The Entropy Centre similar games & best alternatives
The Entropy Centre
2022
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Quick resume
Think in reverse. Outsmart the impossible. A mind-bending first-person adventure where you solve ingenious and complex puzzles by rewinding objects through time.
Global score
89/100
Genres
Adventure, Puzzle
Similar games
Pros
- Engaging puzzle mechanics with time-rewind twist
- Strong narrative and character development
- Polished visuals and sound design
- Satisfying progression and puzzle variety
- Good value for price and length
Cons
- Puzzles sometimes repetitive or easy for veterans
- Combat sections feel clunky and out of place
- Some bugs and physics issues reported
- Story pacing and ending considered underwhelming by some
- Limited exploration and customization
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to explore puzzles and use time rewind mechanics creatively; multiple solutions and player-driven experimentation."
Braid, Anniversary Edition
"Players have freedom to solve puzzles in multiple ways and experiment with time-rewind mechanics, indicating control over actions and decisions."
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Competence
Game with the same Competence vibe
3"Puzzles provide a satisfying challenge with logical solutions and feedback; some players find them easy, others moderately challenging."
Escape Academy
"Puzzles provide a satisfying challenge with increasing difficulty, requiring skill and problem solving, though some are considered easy by experienced players."
-
Competition
Game with the same Competition vibe
-4"Focus is on individual puzzle solving and story progression without competitive or ranked elements."
Nancy Drew®: Shadow at the Water's Edge
"Focus is on individual puzzle solving and story progression without competitive or ranked elements."
-
Continuation
Game with the same Continuation vibe
3"Players report engaging story and puzzles that encourage extended play sessions and replay value."
Secret Files: Tunguska
"Many players report engaging story and puzzles that encourage extended play sessions and replay, though some note pacing issues."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience focused on individual puzzle solving with no multiplayer or cooperative gameplay."
She Remembered Caterpillars
"Single-player experience focused on individual puzzle solving with no multiplayer or cooperative gameplay."
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Creativity
Game with the same Creativity vibe
3"Players experiment with time manipulation and multiple solutions to puzzles, encouraging creative problem solving."
Timelie
"Players can experiment with puzzle solutions and use a variety of mechanics, including time manipulation, allowing creative problem solving."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; gameplay is solitary and cooperative social dominance is absent."
Ori and the Will of the Wisps
"No evidence of exerting control or superiority over others; gameplay is solitary and cooperative social dominance is absent."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a distraction and immersive experience in a fictional sci-fi world."
Keplerth
"Players use the game to immerse themselves in a sci-fi world and story, providing distraction and emotional engagement."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."
Warhammer 40,000: Darktide
"Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
4"Game encourages trying new puzzle mechanics and experimenting with solutions."
Dungeons of Dreadrock
"Game encourages trying new puzzle mechanics and experimenting with time-rewind tools and alternative solutions."
-
Exploration
Game with the same Exploration vibe
2"Some exploration of environments and story through multiple chapters and endings, though mostly linear progression."
Silly Polly Beast
"Some exploration of environments and hidden lore through terminals, though progression is mostly linear."
-
Expression
Game with the same Expression vibe
-4"Limited customization or self-expression; players interact with preset characters and environments without personalization."
Demon Hunter 2: New Chapter
"Limited customization or self-expression; players interact with preset environments and characters."
-
Fantasy
Game with the same Fantasy vibe
4"Strong sci-fi and fantasy narrative elements create an imaginative fictional experience."
The Gallery - Episode 1: Call of the Starseed
"Strong sci-fi narrative with imaginative fiction elements like time manipulation and existential themes."
-
Fellowship
Game with the same Fellowship vibe
-5"Experience is solitary with minimal social interaction or community involvement during gameplay."
Amnesia: The Bunker
"Experience is solitary with minimal social interaction or community involvement during gameplay."
-
Growth
Game with the same Growth vibe
3"Players develop puzzle-solving skills and learn new mechanics progressively throughout the game."
Carto
"Players develop puzzle-solving skills and learn new mechanics progressively throughout the game."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
Railroads Online
"Sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-4"Requires focused attention and continuous engagement to solve puzzles and progress."
Day of the Tentacle Remastered
"Requires focused attention and continuous engagement to solve puzzles and progress."
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Intimacy
Game with the same Intimacy vibe
-4"Limited social or emotional connection beyond character relationships; no player-to-player intimacy."
Sam & Max Save the World
"Limited social or emotional connection beyond character interactions; no player-to-player intimacy."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single-player experience."
Five Nights at Freddy's: Security Breach
"No leadership or group management roles; single-player experience."
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Progression
Game with the same Progression vibe
3"Players progress through levels and puzzles, unlocking new challenges and story elements."
Obey the Voice™
"Players progress through levels, unlocking new puzzle mechanics and story elements."
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Relaxation
Game with the same Relaxation vibe
2"Some players find the game relaxing and enjoyable, though some puzzles cause frustration."
HIVESWAP: ACT 2
"Some players find the game relaxing and satisfying, though others note frustration with certain puzzles and mechanics."
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Sensation
Game with the same Sensation vibe
3"Enjoyable visuals, sound, and atmospheric effects provide sensory stimulation."
The Darkest Tales — Into the Nightmare
"Enjoyable visuals, sound design, and atmospheric effects provide sensory stimulation."
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Status
Game with the same Status vibe
-5"No social recognition or status systems; focus is on personal achievement."
Castlevania: Lords of Shadow – Ultimate Edition
"No social recognition or status systems; focus is on personal achievement."
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Story
Game with the same Story vibe
4"Strong narrative immersion with well-developed characters, voice acting, and an engaging sci-fi/fantasy plot."
Septerra Core
"Strong narrative immersion with engaging characters, lore, and existential sci-fi plot."
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Strategy
Game with the same Strategy vibe
3"Requires planning and logical sequencing to solve puzzles effectively."
Hook
"Puzzles require logical thinking, planning, and sequencing actions in reverse order."
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Thrill
Game with the same Thrill vibe
1"Some suspense in puzzle solving but overall controlled and calm experience."
Quern - Undying Thoughts
"Some suspenseful moments during robot encounters and environmental hazards, but mostly controlled puzzle solving."
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Value
Game with the same Value vibe
3"Players report good value for price, especially on sale, with 6-10 hours of gameplay."
Shardlight
"Players report good value for time and money, especially on sale, with 8-12 hours of gameplay."
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Violence
Game with the same Violence vibe
-4"Minimal violence; gameplay focuses on puzzle-solving and exploration rather than combat."
Jolly Rover
"Minimal violence; combat sections are brief and not central to gameplay, focus is on puzzle solving."
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Survival
Game with the same Survival vibe
1"Some threat avoidance and combat elements, but overall low-risk environment."
Red Matter 2
"Some sections involve avoiding threats like hostile robots, but overall low-risk environment."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Survival, Thrill. It leans lower than usual among comparable games on Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026