Bad Guys at School similar games & best alternatives
Bad Guys at School
2020
Related articles
Quick resume
In Bad Guys at School you can play as students and revolt against school system by completing missions, or decide to become a teacher that must maintain order despite the violence and brutality in the school.
Global score
87/100
Genres
Action, Casual, Indie, Simulator
Similar games
Pros
- Funny and silly gameplay
- Good value for price
- Multiplayer with friends is enjoyable
- Creative physics-based chaos
- Reminds players of bully
Cons
- Limited content and repetitive missions
- Bugs and technical issues
- Poor ai and empty environments
- Lack of deep story or progression
- Small player base and empty servers
Motivations
-
Autonomy
Game with the same Autonomy vibe
4"Players have freedom to explore, cause chaos, choose how to interact with the world, and decide their own actions in a sandbox environment."
DEEEER Simulator: Your Average Everyday Deer Game
"Players have freedom to cause chaos, choose missions, and experiment with various tools and actions in an open sandbox environment."
-
Competence
Game with the same Competence vibe
2"Some skill required to aim and complete missions, but gameplay is repetitive and simple."
Slava Ukraini!
"Some skill involved in completing missions and using physics-based interactions, but overall gameplay is simple and repetitive."
-
Competition
Game with the same Competition vibe
-3"Focus is mostly on personal progression and exploration; multiplayer exists but no strong emphasis on ranked or competitive modes."
RuneScape: Dragonwilds
"Focus is mostly on casual play and messing around; multiplayer exists but no strong emphasis on ranked or competitive modes."
-
Continuation
Game with the same Continuation vibe
-2"The game is short and repetitive, leading to boredom and quick disengagement after limited play sessions."
Moonbase Alpha
"Game tends to get boring after a few hours or days due to repetitive missions and limited content, leading to early disengagement."
-
Cooperation
Game with the same Cooperation vibe
3"Many multiplayer modes encourage teamwork and social interaction, though solo play is also common."
Garry's Mod
"Multiplayer mode encourages playing with friends to have fun together, though no deep teamwork mechanics."
-
Creativity
Game with the same Creativity vibe
3"Players can experiment with different items and approaches to cause chaos and solve puzzles."
Just Crow Things
"Players can experiment with various items, cause chaos, and use physics in creative ways, though limited customization."
-
Domination
Game with the same Domination vibe
2"Some player-versus-player interactions including killing friends, but mostly playful rather than authoritative domination."
Hand Simulator: Survival
"Some player versus player interactions and griefing possible, but mostly lighthearted and chaotic rather than serious domination."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a humorous distraction and stress relief, escaping real life through absurd scenarios."
Who's Your Daddy?!
"Players use the game as a humorous stress relief and distraction from real life, enjoying silly and absurd scenarios."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and relaxation, not out of obligation or pressure."
Insect Swarm
"Players engage voluntarily for fun and relaxation, not out of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Encourages experimentation with game physics, glitches, and unconventional play styles."
Big Rigs: Over the Road Racing
"Game encourages trying out different items, glitches, and physics interactions for amusement."
-
Exploration
Game with the same Exploration vibe
1"Some exploration of the game world and side activities, but map is relatively small and familiar."
Streamer Life Simulator 2
"Some exploration of school and town environments, but map is small and mostly familiar after initial play."
-
Expression
Game with the same Expression vibe
-2"Limited character customization; players mostly use preset avatars without much personalization."
Storebound
"Limited character customization; players mostly use preset avatars with minimal personalization."
-
Fantasy
Game with the same Fantasy vibe
3"The game presents an exaggerated, satirical fictional high school experience with dark humor and absurd scenarios."
Class of '09
"Players engage in exaggerated, absurd, and unrealistic school mischief and chaos, akin to a parody fantasy."
-
Fellowship
Game with the same Fellowship vibe
3"Community aspects exist through online multiplayer and shared interests, though some note small or fragmented player bases."
Capcom Fighting Collection 2
"Community aspect mainly through multiplayer with friends; limited broader social or community features."
-
Growth
Game with the same Growth vibe
-2"Little learning or skill development; gameplay is straightforward and repetitive."
Blood Feed
"Minimal learning or skill development; gameplay is simple and repetitive with little progression depth."
-
Health
Game with the same Health vibe
-5"Typical sedentary video game play with no physical activity involved."
LEGO® Marvel™ Super Heroes
"Typical sedentary video game play with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires active engagement and attention; not designed for background or idle play."
Amazing Frog?
"Requires active engagement and attention; not designed for background or idle play."
-
Intimacy
Game with the same Intimacy vibe
-3"Social interactions are casual and surface-level; no deep emotional connections reported."
Rebel Forces
"Social interactions are casual and surface-level; no deep emotional or relationship-building features."
-
Leadership
Game with the same Leadership vibe
-4"No leadership or management roles; gameplay is individual or cooperative without hierarchy."
Nex Machina
"No leadership or management roles; gameplay is individual or cooperative without hierarchy."
-
Progression
Game with the same Progression vibe
1"Limited progression through unlocking outfits and completing endings; no extensive item collection or upgrades."
Occult
"Some progression through unlocking items and reputation, but limited and repetitive after initial stages."
-
Relaxation
Game with the same Relaxation vibe
3"Lighthearted humor and casual gameplay provide relaxation and stress relief."
Neighbours back From Hell
"Provides humorous, lighthearted fun and stress relief, balancing silliness with casual gameplay."
-
Sensation
Game with the same Sensation vibe
2"Humorous physics and ragdoll animations provide sensory amusement and emotional fun."
Mr.President!
"Enjoyable ragdoll physics and funny animations provide sensory and emotional amusement."
-
Status
Game with the same Status vibe
-3"Little emphasis on social recognition or status; achievements are mostly personal."
Prison Simulator
"Little emphasis on social recognition or status; achievements and progress are mostly personal."
-
Story
Game with the same Story vibe
-3"Minimal narrative or plot; the game focuses on sandbox management rather than story immersion."
Dungeon Tycoon
"Minimal story or narrative; gameplay focuses on sandbox chaos and missions without deep plot."
-
Strategy
Game with the same Strategy vibe
-2"Gameplay is mostly straightforward and chaotic with little strategic depth."
Shark Simulator
"Missions are straightforward with limited strategic depth; gameplay is mostly simple and chaotic."
-
Thrill
Game with the same Thrill vibe
1"Some excitement from chaotic physics and unexpected events, but overall low tension."
Amazing Frog?
"Some excitement from unpredictable physics and chaos, but overall low risk and tension."
-
Value
Game with the same Value vibe
4"Players feel the game offers good entertainment value for its low price."
Just Die Already
"Players feel the game offers good entertainment value for its low price."
-
Violence
Game with the same Violence vibe
3"Enjoyment of cartoonish combat and destruction is central to gameplay."
Rubber Bandits
"Enjoyment of cartoonish combat, destruction, and mayhem is a core part of the game."
-
Survival
Game with the same Survival vibe
-4"No survival or threat mechanics; gameplay occurs in stable, low-risk environments."
Demolish & Build 2018
"No survival or threat mechanics; gameplay occurs in stable, low-risk environment."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Domination.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026