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She Remembered Caterpillars similar games & best alternatives

She Remembered Caterpillars

PC (Microsoft Windows), Nintendo Switch, Mac • 2017

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Quick resume

A fungipunk fantasy about love, loss, and holding on, told in the format of a color-based puzzle game. A tale as the bond between parent and child, this lush and bewildering title will have players testing their wits against a variety of challenges, all beautiful and very strange.

Global score

95/100

Genres

Indie, Puzzle

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    Pros

    • Challenging and well-designed puzzles
    • Beautiful hand-drawn art style
    • Soothing and atmospheric music
    • Unique and progressive color-based mechanics
    • Emotionally touching narrative

    Cons

    • Short game length
    • Some puzzles can be frustratingly difficult
    • Lack of hints or tutorial for complex mechanics
    • Story is vague and minimalistic
    • Controls and pathfinding occasionally awkward

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely control character movement and color switching to solve puzzles and progress."

      Capsule for Color Symphony Color Symphony

      "Players freely control the movement and combination/splitting of colored creatures to solve puzzles, requiring personal decision-making and strategy."

    • Competence

      Game with the same Competence vibe

      5

      "The game offers challenging puzzles that require skill, logical thinking, and mastery of complex mechanics."

      Capsule for Paquerette Down the Bunburrows Paquerette Down the Bunburrows

      "The game offers challenging puzzles that require logical thinking, planning, and mastery of mechanics, providing strong feedback and satisfaction upon solving."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on individual puzzle solving at personal pace without competitive elements or comparison to others."

      Capsule for The Room Two The Room Two

      "Focus is on individual puzzle solving at one's own pace without competitive elements or comparison to others."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report addictive, challenging puzzles that encourage repeated attempts and long play sessions."

      Capsule for Sokobond Sokobond

      "Players report becoming addicted to progressing through puzzles, with a desire to solve 'just one more' level, though the game is relatively short."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience focused on individual puzzle solving with no multiplayer or cooperative gameplay."

      Capsule for The Entropy Centre The Entropy Centre

      "Single-player experience focused on individual puzzle solving with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players experiment with mixing colors and using mechanics creatively to solve puzzles."

      Capsule for Colortone Colortone

      "Players experiment with combining and splitting creatures and manipulating colors, allowing creative problem solving within set mechanics."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control over others; gameplay is solitary and cooperative social dominance is absent."

      Capsule for Minami Lane Minami Lane

      "No elements of exerting control over others; gameplay is solitary and cooperative or competitive domination is absent."

    • Escapism

      Game with the same Escapism vibe

      3

      "The game offers a cozy, immersive world that provides emotional engagement and a break from reality."

      Capsule for LEGO® Voyagers LEGO® Voyagers

      "The game offers an immersive, calming atmosphere with a touching story, providing emotional engagement and distraction from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

      Capsule for Sid Meier's Civilization® V Sid Meier's Civilization® V

      "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players discover new puzzle mechanics and experiment with different solutions throughout the game."

      Capsule for A Monster's Expedition A Monster's Expedition

      "Players explore new puzzle mechanics progressively introduced, experimenting with color combinations and puzzle elements."

    • Exploration

      Game with the same Exploration vibe

      2

      "Exploration is limited to discovering puzzle solutions and rotating levels, not open-world discovery."

      Capsule for OneShift OneShift

      "Exploration is limited to discovering new puzzle mechanics and level designs rather than open-world or spatial discovery."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization; players interact with preset characters and environments without personalizing appearance or aesthetics."

      Capsule for Accounting+ Accounting+

      "Limited customization; players interact with predefined characters and environments without personal aesthetic modifications."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "The game features a surreal, imaginative world with unusual creatures and abstract narrative elements."

      Capsule for ANIMAL WELL ANIMAL WELL

      "The game features a surreal, imaginative world with fictional creatures and abstract storytelling."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; gameplay is solitary with minimal social interaction."

      Capsule for Unheard - Voices of Crime Unheard - Voices of Crime

      "No social or community features; gameplay is solitary with minimal social interaction."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop problem solving skills and learn complex puzzle mechanics over time."

      Capsule for Pro Office Calculator Pro Office Calculator

      "Players develop puzzle-solving skills and understanding of complex mechanics over time."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and active problem solving; not suitable for passive or background play."

      Capsule for Everyday Genius: SquareLogic Everyday Genius: SquareLogic

      "Requires focused attention and active problem solving; not suitable for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship-building features; solitary experience."

      Capsule for Braid Braid

      "No social or emotional relationship-building features; solitary experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; single-player puzzle focus."

      Capsule for Creaks Creaks

      "No leadership or group management elements; single-player puzzle focus."

    • Progression

      Game with the same Progression vibe

      4

      "Progression through increasingly complex puzzles and unlocking new mechanics."

      Capsule for PUSH PUSH

      "Progression through increasingly difficult puzzles and unlocking new mechanics and levels."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Atmospheric music and art create a calming experience, though some puzzles add challenge and tension."

      Capsule for Machinarium Machinarium

      "Atmospheric music and art create a calming environment, though some puzzles induce mental challenge and tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable hand-drawn visuals and soothing music provide pleasant sensory stimulation."

      Capsule for Milo and the Christmas Gift Milo and the Christmas Gift

      "Enjoyable hand-drawn visuals and soothing music provide pleasant sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; achievements exist but are personal."

      Capsule for Assassin's Creed Mirage Assassin's Creed Mirage

      "No social recognition or status systems; achievements exist but are personal."

    • Story

      Game with the same Story vibe

      3

      "A simple but touching narrative unfolds through gameplay and dialogue, adding emotional depth."

      Capsule for Urban Jungle Urban Jungle

      "A subtle, emotionally touching narrative is told through text snippets between puzzles, adding depth to the experience."

    • Strategy

      Game with the same Strategy vibe

      5

      "Requires extensive planning, logical reasoning, and puzzle-solving strategies."

      Capsule for La-Mulana La-Mulana

      "Puzzles require logical reasoning, planning, and strategic sequencing of moves."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some tension in difficult puzzles, but overall controlled and thoughtful gameplay rather than high suspense."

      Capsule for The Talos Principle: Reawakened The Talos Principle: Reawakened

      "Some mental tension from challenging puzzles, but no high-risk or suspenseful gameplay elements."

    • Value

      Game with the same Value vibe

      2

      "Generally considered good value for a short, polished puzzle game, especially on sale."

      Capsule for Path of Giants Path of Giants

      "Generally considered good value for puzzle fans, though some note the game is short and best purchased on sale."

    • Violence

      Game with the same Violence vibe

      -5

      "No violence; gameplay centers on constructive puzzle solving."

      Capsule for Q.U.B.E: Director's Cut Q.U.B.E: Director's Cut

      "No violence; gameplay centers on constructive puzzle solving."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat avoidance mechanics; stable puzzle environment."

      Capsule for Baba Is You Baba Is You

      "No survival or threat avoidance mechanics; stable puzzle environment."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Strategy, Competence, Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026