Lost similar games & best alternatives
Lost
2019
Related articles
Quick resume
This is a casual intellectual game, accompanied by beautiful girls to find pictures of the same shape, get beautiful pictures and exercise your observation.
Global score
81/100
Genres
Action, Adventure, Casual, Indie, Role-playing (RPG), Strategy
Similar games
Pros
- High-quality erotic artwork and animations
- Varied and challenging puzzles
- Free uncensored patch available
- Short and inexpensive
- Achievement support
Cons
- Poor ui and translation issues
- Some puzzles illogical or frustrating
- Constant repetitive moaning sound
- Lack of narrative or story
- Last level contains disturbing content
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players explore freely and solve puzzles with some choice in item use, though progression is linear."
Maize
"Players solve puzzles with some freedom but must follow game logic and item usage sequences."
-
Competence
Game with the same Competence vibe
2"Puzzles vary in difficulty with some challenging moments, but many are simple or rely on trial and error."
TOHU
"Puzzles vary in difficulty, some requiring skill and problem solving, others rely on trial and error."
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Competition
Game with the same Competition vibe
-5"No competitive or ranked elements; focus is on individual puzzle solving at own pace."
Colortone
"No competitive or ranked elements; focus is on individual puzzle solving at own pace."
-
Continuation
Game with the same Continuation vibe
1"Players tend to engage for a few hours with some replayability of puzzles but overall limited long-term attachment."
The Secret Order 2: Masked Intent
"Some players engage for a couple hours including secret puzzle; others find it short and disengage quickly."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no cooperative or multiplayer features."
Off-Peak
"Entirely single-player with no cooperative or multiplayer features."
-
Creativity
Game with the same Creativity vibe
1"Players combine items and solve puzzles creatively, but within a structured narrative and predefined scenes."
Grim Legends: The Forsaken Bride
"Players combine items and explore puzzles creatively but within fixed scenes and mechanics."
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Domination
Game with the same Domination vibe
-5"No social dominance or power over others; purely single-player experience."
Eternal Senia
"No social dominance or power dynamics over other players; single-player experience."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a casual distraction and stress relief with adult content."
Seek Girl Ⅲ
"Players use the game as adult entertainment and distraction, escaping real life stress."
-
Expectation
Game with the same Expectation vibe
-3"Players generally engage voluntarily for fun and puzzle challenge, not out of obligation."
Cinderella Escape! R12
"Players engage voluntarily for erotic content and puzzle challenge, not out of obligation."
-
Experimenting
Game with the same Experimenting vibe
2"Players explore environments and try different item combinations; some puzzles require novel approaches."
The Fall
"Players try different item combinations and puzzle solutions, though within limited scope."
-
Exploration
Game with the same Exploration vibe
1"Exploration is limited to progressing through linear scenes with some discovery of story elements and hidden objects."
Message Quest
"Exploration limited to finding interactable objects in scenes; no open world or large discovery."
-
Expression
Game with the same Expression vibe
-3"No character customization or avatar personalization; presentation is fixed and standardized."
Narita Boy
"No character customization or avatar personalization; fixed character presentations."
-
Fantasy
Game with the same Fantasy vibe
4"Strong fantasy element with anime-style characters, erotic themes, and unrealistic scenarios."
Seek Girl
"Strong fantasy elements with erotic anime girls, BDSM, fetishes, and unrealistic scenarios."
-
Fellowship
Game with the same Fellowship vibe
-5"No community or social interaction features; purely solo experience."
Zup! 8
"No community or social interaction features; purely solo experience."
-
Growth
Game with the same Growth vibe
1"Some learning involved in puzzle solving and understanding game mechanics, but limited."
SCP: Daybreak
"Some learning involved in puzzle solving but limited personal development beyond gameplay."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health benefits."
STANDBOX
"Sedentary gameplay with no physical activity or health benefits."
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Idle
Game with the same Idle vibe
-3"Requires focused attention to solve puzzles; not suitable for casual or background play."
Finding Teddy
"Requires focused attention to solve puzzles; not suitable for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; interactions are with game characters only."
Tattletail
"No social or emotional relationships formed; interactions are with game characters only."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single-player puzzle game."
Fort Meow
"No leadership or group management roles; single-player puzzle game."
-
Progression
Game with the same Progression vibe
2"Progression through collecting items and unlocking new areas, but no power or upgrade accumulation."
The Norwood Suite
"Progression through unlocking scenes and achievements, but no item upgrades or power growth."
-
Relaxation
Game with the same Relaxation vibe
1"Some players find puzzles relaxing and engaging, others find certain puzzles frustrating."
First Class Escape: The Train of Thought
"Some players find the puzzles relaxing, others find them frustrating; mixed tension and flow."
-
Sensation
Game with the same Sensation vibe
3"Visual and auditory stimuli from erotic scenes and music provide sensory enjoyment."
Fallen ~Makina and the City of Ruins~
"Visual and auditory erotic stimuli with animated scenes and sound effects provide sensory engagement."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems; achievements are personal."
Yoku's Island Express
"No social recognition or status systems; achievements are personal only."
-
Story
Game with the same Story vibe
-4"Minimal to no narrative; story is vague or absent, with no meaningful plot engagement."
SHOWTIME 2073
"Minimal to no narrative; scenes are disconnected and lack overarching plot."
-
Strategy
Game with the same Strategy vibe
1"Puzzle solving involves some reasoning but largely relies on trial and error and experimentation."
McPixel 3
"Some puzzle solving requires planning and logic, but many puzzles rely on trial and error."
-
Thrill
Game with the same Thrill vibe
-2"Low suspense or risk; gameplay is calm and predictable."
Psychonauts in the Rhombus of Ruin
"Little suspense or risk; gameplay is low stakes and predictable."
-
Value
Game with the same Value vibe
2"Generally considered good value for the artistic experience and puzzle content, though some find the price steep for length."
Lumino City
"Low price and short length provide reasonable value for casual adult puzzle entertainment."
-
Violence
Game with the same Violence vibe
4"Contains disturbing and graphic scenes involving bodily harm and psychological violence."
Mouthwashing
"Contains BDSM, rough sexual content, and some scenes of pain and domination."
-
Survival
Game with the same Survival vibe
-5"No survival or threat avoidance mechanics; stable and safe gameplay environment."
Hatsune Miku: Project DIVA Mega Mix+
"No survival or threat avoidance mechanics; stable and safe gameplay environment."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Story, Survival, Thrill.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026