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Need For Drink

PC (Microsoft Windows) • 2017

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Quick resume

“Need For Drink” is a casual multiplayer game about competition between the spouses: a drunkard husband and his brawler wife.

Global score

75/100

Genres

Action, Adventure, Casual, Simulator

Similar games

    Pros

    • Funny and silly concept
    • Low price
    • Simple and accessible gameplay
    • Multiplayer modes available
    • Good for short casual sessions

    Cons

    • Dead or very small multiplayer community
    • Repetitive and limited gameplay
    • Poor graphics and bugs
    • Lack of content and updates
    • Some players report motion sickness

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players control their own character movements and coordinate with a partner, allowing freedom in actions and decisions."

      Capsule for Fling to the Finish Fling to the Finish

      "Players can choose to play as husband or wife and select different game modes, allowing some control over actions."

    • Competence

      Game with the same Competence vibe

      1

      "Gameplay is simple and repetitive with minimal challenge, but requires some skill to maintain speed balance and avoid obstacles."

      Capsule for OutDrive OutDrive

      "Gameplay is simple and repetitive with limited skill challenge, but some modes involve racing to find items faster than others."

    • Competition

      Game with the same Competition vibe

      3

      "Includes multiplayer modes with competitive matches and leaderboards, though player base is small."

      Capsule for Cubemen Cubemen

      "Multiplayer modes involve competing to find items or outdrink opponents, though player base is mostly inactive."

    • Continuation

      Game with the same Continuation vibe

      -2

      "Game is short and repetitive; many reviews mention quick boredom and limited content leading to short play sessions."

      Capsule for Slavistan Slavistan

      "Game is described as fun for short bursts but quickly becomes repetitive and boring, leading to short play sessions."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Some multiplayer modes exist, but mostly focused on individual performance; limited cooperative play."

      Capsule for Tony Hawk's™ Pro Skater™ 1 + 2 Tony Hawk's™ Pro Skater™ 1 + 2

      "Some multiplayer modes require working together or competing with others, but mostly focused on individual objectives."

    • Creativity

      Game with the same Creativity vibe

      -4

      "Gameplay follows preset level designs and tasks with minimal customization or creative building."

      Capsule for Gnomes Garden Gnomes Garden

      "Gameplay revolves around predefined tasks and maps with minimal customization or creative expression."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions are mostly balanced racing without emphasis on exerting control or superiority over others."

      Capsule for Monster Energy Supercross - The Official Videogame Monster Energy Supercross - The Official Videogame

      "Interactions are competitive but lack elements of exerting control or superiority beyond winning races."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a humorous distraction and stress relief, escaping real-world issues through gameplay."

      Capsule for Super Bernie World Super Bernie World

      "Players use the game as a humorous distraction and stress relief, escaping real-life issues through silly gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and laughter, not out of obligation or pressure."

      Capsule for Totally Reliable Delivery Service Totally Reliable Delivery Service

      "Players engage voluntarily for fun and laughter, without obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      -3

      "Gameplay is repetitive with limited novelty or exploration of mechanics."

      Capsule for Beyond Gravity Beyond Gravity

      "Gameplay is repetitive with limited exploration of new mechanics or strategies."

    • Exploration

      Game with the same Exploration vibe

      -4

      "Map is small and gameplay loops in a limited environment with little new area discovery."

      Capsule for BEAR, VODKA, STALINGRAD!🐻 BEAR, VODKA, STALINGRAD!🐻

      "Single small map with no new areas or secrets; gameplay is confined to known environment."

    • Expression

      Game with the same Expression vibe

      -5

      "No character or environment customization; uses preset assets and themes."

      Capsule for Make America Great Again: The Trump Presidency Make America Great Again: The Trump Presidency

      "No character customization or environment modification; uses standard assets."

    • Fantasy

      Game with the same Fantasy vibe

      -3

      "Game simulates realistic business and game development scenarios rather than imaginative or fictional worlds."

