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Achievement Clicker 2018 similar games & best alternatives

Achievement Clicker 2018

PC (Microsoft Windows) • 2018

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Quick resume

Feel like a real Achievement hunter! Earn Achievements, upgrades and get the most Achievements on Steam!

Global score

79/100

Genres

Casual, Indie, Simulator, Strategy

Similar games

    Pros

    • Massive number of achievements
    • Very cheap price
    • Simple and quick to complete
    • Runs on low-end pcs
    • Useful for achievement hunters

    Cons

    • Repetitive and minimal gameplay
    • Steam client crashes due to achievement spam
    • Last achievement requires tedious repeated resets
    • No story or meaningful content
    • Potential physical strain from clicking

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely choose which achievement/story to focus on and click at their own pace, directing their progress."

      Capsule for My Name is Mayo My Name is Mayo

      "Players freely click or use autoclickers to progress; minimal forced routines except for the last achievement requiring repeated resets."

    • Competence

      Game with the same Competence vibe

      -4

      "Gameplay consists mainly of repetitive clicking with minimal skill or challenge."

      Capsule for CLICKOLDING CLICKOLDING

      "Gameplay is extremely simple and repetitive clicking with no skill challenge; achievements are mostly trivial."

    • Competition

      Game with the same Competition vibe

      -3

      "No evidence of competitive modes or leaderboards; focus is on personal score and achievement collection."

      Capsule for Mouse (Sneaking) Mouse (Sneaking)

      "No competitive elements or leaderboards; focus is on personal achievement collection without comparison."

    • Continuation

      Game with the same Continuation vibe

      -3

      "Short playtime (~30-60 minutes) and limited replay value after achievements are completed suggest low habitual or extended play."

      Capsule for We Went Back We Went Back

      "Short playtime with quick completion; many players stop after unlocking achievements; some frustration with last achievement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player and independent; no cooperative or multiplayer features."

      Capsule for Achievement Clicker 2019 Achievement Clicker 2019

      "Entirely single-player and independent; no cooperation or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      -5

      "No creative or building elements; purely clicking predefined buttons."

      Capsule for Achievement Clicker Achievement Clicker

      "No creative or building elements; purely clicking predefined buttons and resetting."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power over others; no PvP or social hierarchy."

      Capsule for Idle Pixel Fantasy Idle Pixel Fantasy

      "No social dominance or power over others; no PvP or trash talk."

    • Escapism

      Game with the same Escapism vibe

      2

      "Some players use it as a relaxing distraction or to de-stress."

      Capsule for WAVESHAPER WAVESHAPER

      "Some players used it as a low-effort distraction or stress relief, but overall minimal immersion."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for achievement hunting and personal goals, not out of obligation."

      Capsule for Achievement Clicker Achievement Clicker

      "Players engage voluntarily for achievement hunting and personal goals, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      -4

      "Gameplay is repetitive and linear with no encouragement for trying new strategies or mechanics."

      Capsule for The Flood The Flood

      "Gameplay is highly repetitive with no exploration of new mechanics or strategies."

    • Exploration

      Game with the same Exploration vibe

      -5

      "No exploration or discovery; static environment with no new areas."

      Capsule for Achievement Clicker 2019 Achievement Clicker 2019

      "No exploration or discovery; static environment and repetitive clicking."

    • Expression

      Game with the same Expression vibe

      -5

      "No character or environment customization; no self-expression features."

      Capsule for Cart Racer Cart Racer

      "No character or environment customization; no self-expression features."

    • Fantasy

      Game with the same Fantasy vibe

      -5

      "No narrative or fictional elements; purely mechanical clicking."

      Capsule for Achievement Clicker 2019 Achievement Clicker 2019

      "No fictional narrative or roleplaying; purely mechanical clicking."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No community or social interaction features; purely solo experience."

      Capsule for Zup! 8 Zup! 8

      "No community or social interaction features; purely solo experience."

    • Growth

      Game with the same Growth vibe

      -3

      "Minimal learning or skill development; gameplay is straightforward and repetitive."

      Capsule for Gathering Sky Gathering Sky

      "Minimal learning or skill development; some players learn to use autoclickers or optimize resets."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with potential for physical strain (e.g., carpal tunnel) mentioned."

      Capsule for Achievement Clicker 2019 Achievement Clicker 2019

      "Sedentary gameplay with risk of physical strain (carpal tunnel); no physical activity."

    • Idle

      Game with the same Idle vibe

      3

      "Suitable for casual, short sessions and background play; some players use autoclickers to automate."

      Capsule for Miss Neko 3 Miss Neko 3

      "Can be played idly with autoclickers; some players use it as background or filler activity."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional connections formed through gameplay."

      Capsule for Nodebuster Nodebuster

      "No social or emotional connections formed through gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single player only."

      Capsule for Blood West Blood West

      "No leadership or group management roles; single player only."

    • Progression

      Game with the same Progression vibe

      4

      "Strong focus on accumulating achievements and upgrades as markers of progress."

      Capsule for Achievement Clicker 2019 Achievement Clicker 2019

      "Strong focus on accumulating achievements as a form of progression; upgrades exist but are superficial."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find it relaxing and enjoyable; others find it repetitive or frustrating."

      Capsule for Control Craft 2 Control Craft 2

      "Some players found it relaxing or stress-relieving, but others found it tedious or frustrating."

    • Sensation

      Game with the same Sensation vibe

      -3

      "Minimal sensory stimulation; simple graphics and repetitive music."

      Capsule for Bonsai Bonsai

      "Minimal sensory stimulation; simple visuals and repetitive sounds; some report annoying audio."

    • Status

      Game with the same Status vibe

      4

      "Achievements serve as social status symbols on Steam profiles; main motivation is boosting profile recognition."

      Capsule for Achievement Clicker 2019 Achievement Clicker 2019

      "Achievements serve as social status symbols on Steam profiles; main motivation is boosting achievement count."

    • Story

      Game with the same Story vibe

      -5

      "No narrative or plot; purely mechanical and educational gameplay."

      Capsule for World of Guns: Gun Disassembly World of Guns: Gun Disassembly

      "No story or narrative; purely mechanical achievement unlocking."

    • Strategy

      Game with the same Strategy vibe

      -4

      "Gameplay is straightforward clicking with no strategic depth."

      Capsule for My Name is Mayo 2 My Name is Mayo 2

      "No strategic depth; clicking and resetting are straightforward and repetitive."

    • Thrill

      Game with the same Thrill vibe

      -4

      "No suspense or risk; gameplay is predictable and low tension."

      Capsule for Seek Girl Ⅱ Seek Girl Ⅱ

      "No suspense or risk; gameplay is predictable and low tension."

    • Value

      Game with the same Value vibe

      3

      "Low price and large number of achievements provide perceived value for achievement hunters."

      Capsule for Mouse (Sneaking) Mouse (Sneaking)

      "Low price and quick achievement gain provide perceived value for achievement hunters."

    • Violence

      Game with the same Violence vibe

      -5

      "No violence or combat; purely constructive and entertainment focused."

      Capsule for NEKOPALIVE NEKOPALIVE

      "No violence or combat; purely constructive clicking."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival elements or threats; stable and risk-free environment."

      Capsule for Banana Banana

      "No survival elements or threats; stable and risk-free environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Status. It leans lower than usual among comparable games on Fantasy, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026