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Bad Guys at School similar games & best alternatives

Bad Guys at School

PC (Microsoft Windows) • 2020

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Quick resume

In Bad Guys at School you can play as students and revolt against school system by completing missions, or decide to become a teacher that must maintain order despite the violence and brutality in the school.

Global score

87/100

Genres

Action, Casual, Indie, Simulator

Similar games

    Pros

    • Funny and silly gameplay
    • Good value for price
    • Multiplayer with friends is enjoyable
    • Creative physics-based chaos
    • Reminds players of bully

    Cons

    • Limited content and repetitive missions
    • Bugs and technical issues
    • Poor ai and empty environments
    • Lack of deep story or progression
    • Small player base and empty servers

    Motivations

    • Autonomy

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      "Players have freedom to explore, cause chaos, choose how to interact with the world, and decide their own actions in a sandbox environment."

      Capsule for DEEEER Simulator: Your Average Everyday Deer Game DEEEER Simulator: Your Average Everyday Deer Game

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    • Competence

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      "Some skill required to aim and complete missions, but gameplay is repetitive and simple."

      Capsule for Slava Ukraini! Slava Ukraini!

      "Some skill involved in completing missions and using physics-based interactions, but overall gameplay is simple and repetitive."

    • Competition

      Game with the same Competition vibe

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      "Focus is mostly on personal progression and exploration; multiplayer exists but no strong emphasis on ranked or competitive modes."

      Capsule for RuneScape: Dragonwilds RuneScape: Dragonwilds

      "Focus is mostly on casual play and messing around; multiplayer exists but no strong emphasis on ranked or competitive modes."

    • Continuation

      Game with the same Continuation vibe

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      "The game is short and repetitive, leading to boredom and quick disengagement after limited play sessions."

      Capsule for Moonbase Alpha Moonbase Alpha

      "Game tends to get boring after a few hours or days due to repetitive missions and limited content, leading to early disengagement."

    • Cooperation

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      "Many multiplayer modes encourage teamwork and social interaction, though solo play is also common."

      Capsule for Garry's Mod Garry's Mod

      "Multiplayer mode encourages playing with friends to have fun together, though no deep teamwork mechanics."

    • Creativity

      Game with the same Creativity vibe

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      "Players can experiment with different items and approaches to cause chaos and solve puzzles."

      Capsule for Just Crow Things Just Crow Things

      "Players can experiment with various items, cause chaos, and use physics in creative ways, though limited customization."

    • Domination

      Game with the same Domination vibe

      2

      "Some player-versus-player interactions including killing friends, but mostly playful rather than authoritative domination."

      Capsule for Hand Simulator: Survival Hand Simulator: Survival

      "Some player versus player interactions and griefing possible, but mostly lighthearted and chaotic rather than serious domination."

    • Escapism

      Game with the same Escapism vibe

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      "Players use the game as a humorous distraction and stress relief, escaping real life through absurd scenarios."

      Capsule for Who's Your Daddy?! Who's Your Daddy?!

      "Players use the game as a humorous stress relief and distraction from real life, enjoying silly and absurd scenarios."

    • Expectation

      Game with the same Expectation vibe

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      "Players engage voluntarily for fun and relaxation, not out of obligation or pressure."

      Capsule for Insect Swarm Insect Swarm

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    • Experimenting

      Game with the same Experimenting vibe

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      "Encourages experimentation with game physics, glitches, and unconventional play styles."

      Capsule for Big Rigs: Over the Road Racing Big Rigs: Over the Road Racing

      "Game encourages trying out different items, glitches, and physics interactions for amusement."

    • Exploration

      Game with the same Exploration vibe

      1

      "Some exploration of the game world and side activities, but map is relatively small and familiar."

      Capsule for Streamer Life Simulator 2 Streamer Life Simulator 2

      "Some exploration of school and town environments, but map is small and mostly familiar after initial play."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited character customization; players mostly use preset avatars without much personalization."

