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Unheard - Voices of Crime similar games & best alternatives

Unheard - Voices of Crime

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2019

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Quick resume

What if you could hear every word spoken at the scene of a crime? “Acoustic Detectives” wanted for testing our new device! Return aurally to crime scenes and use the voices you hear to identify potential suspects and solve the mysteries. What is it that’s connecting these seemingly unrelated cases?

Global score

96/100

Genres

Indie, Role-playing (RPG), Simulator, Adventure, Puzzle

Similar games

    Pros

    • Unique audio-based detective gameplay
    • Engaging and interconnected stories
    • Strong voice acting
    • Free dlc content
    • Challenging and rewarding puzzle solving

    Cons

    • Short game length
    • Some players find voice acting over-the-top
    • Lack of subtitles limits accessibility
    • Repetitive listening can be tedious
    • Limited replayability and customization

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely explore interconnected rooms and choose their path, acquiring abilities to access new areas, showing strong player control and decision-making."

      Capsule for Dungeon of Zolthan Dungeon of Zolthan

      "Players freely explore different rooms and choose which conversations to listen to and when to rewind or fast-forward, directing their own investigation."

    • Competence

      Game with the same Competence vibe

      3

      "Solving cases requires skillful deduction, piecing clues together, and overcoming investigative challenges, though some tasks can become repetitive."

      Capsule for Shadows of Doubt Shadows of Doubt

      "Solving cases requires attentive listening, matching voices to characters, and piecing together clues, providing a satisfying challenge."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal puzzle solving and completion without comparison or ranked modes."

      Capsule for A Little to the Left A Little to the Left

      "Focus is on individual puzzle solving and personal detective work without comparison or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report enjoying the story and visuals enough to replay or listen to soundtrack repeatedly, though the game is relatively short."

      Capsule for Marco & The Galaxy Dragon Marco & The Galaxy Dragon

      "Players enjoy multiple replays of audio to catch details, though the game is short and some find it less engaging over time."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Gameplay is entirely single-player and independent, with no multiplayer or cooperative elements."

      Capsule for Snakebird Snakebird

      "Gameplay is entirely single-player and independent, with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players create notes, sketches, and experiment with puzzle mechanics; game encourages creative thinking."

      Capsule for Quern - Undying Thoughts Quern - Undying Thoughts

      "Unique gameplay mechanic of audio-based investigation and note-taking encourages creative deduction and exploration."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; interactions are solitary and investigative."

      Capsule for Cyber Manhunt Cyber Manhunt

      "No elements of exerting control or superiority over others; interactions are solitary and investigative."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players immerse themselves in a fictional detective story, escaping real life through narrative and investigation."

      Capsule for Agatha Christie - Hercule Poirot: The First Cases Agatha Christie - Hercule Poirot: The First Cases

      "Players immerse themselves in fictional crime stories and detective work, providing a mental escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment of detective puzzles, not due to obligation or pressure."

      Capsule for Scene Investigators Scene Investigators

      "Players engage voluntarily out of interest in detective puzzles and unique gameplay, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore new audio-based mechanics and experiment with combat styles and strategies."

      Capsule for The Vale: Shadow of the Crown The Vale: Shadow of the Crown

      "The novel audio mechanic invites players to try different listening strategies and note-taking approaches."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore multiple interconnected rooms and environments, discovering clues and story details."

      Capsule for The Almost Gone The Almost Gone

      "Players explore different rooms and perspectives to uncover new information and piece together the story."

    • Expression

      Game with the same Expression vibe

      -4

      "Limited customization; players follow preset characters and story without avatar personalization."

      Capsule for Space Pilgrim Episode II: Epsilon Indi Space Pilgrim Episode II: Epsilon Indi

      "Limited customization or personalization; players follow preset audio and story content without avatar modification."

    • Fantasy

      Game with the same Fantasy vibe

      -3

      "The game is grounded in realistic crime investigation scenarios rather than fantastical or improbable fiction."

      Capsule for Scene Investigators Scene Investigators

      "The game is grounded in realistic crime investigation scenarios rather than imaginative or fantastical fiction."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; gameplay is solitary with minimal social interaction."

      Capsule for She Remembered Caterpillars She Remembered Caterpillars

      "No social or community features; gameplay is solitary with minimal social interaction."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop observational and deductive skills through gameplay."

      Capsule for The Red Stare The Red Stare

      "Players develop listening skills, attention to detail, and deductive reasoning through gameplay."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention on audio cues and timing; not suited for passive or background play."

      Capsule for A Blind Legend A Blind Legend

      "Requires focused attention to audio and investigation; not suitable for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close relationships or emotional social connections formed through gameplay."

      Capsule for Cookie Clicker Cookie Clicker

      "No formation of close relationships or emotional social connections within gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; players act independently."

      Capsule for A Dance of Fire and Ice A Dance of Fire and Ice

      "No leadership or group management roles; players act independently."

    • Progression

      Game with the same Progression vibe

      2

      "Progression is through unlocking achievements and discovering new endings rather than accumulating items or upgrades."

      Capsule for The Deed The Deed

      "Progression occurs through solving cases and unlocking new scenarios, though no item or upgrade accumulation."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find the puzzles relaxing, others find them frustrating; mixed tension and flow."

      Capsule for Lost Lost

      "Some players find the listening and puzzle-solving relaxing, though others note tension from complexity and audio overload."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals, sound design, and voice acting provide engaging sensory experience."

      Capsule for Jagged Alliance 3 Jagged Alliance 3

      "Audio design and voice acting provide sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; achievements are personal and not publicly ranked."

      Capsule for Bad North: Jotunn Edition Bad North: Jotunn Edition

      "No social recognition or status systems; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative immersion through scenarios, moral dilemmas, and evolving storylines."

      Capsule for Frostpunk Frostpunk

      "Strong narrative immersion through interconnected crime stories and plot twists."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires logical deduction, planning dialogue choices, and piecing clues together to solve the mystery."

      Capsule for Soulslayer~灭魂·误佳期~ Soulslayer~灭魂·误佳期~

      "Requires logical deduction, planning which conversations to listen to, and piecing together clues."

    • Thrill

      Game with the same Thrill vibe

      2

      "Mystery and suspense elements create some tension and intrigue, though gameplay is low risk."

      Capsule for Shadows on the Vatican - Act I: Greed Shadows on the Vatican - Act I: Greed

      "Mystery and plot twists provide suspense and emotional engagement, though gameplay is low risk."

    • Value

      Game with the same Value vibe

      3

      "Players feel the game offers good value for price and time invested, especially with free DLC content."

      Capsule for Showgunners Showgunners

      "Players generally feel the game offers good value for its price, especially given its unique concept and free DLC."

    • Violence

      Game with the same Violence vibe

      -4

      "Gameplay emphasizes investigation and dialogue over combat or destruction."

      Capsule for Lil' Guardsman Lil' Guardsman

      "Gameplay focuses on investigation and listening rather than combat or destruction."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat avoidance mechanics; stable and safe gameplay environment."

      Capsule for Hatsune Miku: Project DIVA Mega Mix+ Hatsune Miku: Project DIVA Mega Mix+

      "No survival or threat avoidance mechanics; stable and safe gameplay environment."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Thrill. It leans lower than usual among comparable games on Fantasy, Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026