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The Entropy Centre similar games & best alternatives

The Entropy Centre

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2022

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Quick resume

Think in reverse. Outsmart the impossible. A mind-bending first-person adventure where you solve ingenious and complex puzzles by rewinding objects through time.

Global score

89/100

Genres

Adventure, Puzzle

Similar games

    Pros

    • Engaging puzzle mechanics with time-rewind twist
    • Strong narrative and character development
    • Polished visuals and sound design
    • Satisfying progression and puzzle variety
    • Good value for price and length

    Cons

    • Puzzles sometimes repetitive or easy for veterans
    • Combat sections feel clunky and out of place
    • Some bugs and physics issues reported
    • Story pacing and ending considered underwhelming by some
    • Limited exploration and customization

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore puzzles and use time rewind mechanics creatively; multiple solutions and player-driven experimentation."

      Capsule for Braid, Anniversary Edition Braid, Anniversary Edition

      "Players have freedom to solve puzzles in multiple ways and experiment with time-rewind mechanics, indicating control over actions and decisions."

    • Competence

      Game with the same Competence vibe

      3

      "Puzzles provide a satisfying challenge with logical solutions and feedback; some players find them easy, others moderately challenging."

      Capsule for Escape Academy Escape Academy

      "Puzzles provide a satisfying challenge with increasing difficulty, requiring skill and problem solving, though some are considered easy by experienced players."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on individual puzzle solving and story progression without competitive or ranked elements."

      Capsule for Nancy Drew®: Shadow at the Water's Edge Nancy Drew®: Shadow at the Water's Edge

      "Focus is on individual puzzle solving and story progression without competitive or ranked elements."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report engaging story and puzzles that encourage extended play sessions and replay value."

      Capsule for Secret Files: Tunguska Secret Files: Tunguska

      "Many players report engaging story and puzzles that encourage extended play sessions and replay, though some note pacing issues."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience focused on individual puzzle solving with no multiplayer or cooperative gameplay."

      Capsule for She Remembered Caterpillars She Remembered Caterpillars

      "Single-player experience focused on individual puzzle solving with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players experiment with time manipulation and multiple solutions to puzzles, encouraging creative problem solving."

      Capsule for Timelie Timelie

      "Players can experiment with puzzle solutions and use a variety of mechanics, including time manipulation, allowing creative problem solving."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; gameplay is solitary and cooperative social dominance is absent."

      Capsule for Ori and the Will of the Wisps Ori and the Will of the Wisps

      "No evidence of exerting control or superiority over others; gameplay is solitary and cooperative social dominance is absent."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a distraction and immersive experience in a fictional sci-fi world."

      Capsule for Keplerth Keplerth

      "Players use the game to immerse themselves in a sci-fi world and story, providing distraction and emotional engagement."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

      Capsule for Warhammer 40,000: Darktide Warhammer 40,000: Darktide

      "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Game encourages trying new puzzle mechanics and experimenting with solutions."

      Capsule for Dungeons of Dreadrock Dungeons of Dreadrock

      "Game encourages trying new puzzle mechanics and experimenting with time-rewind tools and alternative solutions."

    • Exploration

      Game with the same Exploration vibe

      2

      "Some exploration of environments and story through multiple chapters and endings, though mostly linear progression."

      Capsule for Silly Polly Beast Silly Polly Beast

      "Some exploration of environments and hidden lore through terminals, though progression is mostly linear."

    • Expression

      Game with the same Expression vibe

      -4

      "Limited customization or self-expression; players interact with preset characters and environments without personalization."

      Capsule for Demon Hunter 2: New Chapter Demon Hunter 2: New Chapter

      "Limited customization or self-expression; players interact with preset environments and characters."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong sci-fi and fantasy narrative elements create an imaginative fictional experience."

      Capsule for The Gallery - Episode 1: Call of the Starseed The Gallery - Episode 1: Call of the Starseed

      "Strong sci-fi narrative with imaginative fiction elements like time manipulation and existential themes."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Experience is solitary with minimal social interaction or community involvement during gameplay."

      Capsule for Amnesia: The Bunker Amnesia: The Bunker

      "Experience is solitary with minimal social interaction or community involvement during gameplay."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop puzzle-solving skills and learn new mechanics progressively throughout the game."

      Capsule for Carto Carto

      "Players develop puzzle-solving skills and learn new mechanics progressively throughout the game."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for Railroads Online Railroads Online

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement to solve puzzles and progress."

      Capsule for Day of the Tentacle Remastered Day of the Tentacle Remastered

      "Requires focused attention and continuous engagement to solve puzzles and progress."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited social or emotional connection beyond character relationships; no player-to-player intimacy."

      Capsule for Sam & Max Save the World Sam & Max Save the World

      "Limited social or emotional connection beyond character interactions; no player-to-player intimacy."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player experience."

      Capsule for Five Nights at Freddy's: Security Breach Five Nights at Freddy's: Security Breach

      "No leadership or group management roles; single-player experience."

    • Progression

      Game with the same Progression vibe

      3

      "Players progress through levels and puzzles, unlocking new challenges and story elements."

      Capsule for Obey the Voice™ Obey the Voice™

      "Players progress through levels, unlocking new puzzle mechanics and story elements."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and enjoyable, though some puzzles cause frustration."

      Capsule for HIVESWAP: ACT 2 HIVESWAP: ACT 2

      "Some players find the game relaxing and satisfying, though others note frustration with certain puzzles and mechanics."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visuals, sound, and atmospheric effects provide sensory stimulation."

      Capsule for The Darkest Tales — Into the Nightmare The Darkest Tales — Into the Nightmare

      "Enjoyable visuals, sound design, and atmospheric effects provide sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; focus is on personal achievement."

      Capsule for Castlevania: Lords of Shadow – Ultimate Edition Castlevania: Lords of Shadow – Ultimate Edition

      "No social recognition or status systems; focus is on personal achievement."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative immersion with well-developed characters, voice acting, and an engaging sci-fi/fantasy plot."

      Capsule for Septerra Core Septerra Core

      "Strong narrative immersion with engaging characters, lore, and existential sci-fi plot."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning and logical sequencing to solve puzzles effectively."

      Capsule for Hook Hook

      "Puzzles require logical thinking, planning, and sequencing actions in reverse order."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense in puzzle solving but overall controlled and calm experience."

      Capsule for Quern - Undying Thoughts Quern - Undying Thoughts

      "Some suspenseful moments during robot encounters and environmental hazards, but mostly controlled puzzle solving."

    • Value

      Game with the same Value vibe

      3

      "Players report good value for price, especially on sale, with 6-10 hours of gameplay."

      Capsule for Shardlight Shardlight

      "Players report good value for time and money, especially on sale, with 8-12 hours of gameplay."

    • Violence

      Game with the same Violence vibe

      -4

      "Minimal violence; gameplay focuses on puzzle-solving and exploration rather than combat."

      Capsule for Jolly Rover Jolly Rover

      "Minimal violence; combat sections are brief and not central to gameplay, focus is on puzzle solving."

    • Survival

      Game with the same Survival vibe

      1

      "Some threat avoidance and combat elements, but overall low-risk environment."

      Capsule for Red Matter 2 Red Matter 2

      "Some sections involve avoiding threats like hostile robots, but overall low-risk environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Survival, Thrill. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026