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My Name is Mayo 2 similar games & best alternatives

My Name is Mayo 2

PC (Microsoft Windows), Nintendo Switch, PlayStation 4 • 2020

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Quick resume

Mayo is back, and it’s all about kicking butts and having an existential crisis. This is a clicker game about a mayonnaise jar.

Global score

97/100

Genres

Simulator, Adventure

Similar games

    Pros

    • Humorous and unique concept
    • Low price and short playtime
    • Multiple storylines and mini-games
    • Easy achievements
    • Improved visuals over original

    Cons

    • Repetitive clicking causing physical strain
    • Minimal gameplay depth or strategy
    • Some mini-games disliked
    • Limited social or community features
    • Profile achievement display issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose who and what to date, explore many characters and storylines at their own pace."

      Capsule for Date Everything! Date Everything!

      "Players freely click the jar and choose different storylines and mini-games, allowing personal pacing and decision making."

    • Competence

      Game with the same Competence vibe

      1

      "Gameplay involves simple minigames and exploration with minimal skill challenge."

      Capsule for Andy's Apple Farm Andy's Apple Farm

      "The game involves repetitive clicking with minimal skill, but some mini-games add slight challenge."

    • Competition

      Game with the same Competition vibe

      -4

      "No evidence of competition or comparison to others; players focus on personal pace and achievement completion."

      Capsule for Coloring Game 4 Coloring Game 4

      "No evidence of competition or comparison with others; focus is on personal achievement and completion."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long playtimes, habitual clicking, and idle play indicating strong desire to continue playing."

      Capsule for Cats Cats

      "Many players report long playtimes and habitual clicking, indicating desire to continue playing."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative elements."

      Capsule for BPM: BULLETS PER MINUTE BPM: BULLETS PER MINUTE

      "Entirely single-player experience with no cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      1

      "Customization of the mayo jar with different skins unlocked by achievements adds a creative visual element."

      Capsule for My Name is Mayo My Name is Mayo

      "Some customization of mayo jar appearances and storylines, but core gameplay is predefined clicking."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power dynamics present; purely individual experience."

      Capsule for Coloring Game 3 Coloring Game 3

      "No social dominance or power dynamics present; purely individual experience."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a fun distraction and stress relief, especially during social or lockdown times."

      Capsule for Peekaboo Peekaboo

      "Players use the game as a humorous distraction and stress relief during lockdown and downtime."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and achievement hunting, not out of obligation."

      Capsule for Tap Tap Infinity Tap Tap Infinity

      "Players engage voluntarily for fun and achievement hunting, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Some exploration of puzzles and mini-games, but mostly guided by narrative progression."

      Capsule for Cleo - a pirate's tale Cleo - a pirate's tale

      "Some exploration of different storylines and mini-games, but mostly repetitive clicking."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore environments and uncover story elements and hidden easter eggs."

      Capsule for Unspoken Unspoken

      "Players discover new story segments and easter eggs, though within a limited environment."

    • Expression

      Game with the same Expression vibe

      1

      "Some avatar customization and profile personalization available, but limited cosmetic expression."

      Capsule for Pool 2D - Poolians Pool 2D - Poolians

      "Minor avatar customization via different mayo jar skins and visual effects."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Surreal and absurd humor, strange characters, and imaginative worlds create a fantasy experience."

      Capsule for Orbo's Odyssey Orbo's Odyssey

      "Absurd and surreal storylines with humorous and imaginative elements."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "No social or community gameplay; experience is solitary."

      Capsule for Hog Hunter 2021 Hog Hunter 2021

      "No social or community gameplay; experience is solitary."

    • Growth

      Game with the same Growth vibe

      1

      "Some learning involved in understanding story and gameplay mechanics, but limited skill development."

      Capsule for Fears to Fathom - Ironbark Lookout Fears to Fathom - Ironbark Lookout

      "Some learning through unlocking storylines and mini-games, but limited skill development."

    • Health

      Game with the same Health vibe

      -4

      "Reports of finger and wrist strain from repetitive clicking; no physical activity benefits."

      Capsule for My Name is Mayo My Name is Mayo

      "Reports of physical strain (carpal tunnel) from repetitive clicking; no physical activity."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active clicking and attention; not a background or idle game."

      Capsule for 12 Labours of Hercules III: Girl Power 12 Labours of Hercules III: Girl Power

      "Requires active clicking and attention; not a background or idle game."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social interactions or relationship building."

      Capsule for The House of Da Vinci The House of Da Vinci

      "No social interactions or relationship building."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through unlocking achievements, story fragments, and skins by accumulating clicks."

      Capsule for My Name is Mayo My Name is Mayo

      "Players accumulate clicks, unlock achievements, storylines, and jar skins as progression."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Humorous and lighthearted tone provides some relaxation, though gameplay can be repetitive and occasionally frustrating."

      Capsule for Zombeer Zombeer

      "Humorous and lighthearted tone provides casual relaxation despite repetitive gameplay."

    • Sensation

      Game with the same Sensation vibe

      1

      "Basic audiovisual feedback with some humorous sound effects; not highly stimulating."

      Capsule for Need For Drink Need For Drink

      "Simple visual and audio feedback with some amusing animations; not highly stimulating."

    • Status

      Game with the same Status vibe

      -3

      "Minimal social recognition or status features; achievements exist but are personal."

      Capsule for Killer is Dead - Nightmare Edition Killer is Dead - Nightmare Edition

      "Achievements exist but profile features are limited; minimal social recognition."

    • Story

      Game with the same Story vibe

      3

      "Humorous and light narrative with recurring characters provides narrative immersion."

      Capsule for Shantae: Half-Genie Hero Ultimate Edition Shantae: Half-Genie Hero Ultimate Edition

      "Multiple quirky storylines and humorous narratives add narrative immersion."

    • Strategy

      Game with the same Strategy vibe

      -4

      "Gameplay is mostly straightforward clicking with little strategic depth."

      Capsule for Russian Life Simulator Russian Life Simulator

      "Gameplay is straightforward clicking with no strategic depth."

    • Thrill

      Game with the same Thrill vibe

      -4

      "No suspense or risk; very controlled and predictable experience."

      Capsule for Star Wars: Droid Repair Bay Star Wars: Droid Repair Bay

      "No suspense or risk; very predictable and low tension."

    • Value

      Game with the same Value vibe

      4

      "Low price and humorous content provide good entertainment value."

      Capsule for Press X to Not Die Press X to Not Die

      "Low price and short playtime with humorous content provide good value for money."

    • Violence

      Game with the same Violence vibe

      -5

      "No violence or destructive gameplay; purely constructive and observational."

      Capsule for 100 hidden mice 100 hidden mice

      "No violence or destructive gameplay; purely constructive clicking and story."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat elements; stable and safe gameplay environment."

      Capsule for Bratz™: Flaunt your fashion Bratz™: Flaunt your fashion

      "No survival or threat elements; stable and safe gameplay environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Intimacy, Idle.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026