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Lost similar games & best alternatives

Lost

PC (Microsoft Windows) • 2019

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Quick resume

This is a casual intellectual game, accompanied by beautiful girls to find pictures of the same shape, get beautiful pictures and exercise your observation.

Global score

81/100

Genres

Action, Adventure, Casual, Indie, Role-playing (RPG), Strategy

Similar games

    Pros

    • High-quality erotic artwork and animations
    • Varied and challenging puzzles
    • Free uncensored patch available
    • Short and inexpensive
    • Achievement support

    Cons

    • Poor ui and translation issues
    • Some puzzles illogical or frustrating
    • Constant repetitive moaning sound
    • Lack of narrative or story
    • Last level contains disturbing content

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players explore freely and solve puzzles with some choice in item use, though progression is linear."

      Capsule for Maize Maize

      "Players solve puzzles with some freedom but must follow game logic and item usage sequences."

    • Competence

      Game with the same Competence vibe

      2

      "Puzzles vary in difficulty with some challenging moments, but many are simple or rely on trial and error."

      Capsule for TOHU TOHU

      "Puzzles vary in difficulty, some requiring skill and problem solving, others rely on trial and error."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive or ranked elements; focus is on individual puzzle solving at own pace."

      Capsule for Colortone Colortone

      "No competitive or ranked elements; focus is on individual puzzle solving at own pace."

    • Continuation

      Game with the same Continuation vibe

      1

      "Players tend to engage for a few hours with some replayability of puzzles but overall limited long-term attachment."

      Capsule for The Secret Order 2: Masked Intent The Secret Order 2: Masked Intent

      "Some players engage for a couple hours including secret puzzle; others find it short and disengage quickly."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no cooperative or multiplayer features."

      Capsule for Off-Peak Off-Peak

      "Entirely single-player with no cooperative or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      1

      "Players combine items and solve puzzles creatively, but within a structured narrative and predefined scenes."

      Capsule for Grim Legends: The Forsaken Bride Grim Legends: The Forsaken Bride

      "Players combine items and explore puzzles creatively but within fixed scenes and mechanics."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power over others; purely single-player experience."

      Capsule for Eternal Senia Eternal Senia

      "No social dominance or power dynamics over other players; single-player experience."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a casual distraction and stress relief with adult content."

      Capsule for Seek Girl Ⅲ Seek Girl Ⅲ

      "Players use the game as adult entertainment and distraction, escaping real life stress."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players generally engage voluntarily for fun and puzzle challenge, not out of obligation."

      Capsule for Cinderella Escape! R12 Cinderella Escape! R12

      "Players engage voluntarily for erotic content and puzzle challenge, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players explore environments and try different item combinations; some puzzles require novel approaches."

      Capsule for The Fall The Fall

      "Players try different item combinations and puzzle solutions, though within limited scope."

    • Exploration

      Game with the same Exploration vibe

      1

      "Exploration is limited to progressing through linear scenes with some discovery of story elements and hidden objects."

      Capsule for Message Quest Message Quest

      "Exploration limited to finding interactable objects in scenes; no open world or large discovery."

    • Expression

      Game with the same Expression vibe

      -3

      "No character customization or avatar personalization; presentation is fixed and standardized."

      Capsule for Narita Boy Narita Boy

      "No character customization or avatar personalization; fixed character presentations."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong fantasy element with anime-style characters, erotic themes, and unrealistic scenarios."

      Capsule for Seek Girl Seek Girl

      "Strong fantasy elements with erotic anime girls, BDSM, fetishes, and unrealistic scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No community or social interaction features; purely solo experience."

      Capsule for Zup! 8 Zup! 8

      "No community or social interaction features; purely solo experience."

    • Growth

      Game with the same Growth vibe

      1

      "Some learning involved in puzzle solving and understanding game mechanics, but limited."

      Capsule for SCP: Daybreak SCP: Daybreak

      "Some learning involved in puzzle solving but limited personal development beyond gameplay."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health benefits."

      Capsule for STANDBOX STANDBOX

      "Sedentary gameplay with no physical activity or health benefits."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to solve puzzles; not suitable for casual or background play."

      Capsule for Finding Teddy Finding Teddy

      "Requires focused attention to solve puzzles; not suitable for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; interactions are with game characters only."

      Capsule for Tattletail Tattletail

      "No social or emotional relationships formed; interactions are with game characters only."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player puzzle game."

      Capsule for Fort Meow Fort Meow

      "No leadership or group management roles; single-player puzzle game."

    • Progression

      Game with the same Progression vibe

      2

      "Progression through collecting items and unlocking new areas, but no power or upgrade accumulation."

      Capsule for The Norwood Suite The Norwood Suite

      "Progression through unlocking scenes and achievements, but no item upgrades or power growth."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find puzzles relaxing and engaging, others find certain puzzles frustrating."

      Capsule for First Class Escape: The Train of Thought First Class Escape: The Train of Thought

      "Some players find the puzzles relaxing, others find them frustrating; mixed tension and flow."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual and auditory stimuli from erotic scenes and music provide sensory enjoyment."

      Capsule for Fallen ~Makina and the City of Ruins~ Fallen ~Makina and the City of Ruins~

      "Visual and auditory erotic stimuli with animated scenes and sound effects provide sensory engagement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; achievements are personal."

      Capsule for Yoku's Island Express Yoku's Island Express

      "No social recognition or status systems; achievements are personal only."

    • Story

      Game with the same Story vibe

      -4

      "Minimal to no narrative; story is vague or absent, with no meaningful plot engagement."

      Capsule for SHOWTIME 2073 SHOWTIME 2073

      "Minimal to no narrative; scenes are disconnected and lack overarching plot."

    • Strategy

      Game with the same Strategy vibe

      1

      "Puzzle solving involves some reasoning but largely relies on trial and error and experimentation."

      Capsule for McPixel 3 McPixel 3

      "Some puzzle solving requires planning and logic, but many puzzles rely on trial and error."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Low suspense or risk; gameplay is calm and predictable."

      Capsule for Psychonauts in the Rhombus of Ruin Psychonauts in the Rhombus of Ruin

      "Little suspense or risk; gameplay is low stakes and predictable."

    • Value

      Game with the same Value vibe

      2

      "Generally considered good value for the artistic experience and puzzle content, though some find the price steep for length."

      Capsule for Lumino City Lumino City

      "Low price and short length provide reasonable value for casual adult puzzle entertainment."

    • Violence

      Game with the same Violence vibe

      4

      "Contains disturbing and graphic scenes involving bodily harm and psychological violence."

      Capsule for Mouthwashing Mouthwashing

      "Contains BDSM, rough sexual content, and some scenes of pain and domination."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat avoidance mechanics; stable and safe gameplay environment."

      Capsule for Hatsune Miku: Project DIVA Mega Mix+ Hatsune Miku: Project DIVA Mega Mix+

      "No survival or threat avoidance mechanics; stable and safe gameplay environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Story, Survival, Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026