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Slider similar games & best alternatives

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PC (Microsoft Windows), Amiga, Sega Game Gear, TurboGrafx-16/PC Engine • 2024

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Quick resume

Slide chunks of the world to solve puzzles and help others. Control an ever-growing set of tiles and mechanics. Explore nine unique areas, unravel the mysteries of the universe, and reconnect the world -- one slider at a time.

Global score

97/100

Genres

Adventure, Casual, Indie, Free To Play, Puzzle

Similar games

    Pros

    • Highly creative and varied puzzles
    • Engaging and charming story and characters
    • Well-polished and bug-fixed
    • Extensive content for a free game
    • Good difficulty curve and challenge

    Cons

    • Some puzzles can be frustrating or obscure
    • Limited color palette can strain eyes
    • No retry option for puzzles
    • Occasional confusing quest clarity
    • Some minor bugs and softlocks reported

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore a wider area, experiment with different approaches and tactics, and solve puzzles in multiple ways."

      Capsule for Hello Neighbor 2 Alpha 1 Hello Neighbor 2 Alpha 1

      "Players have freedom to explore different areas, choose quests, and solve puzzles in multiple ways with unique mechanics per zone."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging puzzles that require logical thinking and skill, with a progression from easy to difficult, providing feedback and rewarding problem solving."

      Capsule for The Talos Principle VR The Talos Principle VR

      "The game offers challenging puzzles that require skill, observation, and thinking outside the box, with a well-structured difficulty curve."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal puzzle solving and exploration without competitive elements or leaderboards."

      Capsule for Linelight Linelight

      "Focus is on personal puzzle solving and exploration without competitive elements or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions and high engagement with the story and puzzles, indicating sustained attachment."

      Capsule for Gabriel Knight: Sins of the Fathers 20th Anniversary Edition Gabriel Knight: Sins of the Fathers 20th Anniversary Edition

      "Players report long play sessions and engagement with many puzzles and achievements, indicating sustained attachment."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience focused on individual puzzle solving with no multiplayer or cooperative gameplay."

      Capsule for The Entropy Centre The Entropy Centre

      "Single-player experience focused on individual puzzle solving with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      5

      "Highly creative puzzle design combining 2D and 3D elements, unique mechanics, and environmental integration."

      Capsule for The Pedestrian The Pedestrian

      "Highly creative puzzle design with unique mechanics per area and inventive use of sliding tile puzzles."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control over others; gameplay is solitary and non-confrontational."

      Capsule for Terra Nil Terra Nil

      "No elements of exerting control over others; gameplay is solitary and non-confrontational."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing, immersive escape with engaging puzzles and atmosphere."

      Capsule for Gordian Rooms 1: A curious heritage Gordian Rooms 1: A curious heritage

      "Players use the game as a relaxing and engaging escape with charming story and immersive puzzles."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment; no obligation or external pressure noted."

      Capsule for Into the Dead: Our Darkest Days Into the Dead: Our Darkest Days

      "Players engage voluntarily out of interest and enjoyment; no obligation or external pressure noted."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Game encourages trying new puzzle mechanics and experimenting with piece placement and manipulation."

      Capsule for inbento inbento

      "Game encourages trying new puzzle mechanics and experimenting with tile arrangements and strategies."

    • Exploration

      Game with the same Exploration vibe

      4

      "Game features diverse, unique levels with secrets and puzzles encouraging discovery."

      Capsule for Backrooms: Escape Together Backrooms: Escape Together

      "Exploration of multiple diverse areas with unique puzzle mechanics and discovery of secrets is a core feature."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization or avatar personalization; focus is on puzzle solving rather than self-expression."

      Capsule for The Looker The Looker

      "Limited character customization or avatar personalization; focus is on puzzle solving rather than self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "The game features imaginative characters and a whimsical world, evoking a fantasy adventure atmosphere."

      Capsule for The Big Catch: Tacklebox The Big Catch: Tacklebox

      "The game features a whimsical, imaginative world with quirky characters and a lighthearted story."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; gameplay is solitary without multiplayer or social interaction."

      Capsule for Aviassembly Aviassembly

      "No social or community features; gameplay is solitary without multiplayer or social interaction."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop puzzle-solving skills and learn new mechanics progressively throughout the game."

      Capsule for ElecHead ElecHead

      "Players develop puzzle-solving skills and learn new mechanics progressively throughout the game."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of puzzle games with no physical activity or health-related features."

      Capsule for A Monster's Expedition A Monster's Expedition

      "Sedentary gameplay typical of puzzle games; no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and active problem solving; not designed for passive or background play."

      Capsule for Riven Riven

      "Requires focused attention and problem solving; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social or emotional relationships; interactions are limited to NPC quests."

      Capsule for Hero of the Kingdom Hero of the Kingdom

      "No social or emotional relationship building; interactions are with NPCs but limited to quest dialogue."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; single-player focused."

      Capsule for Ghostrunner Ghostrunner

      "No leadership or group management elements; single-player focused."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate puzzle pieces, unlock new areas and story elements, and complete tasks to advance."

      Capsule for The Talos Principle VR The Talos Principle VR

      "Players collect slider pieces and unlock new areas, progressing through increasingly complex puzzles."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally a smooth and enjoyable flow with some challenge; relaxing but with moments of tension."

      Capsule for SteamWorld Dig 2 SteamWorld Dig 2

      "Generally relaxing and enjoyable experience with some challenging moments; good balance of flow."

    • Sensation

      Game with the same Sensation vibe

      2

      "Pixel art and chiptune music provide moderate sensory stimulation and fun."

      Capsule for bit Dungeon II bit Dungeon II

      "Simple pixel art and chiptune music provide moderate sensory stimulation; some find sliding sound effects annoying."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; achievements are personal and not publicly ranked."

      Capsule for Bad North: Jotunn Edition Bad North: Jotunn Edition

      "No social recognition or status systems; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      3

      "Engaging, humorous narrative with quirky characters and plot, though not deeply complex."

      Capsule for The Adventure Pals The Adventure Pals

      "Lighthearted narrative with quirky characters and a simple overarching plot integrated with puzzles."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires logical thinking, planning, and problem solving to complete puzzles and navigate levels."

      Capsule for Escape Goat 2 Escape Goat 2

      "Requires logical thinking, planning, and problem solving to arrange sliders and complete quests."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Low risk and suspense; gameplay is calm and methodical rather than tense or thrilling."

      Capsule for Hexcells Infinite Hexcells Infinite

      "Low risk and suspense; gameplay is calm and cerebral rather than thrilling or tense."

    • Value

      Game with the same Value vibe

      5

      "Exceptional value as a free game with high production quality and several hours of content."

      Capsule for Metaphobia Metaphobia

      "Exceptional value as a free game with extensive content, quality, and challenge."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus is on constructive puzzle solving."

      Capsule for A Monster's Expedition A Monster's Expedition

      "No combat or destructive gameplay; focus is on constructive puzzle solving."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat elements; stable and safe gameplay environment."

      Capsule for Bratz™: Flaunt your fashion Bratz™: Flaunt your fashion

      "No survival or threat elements; stable and safe gameplay environment."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Creativity, Strategy. It leans lower than usual among comparable games on Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026