My Name is Mayo 2 similar games & best alternatives
My Name is Mayo 2
2020
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Quick resume
Mayo is back, and it’s all about kicking butts and having an existential crisis. This is a clicker game about a mayonnaise jar.
Global score
97/100
Genres
Simulator, Adventure
Similar games
Pros
- Humorous and unique concept
- Low price and short playtime
- Multiple storylines and mini-games
- Easy achievements
- Improved visuals over original
Cons
- Repetitive clicking causing physical strain
- Minimal gameplay depth or strategy
- Some mini-games disliked
- Limited social or community features
- Profile achievement display issues
Motivations
-
Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose who and what to date, explore many characters and storylines at their own pace."
Date Everything!
"Players freely click the jar and choose different storylines and mini-games, allowing personal pacing and decision making."
-
Competence
Game with the same Competence vibe
1"Gameplay involves simple minigames and exploration with minimal skill challenge."
Andy's Apple Farm
"The game involves repetitive clicking with minimal skill, but some mini-games add slight challenge."
-
Competition
Game with the same Competition vibe
-4"No evidence of competition or comparison to others; players focus on personal pace and achievement completion."
Coloring Game 4
"No evidence of competition or comparison with others; focus is on personal achievement and completion."
-
Continuation
Game with the same Continuation vibe
3"Many players report long playtimes, habitual clicking, and idle play indicating strong desire to continue playing."
Cats
"Many players report long playtimes and habitual clicking, indicating desire to continue playing."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative elements."
BPM: BULLETS PER MINUTE
"Entirely single-player experience with no cooperative elements."
-
Creativity
Game with the same Creativity vibe
1"Customization of the mayo jar with different skins unlocked by achievements adds a creative visual element."
My Name is Mayo
"Some customization of mayo jar appearances and storylines, but core gameplay is predefined clicking."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power dynamics present; purely individual experience."
Coloring Game 3
"No social dominance or power dynamics present; purely individual experience."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a fun distraction and stress relief, especially during social or lockdown times."
Peekaboo
"Players use the game as a humorous distraction and stress relief during lockdown and downtime."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and achievement hunting, not out of obligation."
Tap Tap Infinity
"Players engage voluntarily for fun and achievement hunting, not out of obligation."
-
Experimenting
Game with the same Experimenting vibe
2"Some exploration of puzzles and mini-games, but mostly guided by narrative progression."
Cleo - a pirate's tale
"Some exploration of different storylines and mini-games, but mostly repetitive clicking."
-
Exploration
Game with the same Exploration vibe
2"Players explore environments and uncover story elements and hidden easter eggs."
Unspoken
"Players discover new story segments and easter eggs, though within a limited environment."
-
Expression
Game with the same Expression vibe
1"Some avatar customization and profile personalization available, but limited cosmetic expression."
Pool 2D - Poolians
"Minor avatar customization via different mayo jar skins and visual effects."
-
Fantasy
Game with the same Fantasy vibe
3"Surreal and absurd humor, strange characters, and imaginative worlds create a fantasy experience."
Orbo's Odyssey
"Absurd and surreal storylines with humorous and imaginative elements."
-
Fellowship
Game with the same Fellowship vibe
-4"No social or community gameplay; experience is solitary."
Hog Hunter 2021
"No social or community gameplay; experience is solitary."
-
Growth
Game with the same Growth vibe
1"Some learning involved in understanding story and gameplay mechanics, but limited skill development."
Fears to Fathom - Ironbark Lookout
"Some learning through unlocking storylines and mini-games, but limited skill development."
-
Health
Game with the same Health vibe
-4"Reports of finger and wrist strain from repetitive clicking; no physical activity benefits."
My Name is Mayo
"Reports of physical strain (carpal tunnel) from repetitive clicking; no physical activity."
-
Idle
Game with the same Idle vibe
-3"Requires active clicking and attention; not a background or idle game."
12 Labours of Hercules III: Girl Power
"Requires active clicking and attention; not a background or idle game."
-
Intimacy
Game with the same Intimacy vibe
-5"No social interactions or relationship building."
The House of Da Vinci
"No social interactions or relationship building."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
3"Progression through unlocking achievements, story fragments, and skins by accumulating clicks."
My Name is Mayo
"Players accumulate clicks, unlock achievements, storylines, and jar skins as progression."
-
Relaxation
Game with the same Relaxation vibe
2"Humorous and lighthearted tone provides some relaxation, though gameplay can be repetitive and occasionally frustrating."
Zombeer
"Humorous and lighthearted tone provides casual relaxation despite repetitive gameplay."
-
Sensation
Game with the same Sensation vibe
1"Basic audiovisual feedback with some humorous sound effects; not highly stimulating."
Need For Drink
"Simple visual and audio feedback with some amusing animations; not highly stimulating."
-
Status
Game with the same Status vibe
-3"Minimal social recognition or status features; achievements exist but are personal."
Killer is Dead - Nightmare Edition
"Achievements exist but profile features are limited; minimal social recognition."
-
Story
Game with the same Story vibe
3"Humorous and light narrative with recurring characters provides narrative immersion."
Shantae: Half-Genie Hero Ultimate Edition
"Multiple quirky storylines and humorous narratives add narrative immersion."
-
Strategy
Game with the same Strategy vibe
-4"Gameplay is mostly straightforward clicking with little strategic depth."
Russian Life Simulator
"Gameplay is straightforward clicking with no strategic depth."
-
Thrill
Game with the same Thrill vibe
-4"No suspense or risk; very controlled and predictable experience."
Star Wars: Droid Repair Bay
"No suspense or risk; very predictable and low tension."
-
Value
Game with the same Value vibe
4"Low price and humorous content provide good entertainment value."
Press X to Not Die
"Low price and short playtime with humorous content provide good value for money."
-
Violence
Game with the same Violence vibe
-5"No violence or destructive gameplay; purely constructive and observational."
100 hidden mice
"No violence or destructive gameplay; purely constructive clicking and story."
-
Survival
Game with the same Survival vibe
-5"No survival or threat elements; stable and safe gameplay environment."
Bratz™: Flaunt your fashion
"No survival or threat elements; stable and safe gameplay environment."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Intimacy, Idle.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026