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Totally Reliable Delivery Service similar games & best alternatives

Totally Reliable Delivery Service

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Xbox One, Android, Xbox Series X|S, Nintendo Switch, PlayStation 5, Linux • 2021

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Quick resume

Delivery Attempted. That's the Totally Reliable Delivery Service guarantee! T.R.D.S. is a ragdoll physics simulation about terrible package delivery couriers. Work together using odd machinery, useful gadgets, and the wonders of physics to reliably deliver packages to their destination.

Global score

77/100

Genres

Action, Adventure, Casual, Indie, Racing, Simulator

Similar games

    Pros

    • Funny and chaotic physics
    • Great multiplayer co-op experience
    • Large sandbox maps for exploration
    • Character customization options
    • Good for casual social play

    Cons

    • Frustrating and clunky controls
    • Numerous bugs and glitches
    • Input lag and poor online performance
    • Repetitive missions and limited progression
    • Some players find it gets stale quickly

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to build and manage transport networks, choose routes, vehicles, and strategies in sandbox mode."

      Capsule for Transport Fever Transport Fever

      "Players have freedom to explore large sandbox maps, choose vehicles, and approach deliveries in various ways despite some progression gating."

    • Competence

      Game with the same Competence vibe

      2

      "Game offers skill-based dodging and scoring challenges, but randomness and repetitive mechanics reduce the sense of mastery."

      Capsule for BEHEMOTH BEHEMOTH

      "Game involves overcoming challenging physics and controls, but many reviews mention frustrating and unpredictable mechanics limiting skill mastery."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on cooperative and casual play rather than competitive ranked modes or leaderboards."

      Capsule for Disney Universe Disney Universe

      "Focus is on cooperative and casual play with friends rather than competitive ranked modes or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      1

      "Some players report short sessions due to limited content, others enjoy repeated play with friends."

      Capsule for Forkdrift Forkdrift

      "Some players report repeated sessions and long playtime with friends, but others find it gets stale or frustrating quickly."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong emphasis on multiplayer co-op; many reviews highlight playing with friends as the best experience."

      Capsule for Forge Quest Forge Quest

      "Strong emphasis on multiplayer co-op play, with many reviews highlighting fun moments playing with friends and family."

    • Creativity

      Game with the same Creativity vibe

      3

      "Customization of characters, vehicles, and houses plus open-ended sandbox play encourage creative expression."

      Capsule for Wobbly Life Wobbly Life

      "Customization of characters and sandbox vehicle use allow for creative play, though mission structure is somewhat repetitive."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are playful and equal; no evidence of power imposition or dominance over others."

      Capsule for Viscera Cleanup Detail: Santa's Rampage Viscera Cleanup Detail: Santa's Rampage

      "Interactions are mostly playful and equal; no evidence of power imposition or dominance over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Game offers chaotic, humorous, and lighthearted distraction from real life, often played for stress relief and fun."

      Capsule for Rumble Club Rumble Club

      "Game offers silly, chaotic physics and humor that provide a lighthearted escape from real life stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and laughter, without obligation or pressure."

      Capsule for Need For Drink Need For Drink

      "Players engage voluntarily for fun and laughter, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different humorous approaches and answers, exploring creative possibilities."

      Capsule for Use Your Words Use Your Words

      "Players experiment with physics, vehicles, and sandbox elements to create humorous situations."

    • Exploration

      Game with the same Exploration vibe

      3

      "The open world and discovery of new locations and secrets encourage exploration, though some maps are noted as small."

      Capsule for Medieval Dynasty Medieval Dynasty

      "Large open maps encourage exploration and discovery of new areas and secrets."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization through skins and cosmetic DLCs is available, supporting player self-expression."

      Capsule for Endless Alice Endless Alice

      "Character customization and cosmetic DLCs support player self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features absurd, exaggerated scenarios of family violence and ragdoll physics, far from realistic experiences."

      Capsule for Granny Simulator Granny Simulator

      "Game features exaggerated ragdoll physics and goofy scenarios far from realistic experiences."