      Capsule for Mad Games Tycoon 2 Mad Games Tycoon 2

      "Game simulates a humorous but realistic domestic scenario without strong fantasy or fictional elements."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Some community interaction via multiplayer modes; however, player base is small and social connections limited."

      Capsule for MEGATON MUSASHI W: WIRED MEGATON MUSASHI W: WIRED

      "Some social interaction through multiplayer modes, but limited community due to low player count."

    • Growth

      Game with the same Growth vibe

      -3

      "Minimal learning or skill development; gameplay is straightforward and repetitive."

      Capsule for Gathering Sky Gathering Sky

      "Minimal learning or skill development; gameplay is straightforward and repetitive."

    • Health

      Game with the same Health vibe

      -5

      "Game encourages sedentary play combined with drinking; no physical activity involved."

      Capsule for 8Bit Fiesta - The Drinking Game 8Bit Fiesta - The Drinking Game

      "Promotes sedentary play and themes of drinking and domestic conflict, no physical activity involved."

    • Idle

      Game with the same Idle vibe

      3

      "Suitable for short, casual play sessions and filling time; does not require constant intense focus."

      Capsule for Barro Barro

      "Suitable for casual, short sessions and light distraction rather than deep focus."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Social interactions are limited to casual multiplayer; no deep emotional or close relationship formation."

      Capsule for Mashinky Mashinky

      "Social interactions are superficial and limited to casual multiplayer; no deep relationships formed."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or management roles; gameplay is individual without guiding or directing others."

      Capsule for Super Life (RPG) Super Life (RPG)

      "No leadership or management roles; gameplay is individual or competitive without guiding others."

    • Progression

      Game with the same Progression vibe

      -4

      "No accumulation of items or upgrades; gameplay is round-based with no persistent progression."

      Capsule for Quiplash Quiplash

      "No meaningful item accumulation or upgrades; gameplay resets each round."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and enjoyable, though others report frustration or motion sickness."

      Capsule for Gravity Field Gravity Field

      "Provides lighthearted fun and some relaxation, though some players report motion sickness and frustration."

    • Sensation

      Game with the same Sensation vibe

      1

      "Simple visual and audio feedback with some amusing animations; not highly stimulating."

      Capsule for My Name is Mayo 2 My Name is Mayo 2

      "Basic audiovisual feedback with some humorous sound effects; not highly stimulating."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; achievements are personal and community is small."

      Capsule for Exiled Kingdoms Exiled Kingdoms

      "No social recognition or status systems; achievements exist but community is small."

    • Story

      Game with the same Story vibe

      -4

      "Minimal narrative or lore; gameplay is context-free and focused on action."

      Capsule for Rocket Bot Royale Rocket Bot Royale

      "Minimal narrative or lore; gameplay is context-free and focused on simple tasks."

    • Strategy

      Game with the same Strategy vibe

      -3

      "Minimal strategic depth; mainly choosing items without complex planning."

      Capsule for How To Cope With Boredom and Loneliness How To Cope With Boredom and Loneliness

      "Limited strategic depth; mostly simple item collection and timing."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some thrill from racing fast and competing on leaderboards, but overall low tension and predictable AI reduce suspense."

      Capsule for Barro GT Barro GT

      "Some tension in racing to complete objectives before time runs out, but overall low suspense."

    • Value

      Game with the same Value vibe

      3

      "Low price and short playtime seen as fair value by many players."

      Capsule for aMAZE aMAZE

      "Low price and brief entertainment value seen as fair by many players."

    • Violence

      Game with the same Violence vibe

      -3

      "No emphasis on combat or destruction; gameplay centers on observation and avoidance."

      Capsule for Who's at the door? Who's at the door?

      "No combat or destruction beyond smashing bottles; gameplay is more about collection and avoidance."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival mechanics; environment is stable and low risk."

      Capsule for Starsand Island Starsand Island

      "No survival mechanics; environment is stable and low risk."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Competition, Fellowship. It leans lower than usual among comparable games on Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026