      Capsule for Storebound Storebound

      "Limited character customization; players mostly use preset avatars with minimal personalization."

    • Fantasy

      Game with the same Fantasy vibe

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      "The game presents an exaggerated, satirical fictional high school experience with dark humor and absurd scenarios."

      Capsule for Class of '09 Class of '09

      "Players engage in exaggerated, absurd, and unrealistic school mischief and chaos, akin to a parody fantasy."

    • Fellowship

      Game with the same Fellowship vibe

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      "Community aspects exist through online multiplayer and shared interests, though some note small or fragmented player bases."

      Capsule for Capcom Fighting Collection 2 Capcom Fighting Collection 2

      "Community aspect mainly through multiplayer with friends; limited broader social or community features."

    • Growth

      Game with the same Growth vibe

      -2

      "Little learning or skill development; gameplay is straightforward and repetitive."

      Capsule for Blood Feed Blood Feed

      "Minimal learning or skill development; gameplay is simple and repetitive with little progression depth."

    • Health

      Game with the same Health vibe

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      "Typical sedentary video game play with no physical activity involved."

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      "Typical sedentary video game play with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active engagement and attention; not designed for background or idle play."

      Capsule for Amazing Frog? Amazing Frog?

      "Requires active engagement and attention; not designed for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are casual and surface-level; no deep emotional connections reported."

      Capsule for Rebel Forces Rebel Forces

      "Social interactions are casual and surface-level; no deep emotional or relationship-building features."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership or management roles; gameplay is individual or cooperative without hierarchy."

      Capsule for Nex Machina Nex Machina

      "No leadership or management roles; gameplay is individual or cooperative without hierarchy."

    • Progression

      Game with the same Progression vibe

      1

      "Limited progression through unlocking outfits and completing endings; no extensive item collection or upgrades."

      Capsule for Occult Occult

      "Some progression through unlocking items and reputation, but limited and repetitive after initial stages."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Lighthearted humor and casual gameplay provide relaxation and stress relief."

      Capsule for Neighbours back From Hell Neighbours back From Hell

      "Provides humorous, lighthearted fun and stress relief, balancing silliness with casual gameplay."

    • Sensation

      Game with the same Sensation vibe

      2

      "Humorous physics and ragdoll animations provide sensory amusement and emotional fun."

      Capsule for Mr.President! Mr.President!

      "Enjoyable ragdoll physics and funny animations provide sensory and emotional amusement."

    • Status

      Game with the same Status vibe

      -3

      "Little emphasis on social recognition or status; achievements are mostly personal."

      Capsule for Prison Simulator Prison Simulator

      "Little emphasis on social recognition or status; achievements and progress are mostly personal."

    • Story

      Game with the same Story vibe

      -3

      "Minimal narrative or plot; the game focuses on sandbox management rather than story immersion."

      Capsule for Dungeon Tycoon Dungeon Tycoon

      "Minimal story or narrative; gameplay focuses on sandbox chaos and missions without deep plot."

    • Strategy

      Game with the same Strategy vibe

      -2

      "Gameplay is mostly straightforward and chaotic with little strategic depth."

      Capsule for Shark Simulator Shark Simulator

      "Missions are straightforward with limited strategic depth; gameplay is mostly simple and chaotic."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some excitement from chaotic physics and unexpected events, but overall low tension."

      Capsule for Amazing Frog? Amazing Frog?

      "Some excitement from unpredictable physics and chaos, but overall low risk and tension."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good entertainment value for its low price."

      Capsule for Just Die Already Just Die Already

      "Players feel the game offers good entertainment value for its low price."

    • Violence

      Game with the same Violence vibe

      3

      "Enjoyment of cartoonish combat and destruction is central to gameplay."

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      "Enjoyment of cartoonish combat, destruction, and mayhem is a core part of the game."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival or threat mechanics; gameplay occurs in stable, low-risk environments."

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      "No survival or threat mechanics; gameplay occurs in stable, low-risk environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Domination.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026