    • Fellowship

      Game with the same Fellowship vibe

      5

      "Strong sense of community and shared experience in group play and social laughter."

      Capsule for The Jackbox Party Pack The Jackbox Party Pack

      "Strong community and social play focus, with shared laughter and group identity emphasized."

    • Growth

      Game with the same Growth vibe

      1

      "Some learning curve in controls and physics, but limited depth reduces ongoing skill development."

      Capsule for Zero Gear Zero Gear

      "Some learning curve in mastering controls and physics, but limited depth for long-term skill growth."

    • Health

      Game with the same Health vibe

      -5

      "Purely sedentary gameplay with no physical activity or health-related features."

      Capsule for Tokyo Xtreme Racer Tokyo Xtreme Racer

      "Purely sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -2

      "Requires player attention and micromanagement; not suited for idle or background play."

      Capsule for Hell Architect: Prologue Hell Architect: Prologue

      "Requires active attention and coordination, especially in multiplayer; not suited for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Social interactions mostly competitive and playful rather than deeply emotional."

      Capsule for Pummel Party Pummel Party

      "Social interactions are mostly lighthearted and surface-level, focused on shared fun rather than deep emotional bonds."

    • Leadership

      Game with the same Leadership vibe

      -3

      "Gameplay emphasizes equal participation and cooperation rather than leadership roles."

      Capsule for Struggling Struggling

      "Gameplay emphasizes equal participation and cooperation rather than leadership or authority roles."

    • Progression

      Game with the same Progression vibe

      2

      "Players unlock new levels and challenges, but progression is limited and mostly linear."

      Capsule for SUPERHOT VR SUPERHOT VR

      "Players unlock vehicles, cosmetics, and areas, but progression is limited and sometimes criticized as tedious."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Humorous chaos provides tension release, though some find controls frustrating at times."

      Capsule for Just Die Already Just Die Already

      "Humorous chaos provides some relaxation, but frustrating controls and bugs can cause tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visuals and physics provide amusing sensory stimulation and emotional enjoyment."

      Capsule for Gang Beasts Gang Beasts

      "Visuals and physics create amusing sensory feedback and emotional fun."

    • Status

      Game with the same Status vibe

      -3

      "No emphasis on social recognition or status; focus is on personal enjoyment."

      Capsule for Bacon May Die Bacon May Die

      "No emphasis on social status or recognition; focus is on casual fun."

    • Story

      Game with the same Story vibe

      -4

      "Minimal narrative; gameplay centers on sandbox activities rather than plot or characters."

      Capsule for Junk Jack Junk Jack

      "Minimal narrative or lore; gameplay centers on sandbox activities and delivery tasks."

    • Strategy

      Game with the same Strategy vibe

      -2

      "Limited strategic depth; gameplay mostly involves straightforward, repetitive decisions."

      Capsule for Tube Tycoon Tube Tycoon

      "Limited strategic depth; gameplay mostly involves trial, error, and chaotic physics rather than planning."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some excitement from unpredictable physics and chaos, but overall low risk and tension."

      Capsule for Bad Guys at School Bad Guys at School

      "Some thrill from chaotic physics and timed deliveries, but overall low risk and tension."

    • Value

      Game with the same Value vibe

      0

      "Mixed player opinions on value; some find it worth price especially on sale, others feel content and polish are lacking."

      Capsule for Police Simulator: Patrol Officers Police Simulator: Patrol Officers

      "Mixed opinions on value; fun for some especially on sale, but others find bugs and lack of polish reduce worth."

    • Violence

      Game with the same Violence vibe

      -4

      "No combat or destruction focus; gameplay centers on repair, cooperation, and puzzle solving."

      Capsule for Heavenly Bodies Heavenly Bodies

      "No focus on combat or destruction; gameplay centers on cooperative delivery and sandbox play."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival mechanics or threats; environment is stable and low risk."

      Capsule for Out of Ore Out of Ore

      "No survival or threat mechanics; environment is stable and low risk."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship. It leans lower than usual among comparable games on Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026