Achievement Clicker 2018 similar games & best alternatives
Achievement Clicker 2018
2018
Related articles
Quick resume
Feel like a real Achievement hunter! Earn Achievements, upgrades and get the most Achievements on Steam!
Global score
79/100
Genres
Casual, Indie, Simulator, Strategy
Similar games
Pros
- Massive number of achievements
- Very cheap price
- Simple and quick to complete
- Runs on low-end pcs
- Useful for achievement hunters
Cons
- Repetitive and minimal gameplay
- Steam client crashes due to achievement spam
- Last achievement requires tedious repeated resets
- No story or meaningful content
- Potential physical strain from clicking
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players freely choose which achievement/story to focus on and click at their own pace, directing their progress."
My Name is Mayo
"Players freely click or use autoclickers to progress; minimal forced routines except for the last achievement requiring repeated resets."
-
Competence
Game with the same Competence vibe
-4"Gameplay consists mainly of repetitive clicking with minimal skill or challenge."
CLICKOLDING
"Gameplay is extremely simple and repetitive clicking with no skill challenge; achievements are mostly trivial."
-
Competition
Game with the same Competition vibe
-3"No evidence of competitive modes or leaderboards; focus is on personal score and achievement collection."
Mouse (Sneaking)
"No competitive elements or leaderboards; focus is on personal achievement collection without comparison."
-
Continuation
Game with the same Continuation vibe
-3"Short playtime (~30-60 minutes) and limited replay value after achievements are completed suggest low habitual or extended play."
We Went Back
"Short playtime with quick completion; many players stop after unlocking achievements; some frustration with last achievement."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player and independent; no cooperative or multiplayer features."
Achievement Clicker 2019
"Entirely single-player and independent; no cooperation or multiplayer features."
-
Creativity
Game with the same Creativity vibe
-5"No creative or building elements; purely clicking predefined buttons."
Achievement Clicker
"No creative or building elements; purely clicking predefined buttons and resetting."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power over others; no PvP or social hierarchy."
Idle Pixel Fantasy
"No social dominance or power over others; no PvP or trash talk."
-
Escapism
Game with the same Escapism vibe
2"Some players use it as a relaxing distraction or to de-stress."
WAVESHAPER
"Some players used it as a low-effort distraction or stress relief, but overall minimal immersion."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for achievement hunting and personal goals, not out of obligation."
Achievement Clicker
"Players engage voluntarily for achievement hunting and personal goals, not out of obligation."
-
Experimenting
Game with the same Experimenting vibe
-4"Gameplay is repetitive and linear with no encouragement for trying new strategies or mechanics."
The Flood
"Gameplay is highly repetitive with no exploration of new mechanics or strategies."
-
Exploration
Game with the same Exploration vibe
-5"No exploration or discovery; static environment with no new areas."
Achievement Clicker 2019
"No exploration or discovery; static environment and repetitive clicking."
-
Expression
Game with the same Expression vibe
-5"No character or environment customization; no self-expression features."
Cart Racer
"No character or environment customization; no self-expression features."
-
Fantasy
Game with the same Fantasy vibe
-5"No narrative or fictional elements; purely mechanical clicking."
Achievement Clicker 2019
"No fictional narrative or roleplaying; purely mechanical clicking."
-
Fellowship
Game with the same Fellowship vibe
-5"No community or social interaction features; purely solo experience."
Zup! 8
"No community or social interaction features; purely solo experience."
-
Growth
Game with the same Growth vibe
-3"Minimal learning or skill development; gameplay is straightforward and repetitive."
Gathering Sky
"Minimal learning or skill development; some players learn to use autoclickers or optimize resets."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with potential for physical strain (e.g., carpal tunnel) mentioned."
Achievement Clicker 2019
"Sedentary gameplay with risk of physical strain (carpal tunnel); no physical activity."
-
Idle
Game with the same Idle vibe
3"Suitable for casual, short sessions and background play; some players use autoclickers to automate."
Miss Neko 3
"Can be played idly with autoclickers; some players use it as background or filler activity."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional connections formed through gameplay."
Nodebuster
"No social or emotional connections formed through gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single player only."
Blood West
"No leadership or group management roles; single player only."
-
Progression
Game with the same Progression vibe
4"Strong focus on accumulating achievements and upgrades as markers of progress."
Achievement Clicker 2019
"Strong focus on accumulating achievements as a form of progression; upgrades exist but are superficial."
-
Relaxation
Game with the same Relaxation vibe
1"Some players find it relaxing and enjoyable; others find it repetitive or frustrating."
Control Craft 2
"Some players found it relaxing or stress-relieving, but others found it tedious or frustrating."
-
Sensation
Game with the same Sensation vibe
-3"Minimal sensory stimulation; simple graphics and repetitive music."
Bonsai
"Minimal sensory stimulation; simple visuals and repetitive sounds; some report annoying audio."
-
Status
Game with the same Status vibe
4"Achievements serve as social status symbols on Steam profiles; main motivation is boosting profile recognition."
Achievement Clicker 2019
"Achievements serve as social status symbols on Steam profiles; main motivation is boosting achievement count."
-
Story
Game with the same Story vibe
-5"No narrative or plot; purely mechanical and educational gameplay."
World of Guns: Gun Disassembly
"No story or narrative; purely mechanical achievement unlocking."
-
Strategy
Game with the same Strategy vibe
-4"Gameplay is straightforward clicking with no strategic depth."
My Name is Mayo 2
"No strategic depth; clicking and resetting are straightforward and repetitive."
-
Thrill
Game with the same Thrill vibe
-4"No suspense or risk; gameplay is predictable and low tension."
Seek Girl Ⅱ
"No suspense or risk; gameplay is predictable and low tension."
-
Value
Game with the same Value vibe
3"Low price and large number of achievements provide perceived value for achievement hunters."
Mouse (Sneaking)
"Low price and quick achievement gain provide perceived value for achievement hunters."
-
Violence
Game with the same Violence vibe
-5"No violence or combat; purely constructive and entertainment focused."
NEKOPALIVE
"No violence or combat; purely constructive clicking."
-
Survival
Game with the same Survival vibe
-5"No survival elements or threats; stable and risk-free environment."
Banana
"No survival elements or threats; stable and risk-free environment."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Status. It leans lower than usual among comparable games on Fantasy, Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026