Unheard - Voices of Crime similar games & best alternatives
Unheard - Voices of Crime
2019
Related articles
Quick resume
What if you could hear every word spoken at the scene of a crime? “Acoustic Detectives” wanted for testing our new device! Return aurally to crime scenes and use the voices you hear to identify potential suspects and solve the mysteries. What is it that’s connecting these seemingly unrelated cases?
Global score
96/100
Genres
Indie, Role-playing (RPG), Simulator, Adventure, Puzzle
Similar games
Pros
- Unique audio-based detective gameplay
- Engaging and interconnected stories
- Strong voice acting
- Free dlc content
- Challenging and rewarding puzzle solving
Cons
- Short game length
- Some players find voice acting over-the-top
- Lack of subtitles limits accessibility
- Repetitive listening can be tedious
- Limited replayability and customization
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players freely explore interconnected rooms and choose their path, acquiring abilities to access new areas, showing strong player control and decision-making."
Dungeon of Zolthan
"Players freely explore different rooms and choose which conversations to listen to and when to rewind or fast-forward, directing their own investigation."
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Competence
Game with the same Competence vibe
3"Solving cases requires skillful deduction, piecing clues together, and overcoming investigative challenges, though some tasks can become repetitive."
Shadows of Doubt
"Solving cases requires attentive listening, matching voices to characters, and piecing together clues, providing a satisfying challenge."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal puzzle solving and completion without comparison or ranked modes."
A Little to the Left
"Focus is on individual puzzle solving and personal detective work without comparison or ranked modes."
-
Continuation
Game with the same Continuation vibe
2"Players report enjoying the story and visuals enough to replay or listen to soundtrack repeatedly, though the game is relatively short."
Marco & The Galaxy Dragon
"Players enjoy multiple replays of audio to catch details, though the game is short and some find it less engaging over time."
-
Cooperation
Game with the same Cooperation vibe
-5"Gameplay is entirely single-player and independent, with no multiplayer or cooperative elements."
Snakebird
"Gameplay is entirely single-player and independent, with no multiplayer or cooperative elements."
-
Creativity
Game with the same Creativity vibe
4"Players create notes, sketches, and experiment with puzzle mechanics; game encourages creative thinking."
Quern - Undying Thoughts
"Unique gameplay mechanic of audio-based investigation and note-taking encourages creative deduction and exploration."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; interactions are solitary and investigative."
Cyber Manhunt
"No elements of exerting control or superiority over others; interactions are solitary and investigative."
-
Escapism
Game with the same Escapism vibe
3"Players immerse themselves in a fictional detective story, escaping real life through narrative and investigation."
Agatha Christie - Hercule Poirot: The First Cases
"Players immerse themselves in fictional crime stories and detective work, providing a mental escape from reality."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment of detective puzzles, not due to obligation or pressure."
Scene Investigators
"Players engage voluntarily out of interest in detective puzzles and unique gameplay, not out of obligation."
-
Experimenting
Game with the same Experimenting vibe
3"Players explore new audio-based mechanics and experiment with combat styles and strategies."
The Vale: Shadow of the Crown
"The novel audio mechanic invites players to try different listening strategies and note-taking approaches."
-
Exploration
Game with the same Exploration vibe
3"Players explore multiple interconnected rooms and environments, discovering clues and story details."
The Almost Gone
"Players explore different rooms and perspectives to uncover new information and piece together the story."
-
Expression
Game with the same Expression vibe
-4"Limited customization; players follow preset characters and story without avatar personalization."
Space Pilgrim Episode II: Epsilon Indi
"Limited customization or personalization; players follow preset audio and story content without avatar modification."
-
Fantasy
Game with the same Fantasy vibe
-3"The game is grounded in realistic crime investigation scenarios rather than fantastical or improbable fiction."
Scene Investigators
"The game is grounded in realistic crime investigation scenarios rather than imaginative or fantastical fiction."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; gameplay is solitary with minimal social interaction."
She Remembered Caterpillars
"No social or community features; gameplay is solitary with minimal social interaction."
-
Growth
Game with the same Growth vibe
3"Players develop observational and deductive skills through gameplay."
The Red Stare
"Players develop listening skills, attention to detail, and deductive reasoning through gameplay."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention on audio cues and timing; not suited for passive or background play."
A Blind Legend
"Requires focused attention to audio and investigation; not suitable for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No close relationships or emotional social connections formed through gameplay."
Cookie Clicker
"No formation of close relationships or emotional social connections within gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; players act independently."
A Dance of Fire and Ice
"No leadership or group management roles; players act independently."
-
Progression
Game with the same Progression vibe
2"Progression is through unlocking achievements and discovering new endings rather than accumulating items or upgrades."
The Deed
"Progression occurs through solving cases and unlocking new scenarios, though no item or upgrade accumulation."
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Relaxation
Game with the same Relaxation vibe
1"Some players find the puzzles relaxing, others find them frustrating; mixed tension and flow."
Lost
"Some players find the listening and puzzle-solving relaxing, though others note tension from complexity and audio overload."
-
Sensation
Game with the same Sensation vibe
2"Visuals, sound design, and voice acting provide engaging sensory experience."
Jagged Alliance 3
"Audio design and voice acting provide sensory stimulation and emotional engagement."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems; achievements are personal and not publicly ranked."
Bad North: Jotunn Edition
"No social recognition or status systems; achievements are personal and not publicly ranked."
-
Story
Game with the same Story vibe
4"Strong narrative immersion through scenarios, moral dilemmas, and evolving storylines."
Frostpunk
"Strong narrative immersion through interconnected crime stories and plot twists."
-
Strategy
Game with the same Strategy vibe
3"Requires logical deduction, planning dialogue choices, and piecing clues together to solve the mystery."
Soulslayer~灭魂·误佳期~
"Requires logical deduction, planning which conversations to listen to, and piecing together clues."
-
Thrill
Game with the same Thrill vibe
2"Mystery and suspense elements create some tension and intrigue, though gameplay is low risk."
Shadows on the Vatican - Act I: Greed
"Mystery and plot twists provide suspense and emotional engagement, though gameplay is low risk."
-
Value
Game with the same Value vibe
3"Players feel the game offers good value for price and time invested, especially with free DLC content."
Showgunners
"Players generally feel the game offers good value for its price, especially given its unique concept and free DLC."
-
Violence
Game with the same Violence vibe
-4"Gameplay emphasizes investigation and dialogue over combat or destruction."
Lil' Guardsman
"Gameplay focuses on investigation and listening rather than combat or destruction."
-
Survival
Game with the same Survival vibe
-5"No survival or threat avoidance mechanics; stable and safe gameplay environment."
Hatsune Miku: Project DIVA Mega Mix+
"No survival or threat avoidance mechanics; stable and safe gameplay environment."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Thrill. It leans lower than usual among comparable games on Fantasy, Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026