual exploration and puzzle solving."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players engage in multiple runs and sessions, though some mention limited replayability after several hours."

      Capsule for The Headliners The Headliners

      "Players engage in multi-hour sessions with some replay value, though the game is relatively short and some players found it easy to disengage."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative gameplay."

      Capsule for Resonance of the Ocean Resonance of the Ocean

      "Single-player experience with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players manipulate and combine objects creatively to solve puzzles, though within the predefined game structure."

      Capsule for The Room 4: Old Sins The Room 4: Old Sins

      "Players interact with and manipulate complex machinery and puzzles, though within predefined structures and realms."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; experience is solitary and personal."

      Capsule for Lorn's Lure Lorn's Lure

      "No evidence of exerting control or superiority over others; experience is solitary and balanced."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive VR environment and engaging puzzles provide a strong escape from real life."

      Capsule for Abode Abode

      "Immersive worlds and puzzles provide a strong escape from real life, evoking nostalgia and wonder."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily driven by intrinsic interest and nostalgia for Cyan's style."

      Capsule for Obduction Obduction

      "Players engage out of intrinsic interest and nostalgia for Cyan's style rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with puzzle elements and object interactions to discover solutions."

      Capsule for Escape From Mystwood Mansion Escape From Mystwood Mansion

      "Players experiment with the adjunct tool and puzzle mechanics, exploring different solutions and interactions."

    • Exploration

      Game with the same Exploration vibe

      4

      "Emphasis on navigating multiple realms, backtracking, and uncovering secrets and hidden areas."

      Capsule for Hand of Doom Hand of Doom

      "Multiple realms to explore with large, detailed environments encouraging discovery."

    • Expression

      Game with the same Expression vibe

      -5

      "No character customization or avatar personalization; presentation is standardized."

      Capsule for Aporia: Beyond The Valley Aporia: Beyond The Valley

      "No character customization or avatar personalization; presentation is standardized."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Engages players in a stylized, surreal, and imaginative world with exaggerated characters and scenarios."

      Capsule for Star Fetchers Star Fetchers

      "Engages players in imaginative, surreal worlds with steampunk and art deco aesthetics."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Solo play with minimal social interaction or community involvement."

      Capsule for Ori and the Blind Forest: Definitive Edition Ori and the Blind Forest: Definitive Edition

      "Solo play with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in puzzle solving and understanding game mechanics."

      Capsule for ROUTINE ROUTINE

      "Players develop puzzle-solving skills and understanding of complex mechanisms."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gameplay with no physical activity or health-related features."

      Capsule for ONE PIECE: PIRATE WARRIORS 4 ONE PIECE: PIRATE WARRIORS 4

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and puzzle solving; not designed for idle or background play."

      Capsule for Gunpoint Gunpoint

      "Requires focused attention and puzzle solving; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close social relationships; experience is solitary."

      Capsule for The 7th Guest VR The 7th Guest VR

      "No evidence of forming close relationships; experience is solitary."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; single-player experience."

      Capsule for Ara Fell: Enhanced Edition Ara Fell: Enhanced Edition

      "No leadership or group management elements; single-player experience."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect upgrades and new tools to enhance abilities and solve puzzles."

      Capsule for Vessel Vessel

      "Players gain upgrades to the adjunct tool and progress through puzzles and realms."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally relaxing and enjoyable exploration with some moments of frustration in puzzles and platforming."

      Capsule for Treasure Adventure World Treasure Adventure World

      "Generally relaxing exploration and puzzle solving with some moments of frustration."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual and auditory experience with atmospheric music and detailed environments."

      Capsule for Subnautica: Below Zero Subnautica: Below Zero

      "Enjoyable visual and auditory experience with atmospheric music and detailed environments."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status elements; focus is on individual experience."

      Capsule for Singularity™ Singularity™

      "No social recognition or status elements; focus is on individual experience."

    • Story

      Game with the same Story vibe

      3

      "Narrative is fragmented and dark, revealed through multiple endings and environmental storytelling."

      Capsule for The Binding of Isaac: Rebirth The Binding of Isaac: Rebirth

      "Narrative unfolds gradually through monologues and environmental storytelling, culminating in a strong ending."

    • Strategy

      Game with the same Strategy vibe

      3

      "Puzzles require logical reasoning and planning, though some solutions are unconventional."

      Capsule for Chaos on Deponia Chaos on Deponia

      "Puzzles require logical reasoning and planning, though less complex than earlier Cyan titles."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Low risk, controlled environment with minimal suspense or tension."

      Capsule for Hatsune Miku Logic Paint S Hatsune Miku Logic Paint S

      "Low risk, controlled environment with minimal suspense or tension."

    • Value

      Game with the same Value vibe

      2

      "Generally considered good value for puzzle fans, though some note the game is short and best purchased on sale."

      Capsule for She Remembered Caterpillars She Remembered Caterpillars

      "Generally positive perceived value for fans of Cyan and puzzle games, though some feel the game is short for full price."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus on constructive puzzle solving."

      Capsule for Size Matters Size Matters

      "No combat or destructive gameplay; focus on constructive puzzle solving."

    • Survival

      Game with the same Survival vibe

      -5

      "Stable, low-risk environment without threats or resource management."

      Capsule for Dream Daddy: A Dad Dating Simulator Dream Daddy: A Dad Dating Simulator

      "Stable, low-risk environments without threats or resource management."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. It leans lower than usual among comparable games on Expression, Thrill, Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026